Are you SURE you want E-Surge with that?

SkyeFerina

Ascalonian Squire

Join Date: Mar 2006

Bath, UK

Heroic Order

Me/E

Hopefully this will start an interesting discussion, being that E-Surge / Burn mesmers are the default choice of people doing PvP at the moment... I'm prepared for someone to completely junk my idea with something I've missed, but I've had such great feedback from my last two posts I'm looking forward to it.

OK, so you're running a Surge Burner. Can I safely assume that your build looks something like this?

(assumes usual 16 Dom, rest between Fast Cast and Inspiration as you like)

1. Signet of Weariness
2. Energy Burn
3. Energy Surge {E}
4. Mind Wrack
5. flexible
6. flexible
7. flexible
8. Res Signet

Choices for flexi slots are depending on taste, but usually some from Diversion, Shatter Enchantment, Drain Enchantment, Power Leak, Power Drain, E-Tap etc. (my build actually included Ether Feast as our guild is very GvG naive, and poor overloaded monks would occasionally leave me to fend for myself...I'm glad I had it but am looking forward to junking it as team experience rises.)

I'd like to question whether E-Surge is really worth the Elite slot. It's identical to Energy Burn in every way, but adds AoE damage to nearby foes...nice, but is an extra 80 damage to (possibly) a few party members every 20s THAT much of a headache to the monks? (Also, not infrequently I get it wrong and burn off less than the full energy, hence less dmg but lets gloss over that) My idea is instead to take Echo which might lead to more flexibility in the heat of battle. It will cause less damage, but bear with me through some scenarios...

1. You're in energy burning mode. Weariness, Echo, Burn, (echoed) Burn...same job has been done as if you had E-Surge only minus AoE. If there's a cluster of casters, maybe copy Weariness instead, causing area energy denial....ouch.

2. Annoying pair of boon prots are protecting each other. Get a ranger on one of them while everyone focuses on the rest....a few spells will undoubtedly slip past the ranger and get applied to his poor colleague under assault. Weary and burn the targetted monk...by this time he'll probably be enchanted to the back teeth...double Shatter Enchantments would cause a major headache.

3. Diversion on your skillbar? What a great skill...a successful double casting of this (ie 2 skills disabled) would cause big problems, but even on the casters who cleverly wait it out...you could copy Diversion and be ready to slap the second one on as soon as the first has expired. Bet they wouldn't expect that!

4. Want to carry only one energy management skill? Echo sorts out that problem nicely. Double Drain Enchantments for example, thank you very much. If you like to carry Energy Tap for use on a wracked, depleted monk...you can do it twice in quick succession (you wouldn't want to use E-Burn or Surge in this situation as it would be a waste)

5. If you like Power Leak in your build, you can cause serious mayhem to a slow-casting necro or elementalist. Double Power Leaks would tap them out of all energy in seconds, leaving one useless member of staff. Don't forget they lose energy of spell they cast, plus another 27 for each cast so even those with the highest levels of Storage would be ruined...Of course you have to be good at interrupts, but if you can't do a necro or ele then you should give up your interrupting career I just laugh when I see a Meteor Shower going off, lets face it you can go take an actual shower at the start and be back in time to interrupt them at the end...I can't believe people still take this with them into GvG.

6. In fact it works great for any interrupt, not just Power Leak, let's face it we all miss sometimes! But if you don't, double Power Spikes are 200+ dmg, Double Crys must be very annoying for the other team...go ahead and ruin their spike all by yourself. You know you want to.

I do realise the big problem with this build...it lacks AoE and just isn't as strong damage wise as a build with E-Surge. Also Echo recharge is 30s and gives you 20s window to use copied spell...you might not get as good skill recycle as with using Burn and Surge together. If you're quick, MAYBE you could get 2 copied Burns off...I'll have to go test this out.

Looking forward to your comments!

SkyeFerina

Ascalonian Squire

Join Date: Mar 2006

Bath, UK

Heroic Order

Me/E

Ooh, just thought of another use...copied Shame for those aforementioned Boon Protectors. Lets face it they're impossible to interrupt half the time...the recharge of Shame usually puts me off, but with Echo....and look at all that Energy you get.

Mystic Memory

Academy Page

Join Date: Jan 2006

The Imperial Allegiance

Me/

Quote:
OK, so you're running a Surge Burner. Can I safely assume that your build looks something like this?

(assumes usual 16 Dom, rest between Fast Cast and Inspiration as you like) I'm pretty sure people usually run 14 domination as it is the cap for all of the burning skills, and blackout.

About using echo, it is almost always better to glyph of renewal. All the burn spells, powerleak, drain enchant, shatter, shame etc all have 20 second or more cooldowns, leaving you with only one extra cast per echo (echo has 20 second duration right?). However, with GoR, you could cast more often.

I've seen GoR energy denials run quite often, but energy surge is very good. Using GoR requires and extra second of casting (sometimes that second is alot). 80 AOE damage helps with the energy denial, as (if you are running split), the monk has to heal 3 other people (which would amount to at least 15 extra energy used to heal).

Thus, I would personally use Esurge, but GoR is much more versatile (especially with diversion builds)

SkyeFerina

Ascalonian Squire

Join Date: Mar 2006

Bath, UK

Heroic Order

Me/E

Well it just goes to show you're unlikely to have a single original idea in a whole lifetime! I'm obviously very behind the times, but am quite new to PvP.

Hmm, didn't think of using the Glyph. With the skills I was suggesting, you're right, the Glyph would do exactly the same or better job as Echo due to recharge times. I suppose with lesser recharge spells (recharge <20s) Echo is slightly easier on the energy as you only have to pay for it once. Also if your build uses any "skills" or signets etc as opposed to spells Echo can copy them whereas Glyph can't. By the way, could you Echo a res signet? Never tried it...if you can, that makes it a strong choice.

And your point about damage being indirect energy denial, I'd never thought about it like that. Thanks for your input...I might have a play with Echo, Surge and Glyph and see which one turns out for the best. I still think I'd prefer the flexibility of being able to double cast over Surge though.

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

Diversion and bo already had their fence off awhile back; surge usally trumps echo as while echo provides more versitality-surge is more stable; has less downtime than an echoed burn, costs less energy, and is aoe.

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

Anything you can't get at least 2 casts of with Echo, use Glyph of Renewal. Anything that you can, definitely use Echo. Plus GoR has the disadvantage of limiting its use to spells only. And there is something sadistically cool about Echo Blackout. I think Surge is fine, tho. For something like a Mindwracker it serves the purpose.

d3kst3r

d3kst3r

Krytan Explorer

Join Date: Jan 2006

Brisbane, Australia

I use exactly that build whenever I do balanced builds in HA. The 3 flexible slots I use Cry of Frustration for interrupting spikes, Chaos Storm as an AoE and Blackout to aid in killing primary targets.

Also CoF, E-Surge, Sig of Weariness and Chaos Storm all are AoEs and thus increase their effectiveness in HA.

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by SkyeFerina
By the way, could you Echo a res signet? Never tried it...if you can, that makes it a strong choice. Echo does work on Res Signet, but you have to know - while you're ressing the first person - that you'll be needing a second res within twenty seconds. It's a more limited use than you might think at first.

Banebow

Banebow

Krytan Explorer

Join Date: Aug 2005

[KoA] Knights of the Alliance

Me/

Surge causes "collateral" damage in addition to the energy drain, damage which then needs to be healed. An example would be hitting three targets with the rather large aoe for 80 damage. A single heal party from an ele will pretty much fix this, but the ele had to pay 15 energy to get it done. Since you lose this damage and gain almost nothing by switching in echo or glyph of renewal, I would say leave it out.

FYI, most surge burners include mantra of inscriptions to boost SoW recharge speed. At 9-10 inspiration you get approximately a 45% reduction, effectively giving you a semi-permanent echo of the sig.

SkyeFerina

Ascalonian Squire

Join Date: Mar 2006

Bath, UK

Heroic Order

Me/E

Struggling to incorporate multiple quotes into my posts...grr. Thx for all your feedback, I thought it was a new idea but obviously not!

Like I said, I realise that it's not as powerful as Surge as no AoE etc etc, but part of the fun being a mesmer is being versatile. I'd prob never get into a PUG if they realised I wasn't running Surge, but for all the reasons I stated I think I'd prefer the flexibilty of some form of double cast. Saying that tho, I'm not an experienced PvPer so will probably come badly unstuck and realise how right you guys all are!

And thx Natalie...Echoing a res signet I'm sure is very limited but when your team's back is up against the wall with multiple members down it might come in handy maybe....Just another reason for Echo over Glyph I reckon, of course I'd be carrying the res sig anyway.

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

Now for echoing vengence-thats a completly different story.

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

It seems you're trying to mesh 2 builds, the common "edenial" and the "glyph dom" or in this case echo. The standard builds are as follows:

Quote:
FnlD_Burn Surge
A fairly standard Burn/Surge mesmer, for shutting down a caster of your choice. Pay attention to the damage done by your Burns and Surges, or watch for when Mind Wrack triggers. This will help prevent you draining an already near empty target. Use Signet of Humilty to lock down Elite energy management skills like Energy Drain.

Mesmer/Elementalist
Fast Casting: 7 (6+1)
Domination Magic: 14 (11+3)
Inspiration Magic: 14 (12+2)

Mind Wrack (Domination Magic)
Energy Burn (Domination Magic)
Energy Surge [Elite] (Domination Magic)
Signet of Weariness (Domination Magic)
Signet of Humility (Inspiration Magic)
Drain Enchantment (Inspiration Magic)
Mantra of Inscriptions (Inspiration Magic)
Resurrection Signet ()


FnlD_Glyph Dom
A high offensive utility character. You are able to glyph whatever you need and really drill in the shutdown using dom skills. You can use shatter enchantment to assist on spikes. Cry of Frustration is particularly good for interrupting caster spike, where the casters may be bunched together.

Mesmer/Elementalist
Fast Casting: 7 (6+1)
Domination Magic: 16 (12+4)

Power Drain (Inspiration Magic)
Cry of Frustration (Domination Magic)
Glyph of Renewal [Elite] (Elementalist other)
Diversion (Domination Magic)
Shame (Domination Magic)
Shatter Enchantment (Domination Magic)
Drain Enchantment (Inspiration Magic)
Resurrection Signet () For monk shutdown I definitely prefer the glyph dom, I run a modified version of that in TA, since there are details that are different in 4v4 than 8v8 (for instance, CoF is not needed in 4v4.)

zling

zling

Desert Nomad

Join Date: Apr 2006

there is also another option of using arcane echo instead of echo and than keeping surge or using the glyph. the downside will be that it is limited to spells and you must use the arcane echoed spell BEFORE you use any NON SPELL skill. but it does save you the elite slot...

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by zling
there is also another option of using arcane echo instead of echo and than keeping surge or using the glyph. the downside will be that it is limited to spells and you must use the arcane echoed spell BEFORE you use any NON SPELL skill. but it does save you the elite slot... Arcane echo is a waste of a skillslot on a mesmer. There are so many skills that don't waste your energy and can be used much more frequently. With arcane, you're getting an extra couple casts, but at the expense of a lot of energy, and then when it ends you're down for 30 seconds. With the glyph dom build you can totally shut down a smart monk (one who doesn't cast through diversion or shame) forever. Glyph shame, cast diversion just before it ends, and then glyph shame again, eventually his team will either die or he'll start casting, which will screw him over even more

Van Goghs Ear

Van Goghs Ear

Lion's Arch Merchant

Join Date: Apr 2006

GvG go go!

Fail Less [noU]

R/Mo

Quote:
Originally Posted by sno
Arcane echo is a waste of a skillslot on a mesmer. There are so many skills that don't waste your energy and can be used much more frequently. With arcane, you're getting an extra couple casts, but at the expense of a lot of energy, and then when it ends you're down for 30 seconds. With the glyph dom build you can totally shut down a smart monk (one who doesn't cast through diversion or shame) forever. Glyph shame, cast diversion just before it ends, and then glyph shame again, eventually his team will either die or he'll start casting, which will screw him over even more I once went 54 in TA with 2 mesmers running an archane echo/surge build, a SS necro and some nub monk...what was his name again?

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Mantra of Recovery - All skills recharge 50% faster. Probably one of the few skills to compete with Echo's usefulness.

fatboyslimerr

fatboyslimerr

Krytan Explorer

Join Date: Mar 2006

U.K

Intensive Care Unit [ICU]

Me/A

Mantra of Recovery is a good idea actually. The only problem is that lots of fast casting + fast recovery means no energy .
It might be an idea if ur worried about e-surge not being the best use of ur elite to try this.
14 Inspiration
12 Domination
11 Fast Casting

Energy Drain{E} (or Mantra of Recovery {E})
Energy Tap
Energy Burn
Cry of Frustration
Shame (Shatter Enchantment)
Signet of Weariness
(Ether Feast) Drain Enchantment
Res Signet (or go secondary monk and use resurrect)

I haven't tried Mantra of Recovery so I dunno how good it is so this is why there are optional skills. If MoR allows you to basically spam energy tap, drain enchantment and shame for 15-17 seconds (duration of MoR) then energy won't be a problem for you allowing you to also spam some large energy cost high damage spells such as shatter hex, shatter enchantment as well as backfire. With all that energy from spamming energy gain spells it might be possible to incorporate arcane echo to get double energy burnage. Tis both damaging and energy denying.

Kai Nui bless you for thinking of MoR. I'm hoping its one of those underused miracles people have started discovering

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

Quote:
Originally Posted by SkyeFerina
Hopefully this will start an interesting discussion, being that E-Surge / Burn mesmers are the default choice of people doing PvP at the moment... I'm prepared for someone to completely junk my idea with something I've missed, but I've had such great feedback from my last two posts I'm looking forward to it.

OK, so you're running a Surge Burner. Can I safely assume that your build looks something like this?

(assumes usual 16 Dom, rest between Fast Cast and Inspiration as you like)

1. Signet of Weariness
2. Energy Burn
3. Energy Surge {E}
4. Mind Wrack
5. flexible
6. flexible
7. flexible
8. Res Signet

Choices for flexi slots are depending on taste, but usually some from Diversion, Shatter Enchantment, Drain Enchantment, Power Leak, Power Drain, E-Tap etc. (my build actually included Ether Feast as our guild is very GvG naive, and poor overloaded monks would occasionally leave me to fend for myself...I'm glad I had it but am looking forward to junking it as team experience rises.)

I'd like to question whether E-Surge is really worth the Elite slot. It's identical to Energy Burn in every way, but adds AoE damage to nearby foes...nice, but is an extra 80 damage to (possibly) a few party members every 20s THAT much of a headache to the monks? (Also, not infrequently I get it wrong and burn off less than the full energy, hence less dmg but lets gloss over that) My idea is instead to take Echo which might lead to more flexibility in the heat of battle. It will cause less damage, but bear with me through some scenarios...

1. You're in energy burning mode. Weariness, Echo, Burn, (echoed) Burn...same job has been done as if you had E-Surge only minus AoE. If there's a cluster of casters, maybe copy Weariness instead, causing area energy denial....ouch.

2. Annoying pair of boon prots are protecting each other. Get a ranger on one of them while everyone focuses on the rest....a few spells will undoubtedly slip past the ranger and get applied to his poor colleague under assault. Weary and burn the targetted monk...by this time he'll probably be enchanted to the back teeth...double Shatter Enchantments would cause a major headache.

3. Diversion on your skillbar? What a great skill...a successful double casting of this (ie 2 skills disabled) would cause big problems, but even on the casters who cleverly wait it out...you could copy Diversion and be ready to slap the second one on as soon as the first has expired. Bet they wouldn't expect that!

4. Want to carry only one energy management skill? Echo sorts out that problem nicely. Double Drain Enchantments for example, thank you very much. If you like to carry Energy Tap for use on a wracked, depleted monk...you can do it twice in quick succession (you wouldn't want to use E-Burn or Surge in this situation as it would be a waste)

5. If you like Power Leak in your build, you can cause serious mayhem to a slow-casting necro or elementalist. Double Power Leaks would tap them out of all energy in seconds, leaving one useless member of staff. Don't forget they lose energy of spell they cast, plus another 27 for each cast so even those with the highest levels of Storage would be ruined...Of course you have to be good at interrupts, but if you can't do a necro or ele then you should give up your interrupting career I just laugh when I see a Meteor Shower going off, lets face it you can go take an actual shower at the start and be back in time to interrupt them at the end...I can't believe people still take this with them into GvG.

6. In fact it works great for any interrupt, not just Power Leak, let's face it we all miss sometimes! But if you don't, double Power Spikes are 200+ dmg, Double Crys must be very annoying for the other team...go ahead and ruin their spike all by yourself. You know you want to.

I do realise the big problem with this build...it lacks AoE and just isn't as strong damage wise as a build with E-Surge. Also Echo recharge is 30s and gives you 20s window to use copied spell...you might not get as good skill recycle as with using Burn and Surge together. If you're quick, MAYBE you could get 2 copied Burns off...I'll have to go test this out.

Looking forward to your comments! you could also use archane echo instead of echo/glyph, and keep e-surge anyway.
X2 esurge+X1 e-burn+X1signet of weariness (archane echo+power-block is also a bucketload of fun)

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by Van Goghs Ear
I once went 54 in TA with 2 mesmers running an archane echo/surge build, a SS necro and some nub monk...what was his name again? When we ran that build it was specialized though, surge was used as spike damage, and worked quite well. Sure it has use when it's well-coordinated, but overall I'd say arcane echo can be better replaced by something else

Fred Kiwi

Wilds Pathfinder

Join Date: Sep 2005

[cola]

I like this idea. I like echo.

Fred Kiwi

Wilds Pathfinder

Join Date: Sep 2005

[cola]

Quote:
Originally Posted by NatalieD
Echo does work on Res Signet, but you have to know - while you're ressing the first person - that you'll be needing a second res within twenty seconds. It's a more limited use than you might think at first. surely you would use up the echoed signet, then save the real one for when you need it?

SkyeFerina

Ascalonian Squire

Join Date: Mar 2006

Bath, UK

Heroic Order

Me/E

Quote:
Originally Posted by Fred Kiwi
surely you would use up the echoed signet, then save the real one for when you need it? To get an echoed signet you'd need to have used the original

After extensive testing, I think Glyph does work a bit better. There are instances where Echo is great....against the few casters that don't get the message, 3 or 4 Power Spikes is hilarious. The major drawback to Echo is that it recharges for a further 30s after it reverts; so if you copy a high recharge spell and use it immediately you're out of Echo for about 45s. With the Glyph, it recharges independently of the spell you've "copied", so for most of the time it's a better choice.

But hey, this build is old news anyway...I'm enjoying it far more than E-Surge. I don't tell ppl in TA that I'm not a "proper" Surger, noone has noticed so far!