In Order To GVG or HOH...

shezbian

Academy Page

Join Date: Oct 2005

You must complete all of the below.
A) Kill Glint
B) Clear FOW
C) Clear UW
D) Clear Tombs

PVE UW and FOW has to depend on PVP for so why not turn the tables a bit and add this?
I would see a million PVPers crying in one day lol.
Imagine the uproar.

Aejorii

Lion's Arch Merchant

Join Date: Dec 2005

SF, CA

W/

Done done and done

Pve isn't that hard :P

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Most PvErs haven't cleared FoW and UW, or even killed Glint, so I'm not sure what you're talking about.

d4nowar

d4nowar

Wilds Pathfinder

Join Date: Apr 2005

Mo/

Or they could leave it how it originally was an require serious PVPers to beat the Zaishen Challenges, beat the Zaishen Elite mission thingy, win in random arenas 5 times, team arenas 5 times, and then finally make it to Hero's Ascent. It would balance the game... but since they only require it for the new people, rather than everyone... it goes unnoticed.

Mai

Mai

Lion's Arch Merchant

Join Date: Mar 2006

Needs Moar[DESU]

Mo/

Quote:
Originally Posted by shezbian
You must complete all of the below.
A) Kill Glint
B) Clear FOW
C) Clear UW
D) Clear Tombs

PVE UW and FOW has to depend on PVP for so why not turn the tables a bit and add this?
I would see a million PVPers crying in one day lol.
Imagine the uproar.
Most of the PvPers have already done all those...

Before the faction points update the only way to unlock skills/mods/runes was to ::gasp:: PvE! (I.E actually being forced to farm for runes & mods and pray that you ID soemthing you already didn't have)

So yes pvpers were forced to pve/grind (whatever you want to call it) for a good amount of time in the past.

But in terms of today, I'd probably agree with you that you *should* complete the game with 1 char at least in order to do gvg..blah blah etc etc

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

That's a completely unreasonable requirement. I'm getting your point, and I completely agree with it, but something like that is above and beyond.

I'd say, come up with a new type of PvP, something that has higher rewards (fame & items/gold) than HoH, but make it available to only those who have, say, knocked out all the Titan quests.

Although that still doesn't really address the major issue with Favor. It's not that a feat must be accomplished in PvP to unlock something in PvE, it's more or less the PvP world is inherently seperated from PvE (even if just by community) in such a way that the ones who get the reward never worked for it in the first place.

Ultimate_Gaara

Ultimate_Gaara

Desert Nomad

Join Date: Jun 2005

BC, Canada.. how aboot that eh?

Quote:
Originally Posted by shezbian
You must complete all of the below.
A) Kill Glint
B) Clear FOW
C) Clear UW
D) Clear Tombs

PVE UW and FOW has to depend on PVP for so why not turn the tables a bit and add this?
I would see a million PVPers crying in one day lol.
Imagine the uproar.
I agree, they should also add a $20 monthly fee and IQ test to register.... Imagine, Steven Hawkins and Bill Gates would be the only people left playing, wouldn't that totaly rule.... ok maybe I got a little carried away.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

Pve is the stepping stones to PVP, completed PVE to unto PVP.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by fiery
Pve is the stepping stones to PVP, completed PVE to unto PVP.
I completely disagree. Believe it or not, there are people who dislike PvP, and would rather put salt in their eyes than deal with the way over competitive nature of most PvPers.

Likewise, there are people who think PvE is boring and full of grind. Neither is right or wrong, just simply differ in opinion. Wether PvE was originally designed to be just a 'stepping stone' or not, it simply isn't that way today, and is a completely viable way to play the entire game.

Thus we have our two different groups of players. Community-created or not, they are there, and the Favor system unfortunately does not cater to the game's playerbase [anymore]. Does it need to change? I don't think so, but I think the PvPers just need more to do so less experienced can actually have a chance at more things.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

If he said something like be ascended or have both your 15 point quests finished, then I might accept it, as it is, no.

Plus this punishes the people that mostly PvP and only PvE for unlocking stuff or whatnot.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by fiery
Pve is the stepping stones to PVP, completed PVE to unto PVP.
I don't know how many times I've trained new people and had to unlearn everything from PvE.

PvE you can take anything in and win because its a dumb AI. PvP players are not dumb (yes there are dumb people no need to point that out).

wheel

wheel

Jungle Guide

Join Date: Jun 2005

Topeka, Kansas

Tyrian Fo Lyfe [word]

There is already FAR too much PvE that PvP players are forced to endure. You seem to think that PvP requires no PvE in the status quo. At any rate, I couldn't care less if the WaW mechanic was removed from the game completely. Your idea, however, is simply obtuse.

SilentAssassin

SilentAssassin

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Remnants of Ascalon, KT alliance

R/N

stupid idea.

Caelus The Fallen

Krytan Explorer

Join Date: May 2005

Glasgow

Voice of the Darkness

E/Mo

Really stupid idea...
How is anyone meant to clear UW/FoW under this system? Noone can get into HA -> region cant get favour -> cant enter UW/FoW -> noone can get into HA->...
repeat ad naseum

Vanquisher

Site Contributor

Join Date: Mar 2005

Herts, UK

One Hitter Quitters [QQ]

PvE is the metagame for PvP. Just go look at the FotM's we've had.

IWAY (White Mantle)
Ranger Spike, Forgotten (Avicara)
Blood Spike (Risen Ashen Hulks)
Fragility (Avicara)
Air Spike (Gargoyles)
Hexes (Gargoyles)
Earthquake/Aftershock (Crystal Guardians)

The list goes on...

Uzul

Uzul

Krytan Explorer

Join Date: Jun 2005

Arctic Tundra

Pints N Quarts [PsQs]

Quote:
Originally Posted by shezbian
You must complete all of the below.
A) Kill Glint
B) Clear FOW
C) Clear UW
D) Clear Tombs

PVE UW and FOW has to depend on PVP for so why not turn the tables a bit and add this?
I would see a million PVPers crying in one day lol.
Imagine the uproar.
you shouldn't reveal the aim of your trolling before you've achieved it. ^^
this was no attempt to discuss wether or not the favor-system is working well and how we could improve it - it is a very blunt attempt to start a pvp vs pvp thread.
more troll attempts
i am out. (O_o)

D Fault

D Fault

Lion's Arch Merchant

Join Date: Mar 2006

Black Rose Gaming [BR]

Quote:
Originally Posted by Vanquisher
PvE is the metagame for PvP. Just go look at the FotM's we've had.

IWAY (White Mantle)
Ranger Spike, Forgotten (Avicara)
Blood Spike (Risen Ashen Hulks)
Fragility (Avicara)
Air Spike (Gargoyles)
Hexes (Gargoyles)
Earthquake/Aftershock (Crystal Guardians)

The list goes on...
All I can say is lol.

JR

JR

Re:tired

Join Date: Nov 2005

W/

As Wheel said, there is already way too much PvE grind involved to be a competitive PvP player. Not to mention what you are suggesting is like banning people from running untill they have walked 2000 miles.

Gonzo

Gonzo

Jungle Guide

Join Date: Feb 2006

Netherlands

Defenders of the Blackblade [DotB]

W/

Oh my first try at PvP after a lot of PvE-ing and how hard my squishies died because I activated dolyaks sig.

Ctb

Desert Nomad

Join Date: Apr 2006

W/

It doesn't matter. ANet is going to continue trying to wed the Counterstrike PvP world to the Final Fantasy PvE world. The people who enjoy playing the game with other people in the latter setting will eventually get fed up with the extreme immaturity that's so prevalent in the former and move on to something new and, ultimately, Guild Wars will be reduced to a bunch of childish griefing and endless ladder tourneys.

The entire process is about as sensible as trying to mix up Halo players and Final Fantasy players, but whatever. It's not my company and I feel like I've gotten my money's worth with the one chapter I've bought, and probably the only chapter I'll be buying if Factions is as PvP-centric as it appears it might be.

Anyone else want to borrow my crystal ball before I put it away?

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

We would be opening pandora's box.

Could you imagine all the PVP HAS NOTHING TO DO WITH PVE threads.

My guild does both PvE and PvP (we're on of the few).

The point of GW is giving you a bunch of places to play and different types of combat. No just pve and pvp but what types of pve and pvp are in that. Restricting freedom would go against that comcept.

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by Ctb
and probably the only chapter I'll be buying if Factions is as PvP-centric as it appears it might be.
How does it appear to be PvP-centric in any way at all? A couple of new Guild Halls and Alliance Battles. Where PvE gets ~50 new missions, not to mention explorable areas.

Burakus Lightwing

Burakus Lightwing

Lion's Arch Merchant

Join Date: Oct 2005

W/

Quote:
Originally Posted by shezbian
You must complete all of the below.
A) Kill Glint
B) Clear FOW
C) Clear UW
D) Clear Tombs

PVE UW and FOW has to depend on PVP for so why not turn the tables a bit and add this?
I would see a million PVPers crying in one day lol.
Imagine the uproar.

???????? umm????? I PvE plenty(2accounts 6 characters) and I PvP plenty. I have not killed Glint..no need to except for a bonus I don't care about.
FoW...don't care
UW...don't care
Tombs...again don't care.

What was your point again?
I had thought that FoW, UW and TOMBS were added later to give serious PvE'rs something to do until the next chapter came out.

nohooiam

nohooiam

Lion's Arch Merchant

Join Date: Apr 2005

Forsaken Sanctuary

Mo/Me

Quote:
Originally Posted by shezbian
I would see a million PVPers crying in one day lol.
uh, no they wouldn't. they would clear all these areas in about 2 hours and go back to pvping.

how about flipping the table to force pvers to win HoH before they can go into FoW or UW.

now you would see a million people crying.

Alleji

Alleji

Forge Runner

Join Date: Jan 2006

@ the entire thread

Grais

Frost Gate Guardian

Join Date: Mar 2006

The Tools

Quote:
Most of the PvPers have already done all those...
Dont know where you play PvP, but it aint the place where I play. Sit in RA for a half an hour and listen to the fallacies that get tossed around. These people have entirely NO idea how to play this game.
Maybe in the HoH most of the players have a good amount of PvE under their belts but not in the RA or TA have I ever seen anything to support this. I used to think the average player was pretty clueless, UNTIL I started playing PvP. The average PvE player knows a lot more about the game in my mind than the average PvP'r who sits in RA/TA all day saying lets dance, and calling people nubs(WTF is a nub, is that the leet spelling of noob?). Scrubs

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

PVP and PVE are different skills in builds, you dont see iway in FOW?

MadOnion

MadOnion

Lion's Arch Merchant

Join Date: May 2005

Quote:
Originally Posted by JR-
As Wheel said, there is already way too much PvE grind involved to be a competitive PvP player. Not to mention what you are suggesting is like banning people from running untill they have walked 2000 miles.
Excellent analogy! Since I made UAS, I haven't looked back at PvE, and I don't look forward to it in Factions. It is hardly a test of skill, it's pretty repetitive (especially after 4 characters) -- in most places timing is relatively unimportant, target calling isn't needed, a logical skill bar isn't even that necessary. All you need is a basic Guild Wars understanding (basic tactics) obtained after roughly 30 hours to do well enough in PvE. From there the good and bad PvE players are seperated only by how much they've played.

Celios

Academy Page

Join Date: Aug 2005

Canada

Black Crescent [BC]

Except that someone can't open the box and go play PvP right off the bat. Chances are they have to get through pretty much every class they want to play in PvE first. It's a little something called unlocks.

Mai

Mai

Lion's Arch Merchant

Join Date: Mar 2006

Needs Moar[DESU]

Mo/

Quote:
Originally Posted by Grais
Dont know where you play PvP, but it aint the place where I play. Sit in RA for a half an hour and listen to the fallacies that get tossed around. These people have entirely NO idea how to play this game.
Maybe in the HoH most of the players have a good amount of PvE under their belts but not in the RA or TA have I ever seen anything to support this. I used to think the average player was pretty clueless, UNTIL I started playing PvP. The average PvE player knows a lot more about the game in my mind than the average PvP'r who sits in RA/TA all day saying lets dance, and calling people nubs(WTF is a nub, is that the leet spelling of noob?). Scrubs
If you sit in any area you'll hear a lot of useless and dumb stuff people talk about anyways... (I.E Drok D1, Grotto, LA, heck anywhere where many people will gather your going to get stupid chats... don't just assume it's pvp)

D Fault

D Fault

Lion's Arch Merchant

Join Date: Mar 2006

Black Rose Gaming [BR]

Quote:
Originally Posted by Count to Potato
PVP and PVE are different skills in builds, you dont see iway in FOW?
IWAY was a build for clearing FoW

pintpointfive

Academy Page

Join Date: May 2005

아리랑

I've seen all the PvPing PvEers are forced to do to get into FoW/UW. It consists of sitting on the Statue of Grenth and typing /dance, pressing Enter/Return, and watching the "X has won a battle in the Hall of Heroes." go scrolling by. Oh. And that two minute conflict between Pre and Post Sear... Even that, you can close your game as soon as you enter and when you login you will be at the part where you help Rurik. So you are forced to do absolutely no PvP for PvE.

So, why not UAX for PvP characters?

Hmm, you want PvPers to endure more grind... Nodice.

McHearty

McHearty

Academy Page

Join Date: Dec 2005

California FTW!

W/

Quote:
Originally Posted by Celios
Except that someone can't open the box and go play PvP right off the bat. Chances are they have to get through pretty much every class they want to play in PvE first. It's a little something called unlocks.
You can open the box and go play pvp right off the bat, or at least you could back in the day. It was entirely possible to get a full unlock just by faction grinding.

Viruzzz

Krytan Explorer

Join Date: May 2005

i laugh whenever i see a 55 monk in pvp areas. trust me, PvE and PvP is not something you can compare. like you don't compare apples and bananas

i've played both, and never have i cleared FoW, UW, or tombs. never. i've been there, for about 2 hours. and then i decided that was not ******* worth it. PvE is boring. fighting stupid AI is boring, now PvP on the other hand, you have to be prepared for anything, there is no set spawns, you never know what your enemy is doing (you can make a qualified guess, but you're never sure) and one thing real players do that monsters don't, adapt. and thats the main reason PvP and PvE is not comparible, PvE is the same over and over again, PvP is constantly changing

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

@ the OP

Horrible idea...

1. Many PvPers have already done all those, including myself.
2. There is no skill involved in doing this, all you need is time and at most 3 decent skills on every skillbar. The pre-made paladin that sits around in RA spamming "dance party on boat" could complete all of the following(save toumbs, that'd requrie a profession change).
3. You don't see serious PvPers sitting around towns and outposts complaining about never having favor while insulting whoever does have favor.

However, I have an idea that I'm sure all the PvErs who like this one will hate...

Let's make it mandatory that you have to win in the hall of heroes at least once to goto FoW/UW, and require all other upper levels of PvE to spend hundreds of hours in PvP to be truely competitive in PvE.

Wow, that was a horrible idea too, and I'm sure every PvEer would cry, as they'd never get to goto FoW/UW for a very, very long time, and even forced to play a part of the game they don't enjoy.

So how about we leave it how it is, perhaps even make it so PvPers don't have to grind as much in PvE, as right now it's only PvPers that are forced to spend hundreds of hours in PvE to be truely competitive.

Celios

Academy Page

Join Date: Aug 2005

Canada

Black Crescent [BC]

Quote:
Originally Posted by McHearty
You can open the box and go play pvp right off the bat, or at least you could back in the day. It was entirely possible to get a full unlock just by faction grinding.
What you suggest is technically "possible" yet about as practical as someone deciding to hop around on one foot their entire life. Back in the day, yeah. Now? Not a chance in hell.