W/E, better tank then W/Mo?

Zarkie

Pre-Searing Cadet

Join Date: Apr 2006

Tribal Clan

W/

First of all I'd like to say this is my first post.

I was farming SF the other day and I noticed most of the tanks there were W/Mo, and I though about making something different.

W/E seems to me to be a good choice because of the great tanks skills provided by the Ele profession.

So here's the skills I was thinking about:

Sprint (when you have to sprint to enter SF, seems essential to me)

Dolyak Signet (don't know, but you could use the extra armour)

Bonnetis Defence (When you are low on mana)

Healing Signet (self healing skill)

Armour of Earth (more armour)

Obsidian Flesh (doesn't need an explanation I think)


In the end there's one empty slot because I don't know what skill to use.


Problems I see with this build:

Your movement is slowed by "alot"
Maybe you should have more then one self healing skill


PS: I'm sorry if there's already one thread about this or a similar build but I dind't find any. ^.^

Wexnar

Wexnar

Ascalonian Squire

Join Date: Feb 2006

Finland, Varkaus

Exiled Templars [ExiT]

R/Mo

You move so slow with those skills, that a turtle beats you in a race.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Wexnar
You move so slow with those skills, that a turtle beats you in a race. WHile tanking you dont have to move

YienTheYien

Lion's Arch Merchant

Join Date: Apr 2006

R/

I bring healing sig but hardly ever use it (only actually when im bored and want that -40 armor so i can take some dmg to actually heal something ).

Kern Wolf

Krytan Explorer

Join Date: Jan 2006

NJ

W/E

I've been a W/E since I bought the game in October. I've farmed a good portion of GW, from Hell's Precipice to FOW. I'd like to ofeer you an altenate approach to farming as a W/E.
As a W/E, I can tell you that, in order to be good farming as a W/E, you can't really think like a W/Mo when it comes to farming (this is my opinion; I welcome all warriors to tell me if I'm way off base).
My reasoning is this--your second profession makes you more of an offensive threat, so you need to think about offense (dealing damage quickly), then defense (staying alive for a really protacted amount of time). You don't have a lot of healing powers like a W/mo can bring, so, when it comes to farming, you can't think bout standing in a spot, fighting a monster, and simply outlasting them while healing yourself until they're dead (my apologies to all W/Mo's if that part came out badly; tell me if your thinking is along those lines, or if I'm missing something with this line of reasoning). Since you have more firepower (thanks to your Elemental second profession), your approach (at least my approach) is this:
pull and attack;
pull and attack;
pull and attack.
You need to have the skill of pulling monsters down pretty well, and you need to make sure you can stay alive long enough to kill whatever monsters you're killing as quickly as possible.
Again, because you dont have the self-heal capabilities tht a W/Mo has, your 2 main areas of concern are:
Health and Aggro circle.

I recently went farming in Perdition Rock and Hell's Precipice. My build was this:

Res Sig
Endure Pain
Warriors Endurance
Conjure Frost
Ice Prison
Ice Spikes
Pure Strike
Savage Slash

I was using an Icy Fellblade of Fortitude, and a Tall Shield with +30hp, so my HP was around 512, and energy was 27.

I was in Perdition Rock, looking for Harn Coldstone (looking to cap that Obsidian Flesh elite skill for Elementals--I have an idea about using that for pvp). I was able to clear out almost all of Perdition rock (I didnt bother going down to fight the ether seals). I found him, after he saw me and went the other way. I finally caught him (it took me a little over an hour; I know I never feel I have to complete anything in 5 minutes).

I'm not saying this is the perfect build for a W/E (I know I'm usually tweaking it every now and then), but I was able to farm and complete Hell's precipice with this build. of course, you'd need to change the ele skills depending on the area you're farming (change to fire skills whe going into cold air, and Air skills--especially lightning--are always good); and what weapon you bring to take advantage of this (fire weapons for fire ele skills; icy weapons for water ele skills, etc.)
I know I've wached some excellent W/Mo's when they went farming, and I don't think W/E can farm in the method that they farm.
All W/Mo,s am I wrong?

Kern Wolf

Krytan Explorer

Join Date: Jan 2006

NJ

W/E

lol..I did forget to say, no tank is better than any other tank; there's just a different way to approach farming or tanking, depending on your second prof...

Zarkie

Pre-Searing Cadet

Join Date: Apr 2006

Tribal Clan

W/

Quote:
Originally Posted by Wexnar
You move so slow with those skills, that a turtle beats you in a race.
I was thinking about aggroing first and cast the spells after, that way, you don't have to move alot.


Quote: Originally Posted by YienTheYien Think outside the earth magic box =). I saw one guy who was good with blurred vision and stuff like that. Problem with w/mo is, I would bring purge conditions, but Mend heals me so the monks use that a lot. I would bring healing breeze, but the monk with 16 heal > mine. I bring healing sig but hardly ever use it (only actually when im bored and want that -40 armor so i can take some dmg to actually heal something ). That's something I have to try, just need to wait till I have money to buy skills =X.
Anyway, if you could post something more specific, for example the other water skills the tank used it would be great...=P


Quote:
Originally Posted by Kern Wolf
I've been a W/E since I bought the game in October. I've farmed a good portion of GW, from Hell's Precipice to FOW. I'd like to ofeer you an altenate approach to farming as a W/E.
As a W/E, I can tell you that, in order to be good farming as a W/E, you can't really think like a W/Mo when it comes to farming (this is my opinion; I welcome all warriors to tell me if I'm way off base).
My reasoning is this--your second profession makes you more of an offensive threat, so you need to think about offense (dealing damage quickly), then defense (staying alive for a really protacted amount of time). You don't have a lot of healing powers like a W/mo can bring, so, when it comes to farming, you can't think bout standing in a spot, fighting a monster, and simply outlasting them while healing yourself until they're dead (my apologies to all W/Mo's if that part came out badly; tell me if your thinking is along those lines, or if I'm missing something with this line of reasoning). Since you have more firepower (thanks to your Elemental second profession), your approach (at least my approach) is this:
pull and attack;
pull and attack;
pull and attack.
You need to have the skill of pulling monsters down pretty well, and you need to make sure you can stay alive long enough to kill whatever monsters you're killing as quickly as possible.
Again, because you dont have the self-heal capabilities tht a W/Mo has, your 2 main areas of concern are:
Health and Aggro circle.

I recently went farming in Perdition Rock and Hell's Precipice. My build was this:

Res Sig
Endure Pain
Warriors Endurance
Conjure Frost
Ice Prison
Ice Spikes
Pure Strike
Savage Slash

I was using an Icy Fellblade of Fortitude, and a Tall Shield with +30hp, so my HP was around 512, and energy was 27.

I was in Perdition Rock, looking for Harn Coldstone (looking to cap that Obsidian Flesh elite skill for Elementals--I have an idea about using that for pvp). I was able to clear out almost all of Perdition rock (I didnt bother going down to fight the ether seals). I found him, after he saw me and went the other way. I finally caught him (it took me a little over an hour; I know I never feel I have to complete anything in 5 minutes).

I'm not saying this is the perfect build for a W/E (I know I'm usually tweaking it every now and then), but I was able to farm and complete Hell's precipice with this build. of course, you'd need to change the ele skills depending on the area you're farming (change to fire skills whe going into cold air, and Air skills--especially lightning--are always good); and what weapon you bring to take advantage of this (fire weapons for fire ele skills; icy weapons for water ele skills, etc.)
I know I've wached some excellent W/Mo's when they went farming, and I don't think W/E can farm in the method that they farm.
All W/Mo,s am I wrong? Wow, now that's some fancy info!
Anyway, I was just trying to create an alternative to the typical W/Mo stance tank you see every day looking for group in Deldrmor Warcamp.
Not that I don't like W/Mo, I play one sometimes, but i'ts just, everyone seems to be W/mo, maybe because it works great as a tank, my point is, if everyone has the same build, the game isn't funny anymore.

Anyway, thanks alot for that info, I have to try that latter ^.^

Destruction Exile

Destruction Exile

Krytan Explorer

Join Date: Feb 2006

VA

Heavens Death Knights

W/E

OKAY! WHEN you tank, you basically use your main warrior profession PERIOD.
Why use ele when you can use stance?? and why use healing moves when you also can use stance?? Just bring distracting blow and use a IDS with some stance and your good to go. I always rupt before i get into SF and start actually tanking,

Kern Wolf

Krytan Explorer

Join Date: Jan 2006

NJ

W/E

Quote:
Originally Posted by Destruction Exile
OKAY! WHEN you tank, you basically use your main warrior profession PERIOD.
Why use ele when you can use stance?? and why use healing moves when you also can use stance?? Just bring distracting blow and use a IDS with some stance and your good to go. I always rupt before i get into SF and start actually tanking, I don't agree; why wouldnt you try and take advantage having a second profession? Especially when elemental is your second profession; plenty of good skills to bring with you.
Maybe I should ask how many warriors go with nothing else but Warrior skills...that's like being only about 50% of what you can be.
Again, a W/e can deal more damage than a W/Mo; you HAVE to take advantage of that....

lord of shadow

Krytan Explorer

Join Date: Nov 2005

London

Currently looking

because you only have 8 skills (7 if you are bringing res) and the warrior skills are most effective at reducing damage done to you. i stance as a w/me just to confuse people (although physical resistnace can be considered)
glads def
bonnetti
defensive stance
have some fun, the rest is up to you

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Quote:
Originally Posted by Kern Wolf
I recently went farming in Perdition Rock and Hell's Precipice. My build was this:

Res Sig
Endure Pain
Warriors Endurance
Conjure Frost
Ice Prison
Ice Spikes
Pure Strike
Savage Slash

I was using an Icy Fellblade of Fortitude, and a Tall Shield with +30hp, so my HP was around 512, and energy was 27.
So you're saying that's a solo farm build, and you used res signet? also , where's your healing?

If that was farming with a Pug, I would ike to say that warrior's don't really need a tank build to be effective tankers...

Shadow-Hunter

Krytan Explorer

Join Date: Jan 2006

Denmark

[HH] [Hax]

Mo/

Well it depends where you are tanking... In places like Hells mission then i belive that the War/Mo is far better than War/E's (no offence to the war/e players) Becouse Breeze, mending + what ever healing spells save you from the nasty -7 degen (fire). Now a place like SF where you hold the thingy trick, your offence is very low as you aint attacking with your weapon.. ur job is to buff yourself with stances, shouts and other deffencive stuff (and maybe heal a bit) so you can make your heal monk cry becouse its so freaking borring for him cus he has nothing to do... Now the War/E can buff some more def than the War/mo becouse they got armor of earth and maybe something like kinetic armor, where the War/mo can support himself with some healing and protection prayers.. It really depends on what you pefer.. But mainly you should be able to do with your primary proffession when doing in partys, and then just have your 2nd prof to do some help..

~Shadow

Kern Wolf

Krytan Explorer

Join Date: Jan 2006

NJ

W/E

Quote:
Originally Posted by Shadow-Hunter
Well it depends where you are tanking... In places like Hells mission then i belive that the War/Mo is far better than War/E's (no offence to the war/e players) Becouse Breeze, mending + what ever healing spells save you from the nasty -7 degen (fire). Now a place like SF where you hold the thingy trick, your offence is very low as you aint attacking with your weapon.. ur job is to buff yourself with stances, shouts and other deffencive stuff (and maybe heal a bit) so you can make your heal monk cry becouse its so freaking borring for him cus he has nothing to do... Now the War/E can buff some more def than the War/mo becouse they got armor of earth and maybe something like kinetic armor, where the War/mo can support himself with some healing and protection prayers.. It really depends on what you pefer.. But mainly you should be able to do with your primary proffession when doing in partys, and then just have your 2nd prof to do some help..

~Shadow I think that the part where you mention Breeze and mending, Shadow, is where the differences between farming as a W/mo and farming as a W/E part ways a bit. I did mention that the W/E (IMO) has to think a bit more in terms of fighting a little more than outloasting the monsters he/she is trying to kill.

Also, with what I was saying before, my build relies on being able to pull really effectively. For me, I'd only want to go up against 2-3 of anything at one time. Again, from my observations, a W/mo can just there and take a pounding for a long time; I don't see how a W/E could do that.
When I started playing GW, I got a chance to go on an IDS run (this was in January). New to farming, I accepted an invite from a W/Mo (I wish I could remember her name). Anyway, I died almost at the end of the 1st part of the run; but rather than leave, I wanted to watch and see how she did it (I'm never afraid to ask someone about something that i havent done). I was really impressed with how she aggroed Ice Golems and Ice Imps, and simply wore them done.
Since there are (I believe) a number of ways to farm/fight, my approach was to look for a way that allowed you to run a build with a bit more offense in mind....

Senator Tom

Senator Tom

Banned

Join Date: Aug 2005

California

[Dark]

W/

obsidian is a complete waste of an elite, you dont even need armor of earth. stick with just warrior stuff, or utility skills (non elites) like a conjure, or some aoe damage, or something. the point is that you dont need the extra armor from armor of earth, and definately not obsidian flesh

recreant

recreant

Ascalonian Squire

Join Date: Jan 2006

Kindred Crusaders

R/W

It depends on where/what you are tanking. W/E's get raped pretty bad by health degen skills. But then they are pretty much unparalelled when versing physical damage due to massive amounts of armor. I use my W/E to farm minos in Elona Reach, basically run around till you round them all up, then kill them all. My friend can do this easily too with his W/MO but he doesn't kill them nearly as fast as I do. Here is my Mino/Troll farming build...

Healing Sig.
Magnetic Aura
Shield Stance
Bonetti's Defense
Glad's Defense
Armor of the Earth
Rodgort's Invocation
Watch Yourself

Fire Magic is maxed for Rodgort's. I estimate that the minos die within about 30-60 seconds of fighting and I have pretty much 100% success rate. This build works great against mountain trolls, and almost anything else that's not a mesmer/necro.

Xeno Breaker

Xeno Breaker

Furnace Stoker

Join Date: Jun 2005

W/E

dam it took you guys a year to figure out that War/ele's are better then war/mo's?

Demon Rebel

Demon Rebel

Frost Gate Guardian

Join Date: Jul 2005

Phoenix, Az

Kings of Chaos Knights (KoCK)

W/Me

I am going to have to buy some skills and play with my W/Me/Mo and soon to be /E ... tanks are fun...

Kern I like what your saying about different playing styles - there a few other threads (8 second Ettin rape) in here that are moving in a similar direction = Kill fast and heal later. I am going to have to look into this more after I get some time in factions.

Demon

Zephyr Jackson

Zephyr Jackson

Krytan Explorer

Join Date: Oct 2005

Kansas

E/Mo

its been known for a while, with all of the armor buffs of the elementalists

Kern Wolf

Krytan Explorer

Join Date: Jan 2006

NJ

W/E

Quote:
Originally Posted by spider8492
dam it took you guys a year to figure out that War/ele's are better then war/mo's? LOL.it didn't take a year; I think a lot of people start out as W/Mo's, thinking about all that healing that the monk profession can give them. It's riskier playing a W/E; the margin for making a mistake is less.