Why go N/ME when you can go Me/N

1 pages Page 1
The10thnazgul
The10thnazgul
Ascalonian Squire
#1
Hope this is in the right thread

I think mesmers rock. My monk has secondary mes and mmy mes has asecondary w.

I like necros too. I think they have cool armor and look the coolest.

So why not combine you say?

I want to but here is the thing, can you convince me to go N/Me and not Me/N? I think the necro looks cooler and has better armor ( espcially the ascalon armor) than a mes but most cast slow and as a mesmer I can have fast casting and elminate the one bad thing about slow casting spells of a necro.

Im in a delimma. Help wanted please.
Jedimagician
Jedimagician
Wilds Pathfinder
#2
coz n/me has soul reap (get nrg when sumfing dies) and you can have a max of 16 of one nec attribute (using runes) where as me/n you cant have a max of 16 nec attrributes per skill using runes..... also depends how and where ur using ur skills....
Mister Muhkuh
Mister Muhkuh
Wilds Pathfinder
#3
first reason:
u can raise attribute points till 18
second reason:
soul reaping
quickmonty
quickmonty
Ancient Windbreaker
#4
soul reaping
level 18 bone fiends
tormentors armor
Dr Strangelove
Dr Strangelove
Furnace Stoker
#5
Unfortunately, a lot of the mesmer skills are useful without a huge investment in attributes, where necro skills are not. If you really want to do mesmer things, a mesmer is still probably better. But as for doing necro things, a necro wins hands down and can still handle a fair amount of mesmer duties.
boxterduke
boxterduke
Furnace Stoker
#6
I love playing my Mesmer also and thats why I never created an Ele since I can nuke way better with my Mesmer.

As for Necro, two words: Soul Reaping
zaza
zaza
Frost Gate Guardian
#7
Its basically a choice of if you want energy when something dies or if you want to cast more often...i go for soul reaping...
b0n3
b0n3
Frost Gate Guardian
#8
simply put... soul reaping and runes.. how can u do SS uw runs withour curse face pattern and a superior rune?!
The10thnazgul
The10thnazgul
Ascalonian Squire
#9
Well soulreaping can be good for enegry. Combined with skills energy tap i could keep the energy high. I head me/n could be good for mm as they can cast animate dead faster. Any opnions on this? I want to do more of a degen build style thing.
X
X Firestorm
Ascalonian Squire
#10
Quote:
Originally Posted by The10thnazgul
me/n could be good for mm as they can cast animate dead faster.
mesmer wont be good for mm cuase your fiends will only be lv 14 or something
zaza
zaza
Frost Gate Guardian
#11
The sterotype is this:
N/Mo-minion master
N/me-spiteful spirit or degen...

I would suggest heading over the the necro build fourms and look at some builds
a
achiles the mermedon
Academy Page
#12
Quote:
Originally Posted by Mister Muhkuh
first reason:
u can raise attribute points till 18
second reason:
soul reaping
Pardon my ignorance.
How can u go to 18?
When ppl say soul reaping do they mean soul feast the spell?....Or?
New Necro u see and trying to learn the most I can.
HawkofStorms
HawkofStorms
Hall Hero
#13
The animate spells have a long recharge so a Me/N as a MM isn't worth it since you won't really be able to cast any faster. You will still have to wait a signifcant time for the skill the recharge. Besides, with the necro blood stained boots (which mesmers can't have) you can cast animate spells 25% faster anyway.

Also, with only 12 attributes in death magic, your minons will be signifcantly weaker then the lvl 18 (or 19 with the +1 20% items) horrors a necro with 16 attributes can cast. Summon spells are also energy intensive. 15 for a horror and 25 for a minion. Without soul reaping at 11 or higher, MMs just can't work without a battery. As your old minions die around you, they give you more energy which you can use for your next summon. Energy tap and other mesmer skills won't help too much because they have a long recharge and you will also need to be in range of enemies to use it. Often, MMs have to cast heals on their minons in between battles as a group is just waiting around. All other characters gain energy and become stronger in lulls in battle, while a MM is always trying to keep the action going.

Also, it will be difficult to find a place on your skill bar for energy tap and other skills. As a MM, about half your skill bar is dedicated to minions. (Animate, blood of the master, vertras sacrifice, and as a N/Mo heal area). Plus a res and MMs are really limited to what they can fit on their skillbars.

A Me/N is definately not worth it if you are looking for a MM.

A Me/N is good for degen, but if you already have a mesmer, you could just switch secondaries with that one. Me/N are also great hexers in PvP. Ultimately, do what you want as there are a lot of options for necros other then MM. You'll find a lot of rookie necros who don't know how to play anything else. Blood is great armor ignoring damage with self heals, and curses offer a great support line.
Big Tony
Big Tony
Frost Gate Guardian
#14
Just started a N/Me and have been using mm. Soul Reaping is ESSENTIAL for this since your minions constantly die, giving a nice stream of energy. Casting summon spells faster would be nice but the extra energy from soul reaping REALLY comes in handy.

Edit: The post above mine is way better at explaining this
HawkofStorms
HawkofStorms
Hall Hero
#15
Quote:
Originally Posted by achiles the mermedon
Pardon my ignorance.
How can u go to 18?
When ppl say soul reaping do they mean soul feast the spell?....Or?
New Necro u see and trying to learn the most I can.
Sry for the double post, but I want to answer this guys questions seperately.
There is a enchantment skill called Awaken the Blood. It raises your attributes in blood and curses by 2 for 46 seconds at 16 blood magic. So you can get level 18 damage spiteful spirit. It is really useful with blood spikes.

Soul reaping, as in the primary attribute of necros which is only available if you are a primary Necro (N/x). Each class has a different primary attribute linked to that class. For each creature (I believe it excludes spirits) that dies on your radar that dies, you gain energy equal to your attributes put into soul reaping. So if you have 10 soul reaping and you kill something or one of your allies dies, you gain 10 energy instantly.
Fungus Amongus
Fungus Amongus
Wilds Pathfinder
#16
Quote:
Originally Posted by achiles the mermedon
Pardon my ignorance.
How can u go to 18?
When ppl say soul reaping do they mean soul feast the spell?....Or?
New Necro u see and trying to learn the most I can.
The skill Awaken the Blood will temporarily raise your blood and curses attribute buy 2 points, giving the possibility of 18. Death, however cannot exceed 16 (17, actually with a +1 Death staff/offhand).

For each point invested in Soul Reaping attribute, you will gain 1 energy anytime something within about a radar screen dies.

~Edit - Looks like HawkofStorms beat me to it. ^^
The10thnazgul
The10thnazgul
Ascalonian Squire
#17
Sounds good. So soulreaping is better than I thought. Also I get to keep the cool looking and cool armor of a necro. I dont want to be a mm though. blood spike sounds good maybe with some death magic to help? and some curses?

How about that?
C
Cherno
Forge Runner
#18
Well you can change your build as you see fit. You can even use all skills from your secondary and not use any of the abilites of the primary profession. There are lots of good builds for all professions, some are just more effective with the primary profession attributes and runes.

Blood spike/degen is fun and can fill your whole bar with just blood and soul reaping without having to use skills from any other attribute line. Just mix and match as you see fit once you start getting skills.

The game does tend to push the blood line a bit more early game than others. There are some basic MM abilites early but not enough to flesh it out as much as you would like, and curses play a support role through most of the game.

Also, you are aware that you can change your secondary profession once you are past the desert right?
C
Cherno
Forge Runner
#19
Quote:
Originally Posted by The10thnazgul
Well soulreaping can be good for enegry. Combined with skills energy tap i could keep the energy high. I head me/n could be good for mm as they can cast animate dead faster. Any opnions on this? I want to do more of a degen build style thing.
Now that the bloodstained boots are fixed, there isn't really much of a reason to go mesmer to fast animate. You can raise minions plenty fast with the right %cast death magic and bloodstained boots sticking to a necro primary.
quickmonty
quickmonty
Ancient Windbreaker
#20
I have a N/Me and when I'm not set up for MM I'm usually blood, curses and domination. SS and backfire plus a couple of spikes and some blood degen is a lot of fun.

Edit: I do suggest you try MM when you have the skills (fiends, horrors, veretta's and blood of the master). It can be a very powerful build in the right PvE circumstances.