Ability to instantly get rid of exhaustion
AaronSwitchblade
Before anyone flames me, read the full suggestion
The idea would be to have an elementalist skill - or even an emote that completely gets rid of exhaustion.
It would take 20 seconds to initiate, and then a further 10 seconds to get rid of all the exhaustion. Whilst using this, even the weakest hit on the elementalist would mean instant death.
The idea behind this is what's happening to me now. I'm in the middle of the Shiverpeaks after a big fight, in which I used Obsidian Flame a lot and have become very exhausted. I'm now miles from any enemy, and I'm going to wait till I'm not exhausted anymore. Basically, people ARE going to wait out their exhaustion in between battles; it would be nice if ArenaNet (in keeping with most other things in Guild Wars) could eliminate this wait.
Ideally this skill would be disabled in PvP.
The idea would be to have an elementalist skill - or even an emote that completely gets rid of exhaustion.
It would take 20 seconds to initiate, and then a further 10 seconds to get rid of all the exhaustion. Whilst using this, even the weakest hit on the elementalist would mean instant death.
The idea behind this is what's happening to me now. I'm in the middle of the Shiverpeaks after a big fight, in which I used Obsidian Flame a lot and have become very exhausted. I'm now miles from any enemy, and I'm going to wait till I'm not exhausted anymore. Basically, people ARE going to wait out their exhaustion in between battles; it would be nice if ArenaNet (in keeping with most other things in Guild Wars) could eliminate this wait.
Ideally this skill would be disabled in PvP.
Kakumei
That's not instantly.
Mandy Memory
Disabling it in pvp eh? Why not just go all the way and disable it everywhere?
Jessyi
Maybe exhaustion should regenerate faster when you're not in combat - like how your life begins to regenerate when you're not in a battle. Probably most here will tell you the same thing though: use fewer exhausting spells, or deal with the wait in between battles. lol
-Jessyi
-Jessyi
=HT=Ingram
it does already. if you stand still and do NOTHING. it will regen faster. just like health does. I normally do a /AFK and wait it out. only takes a min or two.. sheesh. Its not like you HAVE to take skills that exahust you know. try limiting them to maybe 1 skill that you dont spam constantly, save it for a killing blow... then its never a problem.
AaronSwitchblade
You shouldn't have to wait though, and your party certainly shouldn't. I have to take spells that cause exhaustion because if you don't, you never have enough damage potential at high level.
=HT=Ingram
what does everything you cast have to do 98 dmg?
heck rangers do pretty darn good with just 30 dmg here or 15 dmg there...
Mesmers do really good with 20 dmg here or there...
Necros have Minions that only do a few dozen dmg here or there, but in large quantities its huge...
This is a Team game. anything you do helps... you don't have to be the uber god of near 100dmg per hit every time to play the game successfully.
If I may make a suggestion... since you are earth. try Wards and Stoning and stone daggers (90+25+25 energy cost 20). save Ob Flame (115dmg) for a killing blow. You will find that as a team you will move faster with this build even though you are doing less dmg personally. Be the support character that you are as a earth ele. when you try to be more then your role, you are going to have some penalty. Exhaustion is it for your class, and its oh so small a price to pay for that emegency surge of killing power in a pinch.
heck rangers do pretty darn good with just 30 dmg here or 15 dmg there...
Mesmers do really good with 20 dmg here or there...
Necros have Minions that only do a few dozen dmg here or there, but in large quantities its huge...
This is a Team game. anything you do helps... you don't have to be the uber god of near 100dmg per hit every time to play the game successfully.
If I may make a suggestion... since you are earth. try Wards and Stoning and stone daggers (90+25+25 energy cost 20). save Ob Flame (115dmg) for a killing blow. You will find that as a team you will move faster with this build even though you are doing less dmg personally. Be the support character that you are as a earth ele. when you try to be more then your role, you are going to have some penalty. Exhaustion is it for your class, and its oh so small a price to pay for that emegency surge of killing power in a pinch.
Hunter Sharparrow
Mandy did you even read the entire post and not just the bottom line. He wasn't talking about getting rid of a skill in PvP that already exists but rather add a skill to PvE only.
/signed and I never even use ele's but I understand what you mean. Dying instantly would be a bit extreme rather the spell would be easy to interupt and if interupted you would recieve complete exhaustion. Also while casting you can not block or evade enemy attacks so you couldn't use mist form or any other skill to keep the enemies from hitting you.
I understand putting in the first line also. There are too many on here that lazily flame than actually make a valid counter argument. Me, I just deal it back (I'm a fight fire with fire kind of person).
/signed and I never even use ele's but I understand what you mean. Dying instantly would be a bit extreme rather the spell would be easy to interupt and if interupted you would recieve complete exhaustion. Also while casting you can not block or evade enemy attacks so you couldn't use mist form or any other skill to keep the enemies from hitting you.
I understand putting in the first line also. There are too many on here that lazily flame than actually make a valid counter argument. Me, I just deal it back (I'm a fight fire with fire kind of person).
Living Legend
/not signed
you need to understand not to spam your skills that cause exhaustion, if your doing this it's your own fault there consequences for using certain skills because the certain things these skills give you, there's not justifiable way on how to remove exhaustion but just waiting it out.
you need to understand not to spam your skills that cause exhaustion, if your doing this it's your own fault there consequences for using certain skills because the certain things these skills give you, there's not justifiable way on how to remove exhaustion but just waiting it out.
Align
Aside from already mentioned arguments, I add that it is a pointless skill anyway.
1. 20 second cast? Are you INSANE? You're better off with casting more exhaustion causing spells, reducing your max energy to like 10, than doing nothing for 20s.
2. Dying instantly == pretty much never going to be useful. Maybe if you're doing the book/keg/gear trick.
3. Not being usable in one of the modes is a definite no-no.
1. 20 second cast? Are you INSANE? You're better off with casting more exhaustion causing spells, reducing your max energy to like 10, than doing nothing for 20s.
2. Dying instantly == pretty much never going to be useful. Maybe if you're doing the book/keg/gear trick.
3. Not being usable in one of the modes is a definite no-no.
Hunter Sharparrow
I think what the op was saying was for the skill to be extremely difficult to use in the midst of battle so people are still forced to take care of the spells they use and how frequently you use them. It would be a skill you use between battles just to speed things up. As for its usefullness in battles, it would really only be good for missions like dune's and thirsty or quests like oro's. Areas where you are fighting waves of enemies as they come (or go to in the case of thirsty) with just a little rest in between. THK would be another.
Mandy Memory
Quote:
Originally Posted by Hunter Sharparrow
Mandy did you even read the entire post and not just the bottom line. He wasn't talking about getting rid of a skill in PvP that already exists but rather add a skill to PvE only.
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Its not a good idea. If you are worried about it...then bring other skills.
Its not like I made a stupid reply to a good idea....
Hunter Sharparrow
"PvE is quite a joke". That would make an interesting post in general chat. Curious of the out come.
keldean rainmaker
Quote:
Originally Posted by Mandy Memory
Yes I did...and whats the point of adding a skill to PvE only unless it just makes you invincible while you hold a book? (might as well...pve is quite a joke)
Its not a good idea. If you are worried about it...then bring other skills. Its not like I made a stupid reply to a good idea.... |
floplag
not worth it .. opinion removed
Trylo
umm... BTW there are some ele skills that get rid of exhaustion, do your homework on faction skills. sheesh.
Hunter Sharparrow
Ah so they already made the fix. Good stuff.
dgb
Quote:
Originally Posted by Trylo
umm... BTW there are some ele skills that get rid of exhaustion, do your homework on faction skills. sheesh.
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Anyway, this idea is ridiculous - it just encourages garbage like triple meteor showers without a care to actually managing energy - if you want to make PvE a soft easy world where you don't actually have to think about what you are doing and can randomly mash your exhaustion skills then yeah, it's a great idea, however if you want PvE to require at least a little thought (not that it's all that challenging anyway) then it's awful.
Trylo
i swear i saw some skill that was like lose all exhaustion. this skill causes exhaustion but i cant find it sorry.
AaronSwitchblade
Wow, I'm really surprised; I honestly didn't expect this much criticism of the idea.
Case in point - X-Men, Wolverine's Revenge for Xbox and PS2. Your health gradually recharges over time. This means that when you've killed everyone in an area, what do you do? Naturally you wait for your health to charge. It takes 3 minutes or so (I seem to recall). This is a flaw in the design - people ARE GOING TO WAIT. They're not going to think "oh sod it just go", because then you'll probably just die and take even longer. If the gamer is going to wait, surely you (as a games dev) want the player to wait around as little as possible.
The skill/ability I suggested is designed to let a player recharge their exhaustion quicker when there's NO ENEMIES IN THE VICINITY, and NOT in PvP. The idea is that you don't have to wait. As an ele, you often need to use those powerful skills to put out damage to overcome healing. In a game where the warrior class has one of the best self-heals in the game, I would have thought that was obvious.
I'm also certain this would be a different debate altogether if the use of "healing signet" made a warrior attack slower every time it was used.
Case in point - X-Men, Wolverine's Revenge for Xbox and PS2. Your health gradually recharges over time. This means that when you've killed everyone in an area, what do you do? Naturally you wait for your health to charge. It takes 3 minutes or so (I seem to recall). This is a flaw in the design - people ARE GOING TO WAIT. They're not going to think "oh sod it just go", because then you'll probably just die and take even longer. If the gamer is going to wait, surely you (as a games dev) want the player to wait around as little as possible.
The skill/ability I suggested is designed to let a player recharge their exhaustion quicker when there's NO ENEMIES IN THE VICINITY, and NOT in PvP. The idea is that you don't have to wait. As an ele, you often need to use those powerful skills to put out damage to overcome healing. In a game where the warrior class has one of the best self-heals in the game, I would have thought that was obvious.
I'm also certain this would be a different debate altogether if the use of "healing signet" made a warrior attack slower every time it was used.
Mercury Angel
City of Heroes runs something similar. All characters can use a 'rest' skill that gives you a fairly quick recovery, but if you get smacked while using it, it HURTS. It's made for out-of-battle recovery, so that you don't have to wait around so long after finishing a fight just regenerating.
Usually, health isn't an issue for characters. Natural regeneration will take you up to full by the time you run into the next encounter. But Elementalists and Exhaustion, or recovering a full bar (if you're using Attunements, rather than Ether Prodigy, and you run out - Attunements are much better in PvE for managing the energy you have, but they don't help in recovering. Perhaps more importantly, they don't cause exhaustion <_<), is a whole other story.
Usually, it's not a huge issue, but it can be a nuisance. If you accumulate something like 60 exhaustion when the battle's over, you'll have to wait 3 minutes before it's restored fully, enough time to get over to the next monsters easily. Partying with other players, this is a no-no, as most people are unhappy with having to stand around waiting on a single party member.
Most elementalists just reduce exhausting skills, party with hench ot friends, or live with the ridicule you face from your party members as they stand around doing nothing on your account.
It'd be a nice feature if you could recover out of battle faster, but I'm not quite sure how it'd be implemented. You don't have a skill slot limit in City of Heroes.
Maybe a piece of equipment you can equip that accellerates your health and energy regeneration, and exhaustion recovery rate, that causes you to take additional damage like Monk equipment? Unfortunately, what with Protective Spirit, I think that such a thing would simply result in a new branch of E/Mo farmers.
If they were consumable items, it'd be a nuisance to carry them around and use them like potions from a standard RPG, which GW attempts to distance itself from. It'd work like Salvage kits, were that the case though, I'm sure.
The most feasible approach seems to be it not happening at all. Many potential problems, and it's not that pressing. Nobody cares about Elementalists, after all, anyway <_<
I brought this up elsewhere, but one of the nuisances in PvP is that while every other profession recovers fully in The Crag (lava arena), Elementalists are the only ones gimped by the exhaustion they had pre-death. Oh what fun.
Anyway, those're my 2 cents.
Usually, health isn't an issue for characters. Natural regeneration will take you up to full by the time you run into the next encounter. But Elementalists and Exhaustion, or recovering a full bar (if you're using Attunements, rather than Ether Prodigy, and you run out - Attunements are much better in PvE for managing the energy you have, but they don't help in recovering. Perhaps more importantly, they don't cause exhaustion <_<), is a whole other story.
Usually, it's not a huge issue, but it can be a nuisance. If you accumulate something like 60 exhaustion when the battle's over, you'll have to wait 3 minutes before it's restored fully, enough time to get over to the next monsters easily. Partying with other players, this is a no-no, as most people are unhappy with having to stand around waiting on a single party member.
Most elementalists just reduce exhausting skills, party with hench ot friends, or live with the ridicule you face from your party members as they stand around doing nothing on your account.
It'd be a nice feature if you could recover out of battle faster, but I'm not quite sure how it'd be implemented. You don't have a skill slot limit in City of Heroes.
Maybe a piece of equipment you can equip that accellerates your health and energy regeneration, and exhaustion recovery rate, that causes you to take additional damage like Monk equipment? Unfortunately, what with Protective Spirit, I think that such a thing would simply result in a new branch of E/Mo farmers.
If they were consumable items, it'd be a nuisance to carry them around and use them like potions from a standard RPG, which GW attempts to distance itself from. It'd work like Salvage kits, were that the case though, I'm sure.
The most feasible approach seems to be it not happening at all. Many potential problems, and it's not that pressing. Nobody cares about Elementalists, after all, anyway <_<
I brought this up elsewhere, but one of the nuisances in PvP is that while every other profession recovers fully in The Crag (lava arena), Elementalists are the only ones gimped by the exhaustion they had pre-death. Oh what fun.
Anyway, those're my 2 cents.
quickmonty
Quote:
Originally Posted by Mandy Memory
Yes I did...and whats the point of adding a skill to PvE only unless it just makes you invincible while you hold a book? (might as well...pve is quite a joke)
Its not a good idea. If you are worried about it...then bring other skills. Its not like I made a stupid reply to a good idea.... |
As to the original idea: As an ele who recently started experimenting with earth, I know the frustration of exhaustion. I only spam that obsidian flame in a "do or die" situation. Think of it as a panic button. Obsidian flame IS a spamable skill that is very high damage and a penalty is necessary, IMO (think of people whining for nerfs if it didn't have such a penalty)
dgb
The point is, if you institute this you may as well remove exhaustion from PvE completely. It encourages people not to think and just spam exhaustion causing skills. As it currently stands you either get the exhaustion button mash and take a three minute hit, or you put some thought into your build and use exhaustion skills appropriately. What this change would do is give no incentive to use exhaustion skills appropriately.
As for spamming in emergencies, it's an emergency. If your group doesn't give you time to recover after you just helped pull them out of an emergency then you probably shouldn't be with them. Should a monk get a recharge all energy button for when they dig heavily into -recharge items? I don't think so, I tell the group to stop because I've just dug heavily into an area that has significant drawbacks that I need to recover from in order to pull the group through a situation.
As for spamming in emergencies, it's an emergency. If your group doesn't give you time to recover after you just helped pull them out of an emergency then you probably shouldn't be with them. Should a monk get a recharge all energy button for when they dig heavily into -recharge items? I don't think so, I tell the group to stop because I've just dug heavily into an area that has significant drawbacks that I need to recover from in order to pull the group through a situation.
shardfenix
Except pve and pvp are exactly the same mechanically, except for item usage.
It takes 30 seconds to get rid of 10 exhaustion anyway. The exhaustion system is fine the way it is.
Maybe A-net will implement a rest button, where if you have no hexes/conditions on you, and there are no enemies on your map, you get full health/energy/skills recharged.
It takes 30 seconds to get rid of 10 exhaustion anyway. The exhaustion system is fine the way it is.
Maybe A-net will implement a rest button, where if you have no hexes/conditions on you, and there are no enemies on your map, you get full health/energy/skills recharged.
dawnrain
All this skill would do is save you ~2 min time to recover from exhaustion. As already suggested learning better spell management would go more towards saving you the ~2 min than this skill (and you'll be a better player for it).
Here's a tip (popularized by the gale warriors) in case you have managed to accumulate 56+ exhaustion. Remove all armor and weapons (if you have a negative energy weapon equip it) and then re-equip your armor and weapons.
Here's a tip (popularized by the gale warriors) in case you have managed to accumulate 56+ exhaustion. Remove all armor and weapons (if you have a negative energy weapon equip it) and then re-equip your armor and weapons.
Xpl0iter
Quote:
Originally Posted by Living Legend
/not signed
you need to understand not to spam your skills that cause exhaustion, if your doing this it's your own fault there consequences for using certain skills because the certain things these skills give you, there's not justifiable way on how to remove exhaustion but just waiting it out. |
For all i know, if Ob Flame is such a huge issue, just because it ignores a damn armour, well, dude, increase recharge time to 10? and cost more mana?
and in a way, i kinda agree. ob flame seems to be like a skill which should be used at certain times, not for spam, or was never meant to spam when was created. I do not see glyph of energy aiding this skill by much with 15 seconds of rechare, and 1 sec of cast.
/Signed. ( I prefer better version of exhaustion elimination then keeping a skill to do so. )
Regards
An Elementalist.
art_
theres a reason why obsidian flame, the 100+ guaranteed damage, 5 second recharge spell causes exhaustion.
Zui
/not signed
There are plenty of other ways to deal damage aside from spamming obsidian flame. The entire idea of spells that cause exhaustion is to add extremely powerful, tactical skills that can only be used sparingly.
As an earth ele you have one good damage spammable, stone daggars.
As an elementalist in general, you have this cool primary attribute, energy storage.
As an elementalist in general, you can just switch over to air and run dual attunements, and then spam lightning orb, javelin, and strike to your hearts desire, with no exhaustion.
Obsidian flame as a skill was meant to be used sparingly, and adding an easy button to an easy part of the game really isin't that good of an idea.
There are plenty of other ways to deal damage aside from spamming obsidian flame. The entire idea of spells that cause exhaustion is to add extremely powerful, tactical skills that can only be used sparingly.
As an earth ele you have one good damage spammable, stone daggars.
As an elementalist in general, you have this cool primary attribute, energy storage.
As an elementalist in general, you can just switch over to air and run dual attunements, and then spam lightning orb, javelin, and strike to your hearts desire, with no exhaustion.
Obsidian flame as a skill was meant to be used sparingly, and adding an easy button to an easy part of the game really isin't that good of an idea.
Tuoba Hturt Eht
Attribute: Energy Storage
Skill: Signet of Rejuvenation
2s Cast Time, 4s Recharge Time
While using this skill, you take double damage.
Your exhaustion is reduced by 10+3X
Skill: Signet of Rejuvenation
2s Cast Time, 4s Recharge Time
While using this skill, you take double damage.
Your exhaustion is reduced by 10+3X
Xpl0iter
Quote:
Originally Posted by art_
theres a reason why obsidian flame, the 100+ guaranteed damage, 5 second recharge spell causes exhaustion.
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As i said above, increase recharge time, and increase mana usage, and balance it out. exhaustion in every freakin good spell aint a way to create a profession or to keep them from being over powered. Seems like exhaustion was the best way anet could come up with to hinder eles from using spells. and yet nerfing the crap out of this profession.
By the way, 100+ guranteed damage, with prot spirit, does no 100 damage. heh
and cant be used as barrage. Why not make ob flame elite and take exhaustion out? sounds like a good idea, no ? barrage is as dirty in spam as ob flame could be. + 2 sec cast is quiet bad enough.
Regardz
An Elementalist.
Deathwingg00
Still, I'm pretty sure that having an Exhaustion remove skill is necessary. Rather a glyph that takes 5 seconds to be used or similar.
Zui
If there was no exhaustion, every ele could run with a BiP necro and run energy managment mesmer skills like mantra of recall, making them insanely overpowered.
DeanBB
So you would bring along a skill that has no use in combat, no real benefit to the team, no real benefit to yourself, just to save some time? I wouldn't equip such a skill.
Making it an emote does not fit with anything Anet has done so far so I can't see that being an option either.
Perhaps they will add an item like the candy canes at the next holiday event that will have benefits like this for each profession - full energy, full health, whatever, but only with no enemies nearby. Actually that might make runners even better, so maybe not.
Making it an emote does not fit with anything Anet has done so far so I can't see that being an option either.
Perhaps they will add an item like the candy canes at the next holiday event that will have benefits like this for each profession - full energy, full health, whatever, but only with no enemies nearby. Actually that might make runners even better, so maybe not.
Xpl0iter
Quote:
Originally Posted by DeanBB
So you would bring along a skill that has no use in combat, no real benefit to the team, no real benefit to yourself, just to save some time? I wouldn't equip such a skill.
Making it an emote does not fit with anything Anet has done so far so I can't see that being an option either. Perhaps they will add an item like the candy canes at the next holiday event that will have benefits like this for each profession - full energy, full health, whatever, but only with no enemies nearby. Actually that might make runners even better, so maybe not. |
For what i know, exhaustion time should not be so much on eles for every single skill.
And dude,i do not need a BiP necro with me to aid me with my mana, issue is not each and every skill must have exhaustion when it has huge mana usage.
Regardz
An Elementalist.
Mtank325
Why not have it remove all exhaustion yet lose a certain percentage of energy, which is based on your Energy Storage level (50% at 16 Energy Storage), and have it at 60 second cooldown time. This way with the long cooldown time you can't spam exhaustion spells, and then you tradeoff your maximum energy level for current energy portion.
Glitched
How about this?
Arcane Recovery (elite)
Cost:15
Cast time: 3
Recharge: 120-3(ES attribute)
Elite Spell. Remove all exhaustion from the caster. The recharge is equal to 120 seconds minus 3 times the energy storage attribute.
Arcane Recovery (elite)
Cost:15
Cast time: 3
Recharge: 120-3(ES attribute)
Elite Spell. Remove all exhaustion from the caster. The recharge is equal to 120 seconds minus 3 times the energy storage attribute.
Galphar
Ranger Skill - Wilderness Survival
Equinox - Nature Ritual.
Create a level 1-8 spirit. Spells cast within its range that causes exhaustion cause double the exhaustion. This spirit dies after 30-126 seconds.. This is an elite skill.
Energy Cost:10
Activation Time: 5 Secs
Recharge Time: 60 Secs
Mesmer Skill - Fast Casting
Arcane Languor - Hex Spell
For 1-4 second(s), all spells cast by target foe cause exhaustion. This is an elite skill
Energy Cost:10
Activation Time: 2 Secs
Recharge Time: 15 Secs
You're gonna be seeing alot of Exhaustion on all casters in GW:F
Equinox - Nature Ritual.
Create a level 1-8 spirit. Spells cast within its range that causes exhaustion cause double the exhaustion. This spirit dies after 30-126 seconds.. This is an elite skill.
Energy Cost:10
Activation Time: 5 Secs
Recharge Time: 60 Secs
Mesmer Skill - Fast Casting
Arcane Languor - Hex Spell
For 1-4 second(s), all spells cast by target foe cause exhaustion. This is an elite skill
Energy Cost:10
Activation Time: 2 Secs
Recharge Time: 15 Secs
You're gonna be seeing alot of Exhaustion on all casters in GW:F
quickmonty
Quote:
Originally Posted by Glitched
How about this?
Arcane Recovery (elite) Cost:15 Cast time: 3 Recharge: 120-3(ES attribute) Elite Spell. Remove all exhaustion from the caster. The recharge is equal to 120 seconds minus 3 times the energy storage attribute. |
Deathwingg00
Quote:
Originally Posted by quickmonty
That still leaves Obsidian Flame far too powerful. You could spam it until total exhaustion and then instantly get rid of the exhaustion. Elementalists have skills that can be spammed, without being able to do the same with the high damage skills.
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quickmonty
Quote:
Originally Posted by Deathwingg00
Precisely to allow Obsidian Flame to not cause exhaustion is one of the reasons we are discussing this. An earth ele should be able to use his primary attack skill (Obsidian Flame) without exhaustion. To avoid the spamming thing, there is the recharge time already, so it makes no sense what you stated above. Also remember that the natural damage dealer in the game is the Elementalist, not the Warrior.
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An eles large energy pool allows for a lot of flexibility, and even two or three exhaustions before he even has to worry about energy. He also has a couple of decent energy management skills. I see no reason to change that. Try working with what you have. It's obvious that there are a lot of eles that have learned how to do damage with the exhaustion (on a very few skills).