Why go N/ME when you can go Me/N

The10thnazgul

The10thnazgul

Ascalonian Squire

Join Date: Feb 2006

Disciples of Mordor {LOTR}

N/Me

Hope this is in the right thread

I think mesmers rock. My monk has secondary mes and mmy mes has asecondary w.

I like necros too. I think they have cool armor and look the coolest.

So why not combine you say?

I want to but here is the thing, can you convince me to go N/Me and not Me/N? I think the necro looks cooler and has better armor ( espcially the ascalon armor) than a mes but most cast slow and as a mesmer I can have fast casting and elminate the one bad thing about slow casting spells of a necro.

Im in a delimma. Help wanted please.

Jedimagician

Jedimagician

Wilds Pathfinder

Join Date: Mar 2006

coz n/me has soul reap (get nrg when sumfing dies) and you can have a max of 16 of one nec attribute (using runes) where as me/n you cant have a max of 16 nec attrributes per skill using runes..... also depends how and where ur using ur skills....

Mister Muhkuh

Mister Muhkuh

Wilds Pathfinder

Join Date: Feb 2006

Germany

Ugly Ducklings [ugly]

P/

first reason:
u can raise attribute points till 18
second reason:
soul reaping

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

soul reaping
level 18 bone fiends
tormentors armor

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Unfortunately, a lot of the mesmer skills are useful without a huge investment in attributes, where necro skills are not. If you really want to do mesmer things, a mesmer is still probably better. But as for doing necro things, a necro wins hands down and can still handle a fair amount of mesmer duties.

boxterduke

boxterduke

Furnace Stoker

Join Date: Jun 2005

Walking the ruins of Ascalon

DVDF

Me/

I love playing my Mesmer also and thats why I never created an Ele since I can nuke way better with my Mesmer.

As for Necro, two words: Soul Reaping

zaza

zaza

Frost Gate Guardian

Join Date: Jan 2006

Tiger Tail

N/R

Its basically a choice of if you want energy when something dies or if you want to cast more often...i go for soul reaping...

b0n3

b0n3

Frost Gate Guardian

Join Date: Apr 2006

Runnrz Inc

W/

simply put... soul reaping and runes.. how can u do SS uw runs withour curse face pattern and a superior rune?!

The10thnazgul

The10thnazgul

Ascalonian Squire

Join Date: Feb 2006

Disciples of Mordor {LOTR}

N/Me

Well soulreaping can be good for enegry. Combined with skills energy tap i could keep the energy high. I head me/n could be good for mm as they can cast animate dead faster. Any opnions on this? I want to do more of a degen build style thing.

X Firestorm

Ascalonian Squire

Join Date: Feb 2006

Gold

W/

Quote:
Originally Posted by The10thnazgul
me/n could be good for mm as they can cast animate dead faster.
mesmer wont be good for mm cuase your fiends will only be lv 14 or something

zaza

zaza

Frost Gate Guardian

Join Date: Jan 2006

Tiger Tail

N/R

The sterotype is this:
N/Mo-minion master
N/me-spiteful spirit or degen...

I would suggest heading over the the necro build fourms and look at some builds

achiles the mermedon

Academy Page

Join Date: Feb 2006

W/Mo

Quote:
Originally Posted by Mister Muhkuh
first reason:
u can raise attribute points till 18
second reason:
soul reaping
Pardon my ignorance.
How can u go to 18?
When ppl say soul reaping do they mean soul feast the spell?....Or?
New Necro u see and trying to learn the most I can.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

The animate spells have a long recharge so a Me/N as a MM isn't worth it since you won't really be able to cast any faster. You will still have to wait a signifcant time for the skill the recharge. Besides, with the necro blood stained boots (which mesmers can't have) you can cast animate spells 25% faster anyway.

Also, with only 12 attributes in death magic, your minons will be signifcantly weaker then the lvl 18 (or 19 with the +1 20% items) horrors a necro with 16 attributes can cast. Summon spells are also energy intensive. 15 for a horror and 25 for a minion. Without soul reaping at 11 or higher, MMs just can't work without a battery. As your old minions die around you, they give you more energy which you can use for your next summon. Energy tap and other mesmer skills won't help too much because they have a long recharge and you will also need to be in range of enemies to use it. Often, MMs have to cast heals on their minons in between battles as a group is just waiting around. All other characters gain energy and become stronger in lulls in battle, while a MM is always trying to keep the action going.

Also, it will be difficult to find a place on your skill bar for energy tap and other skills. As a MM, about half your skill bar is dedicated to minions. (Animate, blood of the master, vertras sacrifice, and as a N/Mo heal area). Plus a res and MMs are really limited to what they can fit on their skillbars.

A Me/N is definately not worth it if you are looking for a MM.

A Me/N is good for degen, but if you already have a mesmer, you could just switch secondaries with that one. Me/N are also great hexers in PvP. Ultimately, do what you want as there are a lot of options for necros other then MM. You'll find a lot of rookie necros who don't know how to play anything else. Blood is great armor ignoring damage with self heals, and curses offer a great support line.

Big Tony

Big Tony

Frost Gate Guardian

Join Date: Feb 2006

Currently guildless

Just started a N/Me and have been using mm. Soul Reaping is ESSENTIAL for this since your minions constantly die, giving a nice stream of energy. Casting summon spells faster would be nice but the extra energy from soul reaping REALLY comes in handy.

Edit: The post above mine is way better at explaining this

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by achiles the mermedon
Pardon my ignorance.
How can u go to 18?
When ppl say soul reaping do they mean soul feast the spell?....Or?
New Necro u see and trying to learn the most I can.
Sry for the double post, but I want to answer this guys questions seperately.
There is a enchantment skill called Awaken the Blood. It raises your attributes in blood and curses by 2 for 46 seconds at 16 blood magic. So you can get level 18 damage spiteful spirit. It is really useful with blood spikes.

Soul reaping, as in the primary attribute of necros which is only available if you are a primary Necro (N/x). Each class has a different primary attribute linked to that class. For each creature (I believe it excludes spirits) that dies on your radar that dies, you gain energy equal to your attributes put into soul reaping. So if you have 10 soul reaping and you kill something or one of your allies dies, you gain 10 energy instantly.

Fungus Amongus

Fungus Amongus

Wilds Pathfinder

Join Date: Jul 2005

Fifteen Over Fifty [Rare] | [Rare] Alliance

Quote:
Originally Posted by achiles the mermedon
Pardon my ignorance.
How can u go to 18?
When ppl say soul reaping do they mean soul feast the spell?....Or?
New Necro u see and trying to learn the most I can.
The skill Awaken the Blood will temporarily raise your blood and curses attribute buy 2 points, giving the possibility of 18. Death, however cannot exceed 16 (17, actually with a +1 Death staff/offhand).

For each point invested in Soul Reaping attribute, you will gain 1 energy anytime something within about a radar screen dies.

~Edit - Looks like HawkofStorms beat me to it. ^^

The10thnazgul

The10thnazgul

Ascalonian Squire

Join Date: Feb 2006

Disciples of Mordor {LOTR}

N/Me

Sounds good. So soulreaping is better than I thought. Also I get to keep the cool looking and cool armor of a necro. I dont want to be a mm though. blood spike sounds good maybe with some death magic to help? and some curses?

How about that?

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

Well you can change your build as you see fit. You can even use all skills from your secondary and not use any of the abilites of the primary profession. There are lots of good builds for all professions, some are just more effective with the primary profession attributes and runes.

Blood spike/degen is fun and can fill your whole bar with just blood and soul reaping without having to use skills from any other attribute line. Just mix and match as you see fit once you start getting skills.

The game does tend to push the blood line a bit more early game than others. There are some basic MM abilites early but not enough to flesh it out as much as you would like, and curses play a support role through most of the game.

Also, you are aware that you can change your secondary profession once you are past the desert right?

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

Quote:
Originally Posted by The10thnazgul
Well soulreaping can be good for enegry. Combined with skills energy tap i could keep the energy high. I head me/n could be good for mm as they can cast animate dead faster. Any opnions on this? I want to do more of a degen build style thing.
Now that the bloodstained boots are fixed, there isn't really much of a reason to go mesmer to fast animate. You can raise minions plenty fast with the right %cast death magic and bloodstained boots sticking to a necro primary.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

I have a N/Me and when I'm not set up for MM I'm usually blood, curses and domination. SS and backfire plus a couple of spikes and some blood degen is a lot of fun.

Edit: I do suggest you try MM when you have the skills (fiends, horrors, veretta's and blood of the master). It can be a very powerful build in the right PvE circumstances.

Nater

Lion's Arch Merchant

Join Date: Nov 2005

Illusion Of Skill

W/

Quote:
Originally Posted by The10thnazgul
Sounds good. So soulreaping is better than I thought. Also I get to keep the cool looking and cool armor of a necro. I dont want to be a mm though. blood spike sounds good maybe with some death magic to help? and some curses?

How about that?
Don't limit yourself to one build. Every mission, quest, and team you join is going to be different. If you don't want to be a minion master I suggest you go with Spiteful Spirit along with Blood Magic skills like Well of Blood & Blood Ritual to help prop up your team.

If you're not going to be a primary damage dealer(by way of MM or Echo SS), then it sends you into a support role.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Wel you don't want to spread yourself too thin. It might sound like a good idea to be a jack of all trades but it usually means you end up useless since you can do everything but you can't do anything particularly well. Curses are nice if you plan on being a cooperative player. Blood is more of a direct damage dealer and death is mostly only good for minions. Deathly swarm is kind of nice but it quickly loses utility after awhile.

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

simple breakdown, in pve fast casting is useful, but not as useful as soul reaping. mesmer skills are just as good at level 8 as at level 16 thats why mesmers are so awesome, but necro skills arent. While MM is the obvious example, support caster such as blood nuker/battery also has this issue, you NEED the soul reaping to be most effective.

I have seen fast casting orders and W/R in tombs... and I don't recommend it...

for pvp - yes Me/N (except if you want to MM)
for pve - 99/100 times its better to go n/me than me/n as it will be more effective in the long run.