Why buy Chapter1 if you have Factions?

Cassie McKnight

Cassie McKnight

Academy Page

Join Date: Apr 2006

Order of the Dingo

W/

Factions has all this new stuff, you can chose from 2 more classes ect. What does Prophesies(Chapter1) have that factions does'nt?
Do you have to be in a guild to play any of the new missions?

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Cassie McKnight
Factions has all this new stuff, you can chose from 2 more classes ect. What does Prophesies(Chapter1) have that factions does'nt?
Do you have to be in a guild to play any of the new missions?
Chapter one has skills and content unique to it that Factions won't have. By merging both accounts, you get additional character slots as well, and can travel to both continents with all your characters.

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

Fissure of Woe, Tombs, Underworld, Sorrow's Furnace, Ascalon, Lion's Arch, etc, etc, etc...... + all the quests and missions in Chapter 1. Man looks like Factions won't have a ton of stuff Chapter 1 has. Sorry I just like to point out the obvious.

As far as PvP goes, I think Factions will have more than Chapter 1. And I'm pretty sure you can still go guildless if you so desire. There is supposed to be special content for alliances that do well, which would require joining a guild.

Mavrik

Mavrik

Forge Runner

Join Date: May 2005

Alaska

factions won't have access to all of prophecies unless you have it and join it.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

The PvP arenas are available to both Chapters. Thats why they seperated it.

Rhedd

Rhedd

Wilds Pathfinder

Join Date: May 2005

You ever have to clean up after a Moa bird?

True Solunastra [SLA] Profession: Moa Wrangler

If you care about PvE, then Prophesies has an entire other world full of places, creatures, and quests to explore.

If you don't care about that stuff, then you'll probably still care about the skills. Some of my very favorite (and most popular) skills won't be available to a Factions-only player, and I can't imagine trying to PvP (or play anything, for that matter) without them.

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

indeed

pve = more content

pvp = more skills


both are enough of a reason to go out and get both if you like playing GW

Cjlr

Wilds Pathfinder

Join Date: Aug 2005

SMS

E/Me

Duh....

Because Guild Wars is awesome!

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

We won't know till we have Factions.

Gaile Gray

Gaile Gray

ArenaNet

Join Date: Feb 2005

Why buy Prophecies? Aside from the large number of skills, I can think of several persuasive arguments: Kingdom of Ascalon, Shiverpeaks, Kryta, Maguuma Jungle, Fire Island Ch...

I think you follow my drift.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

I think that was the most obvious thread topic ever.

-All prophecies skills not considered "Core" (i.e. Oath Shot, Eviscerate, Life Barrier, SS, Glyph of Renewal, Serpent's Quickness, Ward Against Elements, Ineptitude,..)
-All missions/quest in Prophecies
-All weapon skins in Prophecies (like IDS, chaos axe, long sword, flamberge, sephis, old style sickle)
-No FOW armor (because you can't go to FoW, duh)
-No UW
-No possibility of Divine Aura because you dont have prophecies collectors... because you dont have prophecies
-No ability to travel with guild mates to prophecies locations
-No SF
...

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

A greedy but honest player will tell you: GWP's L33t FoW armour and greens unless you dont want to buy them in GWF (unsure of prices spike/dip after release) asumming the stats are not replicated on much prettier skins in Faction...which in this case i would be very dissapointed.

A more sensible and proper mannered player will say: skills and all the pretty and nice scenaries in the PvE content....*oh look! a pair of chirping songbirds. awww how cute* :P

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Wait, you can't get to the Fissure or Underworld from Cantha? That seems really weird. Aren't Balthazar and Grenth gods of the world, not just of one continent?

Will there be new favor-required places in Cantha, then? With Heroes' Ascent being on the Battle Isles, one would think the favor mechanic would not be tied to just one chapter.

rollntider

Lion's Arch Merchant

Join Date: Sep 2005

anarchy

Me/Rt

Quote:
Originally Posted by NatalieD
Wait, you can't get to the Fissure or Underworld from Cantha? That seems really weird. Aren't Balthazar and Grenth gods of the world, not just of one continent?

Will there be new favor-required places in Cantha, then? With Heroes' Ascent being on the Battle Isles, one would think the favor mechanic would not be tied to just one chapter.
You would need faction to get faction contolled areas similar to favor in prophecies. Check the FAQs and many of the topics already going over this.

Corwin Feist

Academy Page

Join Date: Sep 2005

Our Name is Legion

E/Mo

Quote:
Originally Posted by NatalieD
Wait, you can't get to the Fissure or Underworld from Cantha? That seems really weird. Aren't Balthazar and Grenth gods of the world, not just of one continent?

Will there be new favor-required places in Cantha, then? With Heroes' Ascent being on the Battle Isles, one would think the favor mechanic would not be tied to just one chapter.
If you check Gaile's chat logs, you will find that she mentioned that FoW/UW is particular to Prophecies and that Cantha will have it's own special areas. That does seem to suggest Factions will not have access.

Makes sense from a company point of view. It would be another incentive to get a copy of GWP for those who have bought Factions.

Corwin

clarity

clarity

Lion's Arch Merchant

Join Date: Oct 2005

Canada

N/Me

Quote:
Originally Posted by Cassie McKnight
Factions has all this new stuff, you can chose from 2 more classes ect. What does Prophesies(Chapter1) have that factions does'nt?
Do you have to be in a guild to play any of the new missions?
If you're speaking in terms of Factions alone, then the obvious: you don't get the original professions (warrior, ranger, etc), and you don't get TWO MORE professions, but simply 2 and only 2.

Caelus The Fallen

Krytan Explorer

Join Date: May 2005

Glasgow

Voice of the Darkness

E/Mo

Quote:
Originally Posted by clarity
If you're speaking in terms of Factions alone, then the obvious: you don't get the original professions (warrior, ranger, etc), and you don't get TWO MORE professions, but simply 2 and only 2.
For someonme named "Clarity" you seem overly adept at obfuscation. That is simply not the case, the core 6 classes are universal. Factions only people *will* have access to Warrior, Ranger, Monk, Elementalist, Mesmer and Necromancer in addition to the Assassin and Ritualist.

Cassie McKnight

Cassie McKnight

Academy Page

Join Date: Apr 2006

Order of the Dingo

W/

So Prophecies = 6 Core
Factions = 6 Core + 2(Factions only)

Will people with only one game be able to compete in arenas, if they have access to less skills?

Kais Unduli

Kais Unduli

Wilds Pathfinder

Join Date: Sep 2005

Room V

Like it's been stated already, you'll be missing out on an entire games worth of items, skills, areas, and equipment. There are some skills that will be replicated from Prophecies into Factions, but not enough to make me want to stick with just Factions.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Looking at the Core skills and the Factions skills, all I can say is "meh." Faction players get elites than can't match anyhow to stuff like Eviscerate and Spites (just to name a few). Factions elites are... about 50-60% cool new skills, rest is obviously lotsa filling.

Ogg

Academy Page

Join Date: May 2005

Quote:
Originally Posted by Cassie McKnight
Will people with only one game be able to compete in arenas, if they have access to less skills?
Yes and no. They will be able to compete, but they will have to figure out new builds, which will bring some surprises to pvp. They will be rolled over in the beginning, until few cookiecutter-builds are figured out.

Several of the Prophecies-only skills are well known, frequently used, and part of builds which work extremely well. SS, MM, Evis-axe, IWAY, 55 with SoJ etc.

People with Prophecies and Factions linked get the best of both worlds. They have access to all the skills, and can modify their builds with much greater freedom.