1)GOLD Inscribed Charkam
Energy +11 (Req 6 Domination Magic)
Armor +4 (while health is above 50%)
Halves casting time od Domination Magic seplls (Ch 18%)
2)GOLD Healing Ankh
Energy +12 (Req 9 Healing Prayers)
Armor +6 (while health is below 50%)
Health +22
3)GOLD Scroll
Energy +12 (Req 11 Earth magic)
Armor +7 (vs. undead)
Halves casting time of spells (Ch 8%)
4)GOLD Bone Staff of Enchanting
Energy +10
Cold Dmg 11-22 (Req 12 Death Magic)
Halves skill recharge of Death Magic spells (Ch 16%)
Enchatments last 16% longer
Two-handed
5)GOLD Barbed Double-bladed Axe of Shelter
Slashing Dmg 6-26 (Req 10 Axe Mastery)
Damage +13% (while in a Stance)
Legtens Bleedin duration on foes by 33%
Armor +6 (vs. physical attacks)
6)GOLD Healing Ankh
Energy +12 (Req 10 Healing Prayers)
Health +40 (while enchanted)
ty guys
Please PC these GOLD items
tmarosi
jdjamesdean
1 not max energy <5k or merch imo
2 1-3k ... i would merch
3 2-5k
4 merch
5 3-5k
6 merch
2 1-3k ... i would merch
3 2-5k
4 merch
5 3-5k
6 merch