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Math Question
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Similarly, with enchantment mods (eg enchantments last 17% longer), are these accurate to the 100ths of a second, or are the rounded up or down to the nearest second?
Eg PS lasting 21 seconds, add in a 17% mod =24.57s or 25s or 25s ? If it rounds up, then there's no difference between a +17% mod and a +19% mod.
Eg PS lasting 21 seconds, add in a 17% mod =24.57s or 25s or 25s ? If it rounds up, then there's no difference between a +17% mod and a +19% mod.
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Originally Posted by brokenkey
Similarly, with enchantment mods (eg enchantments last 17% longer), are these accurate to the 100ths of a second, or are the rounded up or down to the nearest second?
Eg PS lasting 21 seconds, add in a 17% mod =24.57s or 25s or 25s ? If it rounds up, then there's no difference between a +17% mod and a +19% mod. |
fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
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Joined Aug 2005
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It would be nice to know their standards on rounding, I have always wondered this also.
With Prot Spirit, it rounds down to the nearest 10. Examples...
I believe skills' durations are rounded down to the nearest whole second, and skills' casting times down to the nearest quarter-second (with Fast Casting). That's not confirmed, it's just what I believe is true and correct me if I'm wrong.
With Prot Spirit, it rounds down to the nearest 10. Examples...
- 50-59 HP= 5 damage.
- 40-49 HP= 4 damage.
- 30-39 HP= 3 damage.
- 20-29 HP= 2 damage.
- 1-19 HP= 1 damage.
- 0 HP = dead.

I believe skills' durations are rounded down to the nearest whole second, and skills' casting times down to the nearest quarter-second (with Fast Casting). That's not confirmed, it's just what I believe is true and correct me if I'm wrong.

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Originally Posted by Rayne Nightfyre
I believe skills' durations are rounded down to the nearest whole second, and skills' casting times down to the nearest quarter-second (with Fast Casting). That's not confirmed, it's just what I believe is true and correct me if I'm wrong.
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One thing: I have made some experiments with Energizing Wind and Quickening Zephyr and skill durations did not seem to be rounded down to integers. Granted, it's hard for a human being to perceive small fractions of seconds but after repeated timings, you can at least feel that something seems to take just a bit longer than 19 seconds but not exactly 20 seconds either.
So, I am pretty sure both activation (casting) and duration times have more precision than whole seconds.
Edit: Meh, I was talking, of course, about the skill recharge times while I was babbling on above. Durations are something else entirely. That said, I still have no reason to believe that durations would be rounded down while activation and recharge times appear to be fractional.
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Originally Posted by Rayne Nightfyre
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Originally Posted by talon
At 17 HP when 55ing, I was taking 1 dmg per hit with Prot Spirit, so I have no idea how they round in GW....
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max hp/10 rounded down
but with a minimum of 1 damage
also, i think some skills go through prot spirit because they are not considered "damage" but rather "lose health"
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Originally Posted by Ishmaeel
You are right. Lifestealing skills are not affected by the PS at all. The same is true for degens caused by poison, bleeding and hexes.
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Thanks everyone, it would have been awesome just to have used PS.