Time for an Upgrade Merchant

edoclv

edoclv

Ascalonian Squire

Join Date: Aug 2005

soldiers of schnebit SoS

W/Mo

I HATE bots
/signed

ArianeB

Academy Page

Join Date: Mar 2006

Arthur

E/Mo

Quote:
Originally Posted by Dougal Kronik
/signed

But I fear this would probably go the route of the Rune trader. The best mods will skyrocket in price and players will go back to selling amongst each other. The less than perfect mods will fall in price until they are all but worthless.
Why fear? that is exactly what should happen. An upgrade merchant would work the same way as the rune or the dye merchants.

It would set price controls on perfect mods reflective of supply and demand, selling these at full value and buying them back at about 2/3rds the selling price. The open market would still be popular as people try to sell at greater than the merchant buy price and buyers try to buy at less than merchant sell price.

Black dye trades on the open market at about 6.5K which is a good deal for both the buyer (rather than dye trader at 8K) and the seller (dye trader buys black at 5K)

But the other advantage of a weapons mod trader is availability of basic mods. I like the elemental bow strings, because if you know when and where to use them they are better than any other strings. But the elemental strings are hard to find. No one stocks them, because they are not profitable. Hence they are hard to find in the open market.

azuresun

Frost Gate Guardian

Join Date: Feb 2006

WV, USA

Spirit of Elisha [SOE]

Me/

/signed

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Been hanging back just reading everyones thoughts as I wasn't sure one way or the other.

But now .................

/signed

and thanks all for a nice discussion without flames and such.

Adamant

Adamant

Frost Gate Guardian

Join Date: Mar 2006

Oregon

Fiery Knights [FK]

E/

/signed
I dont see why the merchant shouldn't have perfect mods, since pvp characters start with unreasonably perfect weapons

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

/signed

Similiar thrread in Riverside Inn

Sientir

Sientir

Lion's Arch Merchant

Join Date: Mar 2006

At DigiPen.

Biscuit of Dewm [MEEP]

/signed

I've said many times lately that i'd like a weapon mods trader. I mean, for crying out loud, greens hardly suffice. What if you want a zealous sword of fortitude? there isn't a green for that. In fact, as far as i know, except for a bow, there are no zealous green weapons.

As was also stated, you can craft or collect weapons. But to actually make a sword or bow or axe from scratch is stupidly expensive because of the price of weapon mods.

The other issue is freakin' finding mods. Finding them is a world of pain, imo.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

You may not find what you want, but a good place to begin your search

http://www.guildwarsguru.com/auction/browse.php/id=260

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by milan
/Unsigned

If it was forced into the game then at least make it that you could only buy what you have unlocked previously in game, and it automatically adds it to the weapon - which then becomes unsalvagable, like collectors weapons.
Why would you want that ?

Quote:
Originally Posted by Don Zardeone
edit: I forgot, /not signed to keep greens the cheap things they are =D
I find this to be the main point of your argument, and I'm saying that the green trader will make the prices drop quicker as people can't force the price up by yelling louder than everyone else.

As well as letting you buy a green when you want it, not spend an hour going around spamming that you want to buy it, then finding someone and spending another 10 mins arguing about the price because they dont like the price lists. This happened while I was trying to buy flints fleshcleaver, a common and cheap green, I dont want to think what it will be like for the greens most people acutally want. When have you ever seen people arguing over the price of ecto or runes ?

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

I would like to hone this discussion to something we can agree on without killing the market. Have a crafter that can add the mods so you cannot sell it to other players.

1. You can only mod a customized weapon at the vendor.

This would remove any selling abuse by players to make that perfect weapon for a couple of plat and sell it for 500k.

2. You can only craft a mod that you have unlocked before.

Again preventing abuse from players that just come into the game and have the perfect weapon set from day 1.

Would like a more discussion and AGREEMENT on this from readers. You can't make everyone happy but you can make the majority happy.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by quickmonty
You may not find what you want, but a good place to begin your search

http://www.guildwarsguru.com/auction/browse.php/id=260
But I want a fiery bow string now, but there aren't any there. And ever if there were, I would have to wait for the auction to end, then wait a few more days at least to get the string. Its only listed at 1-2k here.

This also adds another point, those price lists need to be kept up to date to be useful, but it takes a lot of work to keep them accurate. And thats assuming that the people running it dont manipulate the prices for their own gain, which is quite possible if the list is used by enough people. If its not used by enough people for manipulation, its probably also not used by enough people to be useful in the first place. But currently thats the only way for most of us to find out how much something is worth

Quote:
Originally Posted by twicky_kid
I would like to hone this discussion to something we can agree on without killing the market.
And how exactly would weapon upgradde or green weapon traders kill that market ?

To me it seems that the rune and dye markets are working well, so what makes greens and weapon upgrades different ?

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by bilateralrope
And how exactly would weapon upgradde or green weapon traders kill that market ?

To me it seems that the rune and dye markets are working well, so what makes greens and weapon upgrades different ?
If the merchant only sold perfect mods it will make all non-perfect drops worthless. It would also allow that player to get the perfect weapon from day 1. You want to make things easier to obtain but you don't want to hand it out like candy.

Dyes don't vary in stats that's why the merchant never destroyed its market but rather stablized the cost.

Runes only have 3 grades of choice and 1 of those is not even worth using so really there is only 2 grades IMO.

Upgrade mods have a wide range of stats which determine value. That should be kept the same but control the cost of perfect or near perfect mods.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
If the merchant only sold perfect mods it will make all non-perfect drops worthless.
If the price of a perfect mod is too high, people will go for the one just below it. Like they do with vigor and absorb runes now. Why would they not do the same for weapon upgrades ?
Quote:
It would also allow that player to get the perfect weapon from day 1.
If they have the gold for it, they can do the same now since there are people selling endgame items in ascalon city. If they dont have the gold, they can't even if the trader was there. Now for someone to have the gold, eaither the item is cheap, or they have a farming character.

People with farming character can currently get that perfect weapon for their other characters on day 1 already. Those new to guild wars will not have the gold to do so.

What the weapon upgrade and green traders will do is:
Stablize the prices of the upgrades and greens according to supply and demand, not fix the prices at any value.
Make it so that if you have the gold, you can buy it when you want, not spend ages tracking down the person with it then haggleing over the price.
Make it so that when you have a valuable upgrade or green, you dont have to spend hours tracking down someone with enough gold to buy it

I still dont see how having a stable price and the ability to quickly buy and sell what you want when you want would destory the market.

WasAGuest

Desert Nomad

Join Date: Jan 2006

/signed

Love the idea.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by bilateralrope
If the price of a perfect mod is too high, people will go for the one just below it. Like they do with vigor and absorb runes now. Why would they not do the same for weapon upgrades ?

People with farming character can currently get that perfect weapon for their other characters on day 1 already. Those new to guild wars will not have the gold to do so.
People buy the next best thing because the price for a perfect mod is too high for a meer 1 point. If all perfects were available then why would you buy anything other than perfect? We want to keep the lower grades sellable too not just perfects.

NO PERSON HAS A FARMING CHARACTER FROM DAY 1.

If you do you bought your account from someone else. The point is the new player that just started GW would not be able to walk to the merchant with the gold he was able to scrounge up and buy the perfect mods and attach them to a collectors weapon on day 1 and be set for the rest of his GW life. We are trying to make the mods more affordable for casual player and faster to find. Not destroy the entire market or trade.

Shika Xblade

Ascalonian Squire

Join Date: Mar 2006

Exessive Messaging eM

R/Me

Quote:
Originally Posted by Rayne Nightfyre
/signed!

It is simply stupid to have to pay 120k+ for a Sword Pommel of Fortitude +30.
You could always just pay like 40k for a +28...its only 2 health not gonna make any difference...psh...who needs perfectionists

Shika Xblade

Ascalonian Squire

Join Date: Mar 2006

Exessive Messaging eM

R/Me

(sorry for double post)
with the topic, why not just have gold 15%^50% weapons traders for 20k? If your handing out all the perfect mods for TEN PLATINUM, then the market would collapse. Its called economics. You have to have good items, and bad items. You have to have rarer items than others. You have to have very high costing weapons. Some reasons being:
1> if everything was low priced, nobody would have the drive for money anymore. FoW armor would be like 500k at this scale, and everyone would be sporting it. In this case, not only would the weapon upgrade market be crippled, so would the ecto/shard market, since Fow is so cheap.
2> nobody would have any use for gold anymore. It would become worthless
3> the system would just collapse. Nothing would become of any value anymore. Everyone would have awesome items, which in perspective means nobody have awesome items

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by twicky_kid
People buy the next best thing because the price for a perfect mod is too high for a meer 1 point. If all perfects were available then why would you buy anything other than perfect?
Maybe because the price that the upgrade trader has is too much for you to afford, like the price of sup and major vigor runes is for new players so they settle for minor vigor till they can afford the next level up. People will pay that extra for the extra point, as people were buying sup absorb while it was at 100k. Also, people who can't afford perfect will settle for near-perfect, and some will stay at near-perfect because of how much extra a perfect stat would cost.

I'm talking about relying on the supply and demand code to determine the prices for the upgrades, not some fixed value. Sure, at the start there will be some issues as the price adjusts to the actual value, but they will only be short term.

Quote:
We are trying to make the mods more affordable for casual player and faster to find. Not destroy the entire market or trade.
Huh ?

1 - You haven't shown how this will destory the market
2 - By adding a trader NPC, we remove the possibility of people price gouging. Therefore the prices will fall to more reasonable levels.

Quote:
Originally Posted by Shika Xblade
(sorry for double post)
with the topic, why not just have gold 15%^50% weapons traders for 20k? If your handing out all the perfect mods for TEN PLATINUM, then the market would collapse. Its called economics. You have to have good items, and bad items. You have to have rarer items than others. You have to have very high costing weapons. Some reasons being:
1> if everything was low priced, nobody would have the drive for money anymore. FoW armor would be like 500k at this scale, and everyone would be sporting it. In this case, not only would the weapon upgrade market be crippled, so would the ecto/shard market, since Fow is so cheap.
2> nobody would have any use for gold anymore. It would become worthless
3> the system would just collapse. Nothing would become of any value anymore. Everyone would have awesome items, which in perspective means nobody have awesome items
If the prices are too low, demand would exceed supply. Then the traders pricing code will detect this and increase the price (as it did with sup curse runes the day after the AOE nerf). Since points 2 and 3 depend on point 1 happening, and a trader NPC (not a fixed price merchant) would prevent that, points 2 and 3 also dont happen.

darkraider53

darkraider53

Academy Page

Join Date: Feb 2006

W/

How about the upgrade traders only sell upgrades youve unlocked. it would cost faction/salavaging one and money, get some use for faction in PvE


EDIT

maybe the upgrade traders mods could not be traded but the ones salavaged can

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by darkraider53
How about the upgrade traders only sell upgrades youve unlocked. it would cost faction/salavaging one and money, get some use for faction in PvE


EDIT

maybe the upgrade traders mods could not be traded but the ones salavaged can
For your first point, why would that be a good idea for the pure PvE player ?

For your second, have you ever seen someone buy a rune from a trader then try to trade it with another player ?
I haven't, and thats because it costs more from to buy from a trader than another player is willing to pay you for it (if they wanted to pay the traders price, they would of gone to the trader. If they are willing to pay more, they are stupid ). So this would happen anyway, once the traders price settles.

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

Yeah, alot more traders, or they could make a smith that can add these on your customized weapon.

/signed

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by bilateralrope
Huh ?

1 - You haven't shown how this will destory the market
2 - By adding a trader NPC, we remove the possibility of people price gouging. Therefore the prices will fall to more reasonable levels.
The perfect mod market will not suffer from this. It will bring the price down to be more reasonable. The lower grade weapons is where the problem is.

If only the perfect mods were available then there is no need for lower grade mods. So all the weapons and mods you farm for are worth absolutely 0 unless it is perfect. Why would I even bother sitting in trade channels for hours looking for a mod when I can simply walk up to the merchant and buy the perfect stat mod? We need a crafter or trader for perfect mods but not to the point where it makes all other lower grade mods pointless.

If you introduce a trader that sells perfect mods to anyone with the gold (there is too much gold floating around in GW as it is) there will be no need for non perfect mods. You need some kind of limiting tool for the merchant or crafter.

The best basis for this is only being able to craft mods you have unlocked on your account. It is the perfect solution to keep the perfect mods out of the hands of new GW players and make them readily available to casual players. Since the mods are available at a crafter to put into your weapon the price gouging would stop and less demand for the mods is created. That will also lower the price.

New GW players would be able to pick these mods up for themselves within a short amount of time without just giving them the very best from the get go.

The main reason this is needed is because you don't just need one 30hp mod you need about 10 for all of your weapons. My war alone is using 9 different weapons. Lets not mention my monk, ranger, necro, mes, another ranger, and ele.

Making it available to only customized weapons will prevent the creation of a 100k+ weapon to sell to other players.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by twicky_kid
The perfect mod market will not suffer from this. It will bring the price down to be more reasonable. The lower grade weapons is where the problem is.

If only the perfect mods were available then there is no need for lower grade mods. So all the weapons and mods you farm for are worth absolutely 0 unless it is perfect. Why would I even bother sitting in trade channels for hours looking for a mod when I can simply walk up to the merchant and buy the perfect stat mod? We need a crafter or trader for perfect mods but not to the point where it makes all other lower grade mods pointless.
Looking at the prices here it seems that apart from the top 2 or 3 of each mod type, they are already worthless.
Quote:
If you introduce a trader that sells perfect mods to anyone with the gold (there is too much gold floating around in GW as it is) there will be no need for non perfect mods. You need some kind of limiting tool for the merchant or crafter.
1 - The trader NPCs do act as a gold sink because they sell for higher prices than they sell for. Thus they actually help with the problem of too much gold floating around

2 - Traders are limited by how much they currently have in stock, crafters really have no limit.
Quote:
The best basis for this is only being able to craft mods you have unlocked on your account. It is the perfect solution to keep the perfect mods out of the hands of new GW players and make them readily available to casual players. Since the mods are available at a crafter to put into your weapon the price gouging would stop and less demand for the mods is created. That will also lower the price.
New GW players would be able to pick these mods up for themselves within a short amount of time without just giving them the very best from the get go.
Yes, that may be a good soultion, but how much work would ANET have to do to program it ?
Most of the code needed for an upgrade trader already exists in the form of the other traders, all ANET needs to do is copy the code over and change which items it refers to. Therefore the upgrade trader is much less work on ANETs part. So why would we expect them to do more work, when this solution seem accecptable by most people reading this thread ?
Quote:
The main reason this is needed is because you don't just need one 30hp mod you need about 10 for all of your weapons. My war alone is using 9 different weapons. Lets not mention my monk, ranger, necro, mes, another ranger, and ele.
Or you go for the mod thats just below perfect, which would be much cheaper from the trader. Then you upgrade to the perfect mods as you can afford it
Quote:
Making it available to only customized weapons will prevent the creation of a 100k+ weapon to sell to other players.
And if anyone can just buy the mods, what makes the weapon so that people will pay 100k + for it, unless it has a unique skin in which case the skin alone will determine the price ?

ShadowStorm

ShadowStorm

Wilds Pathfinder

Join Date: May 2005

Take me where I cannot stand.

The Better Part of Valor

W/N

/signed

I was online looking for a sword pommel of enchanting 20% the other day and had 3 people pm me with prices between 125K and 150K and they were serious. I told them the go screw themselves, went on the GWG Auction site and ended up getting one for 55K, I think.

Hell Raiser

Hell Raiser

Forge Runner

Join Date: Dec 2005

[PHNX]

Mo/

I don't think the trader should be limited to perfect mods alone, because if someone cannot afford the perfect mods they settle for near perfect and try to buy one. For example when sup absorbtion was 100k alot of people settled for major wich was only a couple plat and they were able to buy it off the trader. Some of you are saying the point of the Mod trader would be to eliminate increase in prices and wasted time looking for a mod, but if you are saying the trader should only offer perfect mods you are not entirely rid of the search for mods for the simple reason that people who can't afford the perfect mods have to settle for near perfect therefor having to search for the person selling and negotiate a price. Even with the perfect mods people are still going to spend time looking to buy them off people for a lower price and the only thing a trader would be doing is giving the current market value, the only way anyone is going to buy from the trader is if it has near perfect items that are cheap and not worth the time searching for.

As for a green trader I say no, too many traders will ruin the market and nobody will farm greens anymore (similar to the rune traders) because nobody will buy them because they are either
1) at the trader for cheap
2) already have them
3) have perfect mods/weapons
4) dislike the green weapon market and wish it was never added
With a green trader I'd think we would be seeing alot of 1 and with a mod trader we will be seeing alot of 3 and I already see alot of 2 and 4

overall I think adding a mod trader would be fine but a green trader is just taking it too far, maybe a crafter for the cheap greens.

Hell

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

In the same interview about farming (and why they allow it) they talked about this and why they don't add them....

Me on the other hand
/signed to mod trader

On the flip side someone mentioned that factions is going to flood you with good weapons with good mods.

ArianeB

Academy Page

Join Date: Mar 2006

Arthur

E/Mo

Quote:
Originally Posted by EternalTempest
In the same interview about farming (and why they allow it) they talked about this and why they don't add them....
I'm sure they wanted to establish an independent weapons market, and that is why they haven't, but from what I see going on now, any reason they had in the past has got to be reconsidered.

Basic mods, are dang near impossible to get because there is not enough profit for sellers to keep basic mods in storage.

Popular perfect mods, are being sold at rediculously high prices, using tactics that prey on the ignorant, and would be illegal in the real world.

Mod venders would not kill the open market for weapons, nor would doubling the variety of weapons available via collectors or weapons crafters. People will still prefer gold over blue, and rare and exotic designs over common designs found in crafter and collector wares. Thus the market will continue to thrive even with weapon mod traders.

I do not see any logic in not adding them, and apparently based on this thread its near unianimous among players as well.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by EternalTempest
In the same interview about farming (and why they allow it) they talked about this and why they don't add them....
Link please
Quote:
Me on the other hand
/signed to mod trader

On the flip side someone mentioned that factions is going to flood you with good weapons with good mods.
I dont think factions will increase the drop rate of upgrades, but even if it does an upgrade trader would help. Factions will add new weapon skins, but I doubt it will add new upgrades (except dagger upgrades, and Rt attribute staff wrappings)

Quote:
Originally Posted by Hell Raiser
As for a green trader I say no, too many traders will ruin the market and nobody will farm greens anymore (similar to the rune traders)
Like how nobody farms runes from the ettins in North Kryta Province ?
Quote:
because nobody will buy them because they are either
1) at the trader for cheap
2) already have them
3) have perfect mods/weapons
4) dislike the green weapon market and wish it was never added
1 - As I have said before in this thread, I once spent an hour trying to find someone to sell me Flint's Fleshcleaver, which is a very cheap and mostly unwanted green. The list price for it was 1k then, but I had to pay 4k because thats what the only person with it wanted. With a green trader I would of picked it up in 30 seconds.
2 - Is already a reason why people wont buy them.
3 - Yes, If a green is more expensive than prefect skin + weapon mods, demand for it will fall off. Then the green trader's supply and demand code will drop the price of the green weapon till people buy it again (or it bottoms out). This will happen to green prices with the addition of an upgrade trader alone, unless people price-gouge
4 - Well, they wont buy greens now.
Quote:
With a green trader I'd think we would be seeing alot of 1 and with a mod trader we will be seeing alot of 3 and I already see alot of 2 and 4
We see a lot of 1 already, with all of the grenths footprint greens, except the yakslapper.
Quote:
overall I think adding a mod trader would be fine but a green trader is just taking it too far, maybe a crafter for the cheap greens.
If you add a trader for the cheap greens and they become valuable for some reason, the people who pick them up farming will be able to sell them for more as the traders price goes up

If you add a green crafter, then you make it so that those greens will always be worthless unless ANET changes the price of them.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Factions IS going to flood the game the first week or 2 just like c1 did. Until an area is heavly farmed by many people it will take a while for the drops to get reduced.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

If drops decrease if more people farm the area (All I've seen is rumors that no-one has tried to invesigate, so I dont believe it) then what you are talking about it a tempoary problem. Which can be solved by simply waiting for things to calm down before introducing the upgrade trader.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by bilateralrope
If drops decrease if more people farm the area (All I've seen is rumors that no-one has tried to invesigate, so I dont believe it) then what you are talking about it a tempoary problem. Which can be solved by simply waiting for things to calm down before introducing the upgrade trader.
Your account or character has a counter for each monster in the game you kill. The higher the counter is the less likely your are to get a drop from that monster. It doesn't lower the quality of your drops but lowers the overall number. So it takes you longer to get that rare weapon.

Since the griffon nerf I've found a spot that had been previously nerfed to hell and back. Since the nerf stick hit just about everywhere the drops are better than the other places again. The first few days everything dropped 1 item or gold pile. A week later a group of 6 will drop 4 items.

I know its not just the area when I farm the same monster in a different area the drops are still the same ratio. Only about 2/3 of my kills on that monster drop anything.

Anet can also nerf the drops for everyone overall like other places have been done.

Prefectus

Prefectus

Lion's Arch Merchant

Join Date: Mar 2006

New Jeresy

R/

/signed /signed /signed /signed /signed /signed
we do need this very much 100k+ for 30 sword mod lol yeah right prices need to be able to be in check

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

No way in hell to a green merchant. Everyone on GW knows where to find the greens, if you want it go get it.

Mods are just ridiculously hard to get, if you are lucky enough to find a perfect modded weapon, you then have the joys of getting iron ingots from the salvage.

Icy Axe of Fortitude, +30 health. Salvaged the Icy Haft.
Axe of Fortitude, +30 health. Salvaged 10 lousy RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing ingots!

Until the prices are sorted out i'm sticking with Victos Blade for sword, even if i do dislike the Vampiric.

/signed

Dash Logan

Dash Logan

Ascalonian Squire

Join Date: Oct 2005

England

Nightingale Knights

W/Mo

signed on the mod trader, this game needs it

devils wraths

devils wraths

Lion's Arch Merchant

Join Date: Nov 2005

the fianna [fi]

E/Mo

the best way for a green trader to work is put him in but you carnt buy from him. it would be a great idea to do soemthign like that becasue then you can sell your greens that are crap and no one buys. its not gonna cause a problem because you carnt buy them from him. i mean anyhtign is better than 35g.

Shut Your Mouth

Academy Page

Join Date: Jan 2006

Deathspawn Elite

Mo/N

OK well I guess I'm in the minority here but my opinion on Paying 100k+ for anything inb this game is just pure rediculous. That's your fault if you do. LA Bot farmer/traders would'nt have the control they do if ppl stop paying the stupid prices for thing's.

Making a NPC trader for mods:

Good for the casual gamer
Good for the player that want's to have every perfect weapon there is(until he/she actually find's one and says "dang traders now I can't charge 100k for this")
Good for ppl that don't like to work for anything/rewards


As for Green Items well they are what they are; Cant be salvaged or modded.
and the prices on some of those greens have went from nothing to something based on New builds and Anet's ability to Nerf.

This game would be nothing more than a console Game if you make that hard to find items available to everyone at basement prices. And remember the day's of Sup Absorption 100k the same would be true for Mod's that are Rare( Notice the use of the word Rare )
The economy is fine the way it is, dynamic. I refer to it as a controlled Riot.

and please all the info needed for current prices for each item is a click away. Excellent knowledge bases and Forums such as Guru are available to all players of the game. Famous word's of a judge right before he puts you in jail "ignorance is not an excuse"! All the info is there for you. Take the time to gather the fact's before making a decision.

I am not a player who generally Buy's or sells anything in LA. Most of my item's go to my Guild members or the trader. Unless it is something I can use or may use in the future!

/not signed

Freeze_XJ

Frost Gate Guardian

Join Date: Jan 2006

Dutchable Country

Myth of the Phoenix [Myth]

Mo/N

Guys, after following this thread for a while, i dont see the threat in high prices, as long as they stay consistent. i have spent most of the game with a simple bow (max, 10/8 and Hp+27) and never had trouble with it. Now i have a perfect one i dont kill much more, and i'm not exactly superior to those without one...

The perfect mods are only for really good weapons in my opinion... If every L20 or below can have perfect stuff, what's worth saving for then? If some mods go really pricy, that means there still is something to look forward to, thus keeping you to enjoy the game longer...

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by Evilsod
No way in hell to a green merchant. Everyone on GW knows where to find the greens, if you want it go get it.
When I was looking for flints fleshcleaver I looked in droknars forge, tombs, wars camp, lions arch, even ascalon city. During the time when most people were on. So, what was I doing wrong there ?