The middle area around the tower. I only took out two abyssals and four shadow Rangers.
The last area I really did anything in.
Ok, now how to go about doing this.
Skills:
Poison Arrows {E}
Distracting Shot
Concussion Shot
Troll Unguent
Smite Hex
Kindle Arrows
Whirling Defense
Storm Chaser
Attribute Distribution:
Expertise: 11
Wilderness Survival: 12
Marksmanship: 14
Equipment:
Short Bow (I use 15>50 Collectors)
Longbow
Note: Health mods are useful here. You are often escaping with only ten health left.
Armor:
I recommend you have at least a Mask of Superior Marksmanship and one with Superior Wilderness Survival. Although, only Marksmanship is required.
How to start:
Run to the left through the shadow group and wait for the patrol with a Warrior and Beast. Poison the Warrior and interrupt Healing Signet when it is being casted. Afterwards you can either assassinate the Monk in the group you previously ran through or you can take on the the Monk and Beast patrols. This should get you started, tactics against certain groups are listed below. I will hint at some of the more involved strategies within the basic tactics.
Monk+2 Warriors + Beast:
Use your short bow or equivelent. Essentially the first thing you do to this group is assassinate the Monk, this must be done in about 17 seconds. Get close, target the beast, use Troll Unguent followed by Kindle Arrows(hint...masks,) interrupt Spiteful Spirit and then IMMEDIATELY poison the Monk. If the Warriors are just about to hit you use Whirling Defense. Move close to the Monk and prepare to interrupt Healing Breeze with Concussion Shot.
Elementalists:
Poison and run if there is more than one. If there is only one then Concussion Shot is your friend(hint...following distance).
Mesmers:
Poison and run. Make sure you run away a good distance as Illusion of Haste can allow the Mesmer to keep up with you and bring the rest of his/her friends(hint...following distance).
Monks:
Poison + Concussion Shot = Screwed. Need I say more?
Abyssals:
Poison and run and poison. Essentially, hit & run.
Rangers:
Poison and use Distracting Shot on Troll Unguent(hint...dodgearrow
Beasts:
Ummm...yeah. Dazed or distract Spiteful Spirit.
Warrior:
Don't get hit by them, they HURT! Poison and distract Healing Signet.(hint...storm)
Monk + Beast:
Basic idea, Spiteful Spirit hurts! Interrupt SS before poisoning the Monk. Then obviously use Concussion Shot on the Monk.
General Notes:
If your health gets down in the 60's get out of battle. You probably have SS on you and are going to die if you use Troll Unguent.
Be patient. Don't rush or you will find yourself in a rather bad mess.
Kindle Arrows adds damage. Your goal is kill things quickly before they kill you. I suggest using it when you feel it is appropiate.
Smite Hex is not very useful for damage but be sure when you use it, you are using it to remove Spiteful Spirit. SS needs to be the top hex on your stack.
You can take out any group with a Monk in it. Just be sure to assassinate the Monk first.
Drops:
I got 15 shards during my testing(2 days). A few keys, a rare Shadow Blade, and a bunch of junk.
Other Areas:
Without even realizing it until now, I believe this build will work for the Wailing Lord's Forest, Snarling Driftwood, Doubter's Dryder's, and maybe Ancient Skales(very unlikely). I'll be testing and confirming this over the next few weeks.
Enjoy.