Bow Grip of Marksmanship...

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

I've searched around a bit and was wondering if there had been any tests on the added benefit of a bow grip of marksmanship (20% of course). I ask this because I am planning on making a bow strictly devoted to getting maximum dmg output when using barrage. I plan to make a vampiric +15%^50 flatbow, but and considering adding a bow grip of marks to this as well. Please share any opinions on it's usefulness or links to threads/sites that have studied this if there be such. Thnx.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

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its kind of obvious....20% of the time, skills you use linked to marks get a 1 attribute higher boost.

so +18 would be like +19 20% of the time (roughly).

NOt very good of a change.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

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I wasn't sure exactly the dmg difference was between 16 att in marks and 17, but you're probably right. I will probably use this mod on this bow anyways, since I'll likely use it with a build that is less reliant on the defensive mods of the bow. I still want to squeeze out as much dmg potential as I can.

Elurian

Elurian

Academy Page

Join Date: May 2005

Infection X [HacK]

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Former is right according to the articles and such about decreased returns on attribute values after 12 the difference between 16 and 17 marks is going to be pretty much negligable. However, if you don't need the grip of defense/grip of fort/grip of enchanting for your build it is a way to squeeze out a little bit of damage. A grip of marks is going to add more damage than a grip of HP or defense and it is pretty much the only way to add damage through the grip besides a creature type specific damage booster (ie. Pruning grip)

Huntmaster

Huntmaster

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Join Date: Jan 2006

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Guillotine Tactics [GanK]

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I like dropping a level 11 FW that lasts 166 secs and the other rangers are like WAAHHHAATT?

Silent Elvin Ranger

Silent Elvin Ranger

Lion's Arch Merchant

Join Date: Apr 2006

Ontario, Canada

supposedly...according to sum of my former guildies (im looking for a new guild) the marksman is also an increased accuracy rating...of whatever the mod is. i think it may be true but its still not that great. 1 question. Does the +1 marksman affect the damage done by base bow AND preperations?

Valerius

Valerius

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Join Date: Apr 2005

Canada

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+1 Marksman only has effect when using skills... so it doesn't effect normal arrow shots

but this may be "ok" for Barrage i guess... since you are spamming... but i'd still rather go with a defense/health grip or an enchanting grip assuming your using JI or Conjure X

SnoopJeDi

Lion's Arch Merchant

Join Date: Nov 2005

Saved By My Pinchers of Peril

R/N

If it's a strictly barrage bow, I'd say go for the 20% mod.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Valerius
+1 Marksman only has effect when using skills... so it doesn't effect normal arrow shots

but this may be "ok" for Barrage i guess... since you are spamming... but i'd still rather go with a defense/health grip or an enchanting grip assuming your using JI or Conjure X I agree.

But the one build I can see it working with is Barrage. I'm not sure the difference in damage, but to get the absolute most damage, it'd be the grip to use.

Phoenix Arrows

Wilds Pathfinder

Join Date: Mar 2006

With many other ugly people

We Are All Pretty [ugly]

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If you were going to do a Barrage-build, I would become /E or /Mo and go with a Judge's Insight or Conjure XXX build. That would have more damage, since that is what you're looking for. If you do that, get a 20% enchanting bow grip.

Ohtar Nimloth

Ohtar Nimloth

Ascalonian Squire

Join Date: Nov 2005

Nato Corps

R/Me

Personally i think the 20% marks mod is a good choice for the following reasons.

1) Even if you only do 1% more damage you are doing it 20% of the time, therefore one could argue that you are actually do 20% more damage.

2) With a barrage build if you are engaging the max number of targets you have a much higher chance for one or more of the arrows to hit with the boost in marks. six arrows that each have 20% chance to marks increases your odds of at least one hitting to over 50%, thus you could argue you are dealing 50% more damage using the 1% boost 50% of the time thoery.

3) Using the damage formula i prefer to couple my 20% marks with a 10/10 sundering instead of the 5/1 vamp. Even though there is only a very slight chance (around 2%) that you will hit with both +1 marks and the 10% sundering, when it does hit it deals alot more damage than you would expect.

4) +1 marks increases your chance to hit the target and also increases the chance you will get a critical hit. Criticals coupled with marks or sundering are devestating.

5) this is a very usefull bow in both PvE and PvP, especially against warriors.

I think people often want the immediate gratification and often overlook the effects of damage over time. With sundering and marks you are looking at at least one of the two hitting 30% of the time. With a flurry of arrows from a barrage build each arrow has a 30% chance to hit. Do the math...barrage plus sundering and marks=a good solid damage dealing combo

~Ohtar Nimloth

Mesti Arcanus

Ascalonian Squire

Join Date: Dec 2005

Zealots of Shiverpeak

Me/E

Quote:
Originally Posted by Ohtar Nimloth
3) Using the damage formula i prefer to couple my 20% marks with a 10/10 sundering instead of the 5/1 vamp. Even though there is only a very slight chance (around 2%) that you will hit with both +1 marks and the 10% sundering, when it does hit it deals alot more damage than you would expect.

I think people often want the immediate gratification and often overlook the effects of damage over time. With sundering and marks you are looking at at least one of the two hitting 30% of the time. With a flurry of arrows from a barrage build each arrow has a 30% chance to hit. Do the math...barrage plus sundering and marks=a good solid damage dealing combo

~Ohtar Nimloth If you really want DOT, then you should be running Zealous, NOT Sundering. Zealous will keep you cranking out Barrage to no end against 2+ enemies (or 3+ depending on Expertise). If you do want "instant gratification," then stick with Vamp.

But to the OPs question, I run 20% Marks myself, since I do most of my Barrage runs in Tombs with an Orders necro, therefore negating the need for AL/HP buffs from my bow (or Conjure/JI for that matter).

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

when "barraging" i use sundering (10%) Bow, with a +30hp mode, becase im using a Sup marks rune. i also strated using a 5:1 vamp bow, as well with +30hp, so i feel secure using +3+1 (my mask) marks all the time without goin too low on HP. more HP=less DP

i find the +1 (20% chance) pretty useless, cuz only 2/10 shots (if youre lucky) will do +1 damage

but to each his own =D

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

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Quote:
Originally Posted by Ohtar Nimloth
Personally i think the 20% marks mod is a good choice for the following reasons.

1) Even if you only do 1% more damage you are doing it 20% of the time, therefore one could argue that you are actually do 20% more damage.
That is the worst math I've ever seen. Since when does .01 * .2 = .2? ...uh, I'll answer. Never. .01 * .2 = .002 So if you do 1% extra damage 20% of the time, you do .2% extra damage overall. The Marks grip isn't as bad as that, because despite people's burning desire to say it does 1% extra damage when it triggers, it actually does a lot more than that. See the bottom of this post for the math concerning the Marks grip.

Quote: 2) With a barrage build if you are engaging the max number of targets you have a much higher chance for one or more of the arrows to hit with the boost in marks. six arrows that each have 20% chance to marks increases your odds of at least one hitting to over 50%, thus you could argue you are dealing 50% more damage using the 1% boost 50% of the time thoery. The problem with this argument is that Barrage doesn't make the Marks grip any better because it hits more. No matter how often you hit, the Marks grip still gives you the same %damage increase. The only reason Barrage makes it any better is because you're spamming skills, and the Marks grip can only trigger on skills, not normal hits.

Quote: 3) Using the damage formula i prefer to couple my 20% marks with a 10/10 sundering instead of the 5/1 vamp. Even though there is only a very slight chance (around 2%) that you will hit with both +1 marks and the 10% sundering, when it does hit it deals alot more damage than you would expect. Since you're using the damage formula, I'd have thought you would have come to the conclusion that a Zealous String offers the most benefit to the Marks grip, but that Vampiric is still the most damaging mod... however, since the "+1 Marks = 1% extra damage" and the ".01 * .2 = .2" fiasco, I guess I shouldn't be surprised. If you want to claim you're using math, then please. Use math.

Quote: 4) +1 marks increases your chance to hit the target and also increases the chance you will get a critical hit. Criticals coupled with marks or sundering are devestating. Criticals are very nice, however the infrequency of the marks grip triggering combined with the infrequency of criticals in general makes the marks grip less than stellar. However, it is the only option for an offensive bow grip at the current point in time. This doesn't make it a great option, merely the only one if you're interested solely in the maximum possible damage output.

Quote:
5) this is a very usefull bow in both PvE and PvP, especially against warriors. Er... Vampiric outshines all of this immensly against warriors, because while Marks is hampered by armor and Sundering benefits more against high-armored foes, Vampiric completely ignores armor. It goes straight through their armor/enchantments and gives you the full +5 damage every single shot.

Quote: That is bull. It's well known that the refiring rate, the motion rate and the arrow rate of the Short Bow is overall faster than the Flatbow (because of the arrow, the rest being equal). I can't see how it can be slower. It's more accurate and the motion is no different.

Quote:
I think people often want the immediate gratification and often overlook the effects of damage over time. With sundering and marks you are looking at at least one of the two hitting 30% of the time. With a flurry of arrows from a barrage build each arrow has a 30% chance to hit. Do the math...barrage plus sundering and marks=a good solid damage dealing combo

~Ohtar Nimloth Getting a boost 30% of the time is somehow better than a larger boost 100% of the time? I don't understand that logic, but then again, maybe I'm just in it for that instant gratification.

For those who are interested I've crunched some numbers.

Benefit of the Marksmanship Grip

No Marksmanship skill gains more than +1 to its additional damage at an attribute of 17 over 16 or 13 over 12, and some gain to benefit at all.

Edit: I just found out that the increase from the Marksmanship grip does not affect base damage or critical hit rate, despite the fact that it would seem it should for those skills when it triggers. Unfortunately, that means the most benefit you can get from it is from that +1 damage within the skill description itself. That means that at best you're getting +1 damage 20% of the time, or +.2 damage per skill...

Deleted all of the math I did, since it's now irrelevant. The Marks grip is pretty down right aweful, even when you consider it's the only offensive grip available.

4runner

4runner

Banned

Join Date: Oct 2005

Cali!!!

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Mo/N

^^^^very impressive, Thanks!

Valerius

Valerius

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Join Date: Apr 2005

Canada

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awesome post Jeno... that actually helped me a lot!

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Thanks a ton Jeno. That's answered a few of my questions too.

Iskrah

Iskrah

Lion's Arch Merchant

Join Date: Mar 2006

SsS

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Quote:
Originally Posted by Ohtar Nimloth
Personally i think the 20% marks mod is a good choice for the following reasons.

1) Even if you only do 1% more damage you are doing it 20% of the time, therefore one could argue that you are actually do 20% more damage.

2) With a barrage build if you are engaging the max number of targets you have a much higher chance for one or more of the arrows to hit with the boost in marks. six arrows that each have 20% chance to marks increases your odds of at least one hitting to over 50%, thus you could argue you are dealing 50% more damage using the 1% boost 50% of the time thoery.

3) Using the damage formula i prefer to couple my 20% marks with a 10/10 sundering instead of the 5/1 vamp. Even though there is only a very slight chance (around 2%) that you will hit with both +1 marks and the 10% sundering, when it does hit it deals alot more damage than you would expect.

4) +1 marks increases your chance to hit the target and also increases the chance you will get a critical hit. Criticals coupled with marks or sundering are devestating.

5) this is a very usefull bow in both PvE and PvP, especially against warriors.

I think people often want the immediate gratification and often overlook the effects of damage over time. With sundering and marks you are looking at at least one of the two hitting 30% of the time. With a flurry of arrows from a barrage build each arrow has a 30% chance to hit. Do the math...barrage plus sundering and marks=a good solid damage dealing combo

~Ohtar Nimloth Oh my! I laughed so hard. Especially that part:
"Even if you only do 1% more damage you are doing it 20% of the time, therefore one could argue that you are actually do 20% more damage."

You know it's one thing to not know what you're talking about, it's fine, but it's another to use a professoral tone to say stupid sh!t.

I can't believe it, were you actually serious?

Huntmaster

Huntmaster

Banned

Join Date: Jan 2006

I is not canadien

Guillotine Tactics [GanK]

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Quote:
Originally Posted by Jenosavel
That is the worst math I've ever seen.

INSERT ALL THAT CRAP HERE... nerd..

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

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Quote:
Originally Posted by Huntmaster
nerd.. I figured that out somewhere around here: "Over 10,000 hits were recorded..."

SnoopJeDi

Lion's Arch Merchant

Join Date: Nov 2005

Saved By My Pinchers of Peril

R/N

A zealous bow just to upkeep barrage? I'd rather put a few points in expertise and get a vampiric string, to up my damage.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

As far as Tombs goes, wouldn't a Deathbane grip be best?

LordMahal

Krytan Explorer

Join Date: Sep 2005

Germany

R/Mo

I dont get it... you want maximum damage and you dont use a short or horn bow? Why not? Horn has the 10% ap and short is faster. I could be wrong on all this of course.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Ok, couple of things to address here. As for the last person that posted, a flatbow will do the most damage using barrage due to it's increased refire rate. It is proven that the refire rate of barrage is affected by the refire rate of the bow used. I cite the following link as proof:

http://www.guildwarsguru.com/forum/s...d.php?t=136832


As for bow strings, I am not sure what build most of yall run, but I have really never had energy problems using barrage and therefore can't find merit for the use of a zealous string.

Perhaps I can clarify my reasoning for considering this bow string by explaining the build I will use it with a bit more. I will be using this for imp and golem farming. The full explanation of the build can be found at the following link courtesy of Master Shira:

http://wiseelben.com/rangersbeacon/

Basically since I'm using balthazar's aura or essence bond, I regen energy almost faster than I can use it when I take dmg from multiple targets. Also since I use Live Vicariously along with several other healing skills, health and defense is not really an issue. The enemies I will be attacking will be stationary, so the flight time of arrows from a flatbow realy doesn't matter.

I know the suggested bow is a fiery bow, but I found that a fiery bow is only advantagous against golems, and that a vamp bow does more dmg against the imps.

There may be other times that I choose to use this bow, but the more I consider the use of the marks grip, the less I am leaning towards it's use.
As for bow strings, I am not sure what build most of yall run, but I have really never had energy problems using barrage and therefore can't find merit for the use of a zealous string. That may be because you stick too much to Barrage and don't use anything else with it. Like Tiger's Fury. A Vamp is best, a Zealous to switch.

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

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Quote:
Originally Posted by Iskrah
That is bull. It's well known that the refiring rate, the motion rate and the arrow rate of the Short Bow is overall faster than the Flatbow (because of the arrow, the rest being equal). I can't see how it can be slower. It's more accurate and the motion is no different.
Actually, I don't think he meant to say that the flatbow was better than the shortbow, although that's the way it came off. The discrepancy which made the flatbow look better than the shortbow in the linked thread was undoubtedly due to human error. The refire rate of the short and flat bow are identical. The flight-time of the arrows has no impact on the refire rate, since your ranger doesn't sit there and wait for the arrow to land before starting to move on to the next one.

Quote:
That may be because you stick too much to Barrage and don't use anything else with it. Like Tiger's Fury.
Usually the point of Barrage builds is to just spam Barrage. It's about synergy, as other attack skills take away from Barrage's power. It's a similar matter with Tiger's Fury... from the linked thread:

Quote:
Originally Posted by Funny_Bunny
For those that run Increased Attack Speed, such as Tiger's Fury, in their Barrage builds, you gain an increase in SINGLE target damage per second, but you sacrifice your overall AoE damage potential. With a Flatbow/Shortbow, you fire every 1.33 seconds with Increased Attack Speed (total refiring time) Unfortunately, it does nothing to help with Barrage's recharge time, so you barrage, regular attack, barrage, regular attack, etc. Essentially, you Barrage every 2.66 seconds, instead of 2.2 seconds. It could work I suppose if you're interested in added SINGLE target DPS. Though you lose out a little on the AoE damage.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Jenosavel
The discrepancy which made the flatbow look better than the shortbow in the linked thread was undoubtedly due to human error. The refire rate of the short and flat bow are identical.

Which I stated in the OP. Had I done more trials, the difference would have approached zero. But I felt the point was proven with the few I did make.

But seeing how Shortbow = Flatbow in fire rate, then other things need to be considered....Like Range.

Iskrah

Iskrah

Lion's Arch Merchant

Join Date: Mar 2006

SsS

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Quote:
Originally Posted by SnipiousMax
But seeing how Shortbow = Flatbow in fire rate, then other things need to be considered....Like Range. Or accuracy.

Iskrah

Iskrah

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Quote:
Originally Posted by Jenosavel

Iskrah

Iskrah

Lion's Arch Merchant

Join Date: Mar 2006

SsS

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BTW, sorry for the third post, but to come back on the discussion a bit before, Barrage is a GREAT way to gain back energy with a Zealous mod. It's not only to maintain it but also to be able to afford your interrupts or stances. And Judge's Insight, of course.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

First of all, that comment about the +1% (20% of the time) gave me a migraine. No joke. I just took some Ibuprofen. Please be more careful in what you post in the future.

Secondly, range is preferable to accuracy in this case, because if you needed to really speed up your attack speed, you could close in. Shortbows have average arc size (not the best!) and are therefor only a single step away from flatbows in arc size.

A flatbow can be used for higher DPS if you need to, by simply closing range, however you have the ability to stay out of dodge with a flatbow, and when soloing this is very important.

In high end PVE, you should never be scattering enemies. Its just that simple. A single AOE'r (an ele) is all you should have, and then the rest of the area damage dealers be either SS or Barrage. And if you have to scatter them, they should all be snared anyways so... whats it matter?

If I was to recommend a single bow type over all the others, itd be a flatbow..... for anything BUT interupting.

(my ranger usually uses a zealous flatbow of defense, utilizing frenzy and watch yourself. barrage, dual, barrage, penetrating, barrage starts to lay down the hurt pretty quick)

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Iskrah
And this little bit of information is wrong too. With IAS, you can still spam Barrage every time, or else you just have TERRIBLE reflexes. There is no hurt from the refiring, and the motion is just going faster. Of course you don't gain as much, but you still gain some. Barrage Spamming is limited by how fast barrage RECHARGES. The point made, was that this is a wasted skill if you are playing a barrage build. Even if you have it on, even though it doesn't neccesarily interrupt the timing of Barrage (though one could argue that it does), it doesn't add anything to the build. It doesn't give you the ability to fire off barrages any faster.

Iskrah

Iskrah

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Join Date: Mar 2006

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Quote:
Originally Posted by SnipiousMax
Barrage Spamming is limited by how fast barrage RECHARGES. The point made, was that this is a wasted skill if you are playing a barrage build. Even if you have it on, even though it doesn't neccesarily interrupt the timing of Barrage (though one could argue that it does), it doesn't add anything to the build. It doesn't give you the ability to fire off barrages any faster. It does. The motion pre-recharge goes faster. Barrage doesn't take always the same time to fire, and with an IAS, that part of the movement goes faster.

Am I clear? I'm talking about the time when your character moves and you're not waiting for Barrage to reload anymore.

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

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it's been tested Iskrah... just cause' you appear to attack faster doesn't mean you are

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

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1. You hit the skill button
2. Your character draws the bow
3. Barrage fires and starts to recharge

Are you guys trying to argue that IAS dosn't speed up step 2, or am I missing something?

Iskrah

Iskrah

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Join Date: Mar 2006

SsS

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Quote:
Originally Posted by Katari
1. You hit the skill button
2. Your character draws the bow
3. Barrage fires and starts to recharge

Are you guys trying to argue that IAS dosn't speed up step 2, or am I missing something? They are. Which is complete non-sense and a pretty common mistake.

I can understand saying it's a marginal gain. But not denying it.

Jenosavel

Jenosavel

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Join Date: Jul 2005

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As I understood the other thread, yeah, that's what was being argued. It was put forth in the other thread that all bows have a universal 1.2 second draw time and that the only change in recharges is the time after that (.8 seconds in shortbow, etc). Mistakenly or not, this bled over to Tiger's Fury. If Tiger's Fury couldn't touch that 1.2 seconds, then it would offer no benefit to Barrage. Since I've never tested Barrage speeds myself before, I decided to do so and put the confusion here to rest.

I'm sorry to say that my above post was mistaken, as Tiger's Fury does benefit Barrage. The assumptions drawn in the other thread were very much mistaken.

First, I tested speeds with a shortbow. Averaging my trials together to help eliminate some human error (I did three trials except where stated otherwise), I came up with 28.3 seconds for 13 Barrages (yeah, somewhat arbitrary number there ), or 2.18 seconds per Barrage before Tiger's Fury.

With Tiger's Fury up, I was generally able to use Barrage every attack, however some normal attacks would slip in despite my best efforts. I even tried the button mashing route a couple of times to see if it made a difference, and it didn't. I usually had one or two normal shots slip in among my 13 Barrages. I ended up doing 6 trials to try and find a middle ground for how many normal shots would slip in, and the average came up with 25.1 seconds for 13 Barrages, or 1.93 seconds per Barrage. This is right around an 11.5% increase in attack speed. So while Tiger's Fury didn't hit its full 33% speed increase, it was still a noteable increase.

Then, I tried using a Hornbow to see how the numbers fair on the other end of the bow spectrum.

Before Tiger's Fury, I averaged 34.45 seconds for 13 Barrages, or 2.65 seconds per Barrage. With Tiger's Fury up, I averaged 26.18 seconds for 13 Barrages, or 2.01 seconds per Barrage. This is approximately a 24.2% increase in attack speed. While it still doesn't hit the full 33% increased attack speed, it doubles the increase of the Shortbow.

Of course, they say curiousity killed the cat and I really wonder if I'm not a cat sometimes.

So since there is a bigger benefit to Tiger's Fury for a Hornbow than a Shortbow, I had to see if this helped even the playing field for them at all (before considering all the flat buffs that will likely destroy that level playing field all over again). This, of course, requires figuring out DPS etc, which requires being absolutely certain of what the Hornbow's innate armor penetration is.

I tested it. It's 10%, spot on. (I was kinda hoping the rumors would be wrong, and it'd be 20 or something, but no such luck).

Then, comes the number crunching. Yippee! (again, bolded conlusion with the results at the bottom of the post)

I considered bows that were max damage, customized, and had the +15% boost in effect, vs level 20 AL 60 foes, and at a Marksmanship attribute of 16. I took into account the +17 damage per hit from Barrage, and the DPS when only able to hit 1 foe vs when able to hit a full 6.

Shortbow damage range: 29.27-54.65 crit: 77.28
15 * 1.2 * 1.15 * 2 ^ ((5 * 16 - 60) / 40) = 29.27
28 * 1.2 * 1.15 * 2 ^ ((5 * 16 - 60) / 40) = 54.65
28 * 1.2 * 1.15 * 2 ^ ((5 * 20 - 60) / 40) = 77.28
Hornbow damage range: 32.48-60.63 crit: 85.74
15 * 1.2 * 1.15 * 2 ^ ((5 * 16 - 54) / 40) = 32.48
28 * 1.2 * 1.15 * 2 ^ ((5 * 16 - 54) / 40) = 60.63
28 * 1.2 * 1.15 * 2 ^ ((5 * 20 - 54) / 40) = 85.74

Shortbow average damage per hit: 67.43
((29.27 + 54.65) / 2) * .76 + 77.28 * .24 + 17 = 67.43
Hornbow average damage per hit: 72.95
((32.48 + 60.63) / 2) * .76 + 85.74 * .24 + 17 = 72.95

Shortbow DPS vs 1 enemy: 34.93
67.43 / 1.93 = 34.93
Hornbow DPS vs 1 enemy: 36.29
72.96 / 2.01 = 36.29

Shortbow DPS vs 6 enemies: 209.62
67.43 * 6 / 1.93 = 209.62
Hornbow DPS vs 6 enemies: 217.76
72.95 * 6 / 2.01 = 217.76

So, if for whatever reason there are no buffs involved and you're using Tiger's Fury, a Hornbow will do better DPS than a Shortbow. Now to see just how bad the flat buffs kick the Hornbow back down. I'll consider the ranger being under Order of the Vampire at 16 Blood, RTW at 16 Marks, FW at 16 Marks, and Winnowing at 16 Wilderness (hey, might as well go all out, right?).

Shortbow average damage per hit: 115.43
67.43 + 16 + 10 + 11 + 11= 115.43
Hornbow average damage per hit: 120.95
72.95 + 16 + 10 + 11 + 11 = 120.95

Shortbow DPS vs 1 enemy: 59.80
115.43 / 1.93 = 59.80
Hornbow DPS vs 1 enemy: 60.17
120.95 / 2.01 = 60.17

Shortbow DPS vs 6 enemies: 358.84
115.43 * 6 / 1.93 = 358.84
Hornbow DPS vs 6 enemies: 361.04
120.95 * 6 / 2.01 = 361.04

Conclusion

Can someone check my math?? The Hornbow just came out better than the Shortbow on all fronts when Tiger's Fury enters the mix. I was very much not expecting that.

Before RTW and Order of the Vampire, the Shortbow's Barrage DPS ranged from 34.93 to 209.62 depending on how many enemies could be hit with it. The Hornbow got a range of 36.29 to 217.76. That's a difference of 1.36 to 8.14 in favor of the Hornbow.

When RTW, Order of the Vampire, FW, and Winnowing are all up the Shortbow's Barrage DPS ranged from 59.80 to 358.84 depending on how many enemies could be hit. The Hornbow got a range of 60.17 to 361.04. That's a difference of .37 to 2.2 in favor of the Hornbow.

So while flat buffs universally benefit the Shortbow more so than the Hornbow, it isn't enough to make up for the fact that Tiger's Fury benefits the Hornbow more than the Shortbow. When using Tiger's Fury and Barrage, the Hornbow is simply better.

I should come back and check out how the two compare under Tiger's Fury when we're not dealing with Barrage... but that's waiting for another time.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

That's it. I've been wrong twice about Barrage. I'm not trusting anything anymore....Jeno excluded of course.

I apologize for my Ignorance!

Iskrah

Iskrah

Lion's Arch Merchant

Join Date: Mar 2006

SsS

R/

No apologies needed Snipious, it's all in good spirit.
Thanks for the effort Jeno, your math seems correct for the most part, as i do get by experience those numbers for critical hits when using different bows. I may check some more later.

Can i throw my celebration party just now that i'm proven right?

Sidra

Sidra

Jungle Guide

Join Date: Mar 2006

CT

NITE

R/

I use a Zealous Horn Bow of Marksmanship and a Vampiric Horn Bow of Marksmanship when I do b/p runs in Tombs. I find them very likeable :-D.