Request: Identify/Salvage All Button?

Kamahl FistofKrosa

Ascalonian Squire

Join Date: Jan 2006

XxUNIxX

R/E

Any farmers out there find identifying/salvaging your loot takers longer than the actual farming run? You have to move items around so you can identify/salvage each bag? Isn't it annoying...

Cowboy Nastyman

Cowboy Nastyman

Lion's Arch Merchant

Join Date: Oct 2005

Me/Mo

ive wanted an id all feature for some time, would definately save some tedium

/signed

Opeth11

Opeth11

Desert Nomad

Join Date: Oct 2005

Richmond, British Columbia, Kanada

Demon of the Fall [Opet]

Mo/Me

Identify all - Yes. I love that idea.

Salvage all - Sounds great, but may lead to several mistakes and a lot of rants about 'omfg i did not wnt 2 salvge DAT 1'

I know, it's their owwn fault ifi hey use the feature, but will they listen? Proobably not.

Thorin Monk

Thorin Monk

Krytan Explorer

Join Date: Jan 2006

UMBC

Mo/N

yea, the salvage all could become a problem if you arent paying attention, but i dont see how the id all would be a problem unless you are into selling unid stuff

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Identify all, yes please.

mega_jamie

Wilds Pathfinder

Join Date: Apr 2006

UK

Warlords of Ruin

A/Mo

the trouble with IDing is tha tyou can do it on whites, which is pretty useless (except the price goes up i read apparently?) anyway, if you could make it only ID the colour of your choice, then groovey and /signed.

Salvage all button - Achk!H I'd be the idiot screaming in Drok's that id salvaged all my worldy goods, I can see alot of people with different armour sets crying miserably iun the corner...lol. So i wudnt use this feature at all, and would have it turned off all the time, so /not signed for that one, id rather spend the extra time salvaging only what iwant to do rather than risk loosing it all.

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

price does not go up by IDing white items, it jsut shows it in the description.

Ishmaeel

Lion's Arch Merchant

Join Date: Jan 2006

Quote:
Originally Posted by TheLordOfBlah
price does not go up by IDing white items, it jsut shows it in the description.
Well, the price does go up in the trade window, but that's just because it is the actual price of that item and identifying the item reveals it. Which means all the merchant NPCs are, in fact, scammers who are trying to buy items for cheap from those players who do not know their real value.

Fractal Star

Fractal Star

Academy Page

Join Date: Mar 2006

United Kingdom

None - i'm free lance at the mo'

E/

Definately definately true, price of whites does go up after identifying. I read it on another thread yesterday, didnt believe it and went and checked. What do you know... some doubled in price! Not sure if the price increase will cover the cost of the id kits in the long run though and cant be arsed to do the maths.

eSe

eSe

Krytan Explorer

Join Date: Jan 2006

yes for identify

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Although it does take a little time, I would rather decide what I want to identify and what I want to salvage. So I would only say yes if it was an option and not universal.

Ishmaeel

Lion's Arch Merchant

Join Date: Jan 2006

Quote:
Originally Posted by Fractal Star
...Not sure if the price increase will cover the cost of the id kits in the long run though and cant be arsed to do the maths.
Cost per identification is 4 gold pieces (5 if you are using superior id kits), so, as long as the price increase does not drop below 5 golds, you are better off identifying everything before selling to merchant. Advice: do not bother identifying any white below 20-25 gp because the price increase is relative to the original price. Junk that merchant offers 5g for will only be about 6-10g after id'ing. ~50 gp whites can go as high as ~100 gp with id'ing.

Blitzy

Academy Page

Join Date: Mar 2006

Destiny Forsaken

Mo/W

ID All - Yes.

Salvage All - No.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Identify all would be great, it should be added.

Salvage all on the other hand would be very very bad. Example:

"Blah Blah's Team has won Hall of Heroes!"
*Click chest*
"OMG!!!! RARE REQ8 CRYSTALLINE!!!!"
*Identify All*
"OMG!!! 15^50!!!!!"
*1 hour later*
"OMG, SO MANY RARE RUNES FARMZORING TEH ETTINS!!!!"
*Identify All*
"OMG SUP VIGOR AND ABSORB!!!"
*Salvage All*

At this point, an astute person would come to the conclusion that the person would have put the Crystalline in storage, and also that a person who wins HoH would most likely not be farming Ettins an hour later. But lets pretend he didn't put it in Storage, and DID go farming. Bye bye awesome item. This would most likely happen, but less extreme.

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

/signed for mass ID

However, you do realize you don't have to move things around to ID and salvage, right? Hit F9 to see your entire inventory at once.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

/signed for ID.

/not signed for Salvage/Expert Salvage.
Sometimes I don't want that mod or rune, but instead I want the materials.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

I would hate to salvage good weapons,armors,etc, plus some rare materials might get salvaged such as steel ingots, etc.

Ishmaeel

Lion's Arch Merchant

Join Date: Jan 2006

Quote:
Originally Posted by fiery
...some rare materials might get salvaged such as steel ingots, etc.
Nope.

Levi Garett

Levi Garett

Old School Nub

Join Date: Jun 2005

ABQ, NM

Guildless

Mo/Me

I don't really see many upsides to this. IMHO you shouldn't be id'ing anything that isn't rare anyways. The only reason I will ID blues or purples is to see if the item has any salvageable mods on it, and if it does I'll use my standard salvage kit on it instead of the expert salvage kit (so I get crafting materials instead of the crappy mods). The only benefit of using an expert salvage kit over a standard salvage kit is the possibility of getting rare crafting materials (parchment from off-hands, steel from wands, etc).

The salvage all idea would never really work. Can you imagine how bad you would freak out when you salvaged that HOD sword that wasn't equipped in your weapon slots? Or how about your 2nd or 3rd set of armor? I know I carry extra weapons and armor always as I do a lot of swapping. So salvaging everything but equipped items wouldn't work as a fix.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

Steel Ingots --> Iron Ingots.
Parchment --> Into wood I belive.

Replicant

Lion's Arch Merchant

Join Date: Jan 2006

R/Me

/signed on the Identify all button... or an NPC for it... we could name him "Deckard Cain" too....

salvage all could cause problems in the end,but so could an identify all button (ever played Diablo and forgot you had that unided hydra bow in your cube?)

Ishmaeel

Lion's Arch Merchant

Join Date: Jan 2006

Quote:
Originally Posted by fiery
Steel Ingots --> Iron Ingots.
Parchment --> Into wood I belive.
Nope.

Materials (common or rare) cannot be (further) salvaged.

Coran Ironclaw

Coran Ironclaw

Frost Gate Guardian

Join Date: Apr 2006

Guardianes Del Honor

R/Mo

/signed for ID

/notsigned for salvaged.

Andyhhp

Andyhhp

Ascalonian Squire

Join Date: Sep 2006

Divine Wind

Mo/Me

id all <-- signed signed signed -- ace idea

how about salvage all 'white' all 'blue' etc, becuase you do not always want runes from rarer items; the materials are often better/more valuable, so the ability to distinguish between them would be ace.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I had this idea, but I had a better way to do it.

No need for more buttons

Shift+Double click Identify Kit ---> Identify all possible (If there are multiple Identify kits, they will be used until all items in inventory are identified.

Shift+Double Click Salvage Kit ---> Opens Salvage panel, a window like the spare items one (the one that shows up when you leave a mission without taking something asigned to you). The window will have 25 slots, and when you hit 'Salvage' button, a confirmation window will show up, hit Ok, and the items in the window will be salvaged for materials. One salvage use at the same time will be used, and only of the same type of salvage kit.

If your superior salvage kit has 15 uses left, you have a normal salvage kit with 10 uses and put 25 items to salvage, you'll get only 15 items salvaged and the rest will stay in the inventory.

To salvage mods and inscriptions, you'll have to do it manually.

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

/unsigned

Lazy buggars!

3 clicks per item is too much? You have to read each one anyways.
Same thing I put for the the guy who wanted an auto sort thing for invntory.

If you can't handle ID or salvaging per item, maybe GW is a little too much clicking for you. Try pbskids.org, probably more your speed.

Kuldebar Valiturus

Kuldebar Valiturus

Desert Nomad

Join Date: Nov 2006

Garden City, Idaho

The Order of Relumination (TOoR)

R/

ALSO: ANet has ID and Salvage functions linked to their anti-bot code. A global method would be really popular with botters.

And based on all the complaints about botters and the end of western civilization, I don't think this suggestion would be a keeper.

leeky baby

leeky baby

Desert Nomad

Join Date: Nov 2005

Surrey University

Starting to play again... need a guild

W/E

/signed with id all

not with salavage all very bad idea

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

/signed inden..great idea

/notsigned salvage, mistakes will be made..and 'omfg lagg and i salvaged my crytaline sword' xD
etc etc

Pan Head

Pan Head

Lion's Arch Merchant

Join Date: Dec 2006

W/R

Quote:
Originally Posted by fiery
Steel Ingots --> Iron Ingots.
Parchment --> Into wood I belive.
nice point. i was thinking the same thing

Pan Head

Pan Head

Lion's Arch Merchant

Join Date: Dec 2006

W/R

Quote:
Originally Posted by Ishmaeel
Nope.

Materials (common or rare) cannot be (further) salvaged.
true but the item should have been a rare item like steel and your hit the mass salvage and get iron.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Aeon_Xin
/unsigned
3 clicks per item is too much? You have to read each one anyways.
Same thing I put for the the guy who wanted an auto sort thing for invntory.
You know what Carpal Tunnel Syndrome is?
Well... to split stockable items there is already a +Shift option, so it is posible to make a Double Cllick+Shift option for Identify kist and identify everything in a single shot.

Anythng keepeng faithful players away from Carpal Tunnel Syndrome is good.

divinechancellor

divinechancellor

Lion's Arch Merchant

Join Date: Aug 2006

Limited Liability Company [LLC]

E/

Quote:
Originally Posted by Pan Head
true but the item should have been a rare item like steel and your hit the mass salvage and get iron.
Im pretty sure you can salvage steel to iron.. Ive done it a few times accidentally.