
Axe Haft, Hammer Haft, Sword Hilt
For PVP:
Axe Warrior
W/R (Tiger's Fury), W/N (Plague Touch), W/Me, W/Mo
1. Furious (all good axe skills have high adrenaline cost)
2. Vampiric (promising damage over time, remember to prepare another axe to switch)
W/E (Shock), W/Mo (Healing Breeze), W/Me
1. Zealous (if you use a lot of energy-based skills or skills which will cause exhaustion)
2. Elemental (if you use conjure skills)
3. Vampiric (good for switching when you need extra damage or when you have sufficient energy)
4. Furious (not too useful for W/E or W/Mo)
Hammer Warrior
W/R, W/N, W/Me, W/Mo, W/E
1. Sundering (you don't have many choices for hammer. Due to its slow attack speed, it is not advised to use Vampiric or Zealous)
2. Furious (not as useful as axe warriors)
Sword Warrior
W/R, W/N, W/Me, W/Mo
1. Vampiric (good spiking power)
2. Furious (not too useful for sword)
W/E, W/Mo (same reasons as axe)
1. Zealous
2. Elemental
3. Vampiric
4. Furious
For PVE:
You can use any upgrades you want. Many mods such as Barbed, Cruel, Heavy, Poisonous, Crippling are good against certain monsters.
- Fiery is good for Kryta, Maguuma Jungle, and Southern Shiverpeaks
- Icy is good for Crystal Desert, Ring of Fire, and Ascalon
Axe Grip, Hammer Grip, Sword Pommel
For PVP:
Axe Warrior
1. Fortitude +30 Health (if you use Superior/Major Runes)
2. Defense +5 Armor (if you prefer more defense than health)
3. Enchantment (if you use many enchantment skills, especially good for W/Mo)
4. Axe Mastery +1 (not too useful as you rarely spam skills very frequently; Good to combine with Furious haft though)
Hammer Warrior
1. Defense +5 Armor (highly recommended as you don't have a shield)
2. Fortitude +30 Health (if you use Superior/Major Runes)
3. Hammer Mastery +1 (more useful than axe as many hammer skills are energy-based and you can spam skills more frequently)
4. Enchantment (good for W/Mo, although W/Mo hammer warrior is not very common)
Sword Warrior (basically same as Axe warrior)
1. Fortitude +30 Health (if you use Superior/Major Runes)
2. Defense +5 Armor (if you prefer more defense than health)
3. Enchantment (if you use enchantment skills, especially good for W/Mo)
4. Sword Mastery +1 (not too useful as you rarely use skills very frequently; Good to combine with Furious haft)
For PVE:
You may want to use Shelter (+7 vs Physical Damage) or Warding (+7 vs Elemental Damage) to against certain monsters in PVE.