Rt/N skill usage
Imbril
There are two Ritualist skills (that I'm interested in, there may be more too...) that trigger "whenever you create a creature", specifically, Boon of Creation and Explosive Growth. Obviously, they must work with Binding Rituals, as they are linked to Spawning Power, but do they work when you animate something? Also, if they DO trigger when a creature is animated, would the use of Bone Minions cause them to trigger twice? Any thoughts would be greatly appreciated.
suiraCLAW
They trigger on all the animated bone spells and they trigger twice on bone minions...
Francis Demeules
Quote:
Originally Posted by suiraCLAW
They trigger on all the animated bone spells and they trigger twice on bone minions...
Because you create 2 minions in one corpse.
Imbril
Cheers, thanks guys. Last question: I realize there is a general formula for health as a function of level for most creatures in GW, but I've also heard that Spirits don't follow this rule. Any kind of confirmation you can offer one way or another?
Weezer_Blue
Spirits follow the same rule (to my knowledge) but also get a health bonus (as do any other creatures such as Minions) from the ritualist's primary attribute passive effect. I think it's something like 4% more health for every level in Spawning Powers.
Francis Demeules
Quote:
Originally Posted by Weezer_Blue
Spirits follow the same rule (to my knowledge) but also get a health bonus (as do any other creatures such as Minions) from the ritualist's primary attribute passive effect. I think it's something like 4% more health for every level in Spawning Powers.
It is 4% for each level in Spawning. If you do like Undead minions, with 12 in Spawning and 12 at Death magic (For exemple), you have 2 minions lvl 10 with 48% more health than normal.
Imbril
Cheers, thanks very much guys.
Rayne Nightfyre
Level 18 Minions ftw
