Water Ele: Are they pointless?

Pi_Numurian

Pi_Numurian

Lion's Arch Merchant

Join Date: Mar 2006

Numurian Vanguard

Me/R

I have a question for those who are water. In my opinion water spells just slow down people, they don't do high damage like fire, the don't do good damage with some effects like Air, they don't support like earth, so what is the point? I am sorry if I offend any of you

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Snares are very useful in PvP

In PvE, their use is somewhat less... Deep freeze + Maelstrom can force mobs to spend quite some time to scatter, interrupting them as well. Ward v Harm isn't bad... nor is blurred vision.

Water is a good running skill too. It's kind of a support element like earth, only more focused towards snaring and running.

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

Slow em down, AoE them.

So Water is just to reduce the enemy's speed, interupting the enemy's intented movement.

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

In places with lots of aggro, I rather see a good water ele than a nuker

d3kst3r

d3kst3r

Krytan Explorer

Join Date: Jan 2006

Brisbane, Australia

Shard Storm, Water Trident, Blurred Vision... lots of warrior hate there. Sometimes it feels as though water eles are custom designed just to counter warriors.

thelessa

thelessa

Jungle Guide

Join Date: Jun 2005

Texas

Purple Puzycats

R/Mo

I switched from fire to water when I made it to the Fire Islands, helped alot.

Fred Kiwi

Wilds Pathfinder

Join Date: Sep 2005

[cola]

there was a water ele used in the te vs evil game, possibly the new crip rangers

Thock

Thock

Lion's Arch Merchant

Join Date: Jul 2005

Achieving Deficiency [aD]

Water eles are very useful in GvG. Deep Freeze is amazing to the point of almost being broken, Water Trident can cause crazy knockdowns, and Blured Vision helps mitigate War damage. Water Eles are great for catching kiters, helping your team kite, assisting with retreats, when pushing the enemy into base, or pushing for morale. They have an an unbeatable amount of utility on both offense and defense.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Like most of the elementalist lines, only a few skills are really good.

-Ward Aginst Harm (my favorite skill form Water Magic, +63 armor against Fire and +25 armor against everything else at 16 water)
-Deep Freeze (10 second snare)
-Water Trident (knockdown if moving)
-Maelstrom (only after they are slowed, 10 seconds interrupting spells)
-Blurred Vision (works on all attacks, 50% miss)
-Armor of Mist (+armor AND increased speed, the perfect running away from monsters skill)
-Mist Form (only good for farming, but take no damage from attacks)
-Rust (the only way to ensure ressurection signet takes 9 seconds. Healing signet takes 6. Better than ignorance for killing warriors, since they have -40Armor while using healing signet.)
-Mind Freeze (Why do you think runners have a hard time...90% slower)

Factions

-Mirror of Ice (good for preventing damage, while also killing the things attacking you)
-Icy Prism (Interrupt signets)

As you can see, Water is all about utility not damage. All the slowdowns work as GREAT cover hexes for your mesmers and necromancers, by the way . Rust is a good example of this.

Fred Kiwi

Wilds Pathfinder

Join Date: Sep 2005

[cola]

everythig good has been summed up about water eles in this thread...were definately gonna see more of them in gvg i think

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

If you think water eles are pointless, you obviously have never been snared by an ice imp, and then maelstromed and then finished off by mursaat. XD

Ira Blinks

Banned

Join Date: Feb 2006

Quote:
Originally Posted by lyra_song
If you think water eles are pointless, you obviously have never been snared by an ice imp, and then maelstromed and then finished off by mursaat. XD thats because ice imps come in packs of like 10. Thats the only thing that makes maelstorm useful... its aoe range is way too low. I tried it a few times in PvE - one step and mobs out of it, and snares make almost no difference

jackie

jackie

/retired

Join Date: Dec 2005

On the Beach

I use Water/Earth Hybrid to farm Titans in Hell's. Water - a must have for me

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Water magic has some impressive hexes too. A E/N with water and curses can put some massive debuffs on the enemy. Water makes for a good support character but not a very good damager.

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

In GvG use it to slow them down, very useful to spiking to if u have mind freeze(90% slower) u cant run away from a spike, Maelstrom for necros tainter?

SnoopJeDi

Lion's Arch Merchant

Join Date: Nov 2005

Saved By My Pinchers of Peril

R/N

Deep Freeze is one of the best AoE spells in the game, imo. I hate it.

Bleidd

Bleidd

Frost Gate Guardian

Join Date: Aug 2005

E/Me

Like Earth, its more of a finesse line. Until PvE is changed so that you can no longer brute-force your way through everything, Water and to a degree Earth are never going to be in much demand. And Elementalists aren't in much demand for PvE to begin with. Here's hoping PvE gets smarter in Factions.

Dawgboy

Dawgboy

Frost Gate Guardian

Join Date: Dec 2005

Ohio

Antisocial Misfit

Hybrids work okay-I've never even tried a pure water ele. With the other elements that's possible, but there's not enough good water spells to fill up you skill bar. (PvE-wise).
It's hard enough to find a group when your'e a nuker-I'd hate to be trying to do a mission and spamming "water ele lfg" ! You'd be laughed out of town.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

Ele/Necro with deathly chill talk about permenant interruption.

M I D G E T S

Frost Gate Guardian

Join Date: Jan 2006

Ward Vs Harm makes Ring of Fire much easier =)

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by M I D G E T S
Ward Vs Harm makes Ring of Fire much easier =) I do concur. Ward against Elements helps too.

Note:Not only in Ring of Fire, but in Titan quests also.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Water elementalists are very strong in PvP, because movement becomes so valuable there. They aren't very useful in PvE, as movement really isn't an important part of the game there.

Peace,
-CxE

muelon

muelon

Ascalonian Squire

Join Date: Oct 2005

Dgreat

Mo/E

WE use a water ele as our flag runner in GVG.

With armor of frost and mist form you are unstoppable.

With ice prison you can slow down the enemy flag runner.

Actualy its allmost like cheating.

9th Requiem

9th Requiem

Academy Page

Join Date: Sep 2005

Guardians of the Stars

Mo/R

I run a water ele in PvE as well as PvP. I use curses from my necro secondary. The fact that almost all skills deal damage as well as applying a hex means that you can get some nice damage off soul barbs, and cover up any hex to the extent that even a full party of monks couldn't pull them all off in time. Also, Blurred Vision is bad enough against warriors, but when you drop Price of Failure too, they may as well not attack at all.

The main problem with Water is that it requires a sound team who know how to react to snares. Annoucing to your monk that you are casting ice spikes isn't going to help unless he/she knows that's the cue to move away from that warrior.

The Chimpster

The Chimpster

Frost Gate Guardian

Join Date: Aug 2005

England

X-Universe [XU]

Mo/Me

And of course theres the classic mist form farming build :P

Pi_Numurian

Pi_Numurian

Lion's Arch Merchant

Join Date: Mar 2006

Numurian Vanguard

Me/R

Thanks for the replies now I know your not uselss