Air ele for pvp

Ba5sKing

Ba5sKing

Banned

Join Date: Aug 2005

R/W

I made an aeromancer ele for pvp so tell me what you think of the build any suggestion or criticsm thanks

His skills are
1. Enervating charge
2. Lighting orb
3. Lightning strike
4. chain lightning
5. Aura of Restoration
6. Iron Mist
7. Obsidian Flame
8. Ressurect(empty slot so just threw it in)

Attributes(with runes and headgear)
Air Magic
12
Earth Magic
11
Energy Storage
11

cascadia

Ascalonian Squire

Join Date: Dec 2005

Hate The [Cape]

W/

8. Ressurect(empty slot so just threw it in)


i would change it for res sig, to many times you will have that interupted for it to be usefull.

SAQ

Frost Gate Guardian

Join Date: Jan 2006

Melbourne/Taipei

Radicals Against Tyrants

N/

For casters, mainly you need to have an energy management of some sort.. you got 2 skills which will give you exhaustion and you have no energy management.

You will run out of energy fast!

JR

JR

Re:tired

Join Date: Nov 2005

W/

It appears to be an arena build, so I will reserve any serious judgement. I will however make a couple of reccomendations:

- Drop Iron Mist for Ward Against Melee. Yes, Iron Mist has that big impressive 90%, but really it's not going to help you or your team much.

- Drop Chain Lightning for Blinding Flash; one of the best utility skills an Ele has. No, it doesn't do any damage, but it will keep those annoying W/Mos and interrupt spamming rangers off your face. Not to mention keeping exhaustion at bay for a while.

- You have no elite, and you have energy problems. Drop Obsidian Flame for Ether Prodigy. You don't really need Obs Flame when you already have Orb, and you can spec maybe down to 10 in earth to bump up air. Ether Prodigy will allow you to spam the spells you do have a lot more.

- Drop energy storage to 10 to bump Air up further.

scoia

scoia

Ascalonian Squire

Join Date: Feb 2006

This is my build for CA:

1.Lightning Strike -dmg
2.Lightning Orb - dmg
3.Shock - dmg and good intterupt
4.Blinding Flash - defense against Warrior
5.Power Drain - interrupt and energy recover
6.Mantra of Resolve - defense against interrupt
7.Obsidian Flesh (elite) - defense against Me Ele and Necro
8.Rez sig


good luck....

SAQ

Frost Gate Guardian

Join Date: Jan 2006

Melbourne/Taipei

Radicals Against Tyrants

N/

Quote:
Originally Posted by scoia
This is my build for CA:

1.Lightning Strike -dmg
2.Lightning Orb - dmg
3.Shock - dmg and good intterupt
4.Blinding Flash - defense against Warrior
5.Power Drain - interrupt and energy recover
6.Mantra of Resolve - defense against interrupt
7.Obsidian Flesh (elite) - defense against Me Ele and Necro
8.Rez sig


good luck.... Umm it's a CA/RA build and you can't heal yourself!?

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by SAQ
Umm it's a CA/RA build and you can't heal yourself!? I think the point was that he has defense against all classes. Obsidian Flesh to deal with Casters, and Blinding Flash for Warriors and Rangers.

scoia

scoia

Ascalonian Squire

Join Date: Feb 2006

Exactly

I have chosen to protect myself contrary to heal.
And always there is a chance we will be with monk in the same team

Ba5sKing

Ba5sKing

Banned

Join Date: Aug 2005

R/W

Quote:
Originally Posted by SAQ
For casters, mainly you need to have an energy management of some sort.. you got 2 skills which will give you exhaustion and you have no energy management.

You will run out of energy fast! i onyl planned to use chain lighting for finishers and obsidian when they get to close

cascadia 8. Ressurect(empty slot so just threw it in)


i would change it for res sig, to many times you will have that interupted for it to be usefull.

ill probaly do that

- Drop Iron Mist for Ward Against Melee. Yes, Iron Mist has that big impressive 90%, but really it's not going to help you or your team much.

youd be surprised to see how much dmg i can do before they reach me