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Originally Posted by Hella Good
No 1) E-denial is NOT a purely anti-caster strategy. E-denial works on anything that has energy... that would be everything... Mindwrack e-denial is probably the only universal strategy that Mesmers can employ. And yes, it does hurt warriors and rangers... in fact, mindwrack e-denial is much more damaging versus those classes than versus a spellcaster with a large nrg pool and high regen. Also classic e-denial doesn't involve non-Mesmer skills. The use of such skills is mostly a function of survivability. (For example, I often use Parasitic Bond spam or Heal Sig for their superior healing power to Ether Feast/Illusion of Weakness)
No 2) Shutdown isn't the same as interrupt. Shutdown implies that what you are doing is disabling the skills of your target. Skills include Arcane Thevery, Diversion, Guilt/Shame, Blackout, etc. Shutdown is sometimes hard to play because its actual worth is kind of hard to see but it's nevertheless highly effective versus spellcasters. Diversion and Blackout are probably the two most dispised Mesmer skills by Monks and other casters.
EDIT: On a side note, if you want to use both Mesmer and Necro skills I would highly recommend either the Curse/Illusion approach (Soul Barbs hex spiking, Max degen, Warrior Hate, or a combination of the three), or the Domi/Blood approach (most often Soul Leech/Backfire combo)
Thanks, I think im gonna go for the warrior hate cause i have a hard time with teamwork in random arenas (hence the word "random") and e-denial for team arenas where I can get my friends to watch my back. Your advice and everyone elses really helped.