B/P groups getting as bad as IWAY groups now
Former Ruling
Not the thing you think, but rather the amount of "newbies" and noobs joining.
Not bashing the build ( i love bp'ing), or the people, but its funny.
Heres a MM that joined the team yesterday:
N/mo,
Used Bone Fiend and bone MINIONS, heal area and Blood of master and Vat. Sac.
Ok. Not the problem yet (except Bone MINIONS suckand die in 1 hit).
Firstly this guy raises a minion about every 2 minutes only for some reason. His fiends were only LEVEL 14, He had like 0 in soul reaping (because he pinged he was out of energy every 20 sec), and he thoguht he was a tank - cause he stayed in front of the rangers for some reason lol.
We asked him about what his soul reaping lvl was, and why his fiends were lvl14, and stuff, he just Ragequits without saying anything.
Then you have B/p rangers that forget to bring pets....duh....
Then you have "tag alongs" that just stay there doing nothing, then on Scarred earth open the phantom chests and leave, or jsut return to being idle til the darknesses.
>_>
The amount of noobs is rather high, making me stay to guild groups.
Not bashing the build ( i love bp'ing), or the people, but its funny.
Heres a MM that joined the team yesterday:
N/mo,
Used Bone Fiend and bone MINIONS, heal area and Blood of master and Vat. Sac.
Ok. Not the problem yet (except Bone MINIONS suckand die in 1 hit).
Firstly this guy raises a minion about every 2 minutes only for some reason. His fiends were only LEVEL 14, He had like 0 in soul reaping (because he pinged he was out of energy every 20 sec), and he thoguht he was a tank - cause he stayed in front of the rangers for some reason lol.
We asked him about what his soul reaping lvl was, and why his fiends were lvl14, and stuff, he just Ragequits without saying anything.
Then you have B/p rangers that forget to bring pets....duh....
Then you have "tag alongs" that just stay there doing nothing, then on Scarred earth open the phantom chests and leave, or jsut return to being idle til the darknesses.
>_>
The amount of noobs is rather high, making me stay to guild groups.
Rayne Nightfyre
Not all groups are as bad as that, but with any popular place or build, "noobs" are bound to flood the place. But I do agree with you, the only time I'll go to Tombs is with my guild.
Empirism
but newbies must have a change of learning...
hf
hf
Haggard
Barrager/Pet rangers without Barrage or a Pet are particularly annoying.
TheBobFoster
I fully agree with the OP. Why is it getting so hard to get into a decent bp group these days? Its not like this is a hard build to run or anything. Actually, when everyone does their part, its extremely easy.
But then again, I guess the problem is eveyone doing their part. I'm talking to you, noobs who pretend to know whats going (serisouly, just ask, someone will tell you what to do)/necros that can't figure out how to put up a good meat wall/guys who go afk until a chest comes around.
I've become so disgusted with b/p PUGs I've just about given up on it alltogether.
But then again, I guess the problem is eveyone doing their part. I'm talking to you, noobs who pretend to know whats going (serisouly, just ask, someone will tell you what to do)/necros that can't figure out how to put up a good meat wall/guys who go afk until a chest comes around.
I've become so disgusted with b/p PUGs I've just about given up on it alltogether.
Haggard
I gave up on it when the greens started to become non-rare, the drops are so piffling nowadays. A good FoW solo run can earn 3x more in half the time.
Trin Storm
I am always happy to explain to people - if they want to hear it.
B/P is pretty easy because other than Barrage, Charm and comfort animal (and possible a spirit if you are the one tasked with that) the rest of the bar can be your normal stuff - troll U, some interupts what ever you normal run around with.
I also am fine with telling a Necro what works for the MM builds - if they want to hear it. I'm ok if someone wants to learn. Those that act like jerks or rage quit when you ask questions - well better off without them cause you werent going to get far anyway.
B/P is pretty easy because other than Barrage, Charm and comfort animal (and possible a spirit if you are the one tasked with that) the rest of the bar can be your normal stuff - troll U, some interupts what ever you normal run around with.
I also am fine with telling a Necro what works for the MM builds - if they want to hear it. I'm ok if someone wants to learn. Those that act like jerks or rage quit when you ask questions - well better off without them cause you werent going to get far anyway.
SilentAssassin
well yes there are alot of noobs, but explain it to them what they need to do, or what ppl expect from them. 50% of the time they will try to adapt.
the other 50% will just start yelling they pwn because they are lvl 20
the other 50% will just start yelling they pwn because they are lvl 20
madman420
The biggest problem I have noticed lately are the idlers. I joined one group where 2 of the rangers turned out to be idling. We decided to return to tombs and regroup, and one of the new rangers we picked up ended up idling. We managed to get to HoH with only 4 rangers, and made sure the idler died at the beginning, so as to not get any greens.
MasterThrawn
Well - I have had some bad groups, but more good than bad. I don't even do it that often, but it is a pretty fun run if everything goes well. Going as both an MM and a B/P I know it pretty well now. But yes - first timers should let people know, and leechers just make me sick...
Big_Iron
I went back to Tombs yesterday because it had been a while and thought I would make some quick cash.
First group, everyone died on the 1st level except me, then I suicided because it was a useless effort.
Second group, I was the last to join and assumed (mistake) that spirits had been discussed. We go in and I say "spirits?" while they're all standing with their thumbs up their butts. Well, no one had them so we all suicide. I decide to take a break at that point.
Third group, the Orders Necro quits 1st time he dies, which was within 30 seconds on entering. We decide to go on. One Ranger decides he's a tank and quickly gets a 60% DP so he's pretty much useless at that point except as fodder for the MM. He eventually quit after getting an ecto drop (errrrr). To sum up, we finished with 3 Rangers, a MM and Monk. I got three useless greens that I'll probably give away to newbs.
Going back to Tombs again soon? Not likely.
Edit: Love the avatar Madman. LOL...
First group, everyone died on the 1st level except me, then I suicided because it was a useless effort.
Second group, I was the last to join and assumed (mistake) that spirits had been discussed. We go in and I say "spirits?" while they're all standing with their thumbs up their butts. Well, no one had them so we all suicide. I decide to take a break at that point.
Third group, the Orders Necro quits 1st time he dies, which was within 30 seconds on entering. We decide to go on. One Ranger decides he's a tank and quickly gets a 60% DP so he's pretty much useless at that point except as fodder for the MM. He eventually quit after getting an ecto drop (errrrr). To sum up, we finished with 3 Rangers, a MM and Monk. I got three useless greens that I'll probably give away to newbs.
Going back to Tombs again soon? Not likely.
Edit: Love the avatar Madman. LOL...
MelechRic
B/P rangers w/o pets are annoying. So are rangers that try to heal the pet. (Same goes for monks.) As a MM I want those pets dead just long enough so that I can get the corpse. 55hp Orders iNecros are annoying too. I've only seen one do a good job. The rest get too close and get smacked by a popup or shattered to death.
Actually the worst are the griefer rangers. We had one in a group that liked to drop EoE. Everybody kept saying don't do that, it hurts the minions/fiends. Well, about 10 minutes into the match this guy drops EoE while we were fighting 8-10 popups and about 5 of those memser darkness guys. A few minions/fiends die and EoE triggers. Poof! No meat shields anymore. Everyone but me wipes (since I'm running backward as I see the EoE trigger). Then the EoE ranger quits.
Nice thing was that I had Rebirth and we managed to finish w/o that one EoE idiot.
/rant
I think everyone has a first time and I'm sympathetic to that. If a person states up front that they are new then I'll happily go over the basics with them. With even a half-decent b/p group a single newbie isn't going to make much difference. (Yes, there are exceptions to this.)
Actually the worst are the griefer rangers. We had one in a group that liked to drop EoE. Everybody kept saying don't do that, it hurts the minions/fiends. Well, about 10 minutes into the match this guy drops EoE while we were fighting 8-10 popups and about 5 of those memser darkness guys. A few minions/fiends die and EoE triggers. Poof! No meat shields anymore. Everyone but me wipes (since I'm running backward as I see the EoE trigger). Then the EoE ranger quits.
Nice thing was that I had Rebirth and we managed to finish w/o that one EoE idiot.
/rant
I think everyone has a first time and I'm sympathetic to that. If a person states up front that they are new then I'll happily go over the basics with them. With even a half-decent b/p group a single newbie isn't going to make much difference. (Yes, there are exceptions to this.)
Kook~NBK~
Yesterday when I saw a bit of everything everyone here's talking about. I had to laugh when I was asked if I had my pet with me in one group. After seeing comments in the all chat that people weren't taking pets I was glad they did!
When Tombs got changed, it was standard practice to do skills checks on every party member before starting the mission. Guess that'll be happening more now.
Monks, please leave your enchantments at home. They hurt much more than they help. Rangers, don't set your spirits up right in the middle of the battlefield; they're there to help increase your DPS, not as something to hide behind (Although it's OK if you're team's in deep doo-doo and you need to scrape a grasp off you and there are no minions left to use.) Freeloaders - If I catch you in my party, I'll be sure that you die. OHH!! Monks - go ahead and bring an enchantment or two, use them on the freeloaders!
When Tombs got changed, it was standard practice to do skills checks on every party member before starting the mission. Guess that'll be happening more now.
Monks, please leave your enchantments at home. They hurt much more than they help. Rangers, don't set your spirits up right in the middle of the battlefield; they're there to help increase your DPS, not as something to hide behind (Although it's OK if you're team's in deep doo-doo and you need to scrape a grasp off you and there are no minions left to use.) Freeloaders - If I catch you in my party, I'll be sure that you die. OHH!! Monks - go ahead and bring an enchantment or two, use them on the freeloaders!
Kylie Minon
No wonder why some ppl are starting to ask R3+ for Tomb runs...
MirageCloud
Quote:
Originally Posted by Kylie Minon
No wonder why some ppl are starting to ask R3+ for Tomb runs...
|
BloodBrooder
one of my guild members is always going into the tombs with B/P groups. One time he forgot to bring his comfort animal and everyone kept pinging that his pet was dead, so he changed his pets name to stupidowner. It was great the rangers weren't impressed mind you but i got a good laugh at him
Young Hero
I started out b/p as a R/Me ,that is untill I went in with a Monk without Rebirth/rez.Just me and him left standing,I felt horrible that I couldn't do anything.What a noob.Immediatly changed to R/Mo and equipped rebirth.
Also the best thing about Tombs is you know almost right away if the group is full of noobs, everyone but you dies.Or they have no clue about enemy spawns/pop ups.
I dont think you need 5 b/p Rangers.I think 1 Ranger with distracting shot, Leech sig, Poison arrow + epidemic and a couple traps works out good too.
Also the best thing about Tombs is you know almost right away if the group is full of noobs, everyone but you dies.Or they have no clue about enemy spawns/pop ups.
I dont think you need 5 b/p Rangers.I think 1 Ranger with distracting shot, Leech sig, Poison arrow + epidemic and a couple traps works out good too.
SilentAssassin
Quote:
Originally Posted by Young Hero
Also the best thing about Tombs is you know almost right away if the group is full of noobs, everyone but you dies.Or they have no clue about enemy spawns/pop ups.
|
the second map, when you got those dryders on both sides, if you got bad luck and they cast meteor showers all together, sometimes you can get killed pretty fast with just monk and orders standing alife. (sometimes)
But I agree, most of the time you know after first map if you'r dealing with not so experienced players.
fiery
Um, I rather have a MM bring fiends and minions, fiends for back damage, minions for up close meat shields and double the soul reaping gain.
For all others things said, my only purpose for doing the runs was the salvage drops and for a chance for a bulwark, gave up and bought my own and never went back to that place.
For all others things said, my only purpose for doing the runs was the salvage drops and for a chance for a bulwark, gave up and bought my own and never went back to that place.
Bu7ch
I've noticed that the quality has dropped severely. I tried 3 runs the other night and all 3 never made it past the second level -- hell, on the last group it took over an hour just to come close to finishing the 2nd level!! I knew we were in trouble when out of the blue someone says "Bush sucks"....from then on it was a nightmare.
Cherno
Quote:
Originally Posted by Empirism
but newbies must have a change of learning...
hf |
Not to say that everyone is like that, when I first started doing B/P I hardly ever used my pet, but because I played my ranger through my learning curve was much more shallow.
Nothing you can really do to fight it. BTW minions aren't inherently a bad idea, as they can provide a nice mele wall where fiends alone are backline and leave the team open to break throughs. Just use them properly.
As for the MM "tanking" well my guildmate uses the minions to pull and it works very nicely. She moves up until her circle i just outside the mobs, then the minions do their normal forming of a perimiter around her, at that point, the minion's agro triggers the mobs and they move in. May have been what they were trying to do.
Mimi Miyagi
What is really irritating (at least to me) is that for ages Rangers have been bitching about not being included in groups for SF, PvE missions, etc. Rangers were always the kid picked last in a sandlot baseball game, if at all.
We (Rangers) FINALLY get an area and build we can rule at - and the rangers act like babies. They drop all the time, especially when they die. They don't know how to stay back and let minions/pets tank. They don't bring the right skills, or have their attributes set improperly. They don't rez their pets. They heal their pets during a fight.
So.....for all of you that don't know how to be a proper B/P:
Attributes:
Marksmanship: 16 (12+3+1)
Wilderness: 9 (8+1)
Expertise: 11 (10+1)
Beast: 0
Gear:
Armor - Drakescale is the best. As a barrage ranger, energy isn't an issue. Barrage is completely spammable, and having the added fire protection is a lifesaver when dealing with multiple terrorwebs.
Bows - any fast short-medium range bow is fine - the BEST bow (IMO) is Elswyth's Recurve Bow (5:1 Vamp, 15%>50, +30 health) or any other 4:1 or 5:1 vamp fast bow. Remember to bring a second NON-vamp bow, so you can switch back and forth and not have the constant -1 health drain. I use Drago's Flat Bow (sundering) but to each his own.
Skills:
Keep in mind this is MY particular build, which works for me. Others may prefer slightly different skills, but there are a few key skills everyone needs to have:
Barrage
Charm Animal
Comfort Animal
Rebirth (or Res, but B/P rangers SHOULD be R/Mo)
Concussion, Savage or Distracting shot (some interrupt) for wurms in levels 3 and 4 and terrorwebs everywhere. I prefer Concussion because it deals with the terrorwebs very nicely.
That leaves three skill slots you can tailor, BUT:
One slot needs to be either a spirit (Favorable Winds or Winnowing) *OR* Throw Dirt. Throw Dirt will save your life.
For my last two slots, I carry Ignite Arrows and Dual Shot. There are plenty of times where barrage isn't the ideal skill to use when killing monsters. Wurms for one. Single monsters, or when the enemy mob scatters and barrage is only hitting a single target. Terrorwebs in level 2 sitting up on mounds that can only be hit singly. When the monk is running around impersonating a chicken with no head being chased by a monster and someone needs to kill it for him. Long range sniping.
I also use Ignite Arrow/dual Shot when I rez my pet and my skills are blacked out, especially at the beginning of a map, so the MM can reuse my pet's corpse repeatedly. I normally don't rez my pet immediately, I usually wait until most of the pets are dead, then I will apply preparation, rez pet, and continue doing single shot damage until my barrage is available again. It makes the whole team more effective, at least from my perspective.
Other rangers bring something like Apply Poison, or a trap, that's up to them.
Again, this is how *I* approach B/P play in Tombs. It's not an end all be all guide, but it is fairly effective, at least for me. Others may disagree, that's their perogative.
We (Rangers) FINALLY get an area and build we can rule at - and the rangers act like babies. They drop all the time, especially when they die. They don't know how to stay back and let minions/pets tank. They don't bring the right skills, or have their attributes set improperly. They don't rez their pets. They heal their pets during a fight.
So.....for all of you that don't know how to be a proper B/P:
Attributes:
Marksmanship: 16 (12+3+1)
Wilderness: 9 (8+1)
Expertise: 11 (10+1)
Beast: 0
Gear:
Armor - Drakescale is the best. As a barrage ranger, energy isn't an issue. Barrage is completely spammable, and having the added fire protection is a lifesaver when dealing with multiple terrorwebs.
Bows - any fast short-medium range bow is fine - the BEST bow (IMO) is Elswyth's Recurve Bow (5:1 Vamp, 15%>50, +30 health) or any other 4:1 or 5:1 vamp fast bow. Remember to bring a second NON-vamp bow, so you can switch back and forth and not have the constant -1 health drain. I use Drago's Flat Bow (sundering) but to each his own.
Skills:
Keep in mind this is MY particular build, which works for me. Others may prefer slightly different skills, but there are a few key skills everyone needs to have:
Barrage
Charm Animal
Comfort Animal
Rebirth (or Res, but B/P rangers SHOULD be R/Mo)
Concussion, Savage or Distracting shot (some interrupt) for wurms in levels 3 and 4 and terrorwebs everywhere. I prefer Concussion because it deals with the terrorwebs very nicely.
That leaves three skill slots you can tailor, BUT:
One slot needs to be either a spirit (Favorable Winds or Winnowing) *OR* Throw Dirt. Throw Dirt will save your life.
For my last two slots, I carry Ignite Arrows and Dual Shot. There are plenty of times where barrage isn't the ideal skill to use when killing monsters. Wurms for one. Single monsters, or when the enemy mob scatters and barrage is only hitting a single target. Terrorwebs in level 2 sitting up on mounds that can only be hit singly. When the monk is running around impersonating a chicken with no head being chased by a monster and someone needs to kill it for him. Long range sniping.
I also use Ignite Arrow/dual Shot when I rez my pet and my skills are blacked out, especially at the beginning of a map, so the MM can reuse my pet's corpse repeatedly. I normally don't rez my pet immediately, I usually wait until most of the pets are dead, then I will apply preparation, rez pet, and continue doing single shot damage until my barrage is available again. It makes the whole team more effective, at least from my perspective.
Other rangers bring something like Apply Poison, or a trap, that's up to them.
Again, this is how *I* approach B/P play in Tombs. It's not an end all be all guide, but it is fairly effective, at least for me. Others may disagree, that's their perogative.
Vilaptca
I haven't done B/P groups for a while, because I only want/need the Bulwark...which seems to become increasingly rare to drop...
Tried yesterday...it was a nightmare. 3 people say ready and someone goes through the portal...This leaves one Ranger without a pet....nobody has Winnowing...and both the MM and Orders are N/Me...
Of course this leads to a lot of bitching the whole time, and in the end a nice wipe when despite the warnings that we still have another worm to kill, they continue on to the next section...we wipe...try rebirthing when you've just aggroed a worm...
Tried yesterday...it was a nightmare. 3 people say ready and someone goes through the portal...This leaves one Ranger without a pet....nobody has Winnowing...and both the MM and Orders are N/Me...
Of course this leads to a lot of bitching the whole time, and in the end a nice wipe when despite the warnings that we still have another worm to kill, they continue on to the next section...we wipe...try rebirthing when you've just aggroed a worm...
Kook~NBK~
Sounds like a good build to me.
I carry on my Ranger:
Winnowing or FW
Barrage
Distracting shot
Savage Shot
Charm Animal
Comfort Animal
Troll Unguent
Rez. Sig
I take the unguent for those times when things get hairy and the Monk is struggling a bit - it happens. I use a 4:1 vamp. shortbow for close in work, and a storm bow for pulling & ranged attacking.
Couple of nice things about Rez. Brings player back to full health & doesn't take all your energy to do so the dead guy doesn't have to wait until the battle is over for someone to bring him/her back. And you get it back after each map.
Poison Arrow is a good one for someone to equip as well - helps out a whole bunch with them dang wurms, especially the ones that don't want to stay up for more than 2 seconds!
I've tired using Read the Wind to increase attack speed, but it gets stripped, so it's useless in Tombs.
I carry on my Ranger:
Winnowing or FW
Barrage
Distracting shot
Savage Shot
Charm Animal
Comfort Animal
Troll Unguent
Rez. Sig
I take the unguent for those times when things get hairy and the Monk is struggling a bit - it happens. I use a 4:1 vamp. shortbow for close in work, and a storm bow for pulling & ranged attacking.
Couple of nice things about Rez. Brings player back to full health & doesn't take all your energy to do so the dead guy doesn't have to wait until the battle is over for someone to bring him/her back. And you get it back after each map.
Poison Arrow is a good one for someone to equip as well - helps out a whole bunch with them dang wurms, especially the ones that don't want to stay up for more than 2 seconds!
I've tired using Read the Wind to increase attack speed, but it gets stripped, so it's useless in Tombs.
Carinae
Quote:
Originally Posted by Vilaptca
and both the MM and Orders are N/Me...
|
Were they using Mesmer skills? ....besides AE?
jules
Talk about newbies: I PUGed with a b/p ranger who brought both Chain Lightning and Firestorm. Go figure.
Skuld
conjure lightning i've seen used -_-
Kais Unduli
I tried a few times, then bought my own victo's bulwark and axe, so no real reason to return. Only way I'll go back is if a guildie needs me.
Count to Potato
How is that just like as bad as IWAY? people do that in any group
Desbreko
Quote:
Originally Posted by Skuld
conjure lightning i've seen used -_-
|
Myself, I do B/P in Tombs every now and then just because it's fun. Or if I need to salvage a bunch of wood for something; you get tons of staves in there. But most of the groups I've gotten into have been able to get through to the end. And most of them that haven't have wiped in the first area.
I just wish more rangers would bring Throw Dirt. The last few runs I've been on, I've found myself having to use it on Grasps that were attacking other rangers because no one else had it.
Oh, and Bone Minions + Death Nova can result in some serious ownage in Tombs when you've got a skilled minion master. I've seen it done and I've always wondered why more MMs don't use Death Nova on the minions/horrors. ~100 armor ignoring AoE damage plus poison when the minion dies, for only 5 extra energy, is nothing to scoff at.
D.E.V.i.A.N.C.E
Last time I tried to gain some skill points for my ranger (b/p's pretty easy and I might get lucky)
all the monks that where around was... Mo/W
I ask what does /W give you for being a better healer? no response
well we get two Mo/W, run thru the portal... and theres 7 players 1 Mo/W left the game on purpose? what a dick...
well then the other rangers didnt grab as many pets (3 pets total)
after the pets died then rangers start dying, i was like how could this be? click the monk and I see that.... he is a 55 monk who use's HEALING BREEZE on others... I bet that just does wonders on top of my own 7~9 regen troll...
well I wont go back there for awhile... atleast never again at 3 in the morning.
all the monks that where around was... Mo/W
I ask what does /W give you for being a better healer? no response
well we get two Mo/W, run thru the portal... and theres 7 players 1 Mo/W left the game on purpose? what a dick...
well then the other rangers didnt grab as many pets (3 pets total)
after the pets died then rangers start dying, i was like how could this be? click the monk and I see that.... he is a 55 monk who use's HEALING BREEZE on others... I bet that just does wonders on top of my own 7~9 regen troll...
well I wont go back there for awhile... atleast never again at 3 in the morning.
Cherno
Quote:
Originally Posted by Desbreko
I've seen it done and I've always wondered why more MMs don't use Death Nova on the minions/horrors.
|
It is too much switching and keeping track of for many people.
If We could get a new window with a minion listing their health bards (and spirits for Ritualists) that would go a long way to helping. I know it can be difficult with potentially no maximum limit to the size of that window, but there could be creative ways around that.
It id easier to put nova on a pet that is about to die than a minion.
Cherno
Quote:
Originally Posted by D.E.V.i.A.N.C.E
Last time I tried to gain some skill points for my ranger (b/p's pretty easy and I might get lucky)
all the monks that where around was... Mo/W I ask what does /W give you for being a better healer? no response well we get two Mo/W, run thru the portal... and theres 7 players 1 Mo/W left the game on purpose? what a dick... well then the other rangers didnt grab as many pets (3 pets total) after the pets died then rangers start dying, i was like how could this be? click the monk and I see that.... he is a 55 monk who use's HEALING BREEZE on others... I bet that just does wonders on top of my own 7~9 regen troll... well I wont go back there for awhile... atleast never again at 3 in the morning. |
Don't give up on the zone, just form/join parties smarter. A good B/P group is doing some interviewing prior to going in. If you ask a question of someone and they don't respond to direct questions, get rid of them.
Carinae
Quote:
Originally Posted by Desbreko
Oh, and Bone Minions + Death Nova can result in some serious ownage in Tombs when you've got a skilled minion master. I've seen it done and I've always wondered why more MMs don't use Death Nova on the minions/horrors. ~100 armor ignoring AoE damage plus poison when the minion dies, for only 5 extra energy, is nothing to scoff at.
|
CLICK.... "No, the other minion."
CLICK.... "No, the OTHER minion."
CLICK.... "No, not the monster!"
CLICK.... "No, not the damn monster!"
CLICK.... "No, damnit the sick minion, the one I'm pointing directly at!!!!!!!"
(Minion dies)
(other minions die because you aren't healing or raising)
Vilaptca
Quote:
Originally Posted by Carinae Dragonblood
Why??? Just why?
Were they using Mesmer skills? ....besides AE? |
Of every MM and Orders in Tombs...we end up with both that have no clue what they are doing...
CKaz
Quote:
Originally Posted by Young Hero
I dont think you need 5 b/p Rangers.I think 1 Ranger with distracting shot, Leech sig, Poison arrow + epidemic and a couple traps works out good too.
|
So you replace a b/p ranger with... a ranger.
My ex-guild went with the classic build, the 1 extra ranger they picked up dropped early, think floor 1, we went the whole way and didn't miss him at all. Meanwhile just another confirmation for me I'm not a fan of 'fotm' or bust, and I'd rather have an extra smart guildie or two (or more) than worry about matching what the new 'only' way to go is. Uh huh.
But that's me, I'm odd that way
edit - wanted to add yeah you're definately in trouble if your group wipes on the first floor, I've gone farther with all henchys heh
rancidgoat
well if anyone is looking for a good group to go with the Guild im in usualy does at least one run per night and i would say our succuss rate is around 96% or higher. everyone knows thier job and what to bring and we have exelent pullers, mm's and orders. we always have more than enough guildies to go in as a team but if you see us standing around give me a holler and dont get excited when you see a Ele in the group, he owns dryders in the blink of an eye. my ign is Rancid Goat and the Guild tag is [MM].
SirAubrey
I prefer to do it with my guild because we can get through fast and sometimes with no DP whatsoever.
However, I have done it a quite a few times with PUGs. I don't mind noobs as long as they let someone know up front that they are new. 1 or 2 noobs is fine and you can still get through even if they don't bring a pet/res. But, the problem I run into the most is people who THINK they know how to pull, when they just aggro evey damn pop-up or pull too many groups on level 3 or 4. It pisses me off, because my guild always asks me to pull and I do a good job of it. If everyone would put their ego on a shelf for an hour, we could get through in very fast order. I have seen the opposite way too many times, though. Or someone will sit there an argue that I'm doing it wrong just because I do it in a different order (usually level 3). But, *shrug*, if I don't make it through, I just find another group and keep trying.
However, I have done it a quite a few times with PUGs. I don't mind noobs as long as they let someone know up front that they are new. 1 or 2 noobs is fine and you can still get through even if they don't bring a pet/res. But, the problem I run into the most is people who THINK they know how to pull, when they just aggro evey damn pop-up or pull too many groups on level 3 or 4. It pisses me off, because my guild always asks me to pull and I do a good job of it. If everyone would put their ego on a shelf for an hour, we could get through in very fast order. I have seen the opposite way too many times, though. Or someone will sit there an argue that I'm doing it wrong just because I do it in a different order (usually level 3). But, *shrug*, if I don't make it through, I just find another group and keep trying.
Mimi Miyagi
I normally do 1-2 runs every night, just because I find it fairly relaxing from GvG earlier in the evening. I've been in PUGs that die at the first set of popups from poor aggro/pulling.
But a really really good PUG is rare, but a blast when it happens. About a week ago, I switched to MM simply because I needed the change from spamming Barrage. Normally I'll bring minions and horrors, blood of the master, vent sacrifice, life siphon, blood ritual, order of pain, and rebirth.
I bring OOP and BR "just in case" the other necro drops.
Well, I've never been on a group, guild or PUG, that has tore through Tombs so fast. We were done in about 40 minutes. First map probably took five. And the Orders necro dropped during the 3rd map. I never ran out of energy we were killing so fast. I had so many minions it was ridiculous.
Sniff. It was awesome.
Got squat out of the run, but it was fun anyway.
But a really really good PUG is rare, but a blast when it happens. About a week ago, I switched to MM simply because I needed the change from spamming Barrage. Normally I'll bring minions and horrors, blood of the master, vent sacrifice, life siphon, blood ritual, order of pain, and rebirth.
I bring OOP and BR "just in case" the other necro drops.
Well, I've never been on a group, guild or PUG, that has tore through Tombs so fast. We were done in about 40 minutes. First map probably took five. And the Orders necro dropped during the 3rd map. I never ran out of energy we were killing so fast. I had so many minions it was ridiculous.
Sniff. It was awesome.
Got squat out of the run, but it was fun anyway.
Evilsod
Is it just me or are Europe the only ones who do b/p groups in FoW?
I was a big fan of B/P in the tombs when the greens were worth getting, now i leave that place well alone and stick to ToA.
The number of noobs is definatly increasing. My very first B/P to FoW cleared the ENTIRE place, not a single leaver, very few problems. Every other group since then haven't even come close.
Rangers forgetting pets
Rangers bringing barrage but spamming Power Shot for some stupid reason
Rangers bringing spirits but never actually casting them!
Ranger whining about the lack of spirits when they haven't given it chance to recharge
Rangers not bringing an interrupt!!!!!!!!!!
MMs trying to do both the Order and MMs jobs (he really did suck)
MMs not having lvl16 death magic
Orders not bringing both orders (i know they dont stack so stfu! Exception is when they know what they're doing, eg. enchant mods/recharge staff)
Orders using Life Transfer and Demonic Flesh and not actually casting Orders.... (what a moron)
Orders (this may just be me) spending there excess skill points on somet utterly useless. I do fine with my points on Blood, SR, Healing (10) rest on Curses ( Enfeebling Blood/Enfeeble)
Monks going 55
Monks not having 15/16 healing (if they said they're going pure healer, best monk i've had was healer/prot, managed to keep my berserker magnet of an order necro alive)
And the new one for FoW
Stance tanks instead of the MM..... they just suck. The plan, take all the damage when we get the book, reality just die alot and get the rest of the team killed because we have no Minions blocking the way
/rant
I was a big fan of B/P in the tombs when the greens were worth getting, now i leave that place well alone and stick to ToA.
The number of noobs is definatly increasing. My very first B/P to FoW cleared the ENTIRE place, not a single leaver, very few problems. Every other group since then haven't even come close.
Rangers forgetting pets
Rangers bringing barrage but spamming Power Shot for some stupid reason
Rangers bringing spirits but never actually casting them!
Ranger whining about the lack of spirits when they haven't given it chance to recharge
Rangers not bringing an interrupt!!!!!!!!!!
MMs trying to do both the Order and MMs jobs (he really did suck)
MMs not having lvl16 death magic
Orders not bringing both orders (i know they dont stack so stfu! Exception is when they know what they're doing, eg. enchant mods/recharge staff)
Orders using Life Transfer and Demonic Flesh and not actually casting Orders.... (what a moron)
Orders (this may just be me) spending there excess skill points on somet utterly useless. I do fine with my points on Blood, SR, Healing (10) rest on Curses ( Enfeebling Blood/Enfeeble)
Monks going 55
Monks not having 15/16 healing (if they said they're going pure healer, best monk i've had was healer/prot, managed to keep my berserker magnet of an order necro alive)
And the new one for FoW
Stance tanks instead of the MM..... they just suck. The plan, take all the damage when we get the book, reality just die alot and get the rest of the team killed because we have no Minions blocking the way
/rant