Paladin:Chapter 3's Big Craze

Super_Nerd0

Frost Gate Guardian

Join Date: Dec 2005

ALOA 2

Me/

First-although I may refer to it as a Paladin, it is now a Blade Sage! never post it as a paladin!
The paladin would use a swordstaff to use long range attacks, but still be able to stab the enemy when it gets too close. The warrior uses his strength, the monk uses his faith, the elementalist uses his elements, the ranger uses his nature knowledge, and the mesmer usues his opponents. Now, the paladin uses himself agains his opponents. The paladin would have these atributes:

Final Blow
The Paladin gains +1 damage to attacks for every 5 damage that he has taken.

Basic Magic
Many Paladin skills, especially those that damage enemies with basic magic, become more effective with Simple Magic.

Light Melee
Many Paladin skills, especially those that damage enemies with light melee attacks, become more effective with Light Melee.

Combination Attacks
Many Paladin skills, especially those that damage enemies with both magic and melee attacks, become more effective with Combination Attacks.

Skills-
Basic Magic

Energy Well-Lose (60...30) health while attacking from a distance to gain plus 3 energy regeneration for 10 seconds.

Confuse-While attackig at a distance, you become blind and crippled for (10...5) seconds while your opponent becomes blind and crippled for (5...10) seconds.

Light Melee

Flesh And Blood-Sacrifice (50...30) health in a close combat fight to inflict Bleeding and Poison on one enemy for (1...10) seconds.

Doomsday-The next time you attack at close combat, the damage that you have taken is dealt to the closest enemy other than targeted enemy.

Combination

Rift Slash-You take (100...350) damage. The damage amount that the enemy has taken becomes the enemy's health.

Swordstaff Cannon-Shoot your swordstaff into your opponent to set enemy on fire for (1...4) seconds and deal (30...80) damage to enemy. You do not have an equipped weapon on until you pick up your swordstaff from where it hit.


Everyone says that every class has to have a "Nitch".The Paladin's nitch is reinforcements, whether it is too the warrior or the elementalist.



I would like to hear any comments that could improve the paladin.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

I use to dislike a Paladin before, thinking they would be just a W/Mo clone, but seeing the recent creative concept classes, it change my mind, and make me like it.

Sad to say, this is not one of them....

I like the intro paragraph. But confident really is weak, and become useless in a PvP. The attributes are nothing that really catch my eyes, and seem just like a mixing of many things. And it just don't really have a Paladin feel to it (maybe Blade Dancer of sort would be a better name) Need more "Nitches". Also for some reason... this make me think of a Jedi.....

Sorry for the harsh critic, but hope to see more improvments.

Super_Nerd0

Frost Gate Guardian

Join Date: Dec 2005

ALOA 2

Me/

Thnx for all the comments.I have already gotten rid of confidence and made a more PvP oriented one that also works in PvE.I also added a nitch at the bottom.Now im currently getting rid of the name Paladin and making it something else.I hope to hear more comments.

Super_Nerd0

Frost Gate Guardian

Join Date: Dec 2005

ALOA 2

Me/

Much like the warrior combined with a mesmer, the Blade Sage would use a swordstaff to use long range attacks, but still be able to stab the enemy when it gets too close. The warrior uses his strength, the monk uses his faith, the elementalist uses his elements, the ranger uses his nature knowledge, and the mesmer usues his opponents. Now, the Blade Sage uses himself agains his opponents. The Blade Sage would have these atributes:

Final Blow
The Blade Sage gains +1 damage to attacks for every 5 damage that he has taken.

Basic Magic
Many Blade Sage skills, especially those that damage enemies with basic magic, become more effective with Simple Magic.

Light Melee
Many Blade Sage skills, especially those that damage enemies with light melee attacks, become more effective with Light Melee.

Combination Attacks
Many Blade Sage skills, especially those that damage enemies with both magic and melee attacks, become more effective with Combination Attacks.

Skills-
Basic Magic

Energy Fountain-Lose (60...30) health while attacking from a distance to gain plus 3 energy regeneration for 10 seconds.

Confuse-While attackig at a distance, you become blind and crippled for (10...5) seconds while your opponent becomes blind and crippled for (5...10) seconds.

Light Melee

Flesh And Blood-Sacrifice (50...30) health in a close combat fight to inflict Bleeding and Poison on one enemy for (1...10) seconds.

Doomsday-The next time you attack at close combat, the damage that you have taken is dealt to the closest enemy other than targeted enemy.

Combination

Rift Slash-You take (100...350) damage. The damage amount that the enemy has taken becomes the enemy's health.

Swordstaff Cannon-Shoot your swordstaff into your opponent to set enemy on fire for (1...4) seconds and deal (30...80) damage to enemy. You do not have an equipped weapon on until you pick up your swordstaff from where it hit.


Everyone says that every class has to have a "Nitch".The Blade Sage's nitch is reinforcements, whether it is too the warrior or the elementalist.

Please keep in mind that i came up with the skills in like 30 seconds each so they are just the guidelines. The real skils would be much better these are just examples.



I would like to hear any comments that could improve the Blade Sage.

d4nowar

d4nowar

Wilds Pathfinder

Join Date: Apr 2005

Mo/

I'm assuming that Final Blow is primary attribute.

So you are saying if your hp is 400/500 you will deal 20 more damage with each attack?

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

Templar is a better name, Paladin is gamer slang for Newbie in nearly every RPG. This idea is a crappy combination of current class skills or just totaly ridiculous, I have nothing more to say then develope something unique.

tafy69

Wilds Pathfinder

Join Date: Sep 2005

N/Me

I would love to see Paladins, and have them with Auras like in Diablo2!

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by BahamutKaiser
Paladin is gamer slang for Newbie in nearly every RPG.
...what?

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by NatalieD
...what?
I gotta agree, I've never seen paladin used as a noob reference in any MMO or RPG besides GW. In WoW Paladins are considered experienced and vital players to a PvP team.

Anyways...

This build has nothing to do with a paladin, I do how ever like the name Blade Sage. I'll give you that.

golem bigstick

golem bigstick

Academy Page

Join Date: Mar 2006

Elite Rifle Squad Faction

W/

Quote:
Final Blow
The Blade Sage gains +1 damage to attacks for every 5 damage that he has taken.
Anyone else thinking this will just be the new IWAY/pressure spike?
IMO for this to work that really needs to be toned down. if im understanding it correctly then a monk can bring him back from the dead with 60 dp and he will do +105 dmg to every attack everytime he died + more for the dmg he would have taken and then healed for by the monk? WAY overpowered.

Super_Nerd0

Frost Gate Guardian

Join Date: Dec 2005

ALOA 2

Me/

Final Blow(Primary)
The Blade Sage gains +1 damage to attacks for every 10 damage that he has taken below 1/4 of his current max health.

There it is not overpowring anymore, is it.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

You could make it more dynamtic, and say...

For every rank in attribute, you gain +(1...5) attack power when you health go below a certain level.
so in example:

Code:
When your HP is at:     3/4     1/2     1/4
At 1 attribute:          +1      +2      +3
At 15 Attribute:         +5      +10    +15

Super_Nerd0

Frost Gate Guardian

Join Date: Dec 2005

ALOA 2

Me/

The Blade Sage gains +1 damage for every rank in this attribute to his/her attacks for every 10 damage that he/she has taken below 1/4 of his current max health.

Thnx to actionjack for that idea

Super_Nerd0

Frost Gate Guardian

Join Date: Dec 2005

ALOA 2

Me/

Quote:
Originally Posted by Nevin
I gotta agree, I've never seen paladin used as a noob reference in any MMO or RPG besides GW. In WoW Paladins are considered experienced and vital players to a PvP team.

Anyways...

This build has nothing to do with a paladin, I do how ever like the name Blade Sage. I'll give you that.

I made the name Blade Sage only because so many ppl thought that the name Paladin was stupid.

golem bigstick

golem bigstick

Academy Page

Join Date: Mar 2006

Elite Rifle Squad Faction

W/

Quote:
Super_Nerd0
Final Blow(Primary)
The Blade Sage gains +1 damage to attacks for every 10 damage that he has taken below 1/4 of his current max health.

There it is not overpowring anymore, is it.
nope
Quote:
actionjack You could make it more dynamtic, and say...

For every rank in attribute, you gain +(1...5) attack power when you health go below a certain level.
so in example:

Code:
When your HP is at: 3/4 1/2 1/4 At 1 attribute: +1 +2 +3 At 15 Attribute: +5 +10 +15
very nice fix, this is starting to form into a more realistic looking proffesion IMO

MooseyFate03

MooseyFate03

Pre-Searing Cadet

Join Date: Jul 2005

W/R

Quote:
Originally Posted by BahamutKaiser
Templar is a better name, Paladin is gamer slang for Newbie in nearly every RPG. This idea is a crappy combination of current class skills or just totaly ridiculous, I have nothing more to say then develope something unique.
Add another vote for Templar. I hate the Paladin name for a new class because W/Mo's are commonly called Paladins. Just like I'd hate a Death Knight, cause that's a W/N. I realize this is kind of unfair for me to say, cause it's just personally what I call those combos. But I think it's fairly common to call the combos things like that. Really, the W/Mo could be called a Templar as easily as a Paladin, but that's not as common. Plus, Templar just sounds more intimidating and less nerdy than Palidin. Inquisitor might be a cool alternate name too.

Super_Nerd0

Frost Gate Guardian

Join Date: Dec 2005

ALOA 2

Me/

Quote:
Originally Posted by MooseyFate03
Add another vote for Templar. I hate the Paladin name for a new class because W/Mo's are commonly called Paladins. Just like I'd hate a Death Knight, cause that's a W/N. I realize this is kind of unfair for me to say, cause it's just personally what I call those combos. But I think it's fairly common to call the combos things like that. Really, the W/Mo could be called a Templar as easily as a Paladin, but that's not as common. Plus, Templar just sounds more intimidating and less nerdy than Palidin. Inquisitor might be a cool alternate name too.
uum, dude you didnt read all the posts.i changed the name to Blade Sage because i got complaints like that. and i usually dont call W/Mo's Paladins, i usually call them cheap.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by Super_Nerd0
Final Blow(Primary)
The Blade Sage gains +1 damage to attacks for every 10 damage that he has taken below 1/4 of his current max health.

There it is not overpowring anymore, is it.
But then it sucks. I like Action Jack's idea the best so far.

Super_Nerd0

Frost Gate Guardian

Join Date: Dec 2005

ALOA 2

Me/

Quote:
Originally Posted by Nevin
But then it sucks. I like Action Jack's idea the best so far.
does anyobody even read the posts anymore?i already changed Final Blow so that it is like actionjack's

shardfenix

shardfenix

Banned

Join Date: Dec 2005

Il Power Overwhelming Il [HaX]

Rift slash + weapon you dont have a req for = pwnt.
I think a better name for this should be battlemage, since he has melee and magic capabilities. Also, paladin is a premade build.
I like the near-far advantages and contrasts. Im sure A-net will make something like this, it is a popular suggestion from many people

onehyak

onehyak

Ascalonian Squire

Join Date: Sep 2005

4 continents and counting for 2006

Rejectz (REZZ)

Since you mentioned a staff weapon with a blade on the end, I instantly thought of the Naginata, the traditional Japanese Samurai weapon for home defese.

Align

Align

Krytan Explorer

Join Date: Oct 2005

Protectors of Awesome[AWE]

W/

Am I the only one who has a problem with "deal more damage after taking more damage"? It'll mean you're never targetted until people can bring you down within seconds.

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

After reading over a lot of this; somehow you're not grasping the concept of Paladins at all. Look at Neverwinter Nights, even Final Fantasy 2 (US)/4. Both had Paladins and were warrior/monks. They had a lot of mana to do low level basic heal spells, would usually use swords because a Paladin is known as a Holy Knight.

pal·a·din (pl-dn) n.

1. A paragon of chivalry; a heroic champion.
2. A strong supporter or defender of a cause: “the paladin of plain speaking” (Arthur M. Schlesinger, Jr.).
3. Any of the 12 peers of Charlemagne's court.

In every way, a warrior monk should be a paladin and really is. They just need an energy boost.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Super_Nerd0
Much like the warrior combined with a mesmer,
Then why is a new class needed rather than building a W/Me?

This is something I keep commenting on - if your class can be described simply by putting two classes together, then why not do it by... putting those two classes together?

Quote:
Everyone says that every class has to have a "Nitch".The Blade Sage's nitch is reinforcements, whether it is too the warrior or the elementalist.
Could you explain how this is the case?

What you seem to be saying there - in defiance to your original statement - is that the Blade Sage's niche is that it can have the versatility to back up either the warriors or the elementalists as the situation requires - from looking over your skills, by either fighting in the front lines as a warrior, or by spell-slinging. Seems like something that can be done by an A/E with enough defensive skills to at least make an armoured car if not a true tank (and expecting to be able to tank as well as a warrior and having enough energy to be a pretend ele is probably asking a bit much), or even a Ranger with stances who's willing to go to ultra-point-blank range when necassary for the group.

To go into some constructive criticism (although I really do think you need to go back to the drawing board on this one) I'd suggest decoupling Final Blow from the character's current hit point total. Instead, I'd call it Retaliatory Blow or something like that, and have it 'charge up' with damage between strikes and discharge with each strike - so if, for example (and the exact numbers will need balancing, although I'd suggest 1-4% per point in the attribute) the attribute is giving you 1 point per every 10 points of damage you take and you take a total of 50 points of damage between one swing and the next, the second swing will deal an extra 5 points of damage and then the built-up damage is discharged. That gives the 'revenge strike' feel without leaving the healers trying to second-guess what hit point total to leave it on, or making it totally useless if you are being healed regularly.

Super_Nerd0

Frost Gate Guardian

Join Date: Dec 2005

ALOA 2

Me/

Quote:
Originally Posted by draxynnic
What you seem to be saying there - in defiance to your original statement - is that the Blade Sage's niche is that it can have the versatility to back up either the warriors or the elementalists as the situation requires - from looking over your skills, by either fighting in the front lines as a warrior, or by spell-slinging. Seems like something that can be done by an A/E with enough defensive skills to at least make an armoured car if not a true tank (and expecting to be able to tank as well as a warrior and having enough energy to be a pretend ele is probably asking a bit much), or even a Ranger with stances who's willing to go to ultra-point-blank range when necassary for the group.
What i mean is that he can help deal damage at the front lines or deal damage from afar.