Town control is it worldwide ?

Charette

Academy Page

Join Date: Jan 2006

Ordre des Humanistes

Mo/N

Well someone asked me today if town control is restricted to each servers or if it's a worldwide competition and i couldn't give him a relyable answer.

I know for sure who was controlling the Zu Helltzer House for a long moment during the FPWE, so i ask if anybody who's a member of a guild who had control over this town during the WE to give if possible :

- The time during which his guild controlled the ZU Helltzer House
- The server on which he is playing

Thx in advance

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

Playing on the euro server, zu Heltzer was controlled by [love] (Fun Loving Criminals, but I cant remember which parts they misspell ) for a while. If this control was also observed by someone on the american server, you have your answer.

Laibeus Lord

Laibeus Lord

Lion's Arch Merchant

Join Date: Jun 2005

Philippines

Holy Order of the Light [HOL / Holy Order]

R/N

yes fallot, same alliance controlled zu Heltzer ^_^ been watching the boundaris closely.

the border lines are worldwide as well.
I logged-in two accounts, US and Europe and talked to a GW-Taiwan friend (well from Hong Kong actually) and also reported the same borderline.

maybe this is only for FPE since there are few FPE players than retail players in any games

Linkusmax

Krytan Explorer

Join Date: Sep 2005

Bah, TTA held zu Heltzer for alonger priods of time then [love]. And they were holding it at the end.

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

If Town controls are truely worldwide like favor rather than region server based, then less of the GW population will be ever be able to see the Elite missions....ever......

Darkest Dawn

Darkest Dawn

Krytan Explorer

Join Date: May 2005

Ohio, USA

W/Mo

Quote:
Originally Posted by Thallandor
If Town controls are truely worldwide like favor rather than region server based, then less of the GW population will be ever be able to see the Elite missions....ever......
And that would be sad. In the first installment, I never made it to the HoH. My guild was small, and we just never could get there in PUGS. So if the control is on a HoH equivalent then I fear that this game will not be what I was looking for in a game.

I hope it is a regional thing.

Also,
Quote:
Team players have new options that range from Braveheart-style mass PvP battles to the online RPG version of organized sporting events.
I saw Braveheart(this review was cut from the amazon.com review). What kind of numbers will be in these battles. Hundreds? Thousands? I hope so.

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Quote:
Originally Posted by Thallandor
If Town controls are truely worldwide like favor rather than region server based, then less of the GW population will be ever be able to see the Elite missions....ever......
Let's wait for the game to come out first, mkay? Then you can complain/whine/shout what ever you want, just stop assuming.

Awesome Nuke

Awesome Nuke

Frost Gate Guardian

Join Date: May 2005

Quebec, Canada

Québékers Alliance

Mo/N

Quote:
Originally Posted by Darkest Dawn
veheart(this review was cut from the amazon.com review). What kind of numbers will be in these battles. Hundreds? Thousands? I hope so.
What about 12? Yes, thats 12. Straight from Braveheart

Darkest Dawn

Darkest Dawn

Krytan Explorer

Join Date: May 2005

Ohio, USA

W/Mo

Quote:
Originally Posted by Awesome Nuke
What about 12? Yes, thats 12. Straight from Braveheart
ROFL Maaaannnn I hope you're wrong.

natus

natus

Wilds Pathfinder

Join Date: Jul 2005

Denmark

But he's not

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Quote:
Originally Posted by Theos
Let's wait for the game to come out first, mkay? Then you can complain/whine/shout what ever you want, just stop assuming.
Hopefully i will be busy enjoying the game without a reason to do so which i still will regarless of how things turn out...at least for a while.

We can only assume many of the things that arent made clear but yet are important considerations for many players in helping them decide if Factions is the game for them. There exist many posts and threads telling pple that this isnt WoW etc and endgame is PvP focus, if you dont like it maybe GW isnt for you bah bah bah. If only such information are more specific and made clear before we blindly went on to buy the game then after to know that its not what it promised or perhaps not for everyone.

To complain/whine/shout then would serve no purpose other than to invite flames and post like: "bye and dont let the door kick you on the way out" The issues addressed here and in other post pertaining to Faction mechanics are concerns to many people and with its release not too far away, the lack of information to critical play elements are still left in the dark left to guessing and assumption of good will.

jules

Lion's Arch Merchant

Join Date: Jul 2005

Xen of Sigils [XoO]

I think it's worldwide. I'm in an American guild but on the Euro servers and I could see on the Euro servers when my guild held a Luxon town.

jackie

jackie

/retired

Join Date: Dec 2005

On the Beach

Yeah you can make international alliances as well so that would be logical yep.

kryshnysh

Lion's Arch Merchant

Join Date: Jan 2006

Valkyrie Einherjar

Mo/

It was definitely worldwide. Since our (putative?) alliance is international, I checked with our allies a couple of times about who held which towns (as one attempt to get an idea on whether alliances could be international). Every town we both had was controlled by the same alliance at the same time with the exact same map shifts and so on.

Laibeus Lord

Laibeus Lord

Lion's Arch Merchant

Join Date: Jun 2005

Philippines

Holy Order of the Light [HOL / Holy Order]

R/N

More reason why it is worldwide is because of the boundaries.
We can face other regions in the Faction Arenas, and the frontline depends on the boundaries.

It will be illogical to fight in say deep inside the luxon territory if in your region the boundary is deep in the Kurzick side.

So yes it's worldwide.

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

If it is worldwide, and if theres only 55 towns that can be contested and factions points can be farmed from PvE, i can foresee guilds from Japan, Tawain and Korea doing very well if they are smart enough not to be on the same side competing but rather spreading themselves out between Factions.

Grinding/farming is very prominant asian attribute (not saying it doesnt exist in western society but its just more prevalent in the east due to the traditional grind MMO genre offered hence people are more used to/expect such gaming experience) and so its not unrealistic to see them going berserk grinding and farming for points for their guild-delication. In a way i suppose it a trade off, they get Elite missions and we get favor for UW/FoW.(assuming they are not holding Halls as often as they are now.) Glad i still got GWP to go back and play UW/FoW still.

Josh

Josh

Desert Nomad

Join Date: Oct 2005

England, UK

D/Mo

Quote:
Originally Posted by Darkest Dawn
ROFL Maaaannnn I hope you're wrong.
Pity he isn't lying, huh?

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

In the second part VGM interview with Jeff Strain, he mentioned that there will not be any significant advantage that Elite missions (in terms of loot) will give players that dont have access to it but rather for hardcore players who want to take their gaming experience to the next level testing their skills in those highly challenging Elite missions.

Tark Alkerk

Tark Alkerk

Krytan Explorer

Join Date: Dec 2005

In a Black Hole

less

E/

there shouldn't be a problem with this town mecanic because it is not a single guild that holds the town it is the leader of the allience of guild.
but it is deffiantly world wide

Darkest Dawn

Darkest Dawn

Krytan Explorer

Join Date: May 2005

Ohio, USA

W/Mo

Quote:
Originally Posted by Josh
Pity he isn't lying, huh?
Yes it is.... I guess that Factions is not for me. Too many issues. The game has such great potential though, it just seems neutered to me.

I won't rant since I realize there are many who prefer it the way it is or will be. It does have it's charm, and I'm sure it will do well in sales.

I just wish for the cap to have been raised on the levels a bit, the max on weapons to have been raised a little, and the PvP battles to have been bigger like 50 on 50 or 100 on 100.

I played chapter 1 for around 1000 hours, and got my money's worth, I have no complaints, I was just hoping for more progression for my existing lvl 20s. Having more skills is a fairly moot point since you can only have one elite at any time and only 8 slots anyways...

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Darkest Dawn
Yes it is.... I guess that Factions is not for me. Too many issues. The game has such great potential though, it just seems neutered to me.

I just wish for the cap to have been raised on the levels a bit, the max on weapons to have been raised a little, and the PvP battles to have been bigger like 50 on 50 or 100 on 100.
Bah, then Guild Wars falls in the trap of every other MMORPG out there.... and sales slowly decline as people lose interest.

It's a pretty crazy state of affairs for the MMORPG - unless you are a franchise (like Lord of the Rings, D&D, Warhammer, uh... what's that other one? O yeah, World of Worecraft) you're gonna have a hard time getting into the market.

Guild Wars has two things going for it that makes it different: No monthly fees, and a level cap. Now other games are coming with no monthly fees, which means, Guild Wars will continue to have NO higher levels, NO higher max weapons, etc.

The minute they do that, Guild Wars is over, because you've taken what's unique out of the game, and people will just get the newest free MMORPG instead.

BTW, this whole idea that higher level = more fun makes zero sense to me. Who cares if you're level 30? How will that make the game more fun to play? Oh, now everyone has an axe that does max 40 damage. Wow, that was totally pointless (since their HP went up as well...)

No, Anet has the right idea, and the minute they change, is the minute Guild Wars ends.

Dr Ripley

Dr Ripley

Frost Gate Guardian

Join Date: Jan 2006

Seattle

Force of Arms [FoA]

Agreed. Guild Wars limits everything for a reason. It makes people rely on skill, and working with what they have instead of endless hours of playing like another game we all know of...

Darkest Dawn

Darkest Dawn

Krytan Explorer

Join Date: May 2005

Ohio, USA

W/Mo

Quote:
BTW, this whole idea that higher level = more fun makes zero sense to me. Who cares if you're level 30? How will that make the game more fun to play? Oh, now everyone has an axe that does max 40 damage. Wow, that was totally pointless (since their HP went up as well...)
Ever hear of Deep Purple - the band? " Oh it's not the kill, but the thrill of the chase."

The fun is in the progression - well, for me it is. I'm a PvEer first and foremost. The only PvP I like is large scale anything goes. Sooooo lvl 30 means more time spent progressing, as I like.

Therefore, Factions is not what I'm looking for... And yes I now have a WOW subscription.... lol

I'm not jaded, I wish well for Factions. Also, I'll keep my eyes open for the next chapter and subsequent ones looking to find what I hope to in the franchise.

TrooBloo

Ascalonian Squire

Join Date: Feb 2006

stop deciding what the game's gonna be like before its even out, how can people make up their minds from a preview, its a freaking preview
not to mention the random pug 12v12 and 8v8 missions is really what a lot of people are looking for

and the town control does appear to be worldwide, i saw euro guilds on american servers

i believe since alliances control towns, thats 10 guilds x 100 players, 1000 players have access to whatever advantages controlling does, and these top guilds will be filled with people joining just to use those advantages as opposed to right now, where the top guilds only hold a handful of dedicated gvgers
makes joining guilds more worthwhile i guess, and adds a bit more than just pvp for all you pvers out there

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

55 towns x 10 guilds per alliance = 550 guilds who can go into towns.

Seems bad at first but take into accout that the guild ladder's Active gvgers are between 1-1000 rank. This rank constantly shifts. Guilds stuck near 700-1000 once and a while go higher. So this probably is going to copy in town control.

Relax people I'm sure almost every alliance thats somewhat active will get a town at some point. They might lose it quick but still these towns won't be held for that long.

Laibeus Lord

Laibeus Lord

Lion's Arch Merchant

Join Date: Jun 2005

Philippines

Holy Order of the Light [HOL / Holy Order]

R/N

I think they won't lose it quick. I noticed that town control changes every 3 hours. The 3 hours is also the time set for the boundaries to be updated.

Unless they change it for retail/final, that's how it was.

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Not forgetting Jeff promised Elite mission wont drop any loot that cant be obtained anywhere else that would cause unbalance in the game. Will have to wait and see i guess.

Linkusmax

Krytan Explorer

Join Date: Sep 2005

Its every 12 hours during the final game.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Jeez... Guild Wars 12vs12 matches have 8 more players then an average 8vs8 Halo 2 match... And people actually complain? Heck 12vs12 is the average size of a Battle Field 2 server. If Guild Wars goes up to 16vs16 in one of their expansions they'll be raising the standards by a lot.

Snowman

Snowman

Jungle Guide

Join Date: Apr 2005

Wales, UK

Devils Scorpions

W/E

I kind of agree though!

I was hoping that outpost control WOULD be restricted to server side, along with the battle lines!

If its a worldwide battle then... dang, its gona be helluva hard to see these special mission... well, not hard... damn near impossible!

and YES, Top Alliances will charge an un-godly sum to alow Guilds into their alliance just to see these area's...

if it was server restricted then it wouldnt be so bad!...

I agree with the comments about making GW a challenge, Im one of those rare people who LOVE the favor system..

But this system worrys me alot... but yes, I will wait until the game is finally released before making a determination either way.

Laibeus Lord

Laibeus Lord

Lion's Arch Merchant

Join Date: Jun 2005

Philippines

Holy Order of the Light [HOL / Holy Order]

R/N

The town ownership can be restricted to per region but the problem will be with the International Districts. So I think they ended up making it global.

The borderline will be a big problem, since the system 'group matchup' can match anyone to any districts if certain factors are met, example, there are not much luxon groups in the NA region, it will match you to Luxons from the JP region. So it needs to be global.

And, 12 hours? Haven't heard about it, 12 hours update is too long... I wish they'll stick with 3 hours update for borderline and town ownership. 3 hours is good enough. Below that it will be too fast, higher than that it will be too long.

ixg

ixg

Ascalonian Squire

Join Date: Nov 2005

i've never heard anything said about 12 hours update. if there's a link than post it.
yeah it seems that town control is global, but i don't think it'll turn out to be a problem.

Snowman

Snowman

Jungle Guide

Join Date: Apr 2005

Wales, UK

Devils Scorpions

W/E

Quote:
Originally Posted by Laibeus Lord
The town ownership can be restricted to per region but the problem will be with the International Districts. So I think they ended up making it global.
hmm, yes this makes sense.
Quote:
Originally Posted by Laibeus Lord
The borderline will be a big problem, since the system 'group matchup' can match anyone to any districts if certain factors are met, example, there are not much luxon groups in the NA region, it will match you to Luxons from the JP region. So it needs to be global.
hmm, this makes sense also *worried look*
Quote:
Originally Posted by Laibeus Lord
And, 12 hours? Haven't heard about it, 12 hours update is too long... I wish they'll stick with 3 hours update for borderline and town ownership. 3 hours is good enough. Below that it will be too fast, higher than that it will be too long.
Yea, im pretty sure that before the FPE they Gaile said in a forum somewhere that it would update once every 12 hours, BUT for the FPE it would be much shorter as the event is only 3 days.

And I disagree.. every 12 hours would be fine to me, thats twice a day.... if it was every three hours then it wouldnt be worth fighting for control over these 'faction controled' outposts!.. just wait a few hours and chances are its changed...

I liken it to the 4 times in HA that a server has to win to gain Favor!.. if it was only twice then favor would swap and change so much that it becomes devalued and meaningless since it becomes so easy to get favor.

Darkest Dawn

Darkest Dawn

Krytan Explorer

Join Date: May 2005

Ohio, USA

W/Mo

Quote:
Originally Posted by Nevin
Jeez... Guild Wars 12vs12 matches have 8 more players then an average 8vs8 Halo 2 match... And people actually complain? Heck 12vs12 is the average size of a Battle Field 2 server. If Guild Wars goes up to 16vs16 in one of their expansions they'll be raising the standards by a lot.
Understood, I guess I set my bar a bit high. A certain game I play we have in world PvP where there can be 100s fighting and do 40 man raid instances.... I know every game has its share of pluses and minuses.

As for Halo and BF2... never played them, not generally my genre. But I believe they are set in cityscapes, large battlefields, and other such things with fast respawns, and large maps for manouvering and sniping, etc... The closest thing to that in chapter one was the GvG which I liked. I just wish for more players instead of the bunch of NPCs and then it would be sweet.

This game is awesome, and has sooooo much potential. Mouth dropping graphics, etc... I am just throwing out some opinion, nothing more.