What weapon do you use for your ss/sv

ekoms26

Ascalonian Squire

Join Date: Mar 2006

Winning the farm game

N/Me

What weapon and if its a collector item where can i get and is a staff better than than a wand and a offhand for ss/sv what skills do you bring thnkx for the info

Guiken

Ascalonian Squire

Join Date: Apr 2006

The Hellfire Club

Mo/N

I use vlnar's claw and glove, cold damage, looks cool, nice mods, you get it from a drop in SF, from... guess who.. Vilnar!

Ention

Ention

Lion's Arch Merchant

Join Date: Apr 2006

Sitting on a throne in the mansion of torment.

D/Mo

heh...





ok so maybe its not the UBER1337 SUPREME ULTRA MEGA HALE GHOSTLY STAFF OF GODLY FORTITUDE AND CURSE MAGIC but oh well. It runs on curses and has max dmg.

ekoms26

Ascalonian Squire

Join Date: Mar 2006

Winning the farm game

N/Me

what do you guys take other than br for uw duo

Guiken

Ascalonian Squire

Join Date: Apr 2006

The Hellfire Club

Mo/N

I take
SS/echo/Br/DE/Powerspike/Sv/Suffering/AtB/Res sig or Blood renewal depending on how experienced the invci is im runnin with.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Villnar's glove + a truncheon from uderit ignis <-- spelling

Meralda estat

Meralda estat

Frost Gate Guardian

Join Date: Dec 2005

Sweden

Cute But Dirty [Oink]

W/

Villnar's Glove + a wand whit +10% skill rechrage and +5 Energy^50%

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

For UW I take 3 sets:


Those are the best I've been able to find, but if anyone has anything better (and may be willing to sell) Please let me know

Also: for those using Villnars Claw, WHY DO YOU? The collectors curse truncheon is WAY better, since for SS, fast recharge is much more usable than fast cast.

Also, try to keep this thread on topic, for questions about the build itself please refer to the following thread:
Cerb's Ultimate SS/SV Guide

Wrath Of Dragons

Wrath Of Dragons

Burninate Stuff

Join Date: Aug 2005

New Mexico

E/Mo

your truncheon is godly!

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Hehe, thanks, but IMO the +15/20% Earth wand is better. That one's perfect, I'm still 4% off perfect on the 20/20.

I'm mostly unhappy with the +27 offhand. In truth the collectors is better, but only marginally, and I like the fact that mine is gold . If anyone has a +27 offhand with some cast mod I'd be soo happy (as mentioned in my WTB, that has been up forever)

GW-guy

Ascalonian Squire

Join Date: Mar 2006

sweden

Legends of Tomorrow

N/

i do use villnars staff .. excellent to interupt whit when you use shivers

Nitradamus

Nitradamus

Academy Page

Join Date: Jun 2005

Norway!

The Demonic Brotherhood

N/E





That's my two sets for UW, but I can't take credit for them. Got a few tips from the UW two man guide

B Ephekt

B Ephekt

Wilds Pathfinder

Join Date: Feb 2006

Team Crystalline [TC]

Mo/









I also have a 20% enchanting FFS, but I forgot to grab a screencap of it.

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

I currently use these items on my ss/sv nec:

-Collector's Bone Cesta +27energy / -1 recharge / +30 life offhand
-Vilnar's Glove

-Other primary hand items:







Honorable mention:

nirhan shadowmauler

Lion's Arch Merchant

Join Date: Dec 2005

potland,oregon

Through the eyes of the dragon [eyes]

E/W

these are the ones that i use. not including greens because well who doesnt use greens and we all know what they do.



http://img.photobucket.com/albums/v3...an/weapons.jpg

ubrikkean

ubrikkean

Lion's Arch Merchant

Join Date: May 2005

E/

Quote:
Originally Posted by GW-guy
i do use villnars staff .. excellent to interupt whit when you use shivers As do I, but for me it's just because I got it randomly in an SF run... Now that I think about it, that day was amazing for my Necro... he was level 11 and I captured Spiteful Spirit, and found (not bought) a Superior Curses rune and Villnar's Staff... awesome.

Murder In China

Murder In China

Banned

Join Date: Sep 2005

/B/Chan

Looking for one

W/

Nolani's Fire Wand/Villnar's Glove.

Spiteful Soul

Spiteful Soul

Krytan Explorer

Join Date: Dec 2005

FoW

N/A

N/

I used to use and still own the Villnar's set. But it sux ass. I couldn't get the Curses +1 to kick in as much comparing to my staves. So this is what I have for my SS bad boy. A Collector's Curse stave. 20/20 on Curses with energy total of +15. And Curses +1 20% chance. Also a Black Accursed stave Gold max dmg 9/9 global. Curses +1 19% chance. Energy total of +15. Also another Accursed stave 10/10. Gold not max dmg energy total of +14 and Curses +1 19% chance. And yes the 19% kicks in as much as the 20% one does. If someone request me to bring Spinal. Thats when I use the crappy Villnar's set. If you want to bust a nut over any of them. Give me a holla if I'm not busy

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Quote:
Originally Posted by Spiteful Soul
I used to use and still own the Villnar's set. But it sux ass. I couldn't get the Curses +1 to kick in as much comparing to my staves. So this is what I have for my SS bad boy. A Collector's Curse stave. 20/20 on Curses with energy total of +15. And Curses +1 20% chance. Also a Black Accursed stave Gold max dmg 9/9 on Curses. Curses +1 19% chance. Energy total of +15. Also another Accursed stave 10/10. Gold not max dmg energy total of +14 and Curses +1 19% chance. And yes the 19% kicks in as much as the 20% one does. If someone request me to bring Spinal. Thats when I use the crappy Villnar's set. If you want to bust a nut over any of them. Give me a holla if I'm not busy So, what is your explanation for a curse +1 20% collector's staff triggering more often than Vilnar's Glove with curse +1 20%?

I can't wait to read this answer...

Spiteful Soul

Spiteful Soul

Krytan Explorer

Join Date: Dec 2005

FoW

N/A

N/

Quote:
Originally Posted by lord_shar
So, what is your explanation for a curse +1 20% collector's staff triggering more often than Vilnar's Glove with curse +1 20%?

I can't wait to read this answer... I wouldn't be able to explain it to you cause I dont know the answer to that
either. Maybe because the Vilnar's set is two piece. A wand and a offhand.
And the Stave well it's one piece. All I can say using any of my staves I mention above . The +1 Curses kicks in alot more comparing to Vilnar's . Plus when I cast DE with the stave equiped. it hits up to 116 alot of times. I never saw that using the Vilnar.

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Quote:
Originally Posted by Spiteful Soul
I wouldn't be able to explain it to you cause I dont know the answer to that
either. Maybe because the Vilnar's set is two piece. A wand and a offhand.
And the Stave well it's one piece. All I can say using any of my staves I mention above . The +1 Curses kicks in alot more comparing to Vilnar's . Plus when I cast DE with the stave equiped. it hits up to 116 alot of times. I never saw that using the Vilnar. Here is the answer: A 20% +1 curse device has the same odds of activating as any other 20% +1 curse device. The only component that matters in Vilnar's set is Vilnar's Glove since it alone carries the 20% +1 curse bonus. The Claw has a 20% faster casting speed accelerator, which doesn't influence Spiteful Spirit's displayed damage numbers.

What you described above is something called human perception, human observation, and human memory. While all three are related, the last item is notoriously unreliable. It would explain why you perceive the staff as activating more often even though this is mathematically untrue when tested over a large number of iterations. If you cast SS 1000 times, roughly ~200 of those casts will be a +1 curse level above normal, regardless of what +1 20% curse item you use, whether it be Vilnar's Glove or your collector's +1 curse-mod 20% staff.

Just the rules of probability and statistics, nothing more...

EDIT: Also, please don't take this as a flame. I agree that a 20/20 +1 curses staff is better than the default Vilnar's Claw/Glove combo, but not as good as a Vilnar's Glove with a +5>50 one hander with casting, recharge, or enchantment mod (e.g., HoD sword w/ 20% enchant pommel) since the latter yields +17 energy vs. the staff's +15.

xXa1

xXa1

Frost Gate Guardian

Join Date: Mar 2006

Quote:
Originally Posted by sno
For UW I take 3 sets:


Those are the best I've been able to find, but if anyone has anything better (and may be willing to sell) Please let me know

Also: for those using Villnars Claw, WHY DO YOU? The collectors curse truncheon is WAY better, since for SS, fast recharge is much more usable than fast cast.

Also, try to keep this thread on topic, for questions about the build itself please refer to the following thread:
Cerb's Ultimate SS/SV Guide let me tell you why: Spinal Shivers, this skill is a staple on any decent and self-respecting SS necro and it requires cold damage to trigger the interrupt.

woe on the teams who face casters when the SS has spinal shivers but no cold damage weapon

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Quote:
Originally Posted by xXa1
let me tell you why: Spinal Shivers, this skill is a staple on any decent and self-respecting SS necro and it requires cold damage to trigger the interrupt.

woe on the teams who face casters when the SS has spinal shivers but no cold damage weapon UW ss/sv nec's don't normally use spinal shivers.

xXa1

xXa1

Frost Gate Guardian

Join Date: Mar 2006

it's the main reason they use Villnar's irregardless of where they go.

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Quote:
Originally Posted by xXa1
it's the main reason they use Villnar's irregardless of where they go. I only use the glove for the +1 curses and 20% faster skill recharge. The claw is generally useless for 2-man smite runs since only coldfires cast hexes on your necro.

xXa1

xXa1

Frost Gate Guardian

Join Date: Mar 2006

you're citing a specific map, he was asking why they use villnar's and that is the obvious reason it is used in general irregardless of where they go.

Spiteful Soul

Spiteful Soul

Krytan Explorer

Join Date: Dec 2005

FoW

N/A

N/

Quote:
Originally Posted by lord_shar
Here is the answer: A 20% +1 curse device has the same odds of activating as any other 20% +1 curse device. The only component that matters in Vilnar's set is Vilnar's Glove since it alone carries the 20% +1 curse bonus. The Claw has a 20% faster casting speed accelerator, which doesn't influence Spiteful Spirit's displayed damage numbers.

What you described above is something called human perception, human observation, and human memory. While all three are related, the last item is notoriously unreliable. It would explain why you perceive the staff as activating more often even though this is mathematically untrue when tested over a large number of iterations. If you cast SS 1000 times, roughly ~200 of those casts will be a +1 curse level above normal, regardless of what +1 20% curse item you use, whether it be Vilnar's Glove or your collector's +1 curse-mod 20% staff.

Just the rules of probability and statistics, nothing more...

EDIT: Also, please don't take this as a flame. I agree that a 20/20 +1 curses staff is better than the default Vilnar's Claw/Glove combo, but not as good as a Vilnar's Glove with a +5>50 one hander with casting, recharge, or enchantment mod (e.g., HoD sword w/ 20% enchant pommel) since the latter yields +17 energy vs. the staff's +15. I understand what you are saying buy still not True Bro....
I went into FoW to test out both weapons. With Vilnar's glove equiped. I was only dealing 41-42 dmg using atb+SS. And 64-74 dmg in DE. With my collector's stave. I was dealing 41-43 dmg using atb+SS. And 74-117 dmg using DE. Remeber, one thing the staves kicks in alot. I was farming FoW for 3hrs.

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by Spiteful Soul
With Vilnar's glove equiped. I was only dealing 41-42 dmg using atb+SS. And 64-74 dmg in DE. With my collector's stave. I was dealing 41-43 dmg using atb+SS. And 74-117 dmg using DE. Remeber, one thing the staves kicks in alot. I was farming FoW for 3hrs. First of all, you will never deal 42 damage.

16 curses: 37 damage (possible normally, no ATB)
17 curses: 39 damage (possible 20% of the time, using villnars glove and no ATB)
18 curses: 41 damage (possible normally, with ATB)
19 curses: 43 damage (possible 20% of the time, using villnars glove and ATB)

Do you see a pattern? It's quite clear, villnars glove will increase the damage per attack by 2 each time it triggers (20% of the time, 1 of every 5 casts.)

Bel Ebih

Bel Ebih

Krytan Explorer

Join Date: Nov 2005

Puerto Rico

Crusaders Of Valhalla [Odin]

What I use:



The staff is my main weapon and the Trunch+Cesta is for energy management and to trigger Shivers when necessary. Much better than Vilnar's set imo.


Quote:
Originally Posted by xXa1
let me tell you why: Spinal Shivers, this skill is a staple on any decent and self-respecting SS necro and it requires cold damage to trigger the interrupt.

woe on the teams who face casters when the SS has spinal shivers but no cold damage weapon Not reason enough to use Vilnar's set. We can have multiple weapon sets to switch to for a reason. I would much rather switch to my collector's Trunch when necessary that have an inferior main weapon.

xXa1

xXa1

Frost Gate Guardian

Join Date: Mar 2006

Quote:
Originally Posted by Bel Ebih
What I use:



The staff is my main weapon and the Trunch+Cesta is for energy management and to trigger Shivers when necessary. Much better than Vilnar's set imo.




Not reason enough to use Vilnar's set. We can have multiple weapon sets to switch to for a reason. I would much rather switch to my collector's Trunch when necessary that have an inferior main weapon. exactly, even a pre-sear water wand will do the trick for shivers. however, it is the main reason people opt for Villnar's set and that is what im pointing out.

The Fenixxor

Lion's Arch Merchant

Join Date: Jul 2005

Mo/Me

Quote:
Originally Posted by Spiteful Soul
I wouldn't be able to explain it to you cause I dont know the answer to that
either. Maybe because the Vilnar's set is two piece. A wand and a offhand.
And the Stave well it's one piece. All I can say using any of my staves I mention above . The +1 Curses kicks in alot more comparing to Vilnar's . Plus when I cast DE with the stave equiped. it hits up to 116 alot of times. I never saw that using the Vilnar. Quit while your not too far behind

Spiteful Soul

Spiteful Soul

Krytan Explorer

Join Date: Dec 2005

FoW

N/A

N/

Quote:
Originally Posted by sno
First of all, you will never deal 42 damage.

16 curses: 37 damage (possible normally, no ATB)
17 curses: 39 damage (possible 20% of the time, using villnars glove and no ATB)
18 curses: 41 damage (possible normally, with ATB)
19 curses: 43 damage (possible 20% of the time, using villnars glove and ATB)

Do you see a pattern? It's quite clear, villnars glove will increase the damage per attack by 2 each time it triggers (20% of the time, 1 of every 5 casts.) Yes....thx for the post. those are the numbers I do for SS. I thought I've seen 42 before cause not. But that V glove doesn't work for me. I hardly ever see 43. With useing a stave with Curses +1 19% or 20% I see 43 alot for some
reason.

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Quote:
Originally Posted by xXa1
you're citing a specific map, he was asking why they use villnar's and that is the obvious reason it is used in general irregardless of where they go.
The reason I cited this map is because of Sno's header:
Quote:
Originally Posted by sno
For UW I take 3 sets:
...<SNIP>... Sno was addressing only UW SS necro's using a full Vilnar's set and made no reference to any other sub-types.

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Quote:
Originally Posted by Spiteful Soul
Yes....thx for the post. those are the numbers I do for SS. I thought I've seen 42 before cause not. But that V glove doesn't work for me. I hardly ever see 43. With useing a stave with Curses +1 19% or 20% I see 43 alot for some
reason. Instead of relying on human memory, try pencil and paper. Every time you cast SS, write down the damage number output (37, 39, 41, 43, etc). Once you've cast at least 100 SS's with your staff (you'll get there fast), try it again with Vilnar's Glove and any other 1-hand primary weapon. If you can carry out this experiment and show a significant damage advantage using either specific weapon, then you will prove your point. Hint: it could happen, but odds diminish as your sampling rate approaching infinity.

JR

JR

Re:tired

Join Date: Nov 2005

W/

Spitefull, I am afraid you are wrong.

A 20% chance bonus from one item is EXACTLY THE SAME as a 20% chance from another. There is no random undocumented difference between any two. What you are implying is utterly ridiculous, and any more extraneous posts debating the matter will be deleted.

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

admittedly when I wield a -staff- without +1 curses and vilnars glove I never see the +1 kick in :P
For UW I use a req 8 illusion cane with +4^50 and 19% half recharge time for curses and vilnars glove. But its really just for the fact that I love the cane, its hardly better than the collector curse wand.