for X amount of seconds target foes spells causes exhaustion.
this spell only has like 3-4 seconds when maxed out.
question is does exhaustion take place when the spell is cast, or when the spell is completed.
q2: can a spell cause double exhaustion? i.e chain lighting with arcane langour.
its a good enough skill if it's when completed for a spell otherwise i think they should increase the time to 6 seconds.
skill: arcane langour
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Quote:
Originally Posted by Autumn_Leaf
for X amount of seconds target foes spells causes exhaustion.
this spell only has like 3-4 seconds when maxed out.
question is does exhaustion take place when the spell is cast, or when the spell is completed.
q2: can a spell cause double exhaustion? i.e chain lighting with arcane langour.
its a good enough skill if it's when completed for a spell otherwise i think they should increase the time to 6 seconds. 1) When they cast.
2) I dont know. If yes, we know why for the 3-4 seconds. If no, then it must be another way to use it like stopping spamming Flare or somthing else.
this spell only has like 3-4 seconds when maxed out.
question is does exhaustion take place when the spell is cast, or when the spell is completed.
q2: can a spell cause double exhaustion? i.e chain lighting with arcane langour.
its a good enough skill if it's when completed for a spell otherwise i think they should increase the time to 6 seconds. 1) When they cast.
2) I dont know. If yes, we know why for the 3-4 seconds. If no, then it must be another way to use it like stopping spamming Flare or somthing else.
I still think this skill is ridiculous. Ok, you gonna get one spell and that's good and all, it's not like it's not good, but then what? They'll just wait for like 3s and they good to go. And your elite doesn't recharge until what 15 more s? Like even if you Arcane Echo it... it still only last 6 s total. I think this skill is really bad. I don't know about the rest of you. It needs to last at least as long as Diversion. Then the recharge will be justifiable.
Quote:
Originally Posted by Hella Good
I still think this skill is ridiculous. Ok, you gonna get one spell and that's good and all, it's not like it's not good, but then what? They'll just wait for like 3s and they good to go. And your elite doesn't recharge until what 15 more s? Like even if you Arcane Echo it... it still only last 6 s total. I think this skill is really bad. I don't know about the rest of you. It needs to last at least as long as Diversion. Then the recharge will be justifiable.
You look on how long it lasts. Its a good way to stop fast spamming spell. Like in my example: Flare. AL works like Backfire. Instead doing dmg, it exhaust but last shortly.
What happens when someone cast Flare and doesn't matter about the Hex? Triple or Quadra exhaust before the target notice this. Maybe diversion does like 1minute for skill recharge, AL affects the Energy bar. Dont forget if the target remove this hex with spell, he will be exhausted.
What happens when someone cast Flare and doesn't matter about the Hex? Triple or Quadra exhaust before the target notice this. Maybe diversion does like 1minute for skill recharge, AL affects the Energy bar. Dont forget if the target remove this hex with spell, he will be exhausted.
Oh, come on now... it's a 3-4 sec hex. No one actually has to remove it. They just need to wait a tag. Heck, even a Boon Prot can wait 3-4 secs before they start spamming stuff again. It's so short that inbetween you calling for some1 to remove it, and some1 removing it, it will be over. Even Wastrel's Worry seems more threatening than this elite.
Quote:
Originally Posted by Hella Good
Oh, come on now... it's a 3-4 sec hex. No one actually has to remove it. They just need to wait a tag. Heck, even a Boon Prot can wait 3-4 secs before they start spamming stuff again. It's so short that inbetween you calling for some1 to remove it, and some1 removing it, it will be over. Even Wastrel's Worry seems more threatening than this elite.
I call.... prediction. You can't predict what the target do, this skill is uselesss. On the information I got here, its not a hex, but a stance.
Maybe its an error but if it really a stance, I can say ouch.
http://www.gwonline.net/page.php?p=184
Maybe its an error but if it really a stance, I can say ouch.
http://www.gwonline.net/page.php?p=184
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Quote:
Originally Posted by Francis Demeules
I call.... prediction. You can't predict what the target do, this skill is uselesss. On the information I got here, its not a hex, but a stance.
Maybe its an error but if it really a stance, I can say ouch.
http://www.gwonline.net/page.php?p=184 lol... they need to fix their site
No it's definately a hex spell
This spell has totally anti-spammer traits. Most monk spells have short cast times, so its another development into an anti monk build... and have you seen how annoying exhaustion is??? An exhausted monk... add that into a shutdown build and your target monk has just become handicapped (no offense intended)
And people who have FC builds tend to have a good reaction to spells, but waiting 4 seconds to cast isnt a big deal, backfire you'd have to wait 10 secs or someone else removes it, and by the time the character reacts, spends a split second on how to remove it, and then uses a spell to remove it, the elite is already over... that's the dumb part.
I would consider this... a side version of power leak. Power leak is good for casters with long duration, Languor is good against casters with short duration. I personally think it should be dropped as an elite, and make it a normal spell.
Maybe its an error but if it really a stance, I can say ouch.
http://www.gwonline.net/page.php?p=184 lol... they need to fix their site
No it's definately a hex spell
This spell has totally anti-spammer traits. Most monk spells have short cast times, so its another development into an anti monk build... and have you seen how annoying exhaustion is??? An exhausted monk... add that into a shutdown build and your target monk has just become handicapped (no offense intended)
And people who have FC builds tend to have a good reaction to spells, but waiting 4 seconds to cast isnt a big deal, backfire you'd have to wait 10 secs or someone else removes it, and by the time the character reacts, spends a split second on how to remove it, and then uses a spell to remove it, the elite is already over... that's the dumb part.
I would consider this... a side version of power leak. Power leak is good for casters with long duration, Languor is good against casters with short duration. I personally think it should be dropped as an elite, and make it a normal spell.
Even if they keep casting through the whole duration, you have to figure aftercasts into the equation. If they were spamming 1/4sec spells, it would only trigger the effect three times. And that's with 1/4sec spells, if they spam nonstop through the hex. Realistically, the most you could expect is for them to get exhausted once, maybe twice, very likely none at all. The duration needs to be increased before this will be of any use.
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Quote:
Originally Posted by Autumn_Leaf
for X amount of seconds target foes spells causes exhaustion.
this spell only has like 3-4 seconds when maxed out.
question is does exhaustion take place when the spell is cast, or when the spell is completed.
q2: can a spell cause double exhaustion? i.e chain lighting with arcane langour.
its a good enough skill if it's when completed for a spell otherwise i think they should increase the time to 6 seconds. Does it run off illusion? as if it does you can put up mantra of persistance which will make it last 6 seconds!
this spell only has like 3-4 seconds when maxed out.
question is does exhaustion take place when the spell is cast, or when the spell is completed.
q2: can a spell cause double exhaustion? i.e chain lighting with arcane langour.
its a good enough skill if it's when completed for a spell otherwise i think they should increase the time to 6 seconds. Does it run off illusion? as if it does you can put up mantra of persistance which will make it last 6 seconds!
Quote:
Originally Posted by Terra Xin
Use it when you have no energy, or if your energy is being denied... signets... they rock...
Well, i doubt i would reserve a slot on my skillbar *just in case* i'm being e-denied, especially for a strip-enchant skill...
I prefer Hella's explanation.
I've just realized there could be another use of this skill : remove SpellBraker
I prefer Hella's explanation.
I've just realized there could be another use of this skill : remove SpellBraker

The best use for this spell is the same use you have for diversion or shame. Cast it on a monk when you are about to spike a target to force a cast through it. The 15 second recharge kills it though.
BTW, at max you can only catch 2 spells. Spells have a 0.75 after cast. 2 1 sec spell + aftercast is 3.5 seconds.
Its worthless when you put this against other mes elites like say umm.....pyschic distraction.
BTW, at max you can only catch 2 spells. Spells have a 0.75 after cast. 2 1 sec spell + aftercast is 3.5 seconds.
Its worthless when you put this against other mes elites like say umm.....pyschic distraction.
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