
its gonna be hard to complete factions
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Yup.. in most forums a thread was started what your first character was to test out.
Ppl without all profs right now (so those who dont own multiple accounts) almost all stated they would start with a primary prophesies profession first. with a sec faction prof on it.
personally i am going to start with a mesmer, and will bring my monk to cantha asap and more ppl I talked to want to do the same.
Besides this: if the game is unbalanced by profs ppl will start the older profs, just to be quick in parties. The same happened in chap 1 with the monks. The first weeks after release a massive shortage of monks was present (I had 10 blind invites in the high-end missions within 10 secs after entereing an area). Ppl started monks for that reason... the same will happen in factions... dont worry: it will take to long as you said if this will not happen... so it will happen!
Ppl without all profs right now (so those who dont own multiple accounts) almost all stated they would start with a primary prophesies profession first. with a sec faction prof on it.
personally i am going to start with a mesmer, and will bring my monk to cantha asap and more ppl I talked to want to do the same.
Besides this: if the game is unbalanced by profs ppl will start the older profs, just to be quick in parties. The same happened in chap 1 with the monks. The first weeks after release a massive shortage of monks was present (I had 10 blind invites in the high-end missions within 10 secs after entereing an area). Ppl started monks for that reason... the same will happen in factions... dont worry: it will take to long as you said if this will not happen... so it will happen!
If Factions is going to be as easy as Prophecies, henchmen FTW! In fact, during the FPE, I did all the Luxon quests with hench, and I was using a crappy warrior at that time, cause you had to create a new one. So if I'll go their with my current warrior, well you catch my drift.
I really hope that Factions will be more of a challange than Prophecies
I really hope that Factions will be more of a challange than Prophecies
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Unless factions is going to prove to be *much* harder, then this won't be a problem.
You don't even *need* a monk to do most missions. Sure, they help allow for a greater margin of error, but they are not needed.
You've never been bored and decided .. why not, this mission i'll make and all the same class team? 8 rangers or 8 mesmers for example? Not long ago i did iron mines with a full ranger team because most peoples idea of a *mixed and balanced team* doesn't include rangers (which is a entirely separate rant, and why occasionally full ranger or mesmer teams do there thing). But the mines aren't that hard .. full teams of the same class have completed harder places before.
Every once and a while i've heard of groups made up of only 1 primary completing many other places for the fun of it. Normally they aren't all the same guild .. just a pug with a purpose. I know a little while back there was even a screenshot of someone with a empty skill bar and 7 henchies completing thunderhead keep (just further proof that the game really isn't that hard if you actually think about what you're doing).
People are delusional in thinking that you *need* a mixed group to do things.
Mixed groups are great, and fair, and allow for tasks to be divided easier, but are far from necessary.
If you did decide you needed to pack monks .. at this point i'm happy to remark that theres a good chance that a team made up of ... 6 random assasin's and 2 henchie monks could complete the game if they put their minds to it.
You don't even *need* a monk to do most missions. Sure, they help allow for a greater margin of error, but they are not needed.
You've never been bored and decided .. why not, this mission i'll make and all the same class team? 8 rangers or 8 mesmers for example? Not long ago i did iron mines with a full ranger team because most peoples idea of a *mixed and balanced team* doesn't include rangers (which is a entirely separate rant, and why occasionally full ranger or mesmer teams do there thing). But the mines aren't that hard .. full teams of the same class have completed harder places before.
Every once and a while i've heard of groups made up of only 1 primary completing many other places for the fun of it. Normally they aren't all the same guild .. just a pug with a purpose. I know a little while back there was even a screenshot of someone with a empty skill bar and 7 henchies completing thunderhead keep (just further proof that the game really isn't that hard if you actually think about what you're doing).
People are delusional in thinking that you *need* a mixed group to do things.
Mixed groups are great, and fair, and allow for tasks to be divided easier, but are far from necessary.
If you did decide you needed to pack monks .. at this point i'm happy to remark that theres a good chance that a team made up of ... 6 random assasin's and 2 henchie monks could complete the game if they put their minds to it.
Although many people will be playing as Assassins and Ritualists, just as many people will be playing their characters of existing professions, so I don't think we'll see to much of a shortage. Plus, even if you can't find any Monks, Rt/Mo's will make just as good healers! 
And don't forget that just about any mission in Prophecies could be completed with henchmen only. So no need to worry, we won't get stuck simply because of a lack of certain professions.

And don't forget that just about any mission in Prophecies could be completed with henchmen only. So no need to worry, we won't get stuck simply because of a lack of certain professions.
Yep, I'll be bringing my ranger through. That scouts armor looks tasty. And, I think the assassin craze will die down once people see how uh... odd their armor looks. The only good armor i've seen was the Kurzick 15k. But I digress, who cares how many characters there are of each type? People will still find a way to make balanced groups, or just create some build making it so that people will WANT 4 assassins on their team. Just saying.
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I have been playing my necro since just about day one, but since a month ago, I have gotten a warrior, Ranger, Ele all ascended in anticipation of doing factions. I have a monk now ready to do the desert quests.
In factions I plan on doing another Necro,Mesmer, Rit and Assasin primaries (I have 2 accounts) I plan on doing the necro first while I wait for the fan base decide what are good builds for an Assasin (I am wanting to try A/W but want to see what comes of that build) I am also toying with Rit/Ranger (spirit caster)or Rit/Monk(smiter/or healer) But I usually wait to see what the builds are.
So basically I am gonna wait to see what good assasin builds are out there and then create one.
In factions I plan on doing another Necro,Mesmer, Rit and Assasin primaries (I have 2 accounts) I plan on doing the necro first while I wait for the fan base decide what are good builds for an Assasin (I am wanting to try A/W but want to see what comes of that build) I am also toying with Rit/Ranger (spirit caster)or Rit/Monk(smiter/or healer) But I usually wait to see what the builds are.
So basically I am gonna wait to see what good assasin builds are out there and then create one.
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Originally Posted by Matthew The Holy
i think its gonna be quite hard to complete factions , because most people are going to be the new proffesions , and for co-op missions balanced partys are most efficient . try completeing a co-op with 4-6-8 assasins
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But back on topic, like others said if your missing certain classes that you deem "necessary" then just grab the hench that comes closes to what you need.

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Expect to see alot more rits than assassins, I honestly don't think that assassin will become very popular as it doesn't fit into the stupid mind set over half of PVE players have; hack and slash, hit button big damage, me crush! You have to pay a high amount of attention if you actually want to accomplish anything, alot like its fellow Lyssa class; Mesmer. Ritualists are not "easy" per se but the spirit spam will make even morons feel like they have accomplished something. Also their females... but thats for another subject. Also alot of people will be taking their own personal chars through Factions or making new old class characters for the fun of it.
From what I saw, the hatchery mission with those turtles took a high level of coordination to pull off, henchies were somewhat lacking but they pulled it off so
Nothing answered.
From what I saw, the hatchery mission with those turtles took a high level of coordination to pull off, henchies were somewhat lacking but they pulled it off so
Nothing answered.