Theres been much debate about how Factions discourages causal players who will never likely see an Elite mission or be able to participate if they are unguilded or belong to a small group of friends in a guild together.
We understand that there are many advantages for Alliances to control towns namely: Alliance Flag/banners in city, lower NPC prices, access to certain structures of the city eg tall balcony over looking city or even the ability to hold parades but more importantly access to Elite missions with loot boasted to make your time worth. Currently our understanding is that the Elite missions is an exclusive form of reward for Alliances that are large enough to hold the said cities either through gaining points by 12v12 Alliance battles or repeatable Fed Ex quest for faction points. But considering how Town control is based worldwide and seening how only 55 towns will be up for grabs brings a even gloomy outlook for players who like to participate in those Elite missions but rather not choose to leave their guilds to join a larger one or change their style of play.
Hence i would like to suggest for Alliances that hold those respective towns be given the option to open up these Elite missions (they can keep the rest of the perks) to players other than their Alliance. This can be done for free or at the cost of Faction points automatically donated to the Alliance who choose to do so ( i dont recommed gold/item transactions) which can help toward the maintaince of Alliance standing to keep the town if possible. This option if implemented will better serve the GW community as a whole to encourage a more user friendy environment to game in and also encourage a more inclusive style of play rather than the exclusive extreme that everyone dreads. The donated Factions will also go a long way to help Alliances play in a more balance fashion rather than to think of it as a job having to constantly farm/grind for faction points to keep up with the competition. They will also be more likely to gain more in game fame and recogition for their generousity hence attracting a more friendier crowd/response toward their Guilds/Alliance.
I understand they will be some who feel that they should have exclusive right because they like to feel elite being in a large guild or prefer to corner off the market from drops from Elite missions that would sell for more gold if less of the GW population have access to them in the first place to get rich and i wont argue with those opinions if they are right or wrong but merely your own opinons thats all. Please keep this disccussion civil and i am looking to see if our community feels that if this is a good idea or more interestingly if someone can come up with a much better suggestion that cater to everyone in GW Factions Elite mission situation.
Thank you for taking the time to read this long post and please /Signed if you agree or /not signed if you dont. comments please.
Give alliances that owns cities the option of offering Elite missions for everyone.
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Maybe Elite Missions should not be included as "Content for Controlling Guild Only" at all. And instead they should be - hard to get areas -.
I mean by that every player has chance to get there but it is hard due for example you need certain artifact from certain boss or something like that.
We don't know though if Factions can be grind so heavily that it's the biggest guilds that controls everything but if it is so then High-End missions are things that for example I will never see..gasp..and my point is that maybe Elite Missions should be accessable to all but you have to be get certain goals achievied in PVE to get there.
I know this may sound like WoW, in there you have to hunt around world certain artifacts to get to certain dungeons.
I mean by that every player has chance to get there but it is hard due for example you need certain artifact from certain boss or something like that.
We don't know though if Factions can be grind so heavily that it's the biggest guilds that controls everything but if it is so then High-End missions are things that for example I will never see..gasp..and my point is that maybe Elite Missions should be accessable to all but you have to be get certain goals achievied in PVE to get there.
I know this may sound like WoW, in there you have to hunt around world certain artifacts to get to certain dungeons.
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Originally Posted by JiyuTamashi
Umm... Donating faction for access to elite missions helping the alliance keep control of the city/outpost.... Great Idea!!
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Trust me, members of controlling alliances will be selling access to the elite missions within minutes over taking over a town. If you're not in a guild and want to play those missions, start stockpiling gold now.
Elite quests for 1% (or less) of the players? Wow, that sounds more like World of Warcraft than Guild Wars. If that's true I'll be forced to drop this game faster than I dropped WoW (elite guild-only areas ftl).
I agree with this. put outposts near (or on) that boundary line that shifts with pvp, and make it so you can only do them if you have the most faction with that side (like merchants and such in town, they won't deal with you otherwise, in this case won't let you do the mission), add maybe a minimum amount of faction you need to have with that team before they'll let you in. Maybe have it cost say 1k faction (per person) to do, or free you're controlling a town or such.
Anyway, ick. Content only available to a very very small percentage of the game like that makes me ill.
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Originally Posted by jmj102
I think it should be like favour and uw/fow. If some kurznic alliance wins whatever and unlocks elite missions then the whole kurznic faction is able to go there.
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Anyway, ick. Content only available to a very very small percentage of the game like that makes me ill.

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Originally Posted by Pharalon
Aren't you then just a defacto member of the alliance? Under such a system, as soon as the first alliance takes control of an Elite Mission staging area, everyone will be donating faction to them to get access to the mission, and they'll then have such an enormous faction income stream that no other alliance can possibly hope to take it off them (you're essentially making an alliance of infinite size). You've nullified the entire concept of town control within an hour of release.
Trust me, members of controlling alliances will be selling access to the elite missions within minutes over taking over a town. If you're not in a guild and want to play those missions, start stockpiling gold now. |
Your second point is precisely what i dont want to see but will likely happen such that either individuals/entire guilds will be charged to join the guild/Alliance holding towns for a day for example and left to their own devices with all the complcations of scamming involved leaving a bad taste in the mouth for everyone.
Edit for spelling
J
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Originally Posted by Pharalon
Aren't you then just a defacto member of the alliance? Under such a system, as soon as the first alliance takes control of an Elite Mission staging area, everyone will be donating faction to them to get access to the mission, and they'll then have such an enormous faction income stream that no other alliance can possibly hope to take it off them (you're essentially making an alliance of infinite size). You've nullified the entire concept of town control within an hour of release.
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P.D.: Sorry, but I'm not an english native speaker

I think the better option here is to make the elite missions available to those who don't control the town at a very high cost in faction (somewhere around 80k sounds right, the total faction 8 people can carry by themselves) that doesn't go to the controlling alliance. This way there is definitely a huge advantage in controlling the town in that they can play the mission whenever they want at no cost (and therefore actually have the ability to farm it), but other alliances will still have the option of making a large sacrifice in order to actually experience the mission.
I agree that this is a huge problem, but I don't think that is much of a solution. Most alliances won't want to just give the access away. And it isn't even really fair for them to have to feel pressured to.
I'd prefer any of these solutions:
Remove the 10-guild cap, and limit alliances by number of players instead. Small active guilds would be welcomed everywhere.
Give each elite mission a fee in faction points that anybody can spend to play. Members of the controlling alliance are exempt from this fee.
Throw out the whole elite-content-as-a-reward concept. Generally everyone is happiest if they are allowed to play everywhere. There are tons of other good ways to reward the best players or guilds.
I'd prefer any of these solutions:
Remove the 10-guild cap, and limit alliances by number of players instead. Small active guilds would be welcomed everywhere.
Give each elite mission a fee in faction points that anybody can spend to play. Members of the controlling alliance are exempt from this fee.
Throw out the whole elite-content-as-a-reward concept. Generally everyone is happiest if they are allowed to play everywhere. There are tons of other good ways to reward the best players or guilds.
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Originally Posted by SpeedyKQ
I agree that this is a huge problem, but I don't think that is much of a solution. Most alliances won't want to just give the access away. And it isn't even really fair for them to have to feel pressured to.
I'd prefer any of these solutions: Remove the 10-guild cap, and limit alliances by number of players instead. Small active guilds would be welcomed everywhere. Give each elite mission a fee in faction points that anybody can spend to play. Members of the controlling alliance are exempt from this fee. Throw out the whole elite-content-as-a-reward concept. Generally everyone is happiest if they are allowed to play everywhere. There are tons of other good ways to reward the best players or guilds. |
I like them more.
W
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Originally Posted by Fenix
I think the better option here is to make the elite missions available to those who don't control the town at a very high cost in faction (somewhere around 80k sounds right, the total faction 8 people can carry by themselves) that doesn't go to the controlling alliance. This way there is definitely a huge advantage in controlling the town in that they can play the mission whenever they want at no cost (and therefore actually have the ability to farm it), but other alliances will still have the option of making a large sacrifice in order to actually experience the mission.
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Originally Posted by SpeedyKQ
I agree that this is a huge problem, but I don't think that is much of a solution. Most alliances won't want to just give the access away. And it isn't even really fair for them to have to feel pressured to.
I'd prefer any of these solutions: Remove the 10-guild cap, and limit alliances by number of players instead. Small active guilds would be welcomed everywhere. Give each elite mission a fee in faction points that anybody can spend to play. Members of the controlling alliance are exempt from this fee. Throw out the whole elite-content-as-a-reward concept. Generally everyone is happiest if they are allowed to play everywhere. There are tons of other good ways to reward the best players or guilds. |
K
I like this idea alot, I support it completely.
You raise an interesting point, but keep in mind that the more faction an alliance has donated the quicker thier faction "runs out" and they lose control of the city. If there are tons of people donating thier faction, then the controling alliance's total faction donated will drain just as fast.
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Originally Posted by Pharalon
Aren't you then just a defacto member of the alliance? Under such a system, as soon as the first alliance takes control of an Elite Mission staging area, everyone will be donating faction to them to get access to the mission, and they'll then have such an enormous faction income stream that no other alliance can possibly hope to take it off them (you're essentially making an alliance of infinite size). You've nullified the entire concept of town control within an hour of release.
Trust me, members of controlling alliances will be selling access to the elite missions within minutes over taking over a town. If you're not in a guild and want to play those missions, start stockpiling gold now. |
B
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Originally Posted by SpeedyKQ
I agree that this is a huge problem, but I don't think that is much of a solution. Most alliances won't want to just give the access away. And it isn't even really fair for them to have to feel pressured to.
I'd prefer any of these solutions: Remove the 10-guild cap, and limit alliances by number of players instead. Small active guilds would be welcomed everywhere. Give each elite mission a fee in faction points that anybody can spend to play. Members of the controlling alliance are exempt from this fee. Throw out the whole elite-content-as-a-reward concept. Generally everyone is happiest if they are allowed to play everywhere. There are tons of other good ways to reward the best players or guilds. |
