The Eoe Thing Again
Lykan
Dougal Kronik
I don't PvP so how did this happen? Was it done intentionally or just a quirk while playing this particular match.
Evilsod
A fix for?
EoE wiping everything out or not been able to claim your goodies becuase your dead?
EoE wiping everything out or not been able to claim your goodies becuase your dead?
Lykan
Quote:
Originally Posted by Evilsod
A fix for?
EoE wiping everything out or not been able to claim your goodies becuase your dead? |
stoelen
Quote:
Originally Posted by Dougal Kronik
I don't PvP so how did this happen? Was it done intentionally or just a quirk while playing this particular match.
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Murder In China
They won't be able to leave unless they're dead. Why not make it like RA/TA where if you died and your team wins, you get rezzed.
Katari
Quote:
Originally Posted by Murder In China
They won't be able to leave unless they're dead. Why not make it like RA/TA where if you died and your team wins, you get rezzed.
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1. Team A wins
2.Team A gets resed and healed to full
3. Teams B & C die
4. EoE is triggered each time someone on B & C dies
5. Instant lage EoE spike can kill people on Team A
6. If one person on A dies, they all die since they're all at full.
It's not uncommon in HoH for many people on the loosing teams to be alive at the end of the match, since HoH matches have little to do with killing other players.
Align
Instead of ressing and healing the winning team, make it invincible? Or actually, do both. Invincibilty is clearly possible in the game what with having some during the first moments of being ressurected at a shrine.
yesitsrob
they could just do something so all spirit dies before the players die at the end of the match surely
BahamutKaiser
Yeah, they should just trigger all enemy spirits death before all the enemy members die, or just reprogram EoE so it doesn't kill at the end of a PvP match.
fiery
Fame isn't enough , go buy a sigil. You bomb, people don't come back when they suicide, so this is A.net's intentions, don't suicide, cause you won't come back.
anonymous
Quote:
Originally Posted by fiery
Fame isn't enough , go buy a sigil. You bomb, people don't come back when they suicide, so this is A.net's intentions, don't suicide, cause you won't come back.
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Phoenix Arrows
A self-fix for the problem:
Kill EoE before the timer runs out.
It's so simple isn't it? Not that hard to figure out ^^.
Kill EoE before the timer runs out.
It's so simple isn't it? Not that hard to figure out ^^.
anonymous
Quote:
Originally Posted by Phoenix Arrows
A self-fix for the problem:
Kill EoE before the timer runs out. It's so simple isn't it? Not that hard to figure out ^^. |
Katari
Quote:
Originally Posted by fiery
Fame isn't enough , go buy a sigil. You bomb, people don't come back when they suicide, so this is A.net's intentions, don't suicide, cause you won't come back.
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Let's rehash this again shall we?
1. Team A wins
-Aka victory, they're the ones holding the hall at 0s. I hope this isn't where you're confused
2.Team A gets resed and healed to full
-Because thats what happens to winning teams. At this point, they have been declared the winners, and are alive at full HP, all of them, even ones that were dead at step 1.
3. Teams B & C die
-Because that's what happenes to loosing teams, this happens all at the exact same time. This must happen after team A gets resed for full, otherwise this entire issue wouldn't exist.
4. EoE is triggered each time someone on B & C dies
-Because that's what EoE does. Spirits aren't killed, or at the very least, spirits owned by the winning team aren't killed, because they're on the wining team.
5. Instant lage EoE spike can kill people on Team A
-The people on teams B and C, that die trigger EoE, because that's what happens when people in the area of EoE die. Notice that in step 2 team A was resed and healed. Since they were already resed and healed, that EoE damage can kill them, because thats what damage does, it kills people.
6. If one person on A dies, they all die since they're all at full.
-The thing is, a team can win HoH without killing a single player, so it is very possable for 16 players on teams B and C to die. that's 16xEoE damage which is quite a bit. Even if not all 16 players die, as long as one person on team A dies, it is likely to start a chain reaction, which will could kill all of team A
This issue is not a complaint about EoEs effectiveness durring actual fights. It is not in any way related to people whinning about being killed by EoE-Bomb teams.
Fixes that would work include:
Making Team A invinicable after they win
Making Team A res and heal after Teams B and C die
Killing all spirits at the end of the match
Preventing any damage after victory is decided
Something else?
Scary Raebbit
Have them not die, but instantly teleport non-holding team when timer hits 0.