questions on dmg
silentblade
is it really worth it to buy a 15%>50 rather than 14%>50 i try testing it adn the 15%>50 does around 1 to 5 dmg more..pls give me an advice on whether to spend 100k+ectos on a 15>50 intead of 80k or less.
all the weapons are uncustomized no mods everything same except the 15>50 and the 14>50 they r both horn bows
all the weapons are uncustomized no mods everything same except the 15>50 and the 14>50 they r both horn bows
tuperwho
They're all = . For that matter, buy a 13^50 for practically nothing, and the numbers will be almost identicle.
boxterduke
Also I notice that a lot of people with perfect weapons do not customize them making a 13>50 customized weapon deal more damage with the +20 customization.
Mandy Memory
in pve, it doesnt matter. anything 12^50 or higher is nice though (The 20% from customization is the big bonus)
Hockster
Quote:
Originally Posted by boxterduke
Also I notice that a lot of people with perfect weapons do not customize them making a 13>50 customized weapon deal more damage with the +20 customization.
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Haggard
You sure like wingblades.. and fire.
Mandy Memory
Such...Bad...Mods....Painful...To...See....
Hockster
Quote:
Originally Posted by Mandy Memory
Such...Bad...Mods....Painful...To...See....
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Unless you're one of those people that still think sundering and furious mods are actually useful.
Skele and Deathbane didn't actually have any elemental hilt that did more damage, I just happened to have a few extras kicking around.
Mandy Memory
If sundering overwrote those of Xslaying, I would take that over what you have. You dont even have a sword for killing anything but those specific types of monsters.
The shocking and fiery are fine...the cruel and all your suffixes are...subpar.
Unless of course you only farm those...in that case...more power to you, farm those charr.
The shocking and fiery are fine...the cruel and all your suffixes are...subpar.
Unless of course you only farm those...in that case...more power to you, farm those charr.
leprekan
LOL, now we know where all the wingblades are
Hockster
Quote:
Originally Posted by Mandy Memory
If sundering overwrote those of Xslaying, I would take that over what you have. You dont even have a sword for killing anything but those specific types of monsters.
The shocking and fiery are fine...the cruel and all your suffixes are...subpar. Unless of course you only farm those...in that case...more power to you, farm those charr. |
Sundering....LOL, that alone says volumes.
Don Zardeone
I've been comparing axemods.
A shocking axe does 2-13 more damage on trolls than a normal axe. Since the sundering effect doesn't happen 100% of the time, shocking outperforms:
- vampiric (vampiric only gives a measly +3 damage, compare that to the extra damage of shocking..)
- Sundering: (a perfect sundering has like 10% chance to take away maybe 10 armour or whatever which could result in maybe a +3 damage hit on a troll (trolls have extra armpur vs physical)
- furious: I would take the extra damage over furious
He uses elemental upgrades in PvE. Sundering is prety useless in PvE. Sundering has it's uses but replacing any of his mods with sundering would be stupid.
And to the OP.
Do not spend tens of thousands of gold on a weapon that looks good but has less than a +15% damage mod.
Buy one cheap from a trader or collector and use that. It will have +15% ^50, in stance or while enchanted.
They only cost about 6k (materials included if you buy the materials from players, which is very very cheap with all the farming going on,without the farming it would be more expensive)
A shocking axe does 2-13 more damage on trolls than a normal axe. Since the sundering effect doesn't happen 100% of the time, shocking outperforms:
- vampiric (vampiric only gives a measly +3 damage, compare that to the extra damage of shocking..)
- Sundering: (a perfect sundering has like 10% chance to take away maybe 10 armour or whatever which could result in maybe a +3 damage hit on a troll (trolls have extra armpur vs physical)
- furious: I would take the extra damage over furious
He uses elemental upgrades in PvE. Sundering is prety useless in PvE. Sundering has it's uses but replacing any of his mods with sundering would be stupid.
And to the OP.
Do not spend tens of thousands of gold on a weapon that looks good but has less than a +15% damage mod.
Buy one cheap from a trader or collector and use that. It will have +15% ^50, in stance or while enchanted.
They only cost about 6k (materials included if you buy the materials from players, which is very very cheap with all the farming going on,without the farming it would be more expensive)
Kamatsu
My advice is this - if you have the gold/ecto's and that extra ~1-5 damage is worth the extra cash then buy it. Otherwise stick with the 14>50 or collector bows (which are perfect 15>50..).
Seriously though, in PvE the extra damage isn't really worth the extra cost IMO. Unless of course you have the gold/ecto's and absolutely have to have perfect mods on non-collector item's.. PvP is another matter entirely.. but still don't see why you'd fizzle out in pvp with 14>50 instead of 15>50 .. *shrugs*
Seriously though, in PvE the extra damage isn't really worth the extra cost IMO. Unless of course you have the gold/ecto's and absolutely have to have perfect mods on non-collector item's.. PvP is another matter entirely.. but still don't see why you'd fizzle out in pvp with 14>50 instead of 15>50 .. *shrugs*
Edge Martinez
Just do what feels right. You know how long it took you to earn 100k+ectos. If 1 or 2 % greater damage is worth that to you, by all means you should buy it. I use Victo's Maul on my warrior and it's Sundering and a hammer. That's a double negative to most folks, but the main thing is I like it.
Don Zardeone
The advantage may be small but it is there.
I'd go with collectors or merchant items if I couldn't afford a decent good looking weapon.
You need to be careful with buying good looking stuff though. Req7 or 8 is worth a lot but req12 is the same as req 7 if you have 12 points in your attribute. You can shave off a few 100k by buying a req 11-12-13.
If you look at the THK mission (I use that example a lot), you'll notice that a lot of people there do very little damage. Especially the warriors. They use good looking but badly statted equipment which makes them very inefficient.
Some of the players there require you to show your items in the tradewindow before even getting into the team (mainly to check if you're infused but w/e..)
I'd go with collectors or merchant items if I couldn't afford a decent good looking weapon.
You need to be careful with buying good looking stuff though. Req7 or 8 is worth a lot but req12 is the same as req 7 if you have 12 points in your attribute. You can shave off a few 100k by buying a req 11-12-13.
If you look at the THK mission (I use that example a lot), you'll notice that a lot of people there do very little damage. Especially the warriors. They use good looking but badly statted equipment which makes them very inefficient.
Some of the players there require you to show your items in the tradewindow before even getting into the team (mainly to check if you're infused but w/e..)
Mandy Memory
Quote:
Originally Posted by Hockster
What makes you think those are the only swords I own? That's a fairly retarded supposition. Slaying mods subpar?
Sundering....LOL, that alone says volumes. |
Don Zardeone
Sundering is only good when the other mods fail to be effective.
If you're spiking a target which is running away and this target has resistance to elemental damage then...
- Vampiric will only drain your own hp because you won't be hitting the runner enough
- zealous will drain your energy for the same reason
- furious won't help much because you'd already have full adren
- elemental would make you do less damage
- crippling, heavy, cruel, poisonous etc... would only work if you had the condition on your target
That leaves only sundering. and a chance of 10% is better than no chance at all =/
If you're spiking a target which is running away and this target has resistance to elemental damage then...
- Vampiric will only drain your own hp because you won't be hitting the runner enough
- zealous will drain your energy for the same reason
- furious won't help much because you'd already have full adren
- elemental would make you do less damage
- crippling, heavy, cruel, poisonous etc... would only work if you had the condition on your target
That leaves only sundering. and a chance of 10% is better than no chance at all =/
TheMosesPHD
Quote:
Originally Posted by Hockster
What makes you think those are the only swords I own? That's a fairly retarded supposition. Slaying mods subpar?
Sundering....LOL, that alone says volumes. |
Rajamic
Unless you are doing 100+ damage, the difference between 14>50 and 15>50 will be eaten up by rounding error on almost every attack.
Hockster
Quote:
Originally Posted by Mandy Memory
Yeah...but I never said sundering was good...just better than what you have.
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Quote:
Originally Posted by Don Zardeone
Sundering is only good when the other mods fail to be effective.
If you're spiking a target which is running away and this target has resistance to elemental damage then... - Vampiric will only drain your own hp because you won't be hitting the runner enough - zealous will drain your energy for the same reason - furious won't help much because you'd already have full adren - elemental would make you do less damage - crippling, heavy, cruel, poisonous etc... would only work if you had the condition on your target That leaves only sundering. and a chance of 10% is better than no chance at all =/ |
There are aslo a few foes that have resistance to slashing damage. Adding an elemental hilt over a sundering/furious/vamp is really a no brainer in that scenario.
The mods weren't added because they don't work. For me and my style of play, these consistently do the highest amount of damage.