Me/W Forgerunner

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Posted this on a thread in Tyrian, but I don't know how long that will be around and I think it should be here as well.

This build isn't going to compete with the warrior variants, but it can be done!

Problems Faced (also: how to die fast):


Through Lornar's:


Dreadnaught's (arriving from Lornar):


Down the Snake Dance:


Stats:

12 Tactics
16 Illu
4 Fast cast

Charge {E}
Balanced Stance
Illusion of Haste
Illusion of Weakness
Hex Breaker
Inspired Hex
Healing Signet
Distortion

Equip:

FFS + 18% enchanting
+45 / -2 in stance carapace shield

The run:

First note is keep IoW up at all times, so cast that and heal up. The first enemies to pass are ice imps and pinesouls: use Hex breaker and charge to run past, inspiring mind freeze if there are two imps. Rapidly get safe on the clear area (using IoH to boost speed if charge isn't enough to get you clear).

I'm assuming you already know the basics of the path, so I won't go so in-depth.

Proceed south, avoiding all contact. It is highly likely that near the south tunnel (which has 1 avicara patrol) you will meet Frost Wurms... when you are in front of the avicara, use Balanced stance and charge to get past them. The guile will rip enchants, so don't try IoH until you're clear and need it to break aggro on wurms.

From there on, it's as simple as following the path, using IoH as speed boost. Reserve charge for grawl crones because they remove enchants. Try to keep IoH up as it will allow you to leave wurm aggro spheres much faster. Balanced stance is a counter for Wurms.

Generally in Lornar's, you should try to avoid as much aggro as possible. The only thing that pose a risk, besides wurms, are large amounts of mobs (run past with IoW, IoH and distortion/balanced), and things with snares. Ice golems can mainly be avoided, if you cannot get past them use hex breaker to take their deep freeze while you keep running.

Dreadnought's is a little tricky, but mainly follow the previous patterns. Avoid heretics at all costs, you can generally find a way past all of them. Keep IoH, IoW and distortion up for the summit, and balanced up for the tundra giants, which can hit quite hard.

Snake dance is a free ride. Use IoH to run the entire thing, tossing up balanced whenever you need to pass tundra giants / azure spectres / summit dolyak riders (at end). Remember to stop and recharge whenever possible as you never know when you might need your stances again.

Sorry I can't give further detail (because I basically ran the path impromptu and I don't know all the important things to watch out for). Any questions, just leave a post here.

Rayne Nightfyre

Rayne Nightfyre

Wilds Pathfinder

Join Date: Dec 2005

Acolytes of Lyssa [AL]

Me/A

That is utterly jawdropping.

I'm going to try out that build, thanks for sharing it! I can't wait for the day when we see people posting "LF Mesmer Drok runner!" in Beacon's Perch!

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

If Warriors, Ranger and 55HP monk cand ot it, why not mesmer. Congrat for the forgerunner. I guess it takes lots time and death to do it. Event that, it must be a pain to get IoW upp all the time.

Stop, Cast and Run



Edit: No Rogue Armor

Lint

Lint

Wilds Pathfinder

Join Date: Feb 2006

In a house....

bleh

Quote:
Originally Posted by Francis Demeules
If Warriors, Ranger and 55HP monk cand ot it, why not mesmer. Congrat for the forgerunner. I guess it takes lots time and death to do it. Event that, it must be a pain to get IoW upp all the time.

Stop, Cast and Run



Edit: No Rogue Armor u forgot elementalist can do it.

Mystic Memory

Academy Page

Join Date: Jan 2006

The Imperial Allegiance

Me/

It must be nice to have every single skill in the game, so that whenever you want you can put on Charge and Balanced Stance.

*Off I go to cap charge*

Good job btw =)

EDIT: Just curious, do you die alot during the run? What do you think would be your success rate if you did the run multiple times? And also, why do you bring heal sig? Couldnt you just wait for natural regeneration to heal you up (I cant imagine you using distortion and heal sig while being attacked, would seem to dangerous)

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

I use healing signet because it speeds up my natural regen significantly, especially after IoW. Also, if balanced is down and a wurm is hitting me it's easier to stand still till it recharges and use sig+distortion to stay alive

Yeah, Rogue armor would have made it easier, but I used full enchanter so meh.

On that particular attempt that I took the screenshots on, I did not die at all. Either I get a good spawn and die horrribly or I get an ok one and make it through. My success rate isn't that good, but that was my first time through some of the areas

Quote:
It must be nice to have every single skill in the game, so that whenever you want you can put on Charge and Balanced Stance Sure is

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

Nice, I will try this one too!
I have succeeded with ele only once (but I haven't tried further after I made it once)
The huge problem with ele is hexes atleast mesmer can deal with both that AND cripple...
But mesmer has less possible armor but distortion...

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Worst part of the run is the first part with the avicara - wurms usually spawn there, meaining you have to run through with Charge+Balance only. Only comfort is enchants get removed, meaning you get a 253 heal midway through the tunnel... but if the wurms keep following, you are dead

The avicara tunnel-thing I mentioned is the one in the first picture... if you get that kind of wurm spawn there, bye bye

Shadow-Hunter

Krytan Explorer

Join Date: Jan 2006

Denmark

[HH] [Hax]

Mo/

Woa Nice O.o ... Grats on it... So now all chars but the necro has made a run to the forge y?
(This threads make me feel how bad a Forgerunner i am xD)

~Shadow

Serra Knightfang

Serra Knightfang

Ascalonian Squire

Join Date: Mar 2006

Tenn

Me/Mo

Quote:
Originally Posted by Mystic Memory
It must be nice to have every single skill in the game, so that whenever you want you can put on Charge and Balanced Stance. Is this really true Avarre? Do you really have every skill in game?

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Serra Knightfang
Is this really true Avarre? Do you really have every skill in game? Yep. I have currently 6,684,301 xp and 479 skill points (372 spent).

Opeth11

Opeth11

Desert Nomad

Join Date: Oct 2005

Richmond, British Columbia, Kanada

Demon of the Fall [Opet]

Mo/Me

Absolutely amazing. As if I needed another incentive to make a Mesmer as soon as I get my 2 new slots.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

nerf mesmers.. nuff' said

Opeth11

Opeth11

Desert Nomad

Join Date: Oct 2005

Richmond, British Columbia, Kanada

Demon of the Fall [Opet]

Mo/Me

z0mg but I'm about to make one!
You hate me don't you?
*completely ignores the fact that Yanman.be is most likely applying sarcasm to his previous post*

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

*ignores the fact that everything I say IS sarcasm *

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Yanman.be
nerf mesmers.. nuff' said RAGE

/fujinvoice

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

Well Done Excellent work.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

WOW you know mesmers way to well this is beautiful avarre! You must be Lyssa you must be!, awsome work!

Mystic Memory

Academy Page

Join Date: Jan 2006

The Imperial Allegiance

Me/

I've tried like 30 times and I cant get past the wurm tunnel.

Any tips?

=)

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Try to get close to the tunnel without using any speed boosts. When the first wurm shows up, just struggle right up to avicara (you mean that tunnel, right) aggro. Heal up between wurm hits, then trigger balanced and charge and make a break for it. If you strafe you can generally avoid avicara damage, and charge should get you clear. If it wears off and wurm is still on you, IoH! Try to get a spawn where you meet only 1... but 2 is possible I think.

Once there are no more wurms hitting you, stop immediately for regen.

Arcanis the Omnipotent

Arcanis the Omnipotent

Jungle Guide

Join Date: Sep 2005

Nova Alliance

Me/

Avarre.. you've gone beyond the realm of "Bored Mesmer" now

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

I'm transcendant!

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

Meh, still can't do it with necro (made it once with ur build!)
But I'll keep trying!

Wacky

Lion's Arch Merchant

Join Date: Feb 2006

Trans Tasman Alliance [TTA]

Me/

I think I must have died trying this about 100 times...There are two places that I don't really know how to get past --

The first is after I lose the first lot of wurms and before the troll cave - there's a lot of pinesouls and ice golems. According to the warrior forgerunning thread, theres a safe spot on the other end of the mob, but I can't get to it without running through a lot of ice golems. What do you usually do then? Do you go straight to the next safe spot?

Once I've been able to get to the start of the area where the grawl and ice golems seem to be holding a rave party. What do you do to get past them?

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Avarre, you are an official planeswalker.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

The majority of ice golems I was able to avoid. If there is no option but to run past a few, try to aggro as few as possible. Monsters don't stack hexes, so I think they won't multi ice-spike you. If you only allow 1, maybe 2 into your aggro you can get past them quickly with hex breaker.

On the run I did, I was able to avoid all golems right up until the near end of lornars, where i used hexbreaker and IoH to run past the side, only taking 1 ice spikes (blocked by breaker).

Dragannia

Dragannia

Krytan Explorer

Join Date: Feb 2006

Venatio Illuminata [VEIL]

Me/N

Avarre...you are such a freak. In a good way.

Wacky

Lion's Arch Merchant

Join Date: Feb 2006

Trans Tasman Alliance [TTA]

Me/

Well, I've more or less given up on running droks for now (how many attempts did it take you? Can you make a video....), but this is absolutely great for running infusion - made it even when my guildie warrior couldn't (Though she's probably just inexperienced with it, and not letting her balanced stance recharge before rushing into the last cave).

The next time I try to run infusion though, I'll have to bring endure pain... the signets of judgment cut _really_ close - I think out of the 4 runs where I made it (1st and the 5th got killed by the azures, 4th got stuck where there was a siege attack and panicked), my health total after the cut scene were 100, 80, 60, and... 1 (I messed that last one up a little).

Anyway cool build.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

I used to run infusion with only:

Illu of Haste
Balanced
Distortion
Healing Signet
Illu of Weakness

Usually my IoW never even got triggered... the trick is just to sneak up to the cave itself (the group in front with the boss can be run past and you can stand between the aggroes). Then flick on balanced and make a run for it, and you're almost certain to get there alive unless you get bodyblocked, as you'd need something like 14 signet hits to kill you.

I'll think about making a video of Drok-run sometime in the future.

Wacky

Lion's Arch Merchant

Join Date: Feb 2006

Trans Tasman Alliance [TTA]

Me/

That's exactly what I did - pretty sure there's more than 10 azure shadows in the cave - let me try again and take some screenshots

EDIT: That's odd - only saw 8 this time. Is it possible the spawn varies?

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Not sure on that. All I've noticed is with IoH and Balanced, I usually get through without dying, at worst my IoW gets taken down.

Wacky

Lion's Arch Merchant

Join Date: Feb 2006

Trans Tasman Alliance [TTA]

Me/

Yeah, I'd agree on that. Went again and only saw 9, so not sure what happened the first few times.

EDIT: come to think of it -
Effective health ~ 440 + 250 ~ 700
Damage ~ 9x68 (signet of judgment) = 612, which would explain the low health. But its not like they can hurt you much more after that.

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Hum, I must be lucky. I did it on my first try, though I had to kill a golem that wouldn't leave me alone. Fun run

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Quote:
Originally Posted by Arcanis the Omnipotent
Avarre.. you've gone beyond the realm of "Bored Mesmer" now Indeed... I thought doing mesmer desert runs, 55 hp monking, order necro, 3 man uw trapping and IWAY IW mesmer was considered boring. Then again there's like a 4 million experience gap there >_<. Congratulations, I really have to try that now... **goes to cap Charge**

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Reading this thread made my day <3

And people said it can't be done by classes other than warrior....I laugh in their face.

Now to make a good necro forgerunner......can it be done? I must go to Avarre's level of bored mesmer with my necro >_>

Hopefully factions will give necros some running love ^_~

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Yep, there's a (fairly difficult) necro build on the thread 'Running to the Great Forge...' in Tyrian explorer's league that has succeeded on the run.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Try with as Warrior/Monk.... I can't
Try with as Ranger/Warrior.... I can't
Try with as Mesmer/Warrior....... I did?

This is something wrong here. Maybe with practice I did it.

Two April Mornings

Two April Mornings

No Luck No Time No Money

Join Date: Nov 2005

Amherst College, MA

Scars Meadows [SMS]

Me/

once again, the mesmer prevails

and btw...to all female mesmers with fow...is there any die combo for neon-like colors?

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Blue + Red + Green made a fairly shiny pink, but as for neons, not quite sure.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Quote:
Originally Posted by Avarre
Blue + Red + Green made a fairly shiny pink, but as for neons, not quite sure. Off topic about Forgerunner

From Guild Wiki

"Red + Purple makes a hot pink, even with silver added in. Red + Silver makes a rose color and is lighter than red + purple + silver + silver."



I want to test this one: Color+Dye remover+ Same Color. I did with my Necro with purple and it gives me a little more flashy Purple. I dont know if it works peferctly with FoW.