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Originally Posted by Former Ruling
Keeping it dead, or healing it, or who gets the damage has nothing to do with IF the pet evolves.
A Pet before you even charm it, already has its own AI working, and that tells whether It can evolve or not (some pets just cannot evolve), and further more most people are thinking now that it is pre-determined WHAT they can evolve into.
You can make yourself into a weakling and have your pet smash huge lvl things and do all the dmg, but its STILL going to turn out Hearty by lvl16 90% of the time. Thats /probably/ becuase the pet was never programed to be able to become Dire. (BTW, its lvl11 evolution doesnt mean much, it can turn out playful and become Dire in the end, or turn out aggresive and become Hearty, and both can become Elder).
But since Anet doesn't release specifics about how its Systems work (no company does) its all tests and speculation.
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It is all tests and speculation. Long, detailed tests have told us pretty much how the whole thing works, and you continue to speculate anyways.
People can think that evolutions are predetermined. Heck, they can think that Sundering does more damage than Vampiric, and that Mending makes them invincible. People can think a terribly lot of different things. That doesn't make them right. I'd like to ask you a question. If some pets are preprogrammed to be unable to become Dire, then why do 100% of wild pets, when allowed to level up all the way from 5 to 15 or 20 before charming them, become Dire? The answer's simple, pets' evolutions aren't pre-programmed.
It's even less likely that the ability to evolve is pre-programmed, because leveling your pet up while dead with only a couple of actual deaths dealt to the pet will reliably and invariably land you with an unevolved pet. By your reasoning, some of the time this should not work and a pet should evolve anyways. However, this is simply not the case. That point alone is enough to disprove your statements.
Also, Playful pets
NEVER become Dire later on, and Aggressive pets
NEVER become Hearty later on. The fact that you're passing it off as common knowledge that they do
really bites into your credibility.
Just because ANet won't say how the whole thing works, doesn't mean it has to remain a black box forever. Did ANet release the damage formula themselves? No, but we still have reliable equations that tell us how the game computes it.
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The only simple fact is that it is harder to get a pet to become Dire than Hearty. Blame it on the trainer or the programming itself who cares.
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Wow, the first accurate thing you've said so far. Dire is much harder to get, because it requires people to actually pay attention to what they're doing. Hearty is the pet you'll end up with if you have no clue or simply don't care what's going on.
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The thing in Factions preview though, showed us pets that could be cuaght already in Dire or Hearty stage (though they got picked up by Yeti alot). The only pet that does that now is the spider. Who pops out in the underworld already lvl20 and a random evolution.
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All this tells us is that ANet decided to have some enemy rangers be beastmasters. Since a beastmaster with a level 5 pet sucks rather badly, they drop in some high level pets right on top of the beastmasters. While it's not impossible to charm the buggers yourself, the enemies have a much better chance than you do to be the first ones to get the charm off. The same thing was done in Prophecies with the Elder Wolves in Spearhead Peak. It's nothing new, nothing earth shattering, and definitely nothing which points to pets having a pre-disposition to be one evolution or another.
Please try to keep this kind of misinformation out of the Q&A forum. If you've got a bone to pick with the testing that's been done on pets, take it up elsewhere until you can back your statements up with testing of your own. In the mean time, I'd suggest you take a look at the thread someone was kind enough to link to above.