Math Question
WiLdFiRe111
I was wondering, if I had 9 or less max health and I had Protective Spirit, would I take 0 or 1 damage each attack? Ie, does damage round up or down? Thanks.
Makkert
I believe the answer is '1 damage'. I remember having a 55 monk that after dp had 1 hp, and he died taking 1 damage.
widowdaballa
Yeah, even if you could get 10 hp, you take 1 dmg. I'm not totally sure about this, but yesterday i was 55ing, and died, and came up with a way to get 11 hp, I think i kept my runes on, but carried a +XXhp offhand
WiLdFiRe111
Yep, I just tried this Thanks everyone, it would have been awesome just to have used PS.
brokenkey
Similarly, with enchantment mods (eg enchantments last 17% longer), are these accurate to the 100ths of a second, or are the rounded up or down to the nearest second?
Eg PS lasting 21 seconds, add in a 17% mod =24.57s or 25s or 25s ? If it rounds up, then there's no difference between a +17% mod and a +19% mod.
Eg PS lasting 21 seconds, add in a 17% mod =24.57s or 25s or 25s ? If it rounds up, then there's no difference between a +17% mod and a +19% mod.
Ishmaeel
Quote:
Originally Posted by brokenkey
Similarly, with enchantment mods (eg enchantments last 17% longer), are these accurate to the 100ths of a second, or are the rounded up or down to the nearest second?
Eg PS lasting 21 seconds, add in a 17% mod =24.57s or 25s or 25s ? If it rounds up, then there's no difference between a +17% mod and a +19% mod. |
Metanoia
I'm pretty sure enchantment durations are rounded to the nearest integer. Don't quote me on that though, I could be mis-remembering things.
fenix
At 17 HP when 55ing, I was taking 1 dmg per hit with Prot Spirit, so I have no idea how they round in GW....
Former Ruling
At 8 HP (55 with DP) you take 1 dmg >_<
meerkats
the best health to have using prot spirit is 19hp you will still take one damage each hit.
Rayne Nightfyre
It would be nice to know their standards on rounding, I have always wondered this also.
With Prot Spirit, it rounds down to the nearest 10. Examples...
I believe skills' durations are rounded down to the nearest whole second, and skills' casting times down to the nearest quarter-second (with Fast Casting). That's not confirmed, it's just what I believe is true and correct me if I'm wrong.
With Prot Spirit, it rounds down to the nearest 10. Examples...
- 50-59 HP= 5 damage.
- 40-49 HP= 4 damage.
- 30-39 HP= 3 damage.
- 20-29 HP= 2 damage.
- 1-19 HP= 1 damage.
- 0 HP = dead.
I believe skills' durations are rounded down to the nearest whole second, and skills' casting times down to the nearest quarter-second (with Fast Casting). That's not confirmed, it's just what I believe is true and correct me if I'm wrong.
Ishmaeel
Quote:
Originally Posted by Rayne Nightfyre
I believe skills' durations are rounded down to the nearest whole second, and skills' casting times down to the nearest quarter-second (with Fast Casting). That's not confirmed, it's just what I believe is true and correct me if I'm wrong.
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One thing: I have made some experiments with Energizing Wind and Quickening Zephyr and skill durations did not seem to be rounded down to integers. Granted, it's hard for a human being to perceive small fractions of seconds but after repeated timings, you can at least feel that something seems to take just a bit longer than 19 seconds but not exactly 20 seconds either.
So, I am pretty sure both activation (casting) and duration times have more precision than whole seconds.
Edit: Meh, I was talking, of course, about the skill recharge times while I was babbling on above. Durations are something else entirely. That said, I still have no reason to believe that durations would be rounded down while activation and recharge times appear to be fractional.
meerkats
Quote:
Originally Posted by Rayne Nightfyre
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Viruzzz
Quote:
Originally Posted by talon
At 17 HP when 55ing, I was taking 1 dmg per hit with Prot Spirit, so I have no idea how they round in GW....
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max hp/10 rounded down
but with a minimum of 1 damage
also, i think some skills go through prot spirit because they are not considered "damage" but rather "lose health"
Ishmaeel
Quote:
Originally Posted by Viruzzz
...i think some skills go through prot spirit because they are not considered "damage" but rather "lose health"
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Viruzzz
Quote:
Originally Posted by Ishmaeel
You are right. Lifestealing skills are not affected by the PS at all. The same is true for degens caused by poison, bleeding and hexes.
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Ishmaeel
Quote:
Originally Posted by Viruzzz
well its obvious...
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TheArrow
IIRC, Protective Spirit doensn't work if you have less than 5 health. It's been a while since I've tried to get just under that so I don't really remember.
Haggard
Prot spirit rounds down, but cant round down to 0, only 1. 'Perfect 55 health' is 19 for this reason.