The team consists of two JI/Barrage rangers, SS necro, tank, and 1 monk.
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Tank - W/Mo
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Attributes:
*8 Healing
*9 Axe/Sword/Hammer
*13 Strength
*Remainder in tactics
-Healing Hands
-Mending
-Dolyak Sig
-Balanced Stance
-Watch Yourself!
-Sprint
-Healing Breeze
-**Attack Skill** (A KD or interrupt is prefered)
Prefered weapons:
Any sword/axe/hammer of enchanting.
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Necro - N/Me
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Attributes:
*12 + 1 + 3 Curses
*9 + 1 Soul Reaping
*8 Illusion
*Remainder in inspiration
Skills:
-Spiteful Spirit
-Arcane Echo
-Inspired Hex
-Sympathetic Visage
-Suffering
-Desecrate Enchantments
-Awaken the Blood
-**Optional** *I Like Distortion in case aggro ever breaks off
Prefered Weapons:
-Curse 20% recharge wand
-((Green)) Villnar's Glove
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Two Rangers - R/Mo
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*16 Marksmanship
*9 Expertise
*Remainder in smite
-Barrage
-Distracting Shot
-Savage Shot
-Judges Insight
-Favorable Winds
-Essence Bond
-**optional slot** (Holy veil works well)
-Rebirth
Prefered weapon:
Any type of bow of enchanting
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Monk - Mo/x
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*14 Protection
*12 Healing
*11 Divine Favor
-Dwayna's Kiss
-Orison of Healing
-Healing Seed
-Healing Breeze
-Life Barrier
-Life Bond
-Essence Bond
-Rebirth
Prefered weapon:
Kephket's Refuge
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Alright, so now that you have your team ready, here's what you do. Off the bat, everyone puts all their bonds on the War. He then runs off to gather the aggro. Here is a map of route #1:
The group should stay WELL out of the War's aggro range (at LEAST a full circle) until the tank has the mobs rounded up. Wait a few to lock in the aggro, the tank should call a target when he's ready for everyone to run up. At this point the rangers and SS go forwards and do their thing. The monk can use Seed on the tank if need be, and heal anyone who takes damage from stragglers. //THIS IS THE BASIC STRATEGY FOR THE RUN//
After this group, you can move forwards, but again, stay back and let the tank go round up the aggro. Oh, for the record, since there are TWO rangers with FW, it should ALWAYS be up. (And well back from the group.) Anyway, here is map two:
Same strategy as before. Ignore the group to the left with the monks. *Oh, a note. The first priority is getting the Book. After that this run becomes a piece of cake.
So after group three, proceed with pull ONE group of rangers and a single abysall. You only need to clear the way, not clear the area. Here is map three of how things should roll, down to where you get to the hill which opens to the Great Battle Fields.
From here, use the same strategy and take out the Ether Breakers and Ice Hands. Should be easy with Judges Insight. From here move along the right hand side. Two skele impalers will pop out, just gank them. Heres the next map:
So from where the impalers are, using the same strategy, clear out the groups one by one and make your way to the Bone Dragons. Don't be afraid to take your time, and watch for patrols. The more runs you do and the more experienced your tank is with FoW spawns, the easier it will be.
Anyway, take out the first bone dragon and ether breaker, then take out the second. After you've done this, double back and take the Army of Darkness quest and the Eternal Forgemaster quest. After everyone grabs these quests, head back to where the dragons were.
Now this is the first tricky part (and only) of the run. Hopefully, your tank is good at pulling. You need to pull the shadow monks and rangers away from the priest of menzies and down the hill so he's out of their range, then proceed to kill them as usual. After you've felled them, go ahead and brutally own the priest. (A few shadow monkeys might pop out, they shouldn't be too much trouble.) Your tank should grab the book now, and you can all sigh, the hard part is over.
From here you should do the Forgemaster quest as usual, one group at a time. After this, your happy party members can grab their FoW armor and you can either quit, call it a run or move onto the second part of what we do. The Tower of Strength quest. If you decide to do it talk to Eternal Lord Taeres and head out the back of the forge. You shouldn't have a problem with any groups on the way. As long as you take it slow through this area, and keep out of Wurm Seige range while you're killing groups, you shouldn't have any trouble. Let the tank run back to the forge and grab the Mage. Kill the Shadow Lord, who is quite a wuss, and head back to Taeres for your reward. Now you can either a) run back and do the Rastigan quest, or b) return the book, get the xp and be done.
That's about it. For further quest information check out Guildwiki.. With a decent tank none of the other quests should be a problem.
Alternatively, if you take an SB monk you can usually clear all of FoW. (The Wailing Lord's forest is fun, with NR but shouldn't be trouble.) Also, sometimes we took an E-Surge mes or Choking Gas/Practiced Stance R/Mo to speed up the runs.
Good luck with it you fatties.
[Credit to guildy Huntmaster for writing up the brief walkthrough....you piece of shit.]