Hale Jeweled Staff of Fortitude
Energy+10
Chaos Dmg: 11-22 (Req. 10 Illusion Magic)
Halves casting time of Illusion Magic spells (Chance: 20%)
Health +20
Health +28
Insightful Shadow Staff of Shelter
Energy +10
Lightning Dmg: 11-22 (Req. 8 Air Magic)
Halves casting time of spells (Chance: 9%)
Halves skill recharge of spells (Chance: 8%)
Armor +6 (vs. physical attacks)
Energy +3
Hale Jeweled Staff of Illusion Magic
Energy +10
Chaos Dmg: 11-22 (Req. 9 Illusion Magic)
Halves casting time of spells (Chance: 10%)
Health +29
Illusion Magic +1 (17% Chance)
Hale Shadow Staff of Deathbane
Energy +10
Fire Dmg: 11-22 (Req. 10 Fire Magic)
Halves casting time of Blood Magic spells (Chance: 20%)
Halves skill recharge of Illusion Magic spells (Chance: 16%)
Health +29
Dmg +15% (vs. undead)
Holy Rod
Fire Dmg: 11-22 (Req. 9 Divine Favor)
Energy +4 (while Health is above 50%)
Defender
Armor: 16 (Req. 7 Strength)
Received damage -2 (while in a Stance)
Health +42 (while hexed)
Reinforced Buckler
Armor: 16 (Req. 10 Tactics)
Received damage -2 (while in a Stance)
Received damage -3 (while hexed)
Edit:
Staff Wrapping of Inspiration Magic (19% Chance)
Plz gimme some PC's
Ty
PC on Gold Staffs and Shield!
Sario
jdjamesdean
1 exp salvage
2 10k
3 exp salvage
4 exp salvage
5 5k
6 10-15k
7 15-20k
8 10-15k
2 10k
3 exp salvage
4 exp salvage
5 5k
6 10-15k
7 15-20k
8 10-15k
Sario
any more opinions?

Death Dafire
1 salvage
2 5-10kk
3 salvage
4 salvage
5 5k
6 10-15k
7 15-20k
8 10-15k
2 5-10kk
3 salvage
4 salvage
5 5k
6 10-15k
7 15-20k
8 10-15k