N/Mo
Awaken the Blood
Order of Pain
Order of Apostasy{E}**
Heal Party
healing seed
hex removal skill
healing breeze
Some form of Res
12/10/8
Blood - 10+4
Curses - 10
Healing - 10
Soul reaping - 5+2
Energy may be a bit of a problem at first... but once the bodies start falling/pets/spirits/whatever dying should be a pretty sick build... comments/suggestions welcome. For those of you who hate IWay, Im with ya, I just like to think up new builds, Obviously OoA has a high cost, like 25energy, but its not something you'll need to spam the entire time, just once they wars move in for the initial attack. Perhaps even with a group that brings along Energizing wind to make OOA alittle more spamable at first... would need some testing.. this build would also work amazingly well with a ranger spike... and since the attack strips the enchantment you dont have to worry about nasty abilities like spell breaker limiting your enchantment removal

***Order of Apostasy
For 5 seconds, whenever a party member hits a foe, that foe loses one
Enchantment. For each Monk Enchantment removed, you lose 20%
Health. Higher Curse levels decreases your own loss of Health.