questions on dmg

silentblade

Krytan Explorer

Join Date: Feb 2006

sc

N/Mo

is it really worth it to buy a 15%>50 rather than 14%>50 i try testing it adn the 15%>50 does around 1 to 5 dmg more..pls give me an advice on whether to spend 100k+ectos on a 15>50 intead of 80k or less.

all the weapons are uncustomized no mods everything same except the 15>50 and the 14>50 they r both horn bows

tuperwho

Wilds Pathfinder

Join Date: Jul 2005

Tenacious Knights of Doom [TKD]

They're all = . For that matter, buy a 13^50 for practically nothing, and the numbers will be almost identicle.

boxterduke

boxterduke

Furnace Stoker

Join Date: Jun 2005

Walking the ruins of Ascalon

DVDF

Me/

Also I notice that a lot of people with perfect weapons do not customize them making a 13>50 customized weapon deal more damage with the +20 customization.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

in pve, it doesnt matter. anything 12^50 or higher is nice though (The 20% from customization is the big bonus)

Hockster

Hockster

Banned

Join Date: Jul 2005

Quote:
Originally Posted by boxterduke
Also I notice that a lot of people with perfect weapons do not customize them making a 13>50 customized weapon deal more damage with the +20 customization.
Only the ones that have no intention of ever using them:

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

You sure like wingblades.. and fire.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Such...Bad...Mods....Painful...To...See....

Hockster

Hockster

Banned

Join Date: Jul 2005

Quote:
Originally Posted by Mandy Memory
Such...Bad...Mods....Painful...To...See....
How so? Each hilt was tested against the specific foe it's designed for.
Unless you're one of those people that still think sundering and furious mods are actually useful.

Skele and Deathbane didn't actually have any elemental hilt that did more damage, I just happened to have a few extras kicking around.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

If sundering overwrote those of Xslaying, I would take that over what you have. You dont even have a sword for killing anything but those specific types of monsters.

The shocking and fiery are fine...the cruel and all your suffixes are...subpar.

Unless of course you only farm those...in that case...more power to you, farm those charr.

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

LOL, now we know where all the wingblades are

Hockster

Hockster

Banned

Join Date: Jul 2005

Quote:
Originally Posted by Mandy Memory
If sundering overwrote those of Xslaying, I would take that over what you have. You dont even have a sword for killing anything but those specific types of monsters.

The shocking and fiery are fine...the cruel and all your suffixes are...subpar.

Unless of course you only farm those...in that case...more power to you, farm those charr.
What makes you think those are the only swords I own? That's a fairly retarded supposition. Slaying mods subpar?

Sundering....LOL, that alone says volumes.

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

I've been comparing axemods.

A shocking axe does 2-13 more damage on trolls than a normal axe. Since the sundering effect doesn't happen 100% of the time, shocking outperforms:
- vampiric (vampiric only gives a measly +3 damage, compare that to the extra damage of shocking..)
- Sundering: (a perfect sundering has like 10% chance to take away maybe 10 armour or whatever which could result in maybe a +3 damage hit on a troll (trolls have extra armpur vs physical)
- furious: I would take the extra damage over furious

He uses elemental upgrades in PvE. Sundering is prety useless in PvE. Sundering has it's uses but replacing any of his mods with sundering would be stupid.


And to the OP.

Do not spend tens of thousands of gold on a weapon that looks good but has less than a +15% damage mod.
Buy one cheap from a trader or collector and use that. It will have +15% ^50, in stance or while enchanted.
They only cost about 6k (materials included if you buy the materials from players, which is very very cheap with all the farming going on,without the farming it would be more expensive)

Kamatsu

Kamatsu

Moderator

Join Date: May 2005

Australia

My advice is this - if you have the gold/ecto's and that extra ~1-5 damage is worth the extra cash then buy it. Otherwise stick with the 14>50 or collector bows (which are perfect 15>50..).

Seriously though, in PvE the extra damage isn't really worth the extra cost IMO. Unless of course you have the gold/ecto's and absolutely have to have perfect mods on non-collector item's.. PvP is another matter entirely.. but still don't see why you'd fizzle out in pvp with 14>50 instead of 15>50 .. *shrugs*

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

Just do what feels right. You know how long it took you to earn 100k+ectos. If 1 or 2 % greater damage is worth that to you, by all means you should buy it. I use Victo's Maul on my warrior and it's Sundering and a hammer. That's a double negative to most folks, but the main thing is I like it.

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

The advantage may be small but it is there.
I'd go with collectors or merchant items if I couldn't afford a decent good looking weapon.

You need to be careful with buying good looking stuff though. Req7 or 8 is worth a lot but req12 is the same as req 7 if you have 12 points in your attribute. You can shave off a few 100k by buying a req 11-12-13.

If you look at the THK mission (I use that example a lot), you'll notice that a lot of people there do very little damage. Especially the warriors. They use good looking but badly statted equipment which makes them very inefficient.

Some of the players there require you to show your items in the tradewindow before even getting into the team (mainly to check if you're infused but w/e..)

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Quote:
Originally Posted by Hockster
What makes you think those are the only swords I own? That's a fairly retarded supposition. Slaying mods subpar?

Sundering....LOL, that alone says volumes.
Yeah...but I never said sundering was good...just better than what you have.

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

Sundering is only good when the other mods fail to be effective.
If you're spiking a target which is running away and this target has resistance to elemental damage then...

- Vampiric will only drain your own hp because you won't be hitting the runner enough
- zealous will drain your energy for the same reason
- furious won't help much because you'd already have full adren
- elemental would make you do less damage
- crippling, heavy, cruel, poisonous etc... would only work if you had the condition on your target

That leaves only sundering. and a chance of 10% is better than no chance at all =/

TheMosesPHD

TheMosesPHD

Jungle Guide

Join Date: Feb 2006

Oregon

Mo Mo Patty Blinks [MoMo]

R/

Quote:
Originally Posted by Hockster
What makes you think those are the only swords I own? That's a fairly retarded supposition. Slaying mods subpar?

Sundering....LOL, that alone says volumes.
Well if you own more...wah! Where is all your storage space?

Rajamic

Wilds Pathfinder

Join Date: May 2005

IA

Chronicles of Heroes [CoH]

R/Me

Unless you are doing 100+ damage, the difference between 14>50 and 15>50 will be eaten up by rounding error on almost every attack.

Hockster

Hockster

Banned

Join Date: Jul 2005

Quote:
Originally Posted by Mandy Memory
Yeah...but I never said sundering was good...just better than what you have.
But it isn't. Not even close.

Quote:
Originally Posted by Don Zardeone
Sundering is only good when the other mods fail to be effective.
If you're spiking a target which is running away and this target has resistance to elemental damage then...

- Vampiric will only drain your own hp because you won't be hitting the runner enough
- zealous will drain your energy for the same reason
- furious won't help much because you'd already have full adren
- elemental would make you do less damage
- crippling, heavy, cruel, poisonous etc... would only work if you had the condition on your target

That leaves only sundering. and a chance of 10% is better than no chance at all =/
Elemental damage increases the total amount on virtually every PvE foe. The trick is finding what is vulnerable to a particular element. The obvious exception be rangers. But look at most mobs, almost without fail the mob is mixed, and doing extra damage aganst the monks, casters and warriors is a very fair trade off on doing a bit less damage against the rangers.

There are aslo a few foes that have resistance to slashing damage. Adding an elemental hilt over a sundering/furious/vamp is really a no brainer in that scenario.

The mods weren't added because they don't work. For me and my style of play, these consistently do the highest amount of damage.