Quote: Crude Swing - 5 energy 5s recharge
Hammer Attack. Attack all adjacent foes. Each foe you hit is struck for +(Min: 1 - Max: 10) damage. This action is easily interrupted. Why is a melee attack easily interrupted? And don't say it is to balance it...look at cyclone axe:
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Cyclone Axe - 5 energy 4s recharge Axe Attack. Perform a spinning axe attack striking for +(Min: 4 Max: 12) damage to all adjacent opponents. More damage, less cooldown, and not easily interrupted...I know it isn't necessary to have exact clones of abilities in all lines...but Crude Swing is rediculous, if for no other reason than it is a melee attack. Sure, Precision Shot (ranger bow attack that can't be blocked or evaded and adds a nice amount of damage as well) is easily interrupted. But it is a ranged attack, so that isn't as much of an issue. On a type of character that is supposed to be in the front lines, an easily interrupted ATTACK skill doesn't make sense. I'd simply like to see the easy interrupt removed. I'm kinda curious to know what others think about it. |
