minor suggestion about new Minion Master armor

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

I think it's a really cool idea to have MM armor....it is a nod to us MM's.

However, the bonus of +10 armor when you have 3 mins....well doesn't really help.

The logic is, if you have a big army, what difference does it make if you have more armor? The more minions you have, the less likely you are to get hit, thus the less important the extra armor is.

Most MM's use scars, because they need the extra energy, because 25 for a fiend and 15 for a horror is a lot, plus all the energy used to keep them healthy means you need more mana.

I suggest MM armor give either more energy the more mins you have, or increase energy regen. That would synch up better with what a MM's needs are.

SiLeNt EuPhOrIa

Academy Page

Join Date: Feb 2006

In a nutshell...

[SYKO]

/Signed

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

a minimal amount of energy for around 5 minions out there might be OK... maybe 2 energy at most... but energy regen just throws things out od balance so plz dont use it.

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Energy regen, heck no. Energy max, maybe. That would let MMs more fully enjoy the benefit of the Soul Reaping energy they get so much of.

Plague

Plague

Krytan Explorer

Join Date: Aug 2005

N/E

The MM armor is just a novelty. Any truly experienced MM probably laughed when he saw it. I know I did.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

Quote:
Originally Posted by Plague
The MM armor is just a novelty. Any truly experienced MM probably laughed when he saw it. I know I did.
that's why I'm a bit disappointed in it. When an MM would be better off with scars than MM armor......leaves me wondering where the wisdom was in making it.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Compare that with tormentor's and friends.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

It looks cool.

I know my N/R in Factions will eventually get it. Just to say "I'm a Minion Master, and I wear Minion Master Armor!"

(Of course, when I'm really playing-I'll be wearing scars! )

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Don't forget that no Minion Master would wear the boots for the Minion Master set. Every one should be wearing those Bloodstained Boots.

Rathcail

Jungle Guide

Join Date: Jan 2006

I think the extra armor with more minions is nice. Any added protection (except the boots) is good if it can keep you alive and the minions under your control.

Twiggy

Twiggy

Frost Gate Guardian

Join Date: Aug 2005

Smurf Village

Mo/

Definitely /signed.
Of course it's tempting to get the MM armor, but In my humble opinion, you're better off with the scar armor and the extra energy.

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

/SIGNED BIG TIME

*coughs* sorry for the caps, got overly excited when it come to MMs

agree with Vilaptca post, no MM in their right mind would give up blood stain boots, perhaps there could be different set of Minon Master boots with the stats of the Bloodstained boots. It would be nice to be able to wear complete set of armour for once when MMing.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

/agree the armor bonus is irrelevant. One could simply wear Necrotic/Tormentors and have the same armor bonus unconditionally. Furthermore, the time when the MM actually NEEDS more armor is at startup time. Once the army is assembled, the MM should be taking minimal damage anyway.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

/signed

Yeah, I was also dissapointed in the MM armor. It really doesnt help MM's at all.

An energy bonus would be better. It would be a real alternative to scar pattern armor.

I wouldnt even mind seeing if they make a conditional armor where if you have 7+ minions you gain like 20 max energy but lose 20 AL or something along those lines. That would be more like a real MM armor.

Jessyi

Jessyi

Krytan Explorer

Join Date: Dec 2005

Mo/

Yeah, I agree. I won't be changing my tormentor's + bloodstained boots for this. Something needs to be done...

As for getting more out of Soul Reaping...there are a couple of +15e/-1 collectors items you can get for your main weapon and offhand. Helps out in a pinch when minions are going down and you want more energy storage to replace them. Still...it kind of sucks that you can't get the recharge/fast cast mods on the switch weapons...forget I said anything.

I'll sign to a -AL/+Energy MM armor though...so...

/signed

-Jessyi

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

I think...

Chest Piece - 3 Energy while in command of 3 or more minions
Gloves - 1 Energy while in command of 3 or more minions
Boots - 1 Energy while in command of 3 or more minions
Leggings - 2 Energy while in command of 3 or more minions

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

/signed

Energy bonues with 5 or more minions would help

Plague

Plague

Krytan Explorer

Join Date: Aug 2005

N/E

Just make the armor target corpses faster.

It would be nice if there was a measurement for that. It's right up there with "reduces damage from attacks." We need a real number to look at.

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

Quote:
Originally Posted by Plague
Just make the armor target corpses faster.

It would be nice if there was a measurement for that. It's right up there with "reduces damage from attacks." We need a real number to look at.
How about the full set grants you 50% faster corpse spells... As a minion master, I think that sounds fair

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

IF the conjecture that each faction will get their own armor but with different stats (like FoW armor does), one could still have "MM" armor, but with scar and bloodstained boots stats.

Big "IF", of course...

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

I would rather have a reduction of the cost of minion spells by 1 per minion I have.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

SUGGESTION #1
+15 armor when you have 1 to 5 minions
AND
+5 energy when you have 6 or more minions


SUGGESTION #2
Reduces the cost of animation spells by 1 energy per minion animated.
(Mandy's Suggestion)


SUGGESTION #3
Minions die instantly if the bond to their master is broken.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Quote:
Originally Posted by Carinae Dragonblood
SUGGESTION #1
+15 armor when you have 1 to 5 minions
AND
+5 energy when you have 6 or more minions


SUGGESTION #2
Reduces the cost of animation spells by 1 energy per minion animated.
(Mandy's Suggestion)


SUGGESTION #3
Minions die instantly if the bond to their master is broken.
I must say I like all of those...I am thinking it should be this way.

Helm: death +1
Chest: Reduces the cost of animation spells by 1 energy per minion animated. It should also reduce armor globally by 1 or 2 per minion.
Legs: +5 global armor if you have <5 minions. -5 globalarmor and +(5 or 10) energy with >5 minions.
Gloves: Minions die instantly if the bond to their master is broken.
Boots: Bloodstained (Just make a copy of it)

zamial

zamial

Site Contributor

Join Date: Apr 2006

Usa

TKC

N/

1st thought on new mm armor was way cool, then ohh well i guess so,then why waste the time?a think the other suggestions are good but die if bonds are broke? that just would be saying "lets just make the aura spell completly useless".i agree more max energy is the ticket...........

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Quote:
Originally Posted by zamial
1st thought on new mm armor was way cool, then ohh well i guess so,then why waste the time?a think the other suggestions are good but die if bonds are broke? that just would be saying "lets just make the aura spell completly useless".i agree more max energy is the ticket...........
You dont have to use it, but it would be good to stop enemies from using aura and picking up your minions.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Plus, your minions wont gank your own team if you die.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Quote:
Originally Posted by Carinae Dragonblood
Plus, your minions wont gank your own team if you die.
I like that. It's a good balance to MM's.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Oooh I got a good idea.

+1 Health Regen to all minions you have for every 3 minions you have.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Quote:
Originally Posted by Nevin
Oooh I got a good idea.

+1 Health Regen to all minions you have for every 3 minions you have.
Thinking along the same line. Armor that would help keep your minions alive longer.