In notes format (yes, I took notes because there wasn't a transcript):
* Armor materials : luxon-jade, kurzicks -amber
* general improvements such as trade system will be available to all GW players like observer mode; auction system in the works
-->separation of tasks into content vs. enhancements of game experience
* Henchmen improvements: New henchmen/enchanced henchmen
-->prophecies henches will NOT be changed, because it would affect balancing
*2 releases per year, with focus on play mechanic changes
-->takes advantage of streaming
*Reconnect system in the works
-->for GvG, PvE, Heroe's Ascent
-->evident by Tournament that it is needed
*1/4 or 1/5 of the way you are ascended in Factions
*Alliances holding towns will be able to have parades/fireworks/etc.
*NO Assassins and Ritualists specific content except for beginning "newbie" areas
*Elite missions will be for "good players" (he didn't define what a good player is...)
--> Reward for skillful play
12V12 alliance battles
* 12V12 will be 3 teams of 4 on each side. The teams of 4 will be formed by players, then matched up
*PvE was start of GW; PvP is NOT the main focus and both are treated equally
--> PvP keeps people coming back
----> "best in MMOs"
* There are "Inhouse" hardcore PvErs and PvPers that help make decisions that will appeal to both houses
*Fame & rank will continue to be in Heroes' Ascent
-->There will be new titles for other accomplishments
* Voice communications is in the works
* European servers are split into langauge districts currently
--> there will be an option for "wait for same language speakers" in the 12V12 matching or something of the sort
*Alliance Battles are a way to appeal to both PvE and PvPers
-->resource nodes
-->siege turtles
-->supply lines
-->strategic battles instead of just bashing other team in 1 team vs. another team
* Jeff Strain says that the XBox360 steps in the right diretion with XBox Live but GW will not be on XBox 360
-->if there is console version of GW it will take advantage of consoles' differences with respect to PCs
-->GW may come out on console in the future but not on the XBox 360
Summary of http://www.vgmfusion.com/ interview
LifeInfusion
Mordakai
Just to expand on your notes (thanks for doing this BTW, I was looking for a thread like this!):
and confirmation of Elite mission access
Just to be clear, there's no "specific" content for any class after "tutorial". It also sounded like Assassins and Ritualists would not get any new skills after Factions, but I'd like for someone else to confirm that. (I may be assuming something he didn't say...)
He did say we would not have to "bot" or "farm" Faction to get access to these area, but did not elaborate how that would work. He added that these rewards were to encourage Guild membership to be more meaningful to PvE players.
Quote:
Originally Posted by LifeInfusion
*Alliances holding towns will be able to have parades/fireworks/etc. |
Quote:
Originally Posted by LifeInfusion
*NO Assassins and Ritualists specific content except for beginning "newbie" areas
|
Quote:
Originally Posted by LifeInfusion
*Elite missions will be for "good players" (he didn't define what a good player is...)
|
Eugaet
Quote:
Originally Posted by LifeInfusion
-->GW may come out on console in the future but not on the XBox 360
|
EternalTempest
-->prophecies henches will NOT be changed, because it would affect balancing
(More info) Means if they had tweak the henchmen in c1, they have to tweak the area's they can go and there resouces are in C2/C3 so they don't have the time to go back.
C1 character come in...
*1/4 or 1/5 of the way you are ascended in Factions
He dodge the question about new skills in C3 for and strongly indicated that there are not any skills to getting for them in C1. In response to the core job already having more skills vs Rit/Asa not having as many that the profession that are specific to each campaign were more "Specialized" play then the core classes (and harder to play). I exect to see some skills thrown at them in future chapter but not as much as the core classes.
(More info) Means if they had tweak the henchmen in c1, they have to tweak the area's they can go and there resouces are in C2/C3 so they don't have the time to go back.
C1 character come in...
*1/4 or 1/5 of the way you are ascended in Factions
Quote:
Originally Posted by Mordakai
Just to be clear, there's no "specific" content for any class after "tutorial". It also sounded like Assassins and Ritualists would not get any new skills after Factions, but I'd like for someone else to confirm that. (I may be assuming something he didn't say...)
|
Mordakai
Quote:
Originally Posted by EternalTempest
He dodge the question about new skills in C3 for and strongly indicated that there are not any skills to getting for them in C1. In response to the core job already having more skills vs Rit/Asa not having as many that the profession that are specific to each campaign were more "Specialized" play then the core classes (and harder to play). I exect to see some skills thrown at them in future chapter but not as much as the core classes.
|
I think they'll have to include some skills in future chapters, or the new classes will be at a distinct disadvantage to the evolving core classes (which could be by design...)