RANGER
1. Ebon Shadow Bow of Enchanting
Earth Damage 15-28(req. 11 Marksmanship)
Damage + 13%(while in a stance)
Enchantmenst last 17% longer
MESMER
2. Jeweled Chakram
Energy +12(req. 11 Illusion Magic)
Armor +5(while attacking)
3. Cane
Chaos Damage 11-22(req. 11 Domination Magic)
Energy +3(while Hexed)
Halves Skill recharge of spells(Chance: 7%)
MONK
4. Smiting Rod
Light Damage 11-22(req. 12 Smiting Prayers)
Energy +4(while Enchanted)
5. Defensive Shadow Staff of Enchanting
Energy +10
Fire Damage 11-22(req. 12 Divine Favor)
Armor +5
Enchantmens last 19% longer
Two-Handed
6. Hale Shadow Staff of Defense
Energy +10
Fire Damage 11-22(req. 10 Divine Favor)
Reduces Bleeding on you by 20%
Health +24
Armor + 5
WARRIOR
7. Skull Shield
Armor: 15(req. 7 Tactics)
Reduces Deep Woud on you by 20%
8. Shadow Shield
Armor: 16(req. 9 Strenght)
Health + 36(while in a Stance)
Recieved Damage -2(whil Enchanted)
9. Cruel Shadow Blade of Warding
Slashing Damage 15-22(req. 8 Swordsmanship)
Damage + 13%(while Health above 50%)
Lengthens Deep Wound on Foe by 33%
Armor +7(vs. elemental attacks)
ELEMENTALIST
10. Fire Wand
Fire Damage 11-22(req. 8 Fire Magic)
Energy +5(while Hexed)
11. Hale Staff of Warding
Energy +10
Lightning Damage 11-22(req. 10 Air magic)
Halves skill recharge of spells(Chance 8%)
Health + 21
Armor +6(vs. elemental attacks)
12. Earth Wand
Earth Damage 11-22(req. 10 Earth Magic)
Halves casting time of Water magic spells(Chance 18%)
13. Hale Shadow Staff of Fortitude
Energy +10
Cold Damage 11-22(req. 11 Water Magic)
Halves casting time of Death Magic spells(Chance: 16%)
Reduces Disease duration on you by 20%
Health + 29
Armor + 7(vs. physical attacks)
Two-Handed
14. Shadow Staff of Warding
Energy +10
Earth Damage 11-22(req. 12 Earth Magic)
Armor +6(vs. elemental attacks)
Two-Handed
Pc on some weapons
kidonfire
kidonfire
plz, dont give me that merchant or salvage talk, but a price, plz
Only say exp salvage if it's worth more then whole weapon
Only say exp salvage if it's worth more then whole weapon
jdjamesdean
Shadow Shield
Armor: 16(req. 9 Strenght)
Health + 36(while in a Stance)
Recieved Damage -2(whil Enchanted)
Cruel Shadow Blade of Warding
Slashing Damage 15-22(req. 8 Swordsmanship)
Damage + 13%(while Health above 50%)
Lengthens Deep Wound on Foe by 33%
Armor +7(vs. elemental attacks
both about 10k ea
the rest imo ... is that merch/ salvage junk ...
Armor: 16(req. 9 Strenght)
Health + 36(while in a Stance)
Recieved Damage -2(whil Enchanted)
Cruel Shadow Blade of Warding
Slashing Damage 15-22(req. 8 Swordsmanship)
Damage + 13%(while Health above 50%)
Lengthens Deep Wound on Foe by 33%
Armor +7(vs. elemental attacks
both about 10k ea
the rest imo ... is that merch/ salvage junk ...
kidonfire
Sold that air staff
11. Hale Staff of Warding
Energy +10
Lightning Damage 11-22(req. 10 Air magic)
Halves skill recharge of spells(Chance 8%)
Health + 21
Armor +6(vs. elemental attacks)
for 2.5k
11. Hale Staff of Warding
Energy +10
Lightning Damage 11-22(req. 10 Air magic)
Halves skill recharge of spells(Chance 8%)
Health + 21
Armor +6(vs. elemental attacks)
for 2.5k
Hell Raiser
agreed with jd
kidonfire
Ok, took ur advise and sold most of it 2 merch, but still wanna say this:
SOLD THE SOWRD FOR 25K

SOLD THE SOWRD FOR 25K


