Necro 15k Cantha armor!

Ludi Cigan

Ludi Cigan

Krytan Explorer

Join Date: Jan 2006

Croatia, Zagreb

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W/

Hi peeps.

Erm, haven't seen what materials we need for crafting necro 15k armors in Factions. If anyone knows what materials necro 15k Cantha armor need,
plz post here, I'll apriciate that.

BTW... Nothing here


Ty!

Rebirther

Rebirther

Lion's Arch Merchant

Join Date: Aug 2005

England, UK

Clan Dethryche

Mo/Me

i remember monsterous fangs (or claws? cant remember which one) is used. and tanned squares. i think. was a while ago!

Rebirther

Rebirther

Lion's Arch Merchant

Join Date: Aug 2005

England, UK

Clan Dethryche

Mo/Me

here we go- found it:

Quote:
Originally Posted by Rajamic
I doubt they will stay this way when Factions Releases, but...

Nerco Armor Costs:

Luxon & Kurzick:
Crude Scar Pattern: 5 Parchment; 750g
All other Scar patterns: 5 Parchment; 4 Vials of Ink; 1500g

Kurzick:
Necromancer [No Bonus] Set (+750g each):
Tunic: 75 Tanned Hide
Gloves: 25 Tanned Hide
Leggings: 50 Tanned Hide
Boots: 25 Tanned Hide

Cabalist [+ Energy] Set (+1500g each):
Tunic: 75 Tanned Hide; 12 Steel Ingots
Gloves: 25 Tanned Hide; 4 Steel Ingots
Leggings: 50 Tanned Hide; 8 Steel Ingots
Boots: 25 Tanned Hide; 4 Steel Ingots

Blighter [+20AL while Hexed] Set (+1500g each):
Tunic: 75 Tanned Hide; 12 Steel Ingots
Gloves: 25 Tanned Hide; 4 Steel Ingots
Leggings: 50 Tanned Hide; 8 Steel Ingots
Boots: 25 Tanned Hide; 4 Steel Ingots

Revanant [+ Health] Set (+1500g each):
Tunic: 75 Tanned Hide; 12 Steel Ingots
Gloves: 25 Tanned Hide; 4 Steel Ingots
Leggings: 50 Tanned Hide; 8 Steel Ingots
Boots: 25 Tanned Hide; 4 Steel Ingots

Bonelace [+15 vs. Piercing damage] Set (+1500g each):
Tunic: 75 Tanned Hide; 12 Steel Ingots
Gloves: 25 Tanned Hide; 4 Steel Ingots
Leggings: 50 Tanned Hide; 8 Steel Ingots
Boots: 25 Tanned Hide; 4 Steel Ingots

Minion Master [+10AL when controlling 3+ undead] Set (+1500g each):
Tunic: 75 Tanned Hide; 12 Steel Ingots
Gloves: 25 Tanned Hide; 4 Steel Ingots
Leggings: 50 Tanned Hide; 8 Steel Ingots
Boots: 25 Tanned Hide; 4 Steel Ingots

Tormentors [+10AL; Holy damage recieved +5] Set (+1500g each):
Tunic: 75 Tanned Hide; 12 Steel Ingots
Gloves: 25 Tanned Hide; 4 Steel Ingots
Leggings: 50 Tanned Hide; 8 Steel Ingots
Boots: 25 Tanned Hide; 4 Steel Ingots


Luxon:
Necromancer [No Bonus] Set (+750g each):
Tunic: 75 Scales
Gloves: 25 Scales
Leggings: 50 Scales
Boots: 25 Scales

Cabalist [+ Energy] Set (+1500g each):
Tunic: 75 Scales; 12 Monstrous Fangs
Gloves: 25 Scales; 4 Monstrous Fangs
Leggings: 50 Scales; 8 Monstrous Fangs
Boots: 25 Scales; 4 Monstrous Fangs

Blighter [+20AL while Hexed] Set (+1500g each):
Tunic: 75 Scales; 12 Monstrous Fangs
Gloves: 25 Scales; 4 Monstrous Fangs
Leggings: 50 Scales; 8 Monstrous Fangs
Boots: 25 Scales; 4 Monstrous Fangs

Revanant [+ Health] Set (+1500g each):
Tunic: 75 Scales; 12 Monstrous Fangs
Gloves: 25 Scales; 4 Monstrous Fangs
Leggings: 50 Scales; 8 Monstrous Fangs
Boots: 25 Scales; 4 Monstrous Fangs

Bonelace [+15 vs. Piercing damage] Set (+1500g each):
Tunic: 75 Scales; 12 Monstrous Fangs
Gloves: 25 Scales; 4 Monstrous Fangs
Leggings: 50 Scales; 8 Monstrous Fangs
Boots: 25 Scales; 4 Monstrous Fangs

Minion Master [+10AL when controlling 3+ undead] Set (+1500g each):
Tunic: 75 Scales; 12 Monstrous Fangs
Gloves: 25 Scales; 4 Monstrous Fangs
Leggings: 50 Scales; 8 Monstrous Fangs
Boots: 25 Scales; 4 Monstrous Fangs

Tormentors [+10AL; Holy damage recieved +5] Set (+1500g each):
Tunic: 75 Scales; 12 Monstrous Fangs
Gloves: 25 Scales; 4 Monstrous Fangs
Leggings: 50 Scales; 8 Monstrous Fangs
Boots: 25 Scales; 4 Monstrous Fangs

Ludi Cigan

Ludi Cigan

Krytan Explorer

Join Date: Jan 2006

Croatia, Zagreb

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W/

Ty man !!! Really apriciate that

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

Steel seems to have a lot more uses in Factions than it does in Chapter 1

Raziel665

Raziel665

Krytan Explorer

Join Date: Apr 2005

Defenders of the Blackblade [DotB]

N/Mo

I find it wierd that all the sets require the same stuff, I wouldnt be surprised it it turned out to be different after release.

Rebirther

Rebirther

Lion's Arch Merchant

Join Date: Aug 2005

England, UK

Clan Dethryche

Mo/Me

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Written by Erasculio (GWOnline Mod) [this part copied from that thread for easier read, reference]
Appendix B – Generalization on the Cost of Armors

It appears that, in Factions, armors follow a very specific patter of cost. In the Beta Preview Weekend, the cost of all armors (with the exception of the armors without any modifiers), no matter kind or profession, followed the pattern:

Head: One Armor Unit
Chest: Three Armor Units
Legs: Two Armor Units
Gloves: One Armor Unit
Feet: One Armor Unit

For the 1.5k armors, one Armor Unit would be:

25 of Tier 1 Crafting Material, 4 of Tier 2 Crafting Material

...Plus 1.500 gold per piece.

For the 15k armors, one Armor Unit would be:

50 of Tier 1 Crafting Material, 5 of Tier 2 Crafting Material, 10 of Tier 3 Crafting Material

...Plus 15.000 gold per piece.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Rebirther
10 of Tier 3 Crafting Material
That would be Amber or Jade, correct?

Raziel665

Raziel665

Krytan Explorer

Join Date: Apr 2005

Defenders of the Blackblade [DotB]

N/Mo

Quote:
Originally Posted by Mordakai
That would be Amber or Jade, correct?
I'm pretty sure it is.

Anyway, I still wouldnt hold onto the costs in this thread too much, I kinda expect them to change for release.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Is it just me or do the Boot and Gloves look exactly the same as the 1.5k?

A_Muppet

Krytan Explorer

Join Date: Dec 2005

Last I checked, bonelace needed, er, bone to make it.

...yes I *know* this is not chapter 1 armour, it's factions, just pointing out that it seems weird all these differeny armours need the same 'extra' materials.

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

A Muppet, so did I during the FPE, my guild and I came to the conclusion that it was done to stop people stocking up on materials for certain armour types - should certain armours (very notably sentinal's, which all warriors seem to want) become ridiculously popular.

Spiteful Soul

Spiteful Soul

Krytan Explorer

Join Date: Dec 2005

FoW

N/A

N/

what does the new bone armor look like, 1.5k and the 15k?

hunter

Frost Gate Guardian

Join Date: Jun 2005

Quote:
Originally Posted by Lady Lozza
A Muppet, so did I during the FPE, my guild and I came to the conclusion that it was done to stop people stocking up on materials for certain armour types - should certain armours (very notably sentinal's, which all warriors seem to want) become ridiculously popular.
The PVP sentinel skin is the same as for every Kurzick armor. So there is no point in doing that. Most people will just stack up on hides, iron and steel and will be able to get one of the armors there. Not everyone will go for the 100AL one.

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

hunter, we don't acutally know that all Kurzick/Luxon armour will look the same. The FPE suggested this might be the case, but a lot of players seem to think that while armour will depend on faction, there will be multiple designs per faction. In fact in an interview I read today it seemed that that might well be the case, they were talking about being able to "personalise" armour more.

Materials for the kurzick ritualist showed tan hides and ink vials - all of them, just like the necro sets above. It doesn't make ANY sense to have multiple sets of armour using exactly the same materials. To have a different "base material" per faction would make sense, but not having the same combination yielding different types of armour - for exactly the reasons I've given, the rare materials will increase to ridiculous amounts.
Let's take the assassin for instance. Now I don't know what materials they require but let's assume they take hides and steel for the kurzick sets. Since ALL armours require these materials, the price of steel will skyrocket in proportion to the number of assassins playing for the Kurzicks - and that was a fair few during the preview event.

Similarly monk tatts in Tyria are popular for the extra energy. Despite the fact that there are other armours available parchment and feathers often cost quite a bit. Imagine now that ALL monks needed parchment - I'd be rich, but that is beside the point - the price of materials would blow out to the point where some players would not be able to afford the materials at all.

Rebirther

Rebirther

Lion's Arch Merchant

Join Date: Aug 2005

England, UK

Clan Dethryche

Mo/Me

Quote:
Originally Posted by Lady Lozza
hunter, we don't acutally know that all Kurzick/Luxon armour will look the same. The FPE suggested this might be the case, but a lot of players seem to think that while armour will depend on faction, there will be multiple designs per faction. In fact in an interview I read today it seemed that that might well be the case, they were talking about being able to "personalise" armour more.

Materials for the kurzick ritualist showed tan hides and ink vials - all of them, just like the necro sets above. It doesn't make ANY sense to have multiple sets of armour using exactly the same materials. To have a different "base material" per faction would make sense, but not having the same combination yielding different types of armour - for exactly the reasons I've given, the rare materials will increase to ridiculous amounts.
Let's take the assassin for instance. Now I don't know what materials they require but let's assume they take hides and steel for the kurzick sets. Since ALL armours require these materials, the price of steel will skyrocket in proportion to the number of assassins playing for the Kurzicks - and that was a fair few during the preview event.

Similarly monk tatts in Tyria are popular for the extra energy. Despite the fact that there are other armours available parchment and feathers often cost quite a bit. Imagine now that ALL monks needed parchment - I'd be rich, but that is beside the point - the price of materials would blow out to the point where some players would not be able to afford the materials at all.
I definately agree there, personally I think the types of materials used will be spread across the factions, its just a prediction but according to the cultural differences and the stages of development on both sides, i.e steel, irons - materials that are commonly found in well developed societies maybe used in the construction of the armours crafted on that side, and on the opposing side where the lifestyle is completly different may utilise the less advanced crafted materials but rather "raw" materials such as shells, bones etc.
I'm not saying that each side will split these types of materials but just saying that one faction may end up utilising one type of material more than the other faction, and the types of materials may be linked to how advanced the materials are.
Then again, I could be wrong- just a wild guess based on the material requirements that I've seen.