after used at HoH and winning with a 6 warrior 2 monk build, many ppl got to know it and use it. Id like to bring it back
Skills
Devestating Hammer
Crushing Blow
Heavy Blow
Irresistable blow
Berserker Stance (or Frenzy)
sprint (or Rush)
Mending
Res sig
**Instead of Rush or Sprint i sometimes bring Warriors Cunning, just to make sure i hit everything i try to

Attributes
Healing Prayers 8
Hammer Mastery 16 (1+3)
Strength 11 (+1)
Use
This build as it is designed can kill anything with the huge damage it gets up to
(dev hammer + Crushing blow + Heavy blow normally do about 200-250dmg)
First run up to your target and start hitting them with Berserker Stance on (that should get half or more of their health down) after dev hammer and heavy blow has loaded, its time to pull of the dmg chain. Use Dev hammer, then crushing blow, then heavy blow (that normally takes care of my target, even with heals) and if needed use Irresistable blow to finish them off.
Of Course any good HoH build will have either more than 1 monk or good healing (this build takes care of iway warriors in seconds), so just chaining the skills once may not kill ur enemy, but it will sure take their team by surprise

Pros:
This build can kill almsot any kind of indevidual target...except a "throw dirt ranger" or a good trapper, boon prot monk, etc.
Since most of the builds used in HoH right now are iway a team of 4 warriors like these and even 4 monks or 2 monks and 2 trappers will take care of iway very fast.
Cons:
Shatter enchantment could send this build down the drain
Energy stealing mesmers are not as dangerous but still shut one key skill down (Crushing BLow)
Unless playing in RA running this build w/o a mon kthat can remove blind will be fatal (just like any dmg-dealing warrior build)
tell me wat u think

EDIT
something i forgot to say is with this build u use a Vampiric Hammer Haft...thats the only reason y u would take mending...the extra hp not only helps add to healing, but is a nice 5 dmg add on to (with berserker stance) 9 seconds of 33% faster for hammer is about 2 hits every 1.3 sec...2x9 18x5 (for the dmg+/healing+ from vamp hammer) is 90 additional hp or dmg.
i forgot to say this since this is basicly the only perpouse mending serves here...and also maybe the threat from Posion or 2-6 degen spells/conditions
and if u use Frenzy/Flurry it is almost continous