Prophecies: Complete Mission Walkthrough including Bonus Missions

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Maps really aren't needed tbh. Only missions like Divinity Coast to show exactly where the chosen are. You shouldn't be looking for a walkthrough to each mission if you haven't done it before anyway

I think the limit for lighting the Storm Beacons might be 60 seconds. I did it with henchman earlier today and by the time i'd lit the 2nd beacon Charge had worn off and Storm Chaser had recharged. Would allow for people w/o running techs to reach them. Whats more amazing is i did the entire bonus and not a single hench died (the 2nd time...)

0siris

0siris

Riding the Gravy Train

Join Date: Oct 2005

Chicago Area

Servants of Fortuna [SoF]

W/

The guide has been officially archived here on GwG. You can find it >here<

mint

mint

Krytan Explorer

Join Date: Mar 2006

NYC

Quote:
Originally Posted by Torric Icefist
Pick up the tome and head east and then south where; after a few pesky devourers meet their demise at your hands, you reach the wall. On the Nolani Academy bonus...it should be west, not east

Matsumi

Matsumi

Jungle Guide

Join Date: Mar 2006

@Torric Icefist

It's possible to save the vizier from getting ambushed, we did it once with me and another monk healing him, while the rest took them out. These spawns are buggy though, sometimes a ton of white mantle show up, sometimes a smaller amount (but still a lot).

For THK I would stay with the king the entire time. But I used henches, so it seems to work better that way

0siris

0siris

Riding the Gravy Train

Join Date: Oct 2005

Chicago Area

Servants of Fortuna [SoF]

W/

Quote:
Originally Posted by mint
On the Nolani Academy bonus...it should be west, not east
Thanks for catching that

Fixed


Quote:
Originally Posted by Matsumi
@Torric Icefist

It's possible to save the vizier from getting ambushed, we did it once with me and another monk healing him, while the rest took them out. These spawns are buggy though, sometimes a ton of white mantle show up, sometimes a smaller amount (but still a lot).

For THK I would stay with the king the entire time. But I used henches, so it seems to work better that way Yeah the end of the Sanctum Cay mission can be really unpredictable at times. Just to play it safe I incorporated the spilit team tactic in the guide.

As for thunderhead keep, there is no right way to complete this mission. Some prefer to hang back with the king, others like splitting the group as I have described in the guide. Personally I think that with a competent group the split tactic is much easier.

On a side note, I linked the maps from the archived guide to the first post in this thread. Thank you all for your input on the guide, and please let me know if you find anymore typos, errors, and whatnot by posting here.

fezzic

Pre-Searing Cadet

Join Date: May 2006

The Wilds.

On the bonus, I found that if you travel north from where you kill the two centaur scouts that gets you the bonus objective, there seems to be no way to actually return to the main mission path as the map indicates. You are running in a small valley and the main path crosses over it using a root or fallen tree as a bridge. I didn't look too hard, so I might have missed the way up, but otherwise found that you have to continue along the path back to the same junction where you left the main path to start the bonus. I found it easier to backtrack to the junction, but then I was soloing the bonus with henchmen.

0siris

0siris

Riding the Gravy Train

Join Date: Oct 2005

Chicago Area

Servants of Fortuna [SoF]

W/

You are right Fezzic, thanks for letting me know. I'll fix the map soon and upload the corrected one.

xarchitect

xarchitect

Frost Gate Guardian

Join Date: Mar 2006

E/

Great post. I came across one minor correction while I was just bumbling through the bonus on Riverside trying to find one of the towers. The actual location of the tower shown due south of Dinas is actually northwest of where it is shown. It is approximately due north of the R in "Province" (the map title) along the blue path.

0siris

0siris

Riding the Gravy Train

Join Date: Oct 2005

Chicago Area

Servants of Fortuna [SoF]

W/

Ah, yes I see that. Thanks for letting me know - hopefully I can correct it without having to re-draw the whole map.

:edit:

The Wilds and Riverside Providence maps have been fixed. Again thanks to those who reported the mistakes

Leighwyn

Leighwyn

Krytan Explorer

Join Date: Jul 2005

Seattle

Limbo

Mo/E

When I did the bonus (it may have changed) you could skirt the right edge of the dock area and not have the vizier spawn -> enemies spawn. So I just took the ghost over, then came back and spawned the end sequence

Mournblade

Mournblade

Furnace Stoker

Join Date: May 2005

Houston, Texas

Dawn Treaders [DAWN]

W/Mo

I tried Sanctum Cay last night, and I skirted around like you described. It kept the Vizier from spawning, but tons of White Mantle showed up. I did some exploring/mapping around the island - I had no idea just how many White Mantle there are in that area. Yikes!!! Now if there were just some way to get down to the docks and kill some of them before the Vizier spawned. :P

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Mournblade
I tried Sanctum Cay last night, and I skirted around like you described. It kept the Vizier from spawning, but tons of White Mantle showed up. I did some exploring/mapping around the island - I had no idea just how many White Mantle there are in that area. Yikes!!! Now if there were just some way to get down to the docks and kill some of them before the Vizier spawned. :P Your going at it the wrong way, go to 1 of the sides where endless armies of White Mantle spawn (least i think) and wipe them out with an EoE bomb

Technically you can do both at the same time. All you need is a Ranger or Warrior to go to the dock and do whatever they want to stop the Mantle killing the Vizier. While the rest of the team fight to the Grave.

Are you sure the Dunes of Despair map is right? Last time i did it all 3 Generals where in the fort to the south.

0siris

0siris

Riding the Gravy Train

Join Date: Oct 2005

Chicago Area

Servants of Fortuna [SoF]

W/

Quote:
Originally Posted by Evilsod
Are you sure the Dunes of Despair map is right? Last time i did it all 3 Generals where in the fort to the south. I'm pretty sure that they are all directly in the fort to the south. If someone could save me the trouble of having to pug the mission to make sure, please confirm this and I will correct it as soon as I can

Kuja

Kuja

Frost Gate Guardian

Join Date: May 2005

MA

Kame

Mo/W

Yes they are all directly south

krysbigcat

krysbigcat

Pre-Searing Cadet

Join Date: Jun 2006

stroud gloucestershire uk

guild of heroes

E/N

fantastic thread thanks for the help as i have a tendency to get lost out in the wilds of noobland

Thorinfire

Thorinfire

Frost Gate Guardian

Join Date: Dec 2005

Shiverpeaks

Ambassadors of Enlightenment [SAGE]

R/

Quote:
Originally Posted by Torric Icefist
Thanks for catching that
As for thunderhead keep, there is no right way to complete this mission. Some prefer to hang back with the king, others like splitting the group as I have described in the guide. Personally I think that with a competent group the split tactic is much easier. Note: Bold by me

The key word being competent, without that word you are better off defending the stairs, mutual support of the two gates seems like a simple concept, but for some it isn't

0siris

0siris

Riding the Gravy Train

Join Date: Oct 2005

Chicago Area

Servants of Fortuna [SoF]

W/

Quote:
Originally Posted by Thorinfire
Note: Bold by me

The key word being competent, without that word you are better off defending the stairs, mutual support of the two gates seems like a simple concept, but for some it isn't lol, well just to clarify I meant "competent" in a nice way A couple of decent monks, warriors, and nukers make for a pretty devastating team.

One thing I can tell you (all in general) is that you can pug this entire game as long as you know how to communicate with @ssholes - pardon the language, and assemble a balanced team. Say you have one man running around agroing everything in sight - naturally you would get pissed off at him and cuss him out I always try to use the "Please try not to do that, I can show you a better way" approach and can honestly say that I rarely have to repeat a mission twice with one character.

ok I'll stop flapping my gums now

0siris

0siris

Riding the Gravy Train

Join Date: Oct 2005

Chicago Area

Servants of Fortuna [SoF]

W/

Some of you have been asking about whether or not I have plans to make a guide such as this for the Factions campaign. Indeed I am; however my RL situation has been limiting me from devoting as much time to the game as I would like.

In a nutshell, I will be making a guide for Factions as soon as I have an ample amount of time to do so.

Thank you for your patience

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

Wowzers, nice.

darnit696

Pre-Searing Cadet

Join Date: Aug 2006

www.wargeeks.org

Mo/Me

Solid guide! I bookmarked this and still return to check up on stuff even tho I'm on my third character. Thanks very much!

DragonLord1968

Pre-Searing Cadet

Join Date: Aug 2006

Black Mantle

N/Me

Awsome guide! I have found it invaluable! I vote for a sticky!!

Sir Frozen Arrow

Ascalonian Squire

Join Date: Aug 2006

Canada

Rising of Blades[RoB]

R/Mo

Wow. Nice guide. It will help me alot on Precipe.

xtc_blitz

Academy Page

Join Date: Jul 2006

Chillin' in the Guild Hall

The Incredible Three Stooges [TITS]

Mo/Me

I haven't read everyones replies on this thread yet, so i'm not sure if this has been posted, but i don't see it in your walkthrough.

Super Easy Bonus for Dunes of Despair:

Group set up

* 1 Necro/Monk with Necrotic Traversal and Rebirth.
* Rest of chars doesn't matter, so long as they all have a Vampiric weapon.

Walkthrough

* Once the bridge is down, DO NOT talk to the ghost, leave him there, he will be fine. Run in and kill off the ghost in the temple and all his little underlings and stuff. Still DO NOT talk to the ghost.

* Go up to the Gate behind the temple, and have your necro/ele's/rangers/whatever kill off the scarabs and stuff through the gate.

* Once the area is clear, have your Neco use Necrotic Traversal to teleport to the nearest corps of a scarab, or whatever.

* Have all other chars equip vampiric weapons and wait. Once they all die, have Necro use Rebirth to pull them through the gate. Now you can kill off everything, and complete the bonus with no time frame.

** NOTE: You cannot go back through the Gate, so don't do this if you are planning on doing both Mission and bonus **

-- IGN: Xanthar Kradic

beaverlegions

beaverlegions

Frost Gate Guardian

Join Date: Sep 2006

The Siege Turtles

R/

Ty for all the tips guys thanks to you i have Protector of Tyria , and btw its not necessary to use the necrotic traversal in dunes to get bonus, but unless your with an organized group that know what they're doing its the only way. 2 good wars a monk and a mesmer can take care of bonus in 1 min while a monk and a warr or ranger defend the ghost.

0siris

0siris

Riding the Gravy Train

Join Date: Oct 2005

Chicago Area

Servants of Fortuna [SoF]

W/

Quote:
Originally Posted by xtc_blitz
I haven't read everyones replies on this thread yet, so i'm not sure if this has been posted, but i don't see it in your walkthrough.

Super Easy Bonus for Dunes of Despair:

Group set up

* 1 Necro/Monk with Necrotic Traversal and Rebirth.
* Rest of chars doesn't matter, so long as they all have a Vampiric weapon.

Walkthrough

* Once the bridge is down, DO NOT talk to the ghost, leave him there, he will be fine. Run in and kill off the ghost in the temple and all his little underlings and stuff. Still DO NOT talk to the ghost.

* Go up to the Gate behind the temple, and have your necro/ele's/rangers/whatever kill off the scarabs and stuff through the gate.

* Once the area is clear, have your Neco use Necrotic Traversal to teleport to the nearest corps of a scarab, or whatever.

* Have all other chars equip vampiric weapons and wait. Once they all die, have Necro use Rebirth to pull them through the gate. Now you can kill off everything, and complete the bonus with no time frame.

** NOTE: You cannot go back through the Gate, so don't do this if you are planning on doing both Mission and bonus **

-- IGN: Xanthar Kradic Yes I have heard about this and indeed it is a very neat little trick. The only reason why I do not wish to incorporate it into the guide is because it is somewhat of an exploit. Thanks for sharing though

ELTQ

Ascalonian Squire

Join Date: Apr 2007

Tranquil Quietus

N/R

this is huge - i've been searching for that darn ice drake in the Borlis Pass for two days now...thanks for the effort!

Disclaimer: I plan to work each mission without "cheating"...but will use as reference if I get stuck again...

erastos

Pre-Searing Cadet

Join Date: Jun 2007

Dark Warriors of Chaos

Mo/Me

I did the last mission killing the lords but it did not give me the bonus. That has happend twice.

Nightmare Venom

Nightmare Venom

Ascalonian Squire

Join Date: Apr 2007

Bonnie Scotland

N/Mo

Thanks for the guide. It has helped me out tonnes. I got the Protector of Tyria title thanks to this guide.

ELTQ

Ascalonian Squire

Join Date: Apr 2007

Tranquil Quietus

N/R

Aurora Glade NO JOKE!!! Need to go through with a good, experienced team - that's the only way I got it done...and that took two tries...

Onward and ever upward into the valley!!!

Death All Around Me

Ascalonian Squire

Join Date: Mar 2007

Seattle, WA

Wrath and Revenge (WaR)

D/Mo

I think that you have the Thirsty River Bonus Mission wrong, I have beat all the groups in less than 9 minutes and no bonus....

But in the third part with the three bosses there is a King that is standing by the portal (cement thing) in the middle of the three groups and I think you have to protect him, if he dies it says secondary mission fails.

Please tell me if this is wrong, I havent gone back and tried but I do believe that is the bonus.

Death All Around Me

Ascalonian Squire

Join Date: Mar 2007

Seattle, WA

Wrath and Revenge (WaR)

D/Mo

Quote:
Originally Posted by Death All Around Me
I think that you have the Thirsty River Bonus Mission wrong, I have beat all the groups in less than 9 minutes and no bonus....

But in the third part with the three bosses there is a King that is standing by the portal (cement thing) in the middle of the three groups and I think you have to protect him, if he dies it says secondary mission fails.

Please tell me if this is wrong, I havent gone back and tried but I do believe that is the bonus.
Went back and made sure to keep that king alive and i got the bonus, still dont know if it is the time or the live king to get the bonus.

jhu

Lion's Arch Merchant

Join Date: Jun 2007

a guide for missions in hard mode would be nice. i'd start one up, but i'm only at the desert missions right now.

Ryoness

Ryoness

Ascalonian Squire

Join Date: Oct 2007

Philippines

Order of the Iron Tusks

P/W

Hi, I cant seem to complete the bonus for thirsty river. I beat the 1st group under 2 mins, the next under 4mins, yet when I arrived at the rune circle (or whatever its called), after 2 minutes I failed the bonus. I just want to know what is the precise time I need ti clear the mission to get the bonus, or do I have to protect the npc at the center?

jhu

Lion's Arch Merchant

Join Date: Jun 2007

Quote:
Originally Posted by Ryoness
Hi, I cant seem to complete the bonus for thirsty river. I beat the 1st group under 2 mins, the next under 4mins, yet when I arrived at the rune circle (or whatever its called), after 2 minutes I failed the bonus. I just want to know what is the precise time I need ti clear the mission to get the bonus, or do I have to protect the npc at the center? the king must be alive when you finish the mission in the required time period. so you're not getting the bonus because you're not keeping the king alive. it's not too hard. you just need to kill the warrior group first - don't go for the priest until you've killed the rangers and necromancers.

jhu

Lion's Arch Merchant

Join Date: Jun 2007

i'm in the midst of going through hardmode. i started from the first mission and am now at hell's precipice and used nothing but heroes and henchmen. i've been playing as a primary warrior. here's my current setup:

me: dwarven battle stance with knockdowns
olias: minion bomber
master of whispers: spitfeful spirit with hex and condition removal
ogden: general healer with hex and condition removal

most of these missions require good pulling, which is a given. here's a list of missions i found challenging and how i finished it.

nolani academy: after killing the hordes of charr in the beginning, prince rurik will come along. normally there will be 3 cut scenes following this. after the first cut scene, instead of followng the prince, who travels left, go right and head straight towards the elementalist boss at the end. after defeating the boss, you'll skip the second cut scene and go straight to the third cut scene and finish the mission. if you follow the prince and get to the 2nd cut scene instead, you'll have a bigger headache because afterwards, he'll just proceed to run into the large groups of charr in the area.

the frost gate: getting the bonus can be a challenge since there is an area with 2 groups with 2 dolyak healers in each group. i gave my necromancer heroes enchantment removal to deal with them since they like to cast mark of protection. constant interrupts with dwarven battle stance or dazing with broadhead arrow are two strategies to deal with this.

the gates of kryta: bringing holy damage making this mission almost as easy as normal mode. at the end, justiciar hablion may die during the first undead mob. to prevent this, kill the undead mobs before talking to the justiciar

d'alessio seaboard: bring holy damage - it works wonders

divinity coast: getting the bonus can be a challenge, but there's a slight trick you can use. use the mission map to flag your heroes and henchmen to where the chosen spawn. when you walk closer to the area, the chosen will spawn with a group of tengu attacking them. since the heroes and henchmen were flagged there before they spawned, the chosen will be saved.

the wilds: the scarabs use verata's gaze. so, just don't have the minion bomber make any minions until entering an area where there are no scarabs

bloodstone fen: i did this in two parts because of the bonus. for the bonus, i set my heroes not to attack until we ran past the guardians. afterwards, i just used running skills and self healing to run the seeds over to where they need to be dropped

aurora glade: this one can be very annoying. however, before entering the area where the three pedastals have to be attuned, there are sometimes warthogs just beyond the gate. i killed the warthog and used necrotic traversal to get beyond the gate. by doing this, the only white mantle to spawn will be the demagogue. then i killed the demagogue solo and attuned the crystals.

sanctum cay: as usual, the bonus is much easier than the mission itself. this one took me several tries to get right. the end part is easier if the white mantle monk boss spawned earlier in the mission, that way he doesn't have to be dealt with at the end.

elona reach: so far, the only one i didn't do solo, so i don't have tips on this one

dunes of despair: for the bonus, i used the necrotic traversal method as usual. i and my 3 heroes were more than enough to defeat the bosses. be careful of scarabs that may pop up near the bosses.

thirsty river: the 2 minute time limit can be a strain, however an ss necro and minion bomb minion made this doable. for the monk boss, there are several ways to deal with his group. i set my team to attack the priest while i kept the monk boss interrupted/knocked down

dragon's lair: for the bonus, dwarven battle stance really shines. in addition, i gave my heroes other unconditional interrupts as well. during the entire battle, glint was never able to use any of her skills that required activation time.

ring of fire: this mission and bonus can be problematic. i was not able to use the direct route to get the bonus since i was only able to destroy the first 4 ether seals and was not able to destroy the other 2 ether seals from that end. so instead i went the long way and had to deal with lava imps, who cast meteor shower.

hell's precipice: this one is rather tough. i brought 2 ss necros, and made all my heroes */e in order to use armor of frost. this helps with prevention of burning. the mobs are really annoying. the titans aren't too bad, but the spark of the titans can really devastate a group, even more so in hard mode so i always took them out first. the general strategies are otherwise the same as in normal mode.

Ryoness

Ryoness

Ascalonian Squire

Join Date: Oct 2007

Philippines

Order of the Iron Tusks

P/W

Quote:
Originally Posted by jhu
the king must be alive when you finish the mission in the required time period. so you're not getting the bonus because you're not keeping the king alive. it's not too hard. you just need to kill the warrior group first - don't go for the priest until you've killed the rangers and necromancers. Thanks, I used to run in and kill the priests right away so I didn't notice that the forgotten killed the ghost king at the center

I D E L E T E D I

I D E L E T E D I

Wilds Pathfinder

Join Date: Oct 2007

[BAAA] guest me NOW

Mo/

Quote:
Originally Posted by jhu
nolani academy: after killing the hordes of charr in the beginning, price rurik will come along. normally there will be 3 cut scenes following this. after the first cut scene, instead of folloiwng the prince, go straight towards elementalist boss at the end. you'll skip the second cut scene and go straight to the third cut scene and finish the mission. i went the back way for this part, after u are over the wall, rurik will turn left, u and ur team run right and start clearing some charr groups and walk towards the horn thingy, rurik can stay alive for quite a while against those stone guys(forgot name :P), far more relaxed^^

for frost gate a BHA ranger works wonders

other than that most missions were a breeze, just get the tactics right and no problems at all.

SpotJorge

SpotJorge

Frost Gate Guardian

Join Date: Mar 2006

Europe

Temple Of Love

R/E

Quote:
Originally Posted by 0siris
I have been doing some testing in Sanctum Cay. It seems as though if you dont split your group up when returning the Spirit then the white mantle swarm the dock. It is almost impossible to save the Vizier once he spawns in the middle of them all.

Let me know if you guys know something I don't

@Hockster - Thanks for the info, I just verified that and will add it to the guide shortly.

@Domonx - If I remember correctly it is only the generals you have to kill, but once you are there you will probably want to kill the smaller enemies such as Scarabs and Forgotten since they are the ones dealing the most damage. I have been trying to get into a decent PuG to complete the bonus and test this, but have had little success thus far. best way for do sanctum and i never failed mission+bonus is take gosth with you near vizier kill all groups that come atack and you will notice that after some time groups will stop spaming then take gosth to bonus location and only enter boat after bonus done.

in dunes theres a problem because most of the time scarabs will not show .. so only option is kill the boss (mobs near boss dont have corpse for your necro use necrotic) and if he is too far to use the bow just forget bonus ... best way for bonus is take a bonder monk that stay alone casting on gosth and give time for the other 5 party members kill the 3 bosses ...

Maximus X

Maximus X

Pre-Searing Cadet

Join Date: Jul 2008

Rotterdam

Order of Moo

W/Mo

Nice guide... I think I will need them a lot...
Is there also already a guide for the hard mode...

FantomFang

Ascalonian Squire

Join Date: Feb 2006

Thanks for the mission guide, it's been very useful! I actually like the maps here much better than the ones on gamefaqs (not to mention the guide is one the same page as it!) Thank again for a great guide!