After tinkering a bit with my necro, I came up with the following Necro MM build. I really like it, but ofcourse its open to improvements. You guys have any suggestions? Here is the build:
N/ele
10 curses
16 death
10 soul reaping
20/20 death collectors cesta along with a +1 death wand
skills:
Barbs
mark of pain
veratas sacrifice
bone fiends
bone minions
glyph of energy/glyph of renewal
glyph of lesser energy
resurrection signet
strategy:
I use the glyph of energy in missions with a lot of corpses so I have a constant source of energy for summoning, I bring glyph of renewal in missions with fewer corpses so I can have a constant veratas sacrifice to maintain the fiends I do have.
The standard MM stuff, make army, follow warriors, use glyph when low on energy. My twist is barbs and mark of pain
A tough boss? Put barbs on him, he'll get 8 extra armor ignoring damage everytime a fiend/minion hits him, or a party member ofcourse. This may not seem like much, but with 10+ minions that adds up VERY fast. You can ofcourse use this on weaker enemies too for a fast kill. No energy? use a signet.
Some of you were probably shaking your heads when you saw mark of pain, saying: "but they will run away". True, they will run away...eventually. I usually have more than 15 fiends following me around, and they fire almost simultaneously (very closely packed together). I place mark of pain on the nearest opponent, before fiends are in range. Then, they all fire almost at once at that nearest opponent. All the surrounding enemies get 35 dmg per fiend. If theyre still alive after this first volley, sure they run off. Thing is, they will have so little life left it doesnt really matter. I also find that they sometimes run in the same direction, making it useless. In short mark of pain is a strong spiking skill.
I tested this build a few times in thirsty river and mineral springs. Worked like a charm. Anyone have any suggestions for improvements? I tried N/r, but found that spirits didnt help, and orders dont affect minions either.
G


It's just a waste of a slot when the target falls anyway, usually right as the hex lands.