This build generates more damage, can still knockdown but has no exhaust!
If you're going to use this build on another forum I would ask that you post the link rather than the post itself! I've spent a lot of time on the build and would appriciate a small amount of credit

CLASS
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E/Mo
BUILD SETUP
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The armour itself doesn't really matter. Fire is best for PVE and Air is best for PVP (and better looking, 15k anyway

Make sure you use the 20/20 collectors fire staff or ragos staff with an enchant mod and health mod if poss. So a hale head +30 and an enchant mod +20%.
ATTRIBUTE POINTS
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12 in fire magic, third eye + sup rune = 16
10 in Energy storage magic + Minor rune = 11
8 in earth magic + minor rune = 9
2 in air magic + minor rune = 3
1 in protection spells = 1
SKILLS
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Lava Font
Whirlwind
Inferno
Flame Burst
Kinetic Armour
Elemental Attunement
Fire Attunement
Rebirth
METHOD
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Basically the joy of this build is that it doesn't run out of energy, for at least 45 seconds anyway

Fire attunement gives you 30% of your energy back and elemental attunement gives you 50% of it back!
= 80% of all energy back from fire spells = Every 10 energy spell only costs 2 energy + energy regen covers most of that naturally.
Kinetic armour is a great armour buff (+56 armour with this build) with no slowdown. Essentially it lasts for 8 seconds but resets itself every time you cast a spell. This means you can keep it up indefinatley with this build and have just under 120 armour for most of the time (so long as you're not stripped).
First off, you charge into a group with ele attunement and fire attunement. Fire up kinetic armour just before you move in (not too close though as you don't want it inturrpted). You then use lava front (5 secs, 35 damage), followed by Whirlwind (adjacent foes hit for 29 damage and all attack foes knocked down), followed by inferno (adjacent foes, 135 damage), Flameburst (adjacent foes, 120 damage). While inferno does more damage and is cheaper, flame burst has a quicker recharge times so generally you use it more often.
Thankfully all these skills are cheap and quick to recharge with no exhaust. (ie inferno costs only 10 energy without fire attunement up, takes 3/4 of a sec to cast and regens in 20 secs, cheap as!). In fact this build is one of the cheaper builds I've played, kinetic armour 10, whirlwind 10, inferno 10, flameburst 15, lava front 10, ele attunement 10, fire attunement 10. Flipping cheap!
So you can spam to your hearts content all the day long.
The order of my spells goes as thus...
Lava Font, Whirlwind, Inferno, Flameburst, Lava Font, Whirlwind, Flameburst, Inferno (rinse and repeat).
The reason why I've included whirlwind is because it keeps more foes in range of the lava font (as enemies generally scatter before it ends) due to the knockdown against attacking foes. This also will give you more breathing room if you get targeted.
Use an enchant mod on a staff to make the attunements last that little bit longer. With a 19% staff which I use, I get only about 5 secs of ele attunement downtime.
The final thing to bear in mind is that none of these spells require an active target as such so if kinetic is running low just cast flameburst to regen it until you re-engage with foes.
This build works great in terms of damage output, however, without a good monk or two (even with kinetic armour up), you become to easy a target. If you have steady healing throughout, you can toast two warriors attacking you without need to worry. It's even more effective if they're focusing their efforts on another target. The key is positioning yourself in between enough for the spells to cause the most damage, to the most targets.
PVP
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In terms of PvP useage, this build seems to be ideal for warrior take downs as generally they move up front first. Would be very interesting to use in conjunction with a trapper (spike trap and barbed trap particularly) or prehaps a knockdown/slowdown water ele. The real problem I was facing for a few matches was hammer knockdown warriors who have a nasty habit of targeting me and inturrupting me to hell. Thankfully, due to the speed of some of the spells, that isn't a problem, only when your enchants run out.
What I generally did when warriors were charging at me was cast lava front before they arrived (only just) and then proceeded to bomb the crap out of them. Seemed to work ok, I took out two sword warriors this way on my lonesome. Timing is key!
I'm interested in any comments or possible improvements to the build. Please feel free to be brutal with it!
