I put this together as a Random Arena build. Auspicious Parry is a more or less constantly available defensive stance, as well as being a more or less constantly available cancel stance for frenzy. Auspicious Parry acts as a melee/ranger deterrent- use of AP while being attacked supercharges your adrenaline, boosting your damage output hugely. My rather halfassed calculations say that you can reasonably charge Final Thrust in 3 seconds if you're parrying an opponent as soon as it refreshes.
Critical Strikes: 6+1+1
Deadly Arts: 6+1
Swordsmanship: 12
Tactics: 10
Auspicious Parry, 1a - 1s elite*
For 9 seconds, the next attack against you is Blocked and you gain 4 strikes of Adrenaline.
Frenzy, 5e - 5s
For 8 seconds you attack 33% faster and take double damage.
Siphon Speed, 5e 1 5s
For 10 seconds, target foe moves 15% slower and you move 15% faster.
Sharpen Daggers, 5e 2 20s
For 23 seconds, all of your critical hits cause Bleeding for 10 seconds.
Gash, 7a
If this attack hits a Bleeding foe, you strike for 17 more damage and that foe suffers a Deep Wound for 17 seconds.
Sun and Moon Slash, 8a
Attack target foe twice. The first attack cannot be "blocked". The second attack cannot be "evaded."
Final Thrust, 10a
Lose all adrenaline. If Final Thrust hits, you deal 32 more damage. This damage is doubled if your target was below 50% Health.
Healing Signet, - 2 4s
You gain 115 Health. You have -40 armor while using this skill.
This build hits all my standard marks for an RA melee character- IAS (with frenzy and its cancel stance), runspeed boost, and a self heal. It is well defended against physical attack, and you'll notice it doesn't carry a superior, and so has a base of 530 health. The assassin passively spams bleeding and is capable of spiking with a deep wound through gash. Sever-Gash-Final has been replaced by Gash-SunMoon-Final, adding in a bit more damage while not lengthening the chain.
It's also worth noting that this build enjoys the use of a shield, boosting its standard AR to 86 and out of 'assassin-go-splat' territory.
I'm going to post an alternate hammer build right below, but please give me feedback on the core of the build (auspicious parry, frenzy, heal sig, siphon speed).
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