Crude Swing: What was thought when it was designed?
Sientir
Crude Swing, currently the only hammer damage AoE ability. First, the handy dandy discription:
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Crude Swing - 5 energy 5s rechargeQuote:
Hammer Attack. Attack all adjacent foes. Each foe you hit is struck for +(Min: 1 - Max: 10) damage. This action is easily interrupted.
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Cyclone Axe - 5 energy 4s recharge Axe Attack. Perform a spinning axe attack striking for +(Min: 4 Max: 12) damage to all adjacent opponents. More damage, less cooldown, and not easily interrupted...I know it isn't necessary to have exact clones of abilities in all lines...but Crude Swing is rediculous, if for no other reason than it is a melee attack. Sure, Precision Shot (ranger bow attack that can't be blocked or evaded and adds a nice amount of damage as well) is easily interrupted. But it is a ranged attack, so that isn't as much of an issue. On a type of character that is supposed to be in the front lines, an easily interrupted ATTACK skill doesn't make sense. I'd simply like to see the easy interrupt removed. I'm kinda curious to know what others think about it. tomm0
crude swing deals more damage than cyclone axe, as the base hammer damage is greater. However I do agree that having the action be easily interruptable is a bad idea. They should merely increase the recharge time of the skill.
Zui
It's honestly not that bad for a hammer warrior in PvE, just use Earth Shaker first, all foes are knocked down, problem solved, unless you have ranged foes attacking you, in which case, use a stance as warriors traditional PvE roles are to take all damage...
PvP wise this skill, along with Cyclone Axe don't see use. sno
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Originally Posted by Zui
It's honestly not that bad for a hammer warrior in PvE, just use Earth Shaker first, all foes are knocked down, problem solved, unless you have ranged foes attacking you, in which case, use a stance as warriors traditional PvE roles are to take all damage...
PvP wise this skill, along with Cyclone Axe don't see use. If you're tanking in pve you should be weilding a shield for defense, not a hammer. dgb
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Originally Posted by Sientir
Why is a melee attack easily interrupted? And don't say it is to balance it...look at cyclone axe:
Balance could very well be the reason. Things like backbreaker are extremely difficult to charge for a reason. Making crude swing a copy of cyclone axe would throw the adrenaline balance of PvE out the window, giving hammers a huge adrenaline builder when their skills have been costed with them not having one.
Vermilion Okeanos
Think about it.
Charge andrenline to full "FGJ!" Earth Shaker between 4+ foes Crude Swing = 8 andrenline for another Earth Shaker Rinse repeat, until crude swing get interrupt. rii
Unbalancing the adrenaline costs is extremely unlikely to happen outside of pve. In pve.... crude swing and earthshaker spam (tanking) is pretty effective, but in pvp except occasionally on the dais it just isnt going to happen (you only need to look at cyclone to know that). The easily interruptible part needs to be removed, but for pves sake it probably needs an 8/10s cooldown.
audioaxes
what are yall talking about?
i dont really care for pve but i do know that hammers are FAR behind axes and swords as far as being used change crude swing is not going to suddenly shoot the balance out of wack as hammers would still be the least used weapon for pvp it wouldnt make much a difference as "adjacent" is a very weak condition to bank on Rey Lentless
I agree.. it should be changed to a normal attack. Having a melee attack dependent on not getting hit and dependent on having multiple enemies around you to be useful.. defies logic.
Burakus Lightwing
/signed
I agree that it should not be easily interrupted. lightblade
This skill need improvement, but not in the way you described.
I like to see this skill cost 2 or 3 adrenaline instead of 5 energy suiraCLAW
/signed
crude swing needs improvement Rajamic
I think the problem is more that Cyclone Axe is overpowered.
Darkgift Risen
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Originally Posted by Rajamic
I think the problem is more that Cyclone Axe is overpowered.
cyclone axe is not overpowered it does less damage than crude swing....
hammer skills-more knockdowns and more damage..slower attack rate axe skills-more spike damage-meduim damage..medium attack rate sword skills-cause bleeding...fast attack rate..average damage everything is balanced somehow just use your talents and ANY skill is useful Rey Lentless
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Originally Posted by Darkgift Risen
cyclone axe is not overpowered it does less damage than crude swing....
hammer skills-more knockdowns and more damage..slower attack rate axe skills-more spike damage-meduim damage..medium attack rate sword skills-cause bleeding...fast attack rate..average damage everything is balanced somehow just use your talents and ANY skill is useful Swords aren't faster than axes. Balance is a real thing.. all skills are not good enough, and there are a lot of crappy skills. sh4ft3d
/signed. I would so use hammers if this skill wasn't broken.
90es
Moral of story: Don't use hammer, use axe.
scars of insanity
this skill along with cyclone axe would be a waste of a slot on my pvp warriors bar. eathshaker + crude swing wouldnt be to bad but Devestating Hammer + Crushing Blow just seems so much more damaging =).
sh4ft3d
Its for PvE obviously, but Anet has made it completely useless for that very purpose. Also, I don't want to be limited to axe and sword for mob damage. Variation is always nice.
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