Yes, but no - unfortunately my solution entails bringing 1 monk skill, healing breeze


I initially ran a full Illusion/Insp/FastCast build revolving around tanking the initial Losarus myself and using Ineptitude, Clumsiness and Phantasms etc + Spirit of failure/ Distortion and blind (Inep.) for Energy management (lots and lots of +4 energy packets!) I ripped through the Losarus in no time, got to the Wurms...but they dont attack as such so my build was pretty much useless. Even with Phantom Pain, CP I was just pointlessly plinking away with my wand, and SoF didnt work as the wurms never "miss" with Siege attack. I tried full Dom build but Empathy doesn't work on Wurms; Energy Surge Burn / Chaos Storm/WW worked for a while then I ran into energy problems. Power Drain etc doesn't work on Wurm attack.
Solution came in form of Illusionary Weaponry. Initaially I tried to tank the Losarus, which causes problems though...often they get through your Distortion and cause constant bleeding, use annoying Riposte skill (80 dmg, ouch), Ether Feast is slow to recharge and using sword not staff with dual SoFs, IW and Distortion every 5 seconds etc causes massive energy problems. Not one to give up, and after much annoyance, the solution came in a very roundabout way...let the Hero tank as Riposte only works on melee attacks and they can't bleed him. I'm sure someone could find a better solution but here it is. It's the Losarus that cause the problems, the wurm is a breeze....
Illusion 15 (12+Major+Hat)
Domination 10 (9+Minor)
Inspiration 6 (5+Minor)
Fast Cast 6 (5 +minor)
Healing Prayers 6
1. Illusionary Weaponry (E)
2. Diversion
3. Distortion (for when the Losarus get jiggy with you not the GH)
4. Empathy
5. Sympathetic Visage
6. Leech Signet
7. Channeling
8. Healing Breeze
For first 6 Losarus (2 singles and 2 groups of 2, the 2's are only problem really), let the GH tank. Use your staff for bigger energy pool, cast in order Channeling (SoF too energy intensive and slow) Empathy the first when they are in range and SV the Hero as soon as they start beating on him. Empathy the other one, Healing Breeze the Hero as necessary, and when you feel up to it cast IW, switch to cheapo sword (any will do) and wade in.
When you get to plateau with 3 Losarus just run thru, trying not to aggro. Healing Breeze the Hero and Distortion on yourself through the archers all the way to the bridge. Go over, hide behind the wall from the Wurm and regen.
The next bit's so easy...I can't believe the wurm isn't the challenging bit. The Wurm will Siege repeatedly. I Leech Signet the first one, then it's a count of 10 before it activates the next so cast Diversion on 7 or 8 and it's useless as it doesn't have a normal attack! Cast IW and just beat it into a pulp. The reason Dom is set so high for just one skill is it gives you the right window for IW and Leech Signet recharge (45s) so it's always useless. 2 sets of IW and it will go down with no damage to you at all.
If you like you can run back over the bridge and try to lure the Losarus near the other Wurm out of the way, but I sometimes get dead doing this. The Wurm dropped a Shell for me on my third run...not a good way to farm if you want quick cash, but proves that Mesmers can do anything if they put their mind to it. Maybe I don't need to take Diversion but for some reason I find it appealing wailing away on the Wurm's blubbery body while it just sits there doing nothing
