Erm, haven't seen what materials we need for crafting necro 15k armors in Factions. If anyone knows what materials necro 15k Cantha armor need,
plz post here, I'll apriciate that.
BTW... Nothing here

Ty!

Ludi Cigan
Rebirther
Rebirther
Originally Posted by Rajamic
I doubt they will stay this way when Factions Releases, but...
Nerco Armor Costs: Luxon & Kurzick: Crude Scar Pattern: 5 Parchment; 750g All other Scar patterns: 5 Parchment; 4 Vials of Ink; 1500g Kurzick: Necromancer [No Bonus] Set (+750g each): Tunic: 75 Tanned Hide Gloves: 25 Tanned Hide Leggings: 50 Tanned Hide Boots: 25 Tanned Hide Cabalist [+ Energy] Set (+1500g each): Tunic: 75 Tanned Hide; 12 Steel Ingots Gloves: 25 Tanned Hide; 4 Steel Ingots Leggings: 50 Tanned Hide; 8 Steel Ingots Boots: 25 Tanned Hide; 4 Steel Ingots Blighter [+20AL while Hexed] Set (+1500g each): Tunic: 75 Tanned Hide; 12 Steel Ingots Gloves: 25 Tanned Hide; 4 Steel Ingots Leggings: 50 Tanned Hide; 8 Steel Ingots Boots: 25 Tanned Hide; 4 Steel Ingots Revanant [+ Health] Set (+1500g each): Tunic: 75 Tanned Hide; 12 Steel Ingots Gloves: 25 Tanned Hide; 4 Steel Ingots Leggings: 50 Tanned Hide; 8 Steel Ingots Boots: 25 Tanned Hide; 4 Steel Ingots Bonelace [+15 vs. Piercing damage] Set (+1500g each): Tunic: 75 Tanned Hide; 12 Steel Ingots Gloves: 25 Tanned Hide; 4 Steel Ingots Leggings: 50 Tanned Hide; 8 Steel Ingots Boots: 25 Tanned Hide; 4 Steel Ingots Minion Master [+10AL when controlling 3+ undead] Set (+1500g each): Tunic: 75 Tanned Hide; 12 Steel Ingots Gloves: 25 Tanned Hide; 4 Steel Ingots Leggings: 50 Tanned Hide; 8 Steel Ingots Boots: 25 Tanned Hide; 4 Steel Ingots Tormentors [+10AL; Holy damage recieved +5] Set (+1500g each): Tunic: 75 Tanned Hide; 12 Steel Ingots Gloves: 25 Tanned Hide; 4 Steel Ingots Leggings: 50 Tanned Hide; 8 Steel Ingots Boots: 25 Tanned Hide; 4 Steel Ingots Luxon: Necromancer [No Bonus] Set (+750g each): Tunic: 75 Scales Gloves: 25 Scales Leggings: 50 Scales Boots: 25 Scales Cabalist [+ Energy] Set (+1500g each): Tunic: 75 Scales; 12 Monstrous Fangs Gloves: 25 Scales; 4 Monstrous Fangs Leggings: 50 Scales; 8 Monstrous Fangs Boots: 25 Scales; 4 Monstrous Fangs Blighter [+20AL while Hexed] Set (+1500g each): Tunic: 75 Scales; 12 Monstrous Fangs Gloves: 25 Scales; 4 Monstrous Fangs Leggings: 50 Scales; 8 Monstrous Fangs Boots: 25 Scales; 4 Monstrous Fangs Revanant [+ Health] Set (+1500g each): Tunic: 75 Scales; 12 Monstrous Fangs Gloves: 25 Scales; 4 Monstrous Fangs Leggings: 50 Scales; 8 Monstrous Fangs Boots: 25 Scales; 4 Monstrous Fangs Bonelace [+15 vs. Piercing damage] Set (+1500g each): Tunic: 75 Scales; 12 Monstrous Fangs Gloves: 25 Scales; 4 Monstrous Fangs Leggings: 50 Scales; 8 Monstrous Fangs Boots: 25 Scales; 4 Monstrous Fangs Minion Master [+10AL when controlling 3+ undead] Set (+1500g each): Tunic: 75 Scales; 12 Monstrous Fangs Gloves: 25 Scales; 4 Monstrous Fangs Leggings: 50 Scales; 8 Monstrous Fangs Boots: 25 Scales; 4 Monstrous Fangs Tormentors [+10AL; Holy damage recieved +5] Set (+1500g each): Tunic: 75 Scales; 12 Monstrous Fangs Gloves: 25 Scales; 4 Monstrous Fangs Leggings: 50 Scales; 8 Monstrous Fangs Boots: 25 Scales; 4 Monstrous Fangs |
Ludi Cigan
Vahn Roi
Raziel665
Rebirther
Mordakai
Originally Posted by Rebirther
10 of Tier 3 Crafting Material
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Raziel665
Originally Posted by Mordakai
That would be Amber or Jade, correct?
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Vilaptca
A_Muppet
Lady Lozza
Spiteful Soul
hunter
Originally Posted by Lady Lozza
A Muppet, so did I during the FPE, my guild and I came to the conclusion that it was done to stop people stocking up on materials for certain armour types - should certain armours (very notably sentinal's, which all warriors seem to want) become ridiculously popular.
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Lady Lozza
Rebirther
Originally Posted by Lady Lozza
hunter, we don't acutally know that all Kurzick/Luxon armour will look the same. The FPE suggested this might be the case, but a lot of players seem to think that while armour will depend on faction, there will be multiple designs per faction. In fact in an interview I read today it seemed that that might well be the case, they were talking about being able to "personalise" armour more.
Materials for the kurzick ritualist showed tan hides and ink vials - all of them, just like the necro sets above. It doesn't make ANY sense to have multiple sets of armour using exactly the same materials. To have a different "base material" per faction would make sense, but not having the same combination yielding different types of armour - for exactly the reasons I've given, the rare materials will increase to ridiculous amounts. Let's take the assassin for instance. Now I don't know what materials they require but let's assume they take hides and steel for the kurzick sets. Since ALL armours require these materials, the price of steel will skyrocket in proportion to the number of assassins playing for the Kurzicks - and that was a fair few during the preview event. Similarly monk tatts in Tyria are popular for the extra energy. Despite the fact that there are other armours available parchment and feathers often cost quite a bit. Imagine now that ALL monks needed parchment - I'd be rich, but that is beside the point - the price of materials would blow out to the point where some players would not be able to afford the materials at all. |