30 May 2006 at 03:29 - 76
No actually gun shot wounds to nealy any part of the body is fatal, you might survive the wound, but you don't survive it without medical attention and you don't continue fighting.
Yes, there are a mirade of attacks which should do even more damage in a real combat situation, but whether or not someone can survive those attacks isn't the real point, the real point is that it doesn't take a fraction of the skill to use a gun, a line of farmers armed with guns is lethal.
Sure the very first rifles were very slow loading, and inaccurate, but since natural miss rate isn't a reasonable part of the damage for a weapon, that isn't a good addition, and suggesting revolver action quick pace dual pistols automaticly throws the whole slow loading original flintlocks out of the picture, if you have a quick action pistol you have a quick action rifle, that's simply how it works.
The reality of guns in warfar is that it doesn't allow other kind of combat to exsist, swords, bows, even magic would get outclassed by severly less talented fighters equipted with modern weaponry. They can inflict most lethal wounds without serious training and skill, 3 months of boot camp vs 3 yrs of martial arts, and guess who is more lethal? Guns rewrite battle, and anything other then that is fake.
And if you think you can continue fighting after being shot, you watch to many movies, you get shot, you go down, knocked down like a hammer blow, bleeding like a sword slash, deep wound like an Axe, Damage like a spell, and that is without use of a handy dandy skill, an ordinary shot kills.
With all those other sword slashes and hammer blows, even fireballs, your armor and ability to fight can overcome much of the damage, when you get shot, it is all about whether it hit you or not.
Yeah, sword beat a pistol my ass, you get a sword and I'll get a revolver, and at point blank, I guarrentee I will kill your ass. Good chance I kill you from a distance, I guarrentee you will die point blank. And guess what, it takes less skills and strength to hold a pistol and pull a trigger then it does to simply swing a sword, yet the sword does less damage.
There is only one allowance for guns in GW, and that is totally fake mechanics.
The bows already have slow fire rate so they can do significant damage per hit, for a realistic flintlock your talking about much slower, much strong damage, that could be considered, but pretending to send bullets a flying with dual rapid fire pistols is a joke, your already throwing out the oldschool rifle period, and they are more likely to have gatlin guns then flintlocks. And with that kind of warfar ends the age of swords and bows.
Of all the better options that could be excersised, people struggle to push the broken idea just because they like it. They can have slower attack rate ranged weapons with more damage without having guns, all you need is a javalin throwing job. I would even perfer a mini cannon or mortar class that a gun class, at least it is alot less reliable and easy to overcome.
I might even understand if there was a pirate or seafairing type class that had skills which drew a gun and did some hefty damage, but with the realistic fire rate of an acceptable flintlock type gun, you wouldn't be firing it on a continuous basis of any sort, it would be skill activated only, like a spell, or better yet, a signet.
You keep telling me that guns could be worked into the game then ride this totaly broken suggestion, it realy is rediculously broken, people just throwing down and shooting volleys on a continous basis with rifles, or better yet, "weak" pistol attacks at rapid fire rates, it realy is fake.
You need a rapid attack medium ranged weapon which doesn't kill in one shot, use a whip, there are so many better weapon options which don't seeth with fakeness that it just staggers me.
But let me give yal some insight on what a gun can really do. In the military, you never strap your helmet to your head, because even if the rifle round doesn't pierce through the helmet, if you have your helment straped, it will break your neck, it is better for it to fly off you head and deflect a bullet than strap it on and break your neck. Yes, all those war movies with the GIJoes with strapped on helmets, fake.
If you get hit in an extremity and it hits a bone, it will kill you, it will break the bone, causing sever internal bleeding, and without serious medical attention you will die.
In the marines, the first thing you do when you ground on enemy territory is drop your plate armor, it woln't block shit and you will get hit easier moving slowly with that heavy plated armor on. Even with the most advanced state of the art body armor, you only have a chance of surviving a shot, and it depends on what gun you get shot with, there is always something strong enough to pierce whatever armor you may obtain.
And lastly, suitable armor to defend against firearm damage always lags behind weapon power, everything from armor of earth to Knights Armor would be pierced by a rifle round, and if you can wear thicker armor, the gunman can bring stronger calibur weapons.
I find it stiffling that people can accept gunslingers as a class for GW, yet say that being able to play a dragon is overpowered. People just decide what they wan't and don't care if it is reasonalbe or not.