I think it's a really cool idea to have MM armor....it is a nod to us MM's.
However, the bonus of +10 armor when you have 3 mins....well doesn't really help.
The logic is, if you have a big army, what difference does it make if you have more armor? The more minions you have, the less likely you are to get hit, thus the less important the extra armor is.
Most MM's use scars, because they need the extra energy, because 25 for a fiend and 15 for a horror is a lot, plus all the energy used to keep them healthy means you need more mana.
I suggest MM armor give either more energy the more mins you have, or increase energy regen. That would synch up better with what a MM's needs are.
minor suggestion about new Minion Master armor
1 pages • Page 1
S
T
Quote:
|
Originally Posted by Plague
The MM armor is just a novelty. Any truly experienced MM probably laughed when he saw it. I know I did.
|
R
/SIGNED BIG TIME
*coughs* sorry for the caps, got overly excited when it come to MMs
agree with Vilaptca post, no MM in their right mind would give up blood stain boots, perhaps there could be different set of Minon Master boots with the stats of the Bloodstained boots. It would be nice to be able to wear complete set of armour for once when MMing.
*coughs* sorry for the caps, got overly excited when it come to MMs
agree with Vilaptca post, no MM in their right mind would give up blood stain boots, perhaps there could be different set of Minon Master boots with the stats of the Bloodstained boots. It would be nice to be able to wear complete set of armour for once when MMing.
/signed
Yeah, I was also dissapointed in the MM armor. It really doesnt help MM's at all.
An energy bonus would be better. It would be a real alternative to scar pattern armor.
I wouldnt even mind seeing if they make a conditional armor where if you have 7+ minions you gain like 20 max energy but lose 20 AL or something along those lines. That would be more like a real MM armor.
Yeah, I was also dissapointed in the MM armor. It really doesnt help MM's at all.
An energy bonus would be better. It would be a real alternative to scar pattern armor.
I wouldnt even mind seeing if they make a conditional armor where if you have 7+ minions you gain like 20 max energy but lose 20 AL or something along those lines. That would be more like a real MM armor.
Yeah, I agree. I won't be changing my tormentor's + bloodstained boots for this. Something needs to be done...
As for getting more out of Soul Reaping...there are a couple of +15e/-1 collectors items you can get for your main weapon and offhand. Helps out in a pinch when minions are going down and you want more energy storage to replace them. Still...it kind of sucks that you can't get the recharge/fast cast mods on the switch weapons...forget I said anything.
I'll sign to a -AL/+Energy MM armor though...so...
/signed
-Jessyi
As for getting more out of Soul Reaping...there are a couple of +15e/-1 collectors items you can get for your main weapon and offhand. Helps out in a pinch when minions are going down and you want more energy storage to replace them. Still...it kind of sucks that you can't get the recharge/fast cast mods on the switch weapons...forget I said anything.
I'll sign to a -AL/+Energy MM armor though...so...
/signed
-Jessyi
K
Quote:
|
Originally Posted by Plague
Just make the armor target corpses faster.
It would be nice if there was a measurement for that. It's right up there with "reduces damage from attacks." We need a real number to look at. |

