Bonus for Dunes
Prince Jason
I need help doing the Bonus for dunes and it isnt a very easy task I have completed all missons and bonuses and quests up to this point any tips or suggests on how to beat the bonus?
cannonfodder
I was surprised how easy it was eventually. The important thing was we had 2 monks.
You need to get the slow totem, which slows down time, and once the bridge opened for the bonus, 2 warriors and a monk went in for the kill. the others stayed with the ghost. There is one boss outside and his minions, and 2 inside. It's a bit bit hard going but kind of easy if that makes sense.
You need to get the slow totem, which slows down time, and once the bridge opened for the bonus, 2 warriors and a monk went in for the kill. the others stayed with the ghost. There is one boss outside and his minions, and 2 inside. It's a bit bit hard going but kind of easy if that makes sense.
BakedMonkey
i suggest after the boss that pops out from the right of the map in the fort, kill that boss, then everyone rush in and kill the three bosses, you'll be surprised how easy it actually is
Pi_Numurian
I dont know, I just did the mission and we got the bonus
Cherno
There is a thread about this I started in the Tyrian Explorers League forum.
I finally got it done last night on my necro using the transversal trick. Going to go a couple more times tonight.
Msg me in game if you want to come along
<--- IGN both accounts.
BTW, to make the trick work, you will need to have a vampiric weapon to be able to equip at the right time or be able to sacrifice yourself.
I finally got it done last night on my necro using the transversal trick. Going to go a couple more times tonight.
Msg me in game if you want to come along
<--- IGN both accounts.
BTW, to make the trick work, you will need to have a vampiric weapon to be able to equip at the right time or be able to sacrifice yourself.
LittleBull
Quote:
Originally Posted by Prince Jason
I need help doing the Bonus for dunes and it isnt a very easy task I have completed all missons and bonuses and quests up to this point any tips or suggests on how to beat the bonus?
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There'll be four sets of arcanists right after the clock starts. They
appear ( if your facing south ) left, right, center, left.
Deal with them and then head south and hit a pair of enchanted
armor just inside the gate.
Head back towards the ghost and turn to the west gate for two
more enchanted armors.
After you have them back off a bit and wait there because
another pair along with a boss will be comming throught that
gate in about thirty seconds.
When they're done head back to the south through the center
gate and hit another pair of enchanted with a boss.
Try to ignore the scarabs as best you can and just kill the boss
and armors, because you're gonna be getting hit by sandwurm
blasts here that will interrupt your casters.
After that group run south across the bridge and you'll see two
more groups of armors and boss. If you keep moving you should
lose a few of the scarabs that were after you and be far enough
out of range of the wurm by now to be able to get reliable heals
again. Head straight for one or the other. Kill the armors and then
the boss, unless it's a healer boss, then kill the boss first. Go for
the other one, kill it and the bonus is done.
If you want to get the mission on the same run, just before you hit
the last group, you need to send at least a healer back to the ghost
because a pair of elite arcanists will appear at the south bridge as
soon as the last group dies. They're not that hard to kill, but they
body block the way and can eat up that last minute you need to
keep the ghost alive to win the mission.
