Spell recharge time

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

I finally manage to keep hench alive through the desert
Now I found an other strange thing. Can a sting of devouer (That big scorpion thing) lengthen recharge time double or triple? The only spell I have on me, to heal myself, is Orison. I noticed that sometimes Orison of healing recharges so incredibly slow, that I am lucky if I am able to cast again before I die.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Yes, the bugs can 'distracting shot' your spell, causing it to take around 20 seconds to recharge

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

Quote:
Originally Posted by dargon
Yes, the bugs can 'distracting shot' your spell, causing it to take around 20 seconds to recharge
Glad to hear that. I though that I was just having computer problems. Strange that it only happened while I healed myself, but that might be for a good reason.
I can still cast heal all, to save my butt

nummer

Pre-Searing Cadet

Join Date: Nov 2005

yes, when facing enemies with ranger skills that interrupt your spells its a good idea to cast a spell that you dont care if it works first, to *trick* them into disrupting and wasting thier attack, leaving you free to cast the important spell without fear of being interrupted.

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

R/

It's a good idea to keep in mind that each Devourer is going to have Distracting Shot on their bar, and to watch when they use it. If you really need to get off an important cast, try casting a slower and less important spell first to draw out that Distracting Shot so that you can then proceed with your important cast in safety.

Edit: lol Nummer beat me to it.