OK, so you're running a Surge Burner. Can I safely assume that your build looks something like this?
(assumes usual 16 Dom, rest between Fast Cast and Inspiration as you like)
1. Signet of Weariness
2. Energy Burn
3. Energy Surge {E}
4. Mind Wrack
5. flexible
6. flexible
7. flexible
8. Res Signet
Choices for flexi slots are depending on taste, but usually some from Diversion, Shatter Enchantment, Drain Enchantment, Power Leak, Power Drain, E-Tap etc. (my build actually included Ether Feast as our guild is very GvG naive, and poor overloaded monks would occasionally leave me to fend for myself...I'm glad I had it but am looking forward to junking it as team experience rises.)
I'd like to question whether E-Surge is really worth the Elite slot. It's identical to Energy Burn in every way, but adds AoE damage to nearby foes...nice, but is an extra 80 damage to (possibly) a few party members every 20s THAT much of a headache to the monks? (Also, not infrequently I get it wrong and burn off less than the full energy, hence less dmg but lets gloss over that) My idea is instead to take Echo which might lead to more flexibility in the heat of battle. It will cause less damage, but bear with me through some scenarios...
1. You're in energy burning mode. Weariness, Echo, Burn, (echoed) Burn...same job has been done as if you had E-Surge only minus AoE. If there's a cluster of casters, maybe copy Weariness instead, causing area energy denial....ouch.
2. Annoying pair of boon prots are protecting each other. Get a ranger on one of them while everyone focuses on the rest....a few spells will undoubtedly slip past the ranger and get applied to his poor colleague under assault. Weary and burn the targetted monk...by this time he'll probably be enchanted to the back teeth...double Shatter Enchantments would cause a major headache.
3. Diversion on your skillbar? What a great skill...a successful double casting of this (ie 2 skills disabled) would cause big problems, but even on the casters who cleverly wait it out...you could copy Diversion and be ready to slap the second one on as soon as the first has expired. Bet they wouldn't expect that!
4. Want to carry only one energy management skill? Echo sorts out that problem nicely. Double Drain Enchantments for example, thank you very much. If you like to carry Energy Tap for use on a wracked, depleted monk...you can do it twice in quick succession (you wouldn't want to use E-Burn or Surge in this situation as it would be a waste)
5. If you like Power Leak in your build, you can cause serious mayhem to a slow-casting necro or elementalist. Double Power Leaks would tap them out of all energy in seconds, leaving one useless member of staff. Don't forget they lose energy of spell they cast, plus another 27 for each cast so even those with the highest levels of Storage would be ruined...Of course you have to be good at interrupts, but if you can't do a necro or ele then you should give up your interrupting career
I just laugh when I see a Meteor Shower going off, lets face it you can go take an actual shower at the start and be back in time to interrupt them at the end...I can't believe people still take this with them into GvG. 6. In fact it works great for any interrupt, not just Power Leak, let's face it we all miss sometimes! But if you don't, double Power Spikes are 200+ dmg, Double Crys must be very annoying for the other team...go ahead and ruin their spike all by yourself. You know you want to.
I do realise the big problem with this build...it lacks AoE and just isn't as strong damage wise as a build with E-Surge. Also Echo recharge is 30s and gives you 20s window to use copied spell...you might not get as good skill recycle as with using Burn and Surge together. If you're quick, MAYBE you could get 2 copied Burns off...I'll have to go test this out.
Looking forward to your comments!


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(archane echo+power-block is also a bucketload of fun)