MY factions Iway build... lol

Guiken

Ascalonian Squire

Join Date: Apr 2006

The Hellfire Club

Mo/N

Order necro, here's what I had in mind

N/Mo
Awaken the Blood
Order of Pain
Order of Apostasy{E}**
Heal Party
healing seed
hex removal skill
healing breeze
Some form of Res
12/10/8
Blood - 10+4
Curses - 10
Healing - 10
Soul reaping - 5+2


Energy may be a bit of a problem at first... but once the bodies start falling/pets/spirits/whatever dying should be a pretty sick build... comments/suggestions welcome. For those of you who hate IWay, Im with ya, I just like to think up new builds, Obviously OoA has a high cost, like 25energy, but its not something you'll need to spam the entire time, just once they wars move in for the initial attack. Perhaps even with a group that brings along Energizing wind to make OOA alittle more spamable at first... would need some testing.. this build would also work amazingly well with a ranger spike... and since the attack strips the enchantment you dont have to worry about nasty abilities like spell breaker limiting your enchantment removal


***Order of Apostasy
For 5 seconds, whenever a party member hits a foe, that foe loses one
Enchantment. For each Monk Enchantment removed, you lose 20%
Health. Higher Curse levels decreases your own loss of Health.

Kry Onicle

Krytan Explorer

Join Date: Nov 2005

Steel Phoenix [StP]

N/

Having Awaken the Blood in an order/sac build is aweful.. Especially since Apostosy takes away 20% already for every monk enchant removed, so remove so enchants in that time and your down to 20% health.. Not good.

The Real Roy Keane

The Real Roy Keane

Wilds Pathfinder

Join Date: Jan 2006

Dublin, Ireland

If Order Necros can run this skill without constantly dying or running out of energy, it'll be a lethal skill. Trouble is, I don't think they'll be able to.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

I did Order of Apostasy in Alliance battles... Mind you, OoA triggers on EVERY attack, so I encouraged even the casters to wand targets to strip chants while I had it up. If I survived perfectly fine in 12v12, I'm sure I'll survive alrite in 8v8. I used OoA/Heal Area and just stayed away. I had my curses pretty high, too. (might've had them maxed dunno) It's perfectly managable and deadly is all I can say. And btw IWAY was winning Halls with OoA during the event... wonder how no one noticed.

nirhan shadowmauler

Lion's Arch Merchant

Join Date: Dec 2005

potland,oregon

Through the eyes of the dragon [eyes]

E/W

ya know if you dont have OoV you can bring Dark Fury.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Apostasy is going to be an instant kill.

20% life sac for each enchantment removed is 5 monk enchantments and you die. 8 people removing monk enchantments per hit. If each of them even remove 1 enchantment you are dead.

Monks spells are spammable adding more dmg to yourself.

swordfisher

Krytan Explorer

Join Date: Sep 2005

Order of Apostasy vs Aegis = draw? Order of Apostasy vs Dwaynas Sorrow = lose.

Dwayna's Sorrow, 5e 1 5s
For 30 seconds. target ally and all nearby allies are Enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 5...41.

Just felt like bringing that up.

natus

natus

Wilds Pathfinder

Join Date: Jul 2005

Denmark

If i remember correctly, you can get Order of Apostasy down to 11% sac or something around that.

lord of shadow

Krytan Explorer

Join Date: Nov 2005

London

Currently looking

i used it during the preview and was one of those iway people winning halls with it, was in mtrx at that time (left cause i couldnt get them to spike)
its perfectly possible to survive, breeze and heal area are fine.
do not use ATB or OOP at the same time, max curses, forget about blood, have healing at 10 and sr at 9 (with minor)

use ts and call when you are putting it up, that way you can get everyone to be hitting something (including casters/trappers)

Guiken

Ascalonian Squire

Join Date: Apr 2006

The Hellfire Club

Mo/N

I was messing around with this during the Preview and yeah something like 10-11% sac is what you can get it down to, and it only removes 1 enchant per hit so its not like a rend where you're suddenly loosing 90% health and they drop all enchants, you do have time to react and and healing breeze/heal area/healing touch/whatever work fine to offset the damage, had no surviveability problems and it turned out to be a really useful ability...