Two new class suggestions
Hunter Sharparrow
Just two new classes to consider in a future chapter.
Werewolf
vampire
Werewolf
vampire
Rayea
warewolf...not bad, but why restrict it to just wolf.
why not make it Lycanthrope.....giving you the chance to have many different kinds of Lycan...wolf, leopard, fox,tiger, theres loads of different types of lycanthropy out there, some of which are easier to catch than others (when reading about them in the fiction books rather than the historical/mythalogical books)
as to vampire....hm...not too bad if large parts of the map are in darkness, but unless you have some kind of get-out fix, unfeasable in a game where thetes no day/night cycle.
however, if the whole of the map was in darkness, and the two were like the luxon/kurzic faction war, it might work...
*but then we would get folks whineing about it being Underworld the game lol heheh*
pluss.....how does one be a class of vamp or lycan...one becomes them by infection or is born that way *depending on the mythos*
you might have to do some long hunt down in the Training Area section to actually *find* the person that can *infect* you with ether lycan or vamp class...that would be a quest inof itself
why not make it Lycanthrope.....giving you the chance to have many different kinds of Lycan...wolf, leopard, fox,tiger, theres loads of different types of lycanthropy out there, some of which are easier to catch than others (when reading about them in the fiction books rather than the historical/mythalogical books)
as to vampire....hm...not too bad if large parts of the map are in darkness, but unless you have some kind of get-out fix, unfeasable in a game where thetes no day/night cycle.
however, if the whole of the map was in darkness, and the two were like the luxon/kurzic faction war, it might work...
*but then we would get folks whineing about it being Underworld the game lol heheh*
pluss.....how does one be a class of vamp or lycan...one becomes them by infection or is born that way *depending on the mythos*
you might have to do some long hunt down in the Training Area section to actually *find* the person that can *infect* you with ether lycan or vamp class...that would be a quest inof itself
Hunter Sharparrow
At the beginning of prophecies you get trained your skills so I guess you would get turned at the beginning of the new chapter. I suppose the world would have to have eternal darkness much like the eternal daylight used now but then you wouldn't be able to use the vamp class in the other games. Forgot all about the daylight. Since the characters between the chapters can travel between lands the vampire class wouldn't be able to do this so that class couldn't really work. Maybe if they made the vamp a day walker kinda like Blade.
Trylo
at least explain ANY of your ORIGINAL ideas for me here.
Rayea
trylo, are you meaning you want the Op to explain why they want vamp/lycan in the game...
that you are being sarcstic, saying that the classess/races have already been sugested someplace here...
or just want more information?
that you are being sarcstic, saying that the classess/races have already been sugested someplace here...
or just want more information?
Hunter Sharparrow
No specifics really...the programmers who know the mechanics and such of the game better than myself can decide all that.
Trylo
Rayea,
Just about everything you said. gj u nailed it.
and uh, i want at least some basic info
Just about everything you said. gj u nailed it.
and uh, i want at least some basic info
Hunter Sharparrow
Somewhere else, where? The search is down and the concept class sticky didn't have it listed at all. Why would you be sarcastic? You wouldn't be one of those that simply flame than actually reply with a thought out aggrement or counter argument are you?
Rayea
from the Op or from anyone?
i have tones of diferent info on vampire and lycanthropes, if you want some explanations
i have tones of diferent info on vampire and lycanthropes, if you want some explanations
StickyPanda
I have a class as well:
(very rough)
Summoner
FF style, can summon monsters based on elements.
For example the fire summon would be named Rodgort (vor concept art look at the skill)
You cannot move when a summon is out.
If you move the monster becomes a ball (depending on the elemnt, fire=red) on top of your head and will not come out until you stay still for 10 seconds.
The 5 branches are:
(Birth) For every point in this it increases the higher level the summon can be and its health. Max (16) is level 25 with 400-1000 health (still deciding) etc.
(Fire Birth)
Gives your skills for fire summoning more umph. The more points in here the taller and stronger the summons.
(Water birth)
etc
(earth, and air)
etcetera
you get the idea
(very rough)
Summoner
FF style, can summon monsters based on elements.
For example the fire summon would be named Rodgort (vor concept art look at the skill)
You cannot move when a summon is out.
If you move the monster becomes a ball (depending on the elemnt, fire=red) on top of your head and will not come out until you stay still for 10 seconds.
The 5 branches are:
(Birth) For every point in this it increases the higher level the summon can be and its health. Max (16) is level 25 with 400-1000 health (still deciding) etc.
(Fire Birth)
Gives your skills for fire summoning more umph. The more points in here the taller and stronger the summons.
(Water birth)
etc
(earth, and air)
etcetera
you get the idea
BahamutKaiser
I don't know where you get your definition of Lycan, Rayea, but it is Greek for Wolf. How that translates into other shapeshifting I don't know, but yeah it would be alot better if you could change into many different creatures.
I think Vampires are pretty cool, right after Dragons, it would make an interesting race, but as for being a class.... Necromancer already has a full line of blood majics, many of which are vampire spells, making an entirely new class out of something that is partisan of another class isn't original enough, IMO.
I think a shapeshifter class would be kind of cool, I made an idea on it in the past, but when you account for the probable addition of other playable races it doesn't quite fit, there are already several demihuman creatures out there, Char, Forgotten, Tengu, there could even be a Wolf race and Vampire race which would be interesting, but I don't think shapeshifters would work right with other races shapeshifting.
If they do make other races playable, it might be a problem, but they could also make classes that are specific to certain races, like a shapeshifter. If they did make other classes playable, and they did make race specific classes, it wouldn't be too bad, but seeing char turn into werewolves, and tengu, into werewolf or something simular, would be kind of unusual.
I think Vampires should be another kind of enemy like undead, they are very simular except more advanced. They could be another playable race as well, but with almost no distinction from humans, it may be a waste. I would rather have Vampires than Elves though.....
As a class, Vampire doesn't realy have a place, it's primary description is an attribute line for Necro, and Assassin is doing shadow teleports and such which is just about all a vampire could realy be, I think having some vampiric armor types for Necromancer would be more appropriate. You can basicly make your own vampire already, just need some better threads.
I won't say that either are impossible, but there certainly are better choices.
I think Vampires are pretty cool, right after Dragons, it would make an interesting race, but as for being a class.... Necromancer already has a full line of blood majics, many of which are vampire spells, making an entirely new class out of something that is partisan of another class isn't original enough, IMO.
I think a shapeshifter class would be kind of cool, I made an idea on it in the past, but when you account for the probable addition of other playable races it doesn't quite fit, there are already several demihuman creatures out there, Char, Forgotten, Tengu, there could even be a Wolf race and Vampire race which would be interesting, but I don't think shapeshifters would work right with other races shapeshifting.
If they do make other races playable, it might be a problem, but they could also make classes that are specific to certain races, like a shapeshifter. If they did make other classes playable, and they did make race specific classes, it wouldn't be too bad, but seeing char turn into werewolves, and tengu, into werewolf or something simular, would be kind of unusual.
I think Vampires should be another kind of enemy like undead, they are very simular except more advanced. They could be another playable race as well, but with almost no distinction from humans, it may be a waste. I would rather have Vampires than Elves though.....
As a class, Vampire doesn't realy have a place, it's primary description is an attribute line for Necro, and Assassin is doing shadow teleports and such which is just about all a vampire could realy be, I think having some vampiric armor types for Necromancer would be more appropriate. You can basicly make your own vampire already, just need some better threads.
I won't say that either are impossible, but there certainly are better choices.
Rayea
ok, basic info...
depending on the mythos your playing in, lycantropy is ether inherited or infected.
the same goes for vampirisme.
again, depending on the mythos your using depends on wheter or not you can be born with it, or if it is just an infection.
with lycantropy, it is often a simple infection. a bite, scratch or blood from a lycan can cause another to become infected.
depending on mythos depends on wheter or not there is more than one type of lcantropy.
for example...have you ever seen a Hammer WW, but not ever seen a hammer warecat?
no, Hammer wereCat doesnt exist *as far as i know*, since the old hammer movies never made were cats, although they did make Cat People
the same is tru on the vamp side....some vamps are born, can wander about in the sunlight and dont need to feed every day to survive...others dont sleep/die thru the daytime.
again, you have to KNOW the exact mythos of the game world your using....
depending on the mythos your playing in, lycantropy is ether inherited or infected.
the same goes for vampirisme.
again, depending on the mythos your using depends on wheter or not you can be born with it, or if it is just an infection.
with lycantropy, it is often a simple infection. a bite, scratch or blood from a lycan can cause another to become infected.
depending on mythos depends on wheter or not there is more than one type of lcantropy.
for example...have you ever seen a Hammer WW, but not ever seen a hammer warecat?
no, Hammer wereCat doesnt exist *as far as i know*, since the old hammer movies never made were cats, although they did make Cat People
the same is tru on the vamp side....some vamps are born, can wander about in the sunlight and dont need to feed every day to survive...others dont sleep/die thru the daytime.
again, you have to KNOW the exact mythos of the game world your using....
Rayea
lol...bahamut got there while i was typing...
ok, i get Lycan more from fiction...oh, and i found out tonight that warewolf came from olde *sometihng* that meant serial killer (CSI i think..grissom is a mine of info hehe)
i remember seeing a henchie in the froobi weekend that was a shapeshifter, but it was a she and she was a ritualist from the look of her.
ok, Lycan, i get short for Lycantrope (coined from hearing it on Underworld, its usefull for typing hehe)
i prefer lycantrope to simply warewolf since theres many diferent types of lycantrope in fiction...just read a few of the Anita Blake books and you will hear about were in the types of...
fox, tiger, leopard, rat, wolf, snake (but that was cursed i think iirc) bear and even hyena...(you so do not want to make a werehyena mad..they can chew thru your car..im not kidding ^^they ate her jeep cherrokee 0.o)
there was shapeshifter in the form of swan too (swanmays..mostly women but they had a swan king)
but the distinction was more that the lycan types were predator type rather prey type
so i prefer that since it gives you a lot of shapes you could potentially shift into (even given that a lycan is infected with a particualr type of the strain, like if you got rat lycantropy, you cant get wolf type.)
ok, i get Lycan more from fiction...oh, and i found out tonight that warewolf came from olde *sometihng* that meant serial killer (CSI i think..grissom is a mine of info hehe)
i remember seeing a henchie in the froobi weekend that was a shapeshifter, but it was a she and she was a ritualist from the look of her.
ok, Lycan, i get short for Lycantrope (coined from hearing it on Underworld, its usefull for typing hehe)
i prefer lycantrope to simply warewolf since theres many diferent types of lycantrope in fiction...just read a few of the Anita Blake books and you will hear about were in the types of...
fox, tiger, leopard, rat, wolf, snake (but that was cursed i think iirc) bear and even hyena...(you so do not want to make a werehyena mad..they can chew thru your car..im not kidding ^^they ate her jeep cherrokee 0.o)
there was shapeshifter in the form of swan too (swanmays..mostly women but they had a swan king)
but the distinction was more that the lycan types were predator type rather prey type
so i prefer that since it gives you a lot of shapes you could potentially shift into (even given that a lycan is infected with a particualr type of the strain, like if you got rat lycantropy, you cant get wolf type.)
Nevin
There needs to be some kinda rule. NO PROFESSION SUGGESTIONS UNDER 450 WORDS.
BloodBrooder
Well to expand on Hunters Post here are some ideas for skills for the classes. One I wouldn’t have werewolf and vampire I would have a vampire class that would have the ability to shape shift to say any animal that is currently represented in the game.Like a ranger if you wanted to shapeshift, you would have to have that skill always equipped in your skill bar. As well as the beast skills you wanted to use.
The Skills for your shape shift form would be set up like the beast mastery skills are now. Feral Lunge etc. Except instead of guiding a pet you’d be guiding yourself.
Skills for normal and not beast mode would be focused on damage dealing for example a skill could be modeled off of the W/ skill “Gash” where the foe bleeds. Or like the grasping ghouls “Chomp” Where target foe gets crippled. For healing it would set up like a necromancer where the class is dependent on taking health away from target foe and receiving it itself. I think the attack skills could be loosely based of the sword/Hammer skills that are out already, Slashing, distracting blow etc.
I think some of the necro skills could be used , because essentially the necro is a vampire, so maybe just take the necro as it is, add shape shifting, get rid of the non vamp stuff and vola.
For the weapon, I personally think it would be a cool idea that the vampire didn’t have a weapon but instead their teeth and hands are their weapons. A way this could be done is for example, giving the weapons crafter iron ingots or steel and other crafting items to add to the dmg dealt by your “weapons” I know people aren’t going to go for this idea, but I think it would be pretty neat. People could still use drops for weapons only they just salvage the weapons that drop for items. You would still be able to say add a mod to it, maybe something like steel talon, dmg + 15% while hexed or something. That’s about all the ideas I have for this one. I think it’s a good idea and I wouldn’t mind seeing a class like this be added.
I hope this is the kind of info that you guys were looking for?
The Skills for your shape shift form would be set up like the beast mastery skills are now. Feral Lunge etc. Except instead of guiding a pet you’d be guiding yourself.
Skills for normal and not beast mode would be focused on damage dealing for example a skill could be modeled off of the W/ skill “Gash” where the foe bleeds. Or like the grasping ghouls “Chomp” Where target foe gets crippled. For healing it would set up like a necromancer where the class is dependent on taking health away from target foe and receiving it itself. I think the attack skills could be loosely based of the sword/Hammer skills that are out already, Slashing, distracting blow etc.
I think some of the necro skills could be used , because essentially the necro is a vampire, so maybe just take the necro as it is, add shape shifting, get rid of the non vamp stuff and vola.
For the weapon, I personally think it would be a cool idea that the vampire didn’t have a weapon but instead their teeth and hands are their weapons. A way this could be done is for example, giving the weapons crafter iron ingots or steel and other crafting items to add to the dmg dealt by your “weapons” I know people aren’t going to go for this idea, but I think it would be pretty neat. People could still use drops for weapons only they just salvage the weapons that drop for items. You would still be able to say add a mod to it, maybe something like steel talon, dmg + 15% while hexed or something. That’s about all the ideas I have for this one. I think it’s a good idea and I wouldn’t mind seeing a class like this be added.
I hope this is the kind of info that you guys were looking for?
Twiggy
Vampire is kind of necro-ish *me thinks*.
Maybe something like a mastermind or someone that uses kinetics or that sort of things... or is that too mesmer-ish?
Hmm I suck at this.
SMURF!
Maybe something like a mastermind or someone that uses kinetics or that sort of things... or is that too mesmer-ish?
Hmm I suck at this.
SMURF!
fiery
Um didn't GW said and going to stick to human races forever and not go wild like being stated, seeing they stayed away from elf, etc.
Mordakai
Quote:
Originally Posted by fiery
Um didn't GW said and going to stick to human races forever and not go wild like being stated, seeing they stayed away from elf, etc.
|
After all, they have to have something in Chapter 10!
As for the OP, I pretty much agree with most of the points here. You can't just suggest one word classes without some description of what they would do. Besides, there are already some Shapeshifter Classes described in other threads.
rollntider
a shapeshifter would already be found in a druid.
In D2 you could transform into a werewolf and bear and in WoW you can transform into Bear (tank abilities), Panther (assasin/rougue), Cheeta (running), Sea Lion (swimming abilities) along with some other class they added after I left WOW. A druid would most awesome, you could play a druid many different ways as in WoW
Shapeshifter : Ability to adapt (not using sea lion of course since we cant swim anyways) using the above abilities but not as proficient as the primrary tanks/Assasins/Tree of Illusion (for being a mesmer type)
Nature healer : Have nature healing spells but not as proficient as a monk.
Nature Caster: Can deal nature damage (i.e. elemetalist) but not as proficient as a elemetalist.
as a bonus for being a druid primary your druid spells are more powerful
i know this is a stupid idea, but it was one
In D2 you could transform into a werewolf and bear and in WoW you can transform into Bear (tank abilities), Panther (assasin/rougue), Cheeta (running), Sea Lion (swimming abilities) along with some other class they added after I left WOW. A druid would most awesome, you could play a druid many different ways as in WoW
Shapeshifter : Ability to adapt (not using sea lion of course since we cant swim anyways) using the above abilities but not as proficient as the primrary tanks/Assasins/Tree of Illusion (for being a mesmer type)
Nature healer : Have nature healing spells but not as proficient as a monk.
Nature Caster: Can deal nature damage (i.e. elemetalist) but not as proficient as a elemetalist.
as a bonus for being a druid primary your druid spells are more powerful
i know this is a stupid idea, but it was one
Kakumei
How about we not devolve into utter cliche fantasy shit?
shardfenix
Quote:
Originally Posted by Hunter Sharparrow
Just two new classes to consider in a future chapter.
Werewolf vampire |
Maybe give some example skills.
Hunter Sharparrow
Don't know where the shapeshifter came about. It wasn't what I suggested at all. The vampires may not be the best idea since it really just sounds like a necro build. For the werewolf you would look similar to but not exactly like a charr, you'd look like a werewolf. You would be human in the towns and outpost but when you get outside those areas your a full out werewolf. Your weapons will be your claws and you'd have armor just like anyone else. For weapon crafters the primary material to make weapons from would be bone. The mods would be similar to runes but there would be two kinds so you can get the prefix and sufix .
To specify on the weapons they are all useable by all players (any class can use or sword if they choose to) so how does that work with claws. Well the claws equipped on other classes would mean them attacking unarmed kinda like a boxer or martialartist depending on the class using it (just don't make the female ele a slapper lol). So from what I gathered when it comes to werewolves the attributes would be something like;
Claws (weapon)
For every point in claws you do more damage with that weapon and have a better chance at critical hits also any claw attack skills become stronger with more points put into this.
Aura (hex spells)
For every point in aura certain spells become more effective with the more points put into this. Particularly those that cause the enemy to flee temporarily, weaken the opponent, cause degen etc. (what ever offensive hexes would suit the class)
Soak (Primary only)
For every point in soak physical damage you recieve is reduced by X%. This does not effect magical or elemental damage.
Howl (buff spells)
Every point in howl increases the effectiveness of certain skills. Particularly ones that involve increasing attack speed, block or evade attacks and increase max hp etc. (what ever defensive stances or spells would suite the class)
Planial Shift (teleportation)
(since in the Pen and Paper game werewolves can use any reflective surfice to enter the ethereal plane with the difference that I use teleportation since that plane doesn't exist in GW from what I can tell)
Every point in planial shift increases the effectiveness of certain skills but only those that allowes the character to teleport. (skills like this would be something like teleport to the nearest enemy with the least/most hp or strongest/weakest armor and attack that person. another would be to teleport to the nearest party member with the least/most hp or strongest/weakest armor and attack his/her target)
To specify on the weapons they are all useable by all players (any class can use or sword if they choose to) so how does that work with claws. Well the claws equipped on other classes would mean them attacking unarmed kinda like a boxer or martialartist depending on the class using it (just don't make the female ele a slapper lol). So from what I gathered when it comes to werewolves the attributes would be something like;
Claws (weapon)
For every point in claws you do more damage with that weapon and have a better chance at critical hits also any claw attack skills become stronger with more points put into this.
Aura (hex spells)
For every point in aura certain spells become more effective with the more points put into this. Particularly those that cause the enemy to flee temporarily, weaken the opponent, cause degen etc. (what ever offensive hexes would suit the class)
Soak (Primary only)
For every point in soak physical damage you recieve is reduced by X%. This does not effect magical or elemental damage.
Howl (buff spells)
Every point in howl increases the effectiveness of certain skills. Particularly ones that involve increasing attack speed, block or evade attacks and increase max hp etc. (what ever defensive stances or spells would suite the class)
Planial Shift (teleportation)
(since in the Pen and Paper game werewolves can use any reflective surfice to enter the ethereal plane with the difference that I use teleportation since that plane doesn't exist in GW from what I can tell)
Every point in planial shift increases the effectiveness of certain skills but only those that allowes the character to teleport. (skills like this would be something like teleport to the nearest enemy with the least/most hp or strongest/weakest armor and attack that person. another would be to teleport to the nearest party member with the least/most hp or strongest/weakest armor and attack his/her target)
Count to Potato
New classes for me
Druid
Like a potion maker
Engineer
Druid
Like a potion maker
Engineer
BahamutKaiser
Quote:
Originally Posted by Rayea
warewolf...not bad, but why restrict it to just wolf.
why not make it Lycanthrope.....giving you the chance to have many different kinds of Lycan...wolf, leopard, fox,tiger, theres loads of different types of lycanthropy out there, some of which are easier to catch than others (when reading about them in the fiction books rather than the historical/mythalogical books) |
http://www.kypros.org/cgi-bin/lexicon
The english definition of Lycanthrope
http://dictionary.reference.com/search?q=lycanthrope
Just because Lycanthrophy increased your stats in Werewolf and Werebear in D2 doesn't mean jack to the Definition.
I think the idea of turning into multiple animals is better then being just a Lycanthrope, Werewolves only is very narrow and it would be more original if Shapeshifters in GW turned into something else.
On a personal note, I already knew the definition and origin of lycanthropy because I wrote a suggestion on a shapeshifting class and did the research. Your personal concepts of a term is not grounds to contest a definition. Anything besides a definition is just a personal concept, it isn't grounds to contest anything.
As for the game, it can make a background and concept all it's own, but there arn't any right now. They can make up and support anything they decide, just like werebears which associated with lycanthropy in D2. As for mythology, there are plenty of other shapeshifters, African and Native Americans report several occasions of Shaman transforming into Wolves, Lions, Birds, and many other creatures in nature, but they arn't called lycan/lycanthropes, most likely because they weren't Greek.
Lycanthropy is a mythical disease. Your personal views based on fiction novels is just a fantasy about Lycanthropy, it isn't the clerical definition, even if Myths are ultimately false, they still set the definition of the title.
Lycanthropy probably originated from some Greek person who associated someone with some sort of madness as a wolf, and they called it the wolf disease, which then turned into myths about lykanthropos. That is just my hypothesis, but reguardless, Shapeshifting into a wolf is the original definition of lycanthropy which is just an English prenunciation of a Greek word.
Hunter Sharparrow
The source of werewolves and vampires (no it didn't come from vlad the impaler as now new research indicates otherwise) come from Europe a long time ago (can't remember how long, midevil I think) before they knew what rabies was. Wolves with rabies would attack and bite people, then those people under the influence of the disease would also get aggressive toward other people and in some cases biting them most often on the neck. Although it was determined that very few people actually became violent enough to bite another person but it was enough. They then discovered it was a disease that passes on from the saliva of the infected to the blood of the victom. Rumor spread since everything was for the most part word of mouth and bam your myth is born. Some heard of wolves and people biting people (the wolves and people biting being the same group of individuals in different form) while others never heard of any wolf just people biting people. Werewolf and Vampire.
I like the Discovery channel.
I like the Discovery channel.
fiery
Potion Maker -> Alchemist.
Rayea
historical/mytical lycanthropy *would* restrict those who were affected to one form, true.
its the same in the tales ect...a werebear could only shift from bear to man to inbetween, yes..
but i sugested leting you shift between more thanone because...well lets face it...this is a game....only having one shape would probably make folks avoid it....
i wouldnt know about shapeshifter in d2, i only played with the femail characters....and i could care less about if it was good or bad....
and i never said it was fact....i did say it depended on the mythos you were using.
theres no need to get anoyed with someone when they are trying to help out.
did i step on your personal project or something?
i also said i was speaking about *fiction* lycanthropes, not old mythic and history ones...
its the same in the tales ect...a werebear could only shift from bear to man to inbetween, yes..
but i sugested leting you shift between more thanone because...well lets face it...this is a game....only having one shape would probably make folks avoid it....
i wouldnt know about shapeshifter in d2, i only played with the femail characters....and i could care less about if it was good or bad....
and i never said it was fact....i did say it depended on the mythos you were using.
theres no need to get anoyed with someone when they are trying to help out.
did i step on your personal project or something?
i also said i was speaking about *fiction* lycanthropes, not old mythic and history ones...
Starsky-sama
Quote:
Originally Posted by Hunter Sharparrow
Just two new classes to consider in a future chapter.
Werewolf vampire |
-I wouldnt mind transforming skills.
-Vampire...necro-ish...blood skills?
IMO. You can probably make up builds right now that you could call "Werewolf" and "Vampire".
added: Werewolf and Vampire. a good chapter 3 story? Lycans vs. Deathdealers. j/k.xD.
(nvm. luxons and kurzicks already remind me of these 2.)
xBakox
Eh, go play WoW or whatever game has that sorta stuff. GW wont just pick what every other MMO has, or that cheesy rip-off stuff. Vampire=necro. If we had a werewolf, at least have it be a shapeshifter/druid with a unique skill line or 2 *other* then shapeshifting. Personally even if they did do it like that I wouldnt like it (shapeshifting just doesnt seem to fit in this game).
Hunter Sharparrow
I don't even know what d2 is? A druid would be what you get when you play a Ranger/Ritualist once factions comes out kinda like W/Mo is concidered a paladin. Plus druids already exist in GW, they are those spirit like beings that exist in the wilds.
As for a werewolf not fitting into guildwars, there are Centors (half horse/half man), Avacar (half bird/ half man), Charr (half ox?maybe/half man) etc...So how exactly would a half wolf/half man not fit in?
The game has Dwarfs...Almost every fantasy MMO has dwarfs. It is one of the most "cheesy rip-off stuff" that you can use for a race but there they are in GW.
As for a werewolf not fitting into guildwars, there are Centors (half horse/half man), Avacar (half bird/ half man), Charr (half ox?maybe/half man) etc...So how exactly would a half wolf/half man not fit in?
Quote:
GW wont just pick what every other MMO has, or that cheesy rip-off stuff |
KvanCetre
Shapeshifter
Summoner
Summoner
KvanCetre
Quote:
Originally Posted by xBakox
Eh, go play WoW or whatever game has that sorta stuff. GW wont just pick what every other MMO has, or that cheesy rip-off stuff. Vampire=necro. If we had a werewolf, at least have it be a shapeshifter/druid with a unique skill line or 2 *other* then shapeshifting. Personally even if they did do it like that I wouldnt like it (shapeshifting just doesnt seem to fit in this game).
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Theres a reason for that
Hunter Sharparrow
The ritualist in factions is able to summon spirits to unleash on the enemy. A MM/Summoner would be your N/Ri (summoner).
Can't wait for factions to be offically release so I can make my ranger a R/Ri.
I too can't think of an MMO with a vampire and Werewolf class also not sure what you mean by "There's a reason for that"
I do, however, know of a really good rpg that has both. The Elder Scrolls III: Morrowind.
Can't wait for factions to be offically release so I can make my ranger a R/Ri.
I too can't think of an MMO with a vampire and Werewolf class also not sure what you mean by "There's a reason for that"
I do, however, know of a really good rpg that has both. The Elder Scrolls III: Morrowind.
KvanCetre
I was thinking of a different type of summoner, however... one with mobile minions. I really just started Morrowind and know they have conjuring skills, not sure how those are handeled.
Really, I'm thinking more along the lines of WoW's warlock, where you could summon a pet. (Think of it like a pet you don't have to tame, but you could have a variety with different skills)
It's sort of a weird mix of necromancer minions with henchmen AI(and no degen, but you can only have one at a time)
Honestly, I was just throwing out a random set of two more.
As for "there's a reason for that" I mean they're terrible choices for classes in guild wars. Good choices for enemies, but not for playable characters. (especially the werewolf... think of the problems with it as a secondary, equipment, etc) In guild wars, your class is learned. It's all stuff that can be taught to you by others... you're just an adventurer out learning new arcane and martial arts from people as you travel.
Really, I'm thinking more along the lines of WoW's warlock, where you could summon a pet. (Think of it like a pet you don't have to tame, but you could have a variety with different skills)
It's sort of a weird mix of necromancer minions with henchmen AI(and no degen, but you can only have one at a time)
Honestly, I was just throwing out a random set of two more.
As for "there's a reason for that" I mean they're terrible choices for classes in guild wars. Good choices for enemies, but not for playable characters. (especially the werewolf... think of the problems with it as a secondary, equipment, etc) In guild wars, your class is learned. It's all stuff that can be taught to you by others... you're just an adventurer out learning new arcane and martial arts from people as you travel.
Morgana
Would like to add to this if I can(yes, I registered today just so I could post here. Been reading GWguru for months now, though)
BahamutKaiser is essentially right about the definition of lycanthrope. The word for general animal-shapeshifter(i.e. not specific) is therianthrope. Lycan specifically refers to being a wolf; even Underworld gets this right.
were, however, can be used to refer to pretty much were-anything. It originally comes from German wer, meaning man.
and not to get on the OP's case, but a little information on how the classes would work would've been nice.
I may be... somewhat obsessed with werewolves. anyways, I now step out of the spotlight!
BahamutKaiser is essentially right about the definition of lycanthrope. The word for general animal-shapeshifter(i.e. not specific) is therianthrope. Lycan specifically refers to being a wolf; even Underworld gets this right.
were, however, can be used to refer to pretty much were-anything. It originally comes from German wer, meaning man.
and not to get on the OP's case, but a little information on how the classes would work would've been nice.
I may be... somewhat obsessed with werewolves. anyways, I now step out of the spotlight!
Hunter Sharparrow
The werewolf class would have to be introduced in a new chapter and as for becoming one for your secondary while all the other classes are taught by trainers you could have (in the new chapter) a werewolf trainer who would be a werewolf in human form that would infect you to make you a werewolf but could also cure you of it if you wanted not to after giving it a trial run. When it comes to equipment and such when it comes to being a /Ww what equipment are you refering to?
Eet GnomeSmasher
Quote:
Originally Posted by Nevin
There needs to be some kinda rule. NO PROFESSION SUGGESTIONS UNDER 450 WORDS.
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If you're going to make suggestions, could you at least make the effort to type at least one sentence?
And if youre thinking that no explaination is needed for the suggestion, then it's very likely that it's been done to death so much that no explaination is needed. Is that really what we want?
At least offer up some twists or uniqueness to a cliche.
arcanemacabre
I love Werewolves and Vampires as I used to tabletop/LARP Vampire and Werewolf from White Wolf, if anyone knows what that is or has played it. There is a lot of different lore and legend behind the two classic antagonists, and they make great player characters as well, but there needs to be a lot of distinction and changes if it were to ever make it's way into GW.
First of all, the Vampire can out right go. As others have said, we have Necros for that, and although they're not technically vampires, or even undead (could be argued), they have enough of the right skills to set them up as such. So scratch that idea.
Werewolves have been done in Diablo 2, as have Werebears, all under the visage of the Druid character. I think if a Werewolf was to be done, steer away from a typical Werewolf, and also steer away from the Druid/spellcasting lycanthrope as well. It needs a somewhat unique spin on it to make it worthwhile and playable in GW.
How about introducing a class that uses claw-weapons (similar to the Assassin in Diablo 2, or more notably, Wolverine), and is very animalistic and violent in nature. So it wouldn't have shape-changing abilities, or mystic powers, but more of a savage and brutal character that takes on a persona of various beasts.
Check it:
Name - Feral (or something like that)
Armor - Barbarian-like, animal furs, bone, etc.
Helmet - Different animal heads (lion, wolf, etc.)
Weapon of Choice - Claws/Arm-blades (think Bloodrayne)
Attributes:
Claw Mastery - Basic Weapon skill, increasing this adds damage and crit percentage while using Claw/Arm-blades. Skills in this line are mostly attacks.
Call of the Wild - Skills under this would be mostly shouts, or 'howls'. Though most would help the Feral and his/her teammates, some could also damage or even conjure spirits (of nature), hex, ect.
Animal Instincts - These would be mostly stances, based off animal stances. Kinda martial-arts-like, in the sense that he/she could have a monkey-like defensive stance, serpent-like quick-strike stance, or the typical wolf prowling stance.
[Primary] Savagery - This is the basic skill that gives you an inherent benefit, like Strength. Maybe it increases the length of conditions on foes, or maybe even attack speed. What could also work is a Primary Attribute that increases the amount of damage you can take instead. Something that gives you higher armor, health, and/or shorter durations of conditions on you.
These are just some ideas I'm throwing around, and ya know, looking back on it, it sounds like a pretty sweet idea for a character class. I like it! Let me know whatcha think...
Edit: Also, if everyone likes this idea, I might start a new thread with some more detail on it. I'm liking this idea so much that I might actually draw up some sketches and work on the skills and what-not. Lemme know.
First of all, the Vampire can out right go. As others have said, we have Necros for that, and although they're not technically vampires, or even undead (could be argued), they have enough of the right skills to set them up as such. So scratch that idea.
Werewolves have been done in Diablo 2, as have Werebears, all under the visage of the Druid character. I think if a Werewolf was to be done, steer away from a typical Werewolf, and also steer away from the Druid/spellcasting lycanthrope as well. It needs a somewhat unique spin on it to make it worthwhile and playable in GW.
How about introducing a class that uses claw-weapons (similar to the Assassin in Diablo 2, or more notably, Wolverine), and is very animalistic and violent in nature. So it wouldn't have shape-changing abilities, or mystic powers, but more of a savage and brutal character that takes on a persona of various beasts.
Check it:
Name - Feral (or something like that)
Armor - Barbarian-like, animal furs, bone, etc.
Helmet - Different animal heads (lion, wolf, etc.)
Weapon of Choice - Claws/Arm-blades (think Bloodrayne)
Attributes:
Claw Mastery - Basic Weapon skill, increasing this adds damage and crit percentage while using Claw/Arm-blades. Skills in this line are mostly attacks.
Call of the Wild - Skills under this would be mostly shouts, or 'howls'. Though most would help the Feral and his/her teammates, some could also damage or even conjure spirits (of nature), hex, ect.
Animal Instincts - These would be mostly stances, based off animal stances. Kinda martial-arts-like, in the sense that he/she could have a monkey-like defensive stance, serpent-like quick-strike stance, or the typical wolf prowling stance.
[Primary] Savagery - This is the basic skill that gives you an inherent benefit, like Strength. Maybe it increases the length of conditions on foes, or maybe even attack speed. What could also work is a Primary Attribute that increases the amount of damage you can take instead. Something that gives you higher armor, health, and/or shorter durations of conditions on you.
These are just some ideas I'm throwing around, and ya know, looking back on it, it sounds like a pretty sweet idea for a character class. I like it! Let me know whatcha think...
Edit: Also, if everyone likes this idea, I might start a new thread with some more detail on it. I'm liking this idea so much that I might actually draw up some sketches and work on the skills and what-not. Lemme know.
Rayea
well i can name a game that has both warewolf and shapeshifter as playable classess..
neverwinter nights, although you need to have the PRC installed to use it.
*PRC= Player Resource Consortium add on. its a huge chunk of additional skills, classes and so forth that allowed you to use a heaping load of extra playable classess.)
the warewolf was just that...you could shift into a wolf, then a man wolf and finaly an elder wolf form.
however, you ether had to take it as a primary first class (that made your character classed as 'Cursed with from birth' or you had to wait around till you could get attacked by a NPC critter that had the correct scripting on it that allowed you to become the 'infected' type.
shapeshifter was different again. it was a kind of doppleganger type thing. you could copy and steal shapes from the enemy...so at the start, if you were facing a bunch of goblins, you copied the goblin you were fighting and got the same stats ect as it did....later i thnk you could learn from master shifters that taught you a more broader base of shapes.
see those are what *i* thin of when folks say shapeshifter and warewolf to me lol...
oh i htink there was vampire, but im not too sure....they had something like it, but i think the problem was daytime damage...they were stuck on the script that could allow you to take dammage when outside in daylight.
but this was about 1 and a half to 2 years ago when i last saw what the prc was doing.
*edit* hehe, morgana your not the only one that like were....(since lycan seems to be a 4 letter word right now, will change to were or were creature, since i prefer were anyway lol)....the only reason i realy would like to see werecreatures as playable here is because it might get my friend back from wow....if he could be a werewolf ranger....he might bite
hell my necro ranger only took ranger so she could have a pet melandru stalker since they are kinda like leopards in looks, sorta black leopard looking, but maybe its my vid card ^^....if werecreatures like wolf, leopard, tiger, rat ect were inthere, she might be tempted into getting a player boyfriend that was wereleopard...*asuming there wasnt a henchie wereleopard that was male...in which case, oooh....the list gets bigger of who i take out into the field hehe*
neverwinter nights, although you need to have the PRC installed to use it.
*PRC= Player Resource Consortium add on. its a huge chunk of additional skills, classes and so forth that allowed you to use a heaping load of extra playable classess.)
the warewolf was just that...you could shift into a wolf, then a man wolf and finaly an elder wolf form.
however, you ether had to take it as a primary first class (that made your character classed as 'Cursed with from birth' or you had to wait around till you could get attacked by a NPC critter that had the correct scripting on it that allowed you to become the 'infected' type.
shapeshifter was different again. it was a kind of doppleganger type thing. you could copy and steal shapes from the enemy...so at the start, if you were facing a bunch of goblins, you copied the goblin you were fighting and got the same stats ect as it did....later i thnk you could learn from master shifters that taught you a more broader base of shapes.
see those are what *i* thin of when folks say shapeshifter and warewolf to me lol...
oh i htink there was vampire, but im not too sure....they had something like it, but i think the problem was daytime damage...they were stuck on the script that could allow you to take dammage when outside in daylight.
but this was about 1 and a half to 2 years ago when i last saw what the prc was doing.
*edit* hehe, morgana your not the only one that like were....(since lycan seems to be a 4 letter word right now, will change to were or were creature, since i prefer were anyway lol)....the only reason i realy would like to see werecreatures as playable here is because it might get my friend back from wow....if he could be a werewolf ranger....he might bite
hell my necro ranger only took ranger so she could have a pet melandru stalker since they are kinda like leopards in looks, sorta black leopard looking, but maybe its my vid card ^^....if werecreatures like wolf, leopard, tiger, rat ect were inthere, she might be tempted into getting a player boyfriend that was wereleopard...*asuming there wasnt a henchie wereleopard that was male...in which case, oooh....the list gets bigger of who i take out into the field hehe*
Hunter Sharparrow
Quote:
Seriously. If you're going to make suggestions, could you at least make the effort to type at least one sentence? And if your thinking that no explaination is needed for the suggestion, then it's very likely that it's been done to death so much that no explaination is needed. Is that really what we want? At least offer up some twists or uniqueness to a cliche. |