skill: arcane langour
Autumn_Leaf
for X amount of seconds target foes spells causes exhaustion.
this spell only has like 3-4 seconds when maxed out.
question is does exhaustion take place when the spell is cast, or when the spell is completed.
q2: can a spell cause double exhaustion? i.e chain lighting with arcane langour.
its a good enough skill if it's when completed for a spell otherwise i think they should increase the time to 6 seconds.
this spell only has like 3-4 seconds when maxed out.
question is does exhaustion take place when the spell is cast, or when the spell is completed.
q2: can a spell cause double exhaustion? i.e chain lighting with arcane langour.
its a good enough skill if it's when completed for a spell otherwise i think they should increase the time to 6 seconds.
Francis Demeules
Quote:
Originally Posted by Autumn_Leaf
for X amount of seconds target foes spells causes exhaustion.
this spell only has like 3-4 seconds when maxed out.
question is does exhaustion take place when the spell is cast, or when the spell is completed.
q2: can a spell cause double exhaustion? i.e chain lighting with arcane langour.
its a good enough skill if it's when completed for a spell otherwise i think they should increase the time to 6 seconds. 1) When they cast.
2) I dont know. If yes, we know why for the 3-4 seconds. If no, then it must be another way to use it like stopping spamming Flare or somthing else.
this spell only has like 3-4 seconds when maxed out.
question is does exhaustion take place when the spell is cast, or when the spell is completed.
q2: can a spell cause double exhaustion? i.e chain lighting with arcane langour.
its a good enough skill if it's when completed for a spell otherwise i think they should increase the time to 6 seconds. 1) When they cast.
2) I dont know. If yes, we know why for the 3-4 seconds. If no, then it must be another way to use it like stopping spamming Flare or somthing else.
Hella Good
I still think this skill is ridiculous. Ok, you gonna get one spell and that's good and all, it's not like it's not good, but then what? They'll just wait for like 3s and they good to go. And your elite doesn't recharge until what 15 more s? Like even if you Arcane Echo it... it still only last 6 s total. I think this skill is really bad. I don't know about the rest of you. It needs to last at least as long as Diversion. Then the recharge will be justifiable.
Francis Demeules
Quote:
Originally Posted by Hella Good
I still think this skill is ridiculous. Ok, you gonna get one spell and that's good and all, it's not like it's not good, but then what? They'll just wait for like 3s and they good to go. And your elite doesn't recharge until what 15 more s? Like even if you Arcane Echo it... it still only last 6 s total. I think this skill is really bad. I don't know about the rest of you. It needs to last at least as long as Diversion. Then the recharge will be justifiable.
You look on how long it lasts. Its a good way to stop fast spamming spell. Like in my example: Flare. AL works like Backfire. Instead doing dmg, it exhaust but last shortly.
What happens when someone cast Flare and doesn't matter about the Hex? Triple or Quadra exhaust before the target notice this. Maybe diversion does like 1minute for skill recharge, AL affects the Energy bar. Dont forget if the target remove this hex with spell, he will be exhausted.
What happens when someone cast Flare and doesn't matter about the Hex? Triple or Quadra exhaust before the target notice this. Maybe diversion does like 1minute for skill recharge, AL affects the Energy bar. Dont forget if the target remove this hex with spell, he will be exhausted.
Hella Good
Oh, come on now... it's a 3-4 sec hex. No one actually has to remove it. They just need to wait a tag. Heck, even a Boon Prot can wait 3-4 secs before they start spamming stuff again. It's so short that inbetween you calling for some1 to remove it, and some1 removing it, it will be over. Even Wastrel's Worry seems more threatening than this elite.
Francis Demeules
Quote:
Originally Posted by Hella Good
Oh, come on now... it's a 3-4 sec hex. No one actually has to remove it. They just need to wait a tag. Heck, even a Boon Prot can wait 3-4 secs before they start spamming stuff again. It's so short that inbetween you calling for some1 to remove it, and some1 removing it, it will be over. Even Wastrel's Worry seems more threatening than this elite.
I call.... prediction. You can't predict what the target do, this skill is uselesss. On the information I got here, its not a hex, but a stance.
Maybe its an error but if it really a stance, I can say ouch.
http://www.gwonline.net/page.php?p=184
Maybe its an error but if it really a stance, I can say ouch.
http://www.gwonline.net/page.php?p=184
Eaimirth Etaivella
Its a worthless backfire.
A level 1 backfire will do more harm than this-at least the backfire stops them from casting for 10 seconds-not 3-4.
When this skill is replaced with crystal haze we will have something to talk about...until then-an empty slot trumps this skill.
A level 1 backfire will do more harm than this-at least the backfire stops them from casting for 10 seconds-not 3-4.
When this skill is replaced with crystal haze we will have something to talk about...until then-an empty slot trumps this skill.
Terra Xin
Quote:
Originally Posted by Francis Demeules
I call.... prediction. You can't predict what the target do, this skill is uselesss. On the information I got here, its not a hex, but a stance.
Maybe its an error but if it really a stance, I can say ouch.
http://www.gwonline.net/page.php?p=184 lol... they need to fix their site
No it's definately a hex spell
This spell has totally anti-spammer traits. Most monk spells have short cast times, so its another development into an anti monk build... and have you seen how annoying exhaustion is??? An exhausted monk... add that into a shutdown build and your target monk has just become handicapped (no offense intended)
And people who have FC builds tend to have a good reaction to spells, but waiting 4 seconds to cast isnt a big deal, backfire you'd have to wait 10 secs or someone else removes it, and by the time the character reacts, spends a split second on how to remove it, and then uses a spell to remove it, the elite is already over... that's the dumb part.
I would consider this... a side version of power leak. Power leak is good for casters with long duration, Languor is good against casters with short duration. I personally think it should be dropped as an elite, and make it a normal spell.
Maybe its an error but if it really a stance, I can say ouch.
http://www.gwonline.net/page.php?p=184 lol... they need to fix their site
No it's definately a hex spell
This spell has totally anti-spammer traits. Most monk spells have short cast times, so its another development into an anti monk build... and have you seen how annoying exhaustion is??? An exhausted monk... add that into a shutdown build and your target monk has just become handicapped (no offense intended)
And people who have FC builds tend to have a good reaction to spells, but waiting 4 seconds to cast isnt a big deal, backfire you'd have to wait 10 secs or someone else removes it, and by the time the character reacts, spends a split second on how to remove it, and then uses a spell to remove it, the elite is already over... that's the dumb part.
I would consider this... a side version of power leak. Power leak is good for casters with long duration, Languor is good against casters with short duration. I personally think it should be dropped as an elite, and make it a normal spell.
Effigy
Even if they keep casting through the whole duration, you have to figure aftercasts into the equation. If they were spamming 1/4sec spells, it would only trigger the effect three times. And that's with 1/4sec spells, if they spam nonstop through the hex. Realistically, the most you could expect is for them to get exhausted once, maybe twice, very likely none at all. The duration needs to be increased before this will be of any use.
Hella Good
Yep, make it 6 seconds like Diversion and we got a deal. And no I don't mean 6 seconds at lvl 16 Fast Cast.
I mean 6 seconds at about 10-11 Fast Cast.
Francis Demeules
Quote:
Originally Posted by Hella Good
Yep, make it 6 seconds like Diversion and we got a deal. And no I don't mean 6 seconds at lvl 16 Fast Cast.
I mean 6 seconds at about 10-11 Fast Cast.
Thats a good deal to buff. Maybe when Faction will come out, it will be buffed.
Themis
Agree. 6 secs is best compromise (for 10 fast cast).
Below 6, it's useless. Over 6 secs it would probably be too powerfull, and should cost 15.
Btw, talking about useless skills : has anyone found any use of "Signet of Disenchantment" ? Perhaps for a brand-new masochist build ?
Below 6, it's useless. Over 6 secs it would probably be too powerfull, and should cost 15.
Btw, talking about useless skills : has anyone found any use of "Signet of Disenchantment" ? Perhaps for a brand-new masochist build ?
Terra Xin
Use it when you have no energy, or if your energy is being denied... signets... they rock...
Hella Good
It's a skill for adrenal wars. Or like if you run a Sig Mesmer, and you use Holy Wrath or whatever. It has it's uses. Just not in a regular Mes build.
exodite
Quote:
Originally Posted by Autumn_Leaf
for X amount of seconds target foes spells causes exhaustion.
this spell only has like 3-4 seconds when maxed out.
question is does exhaustion take place when the spell is cast, or when the spell is completed.
q2: can a spell cause double exhaustion? i.e chain lighting with arcane langour.
its a good enough skill if it's when completed for a spell otherwise i think they should increase the time to 6 seconds. Does it run off illusion? as if it does you can put up mantra of persistance which will make it last 6 seconds!
this spell only has like 3-4 seconds when maxed out.
question is does exhaustion take place when the spell is cast, or when the spell is completed.
q2: can a spell cause double exhaustion? i.e chain lighting with arcane langour.
its a good enough skill if it's when completed for a spell otherwise i think they should increase the time to 6 seconds. Does it run off illusion? as if it does you can put up mantra of persistance which will make it last 6 seconds!
Themis
Quote:
Originally Posted by Terra Xin
Use it when you have no energy, or if your energy is being denied... signets... they rock...
Well, i doubt i would reserve a slot on my skillbar *just in case* i'm being e-denied, especially for a strip-enchant skill...
I prefer Hella's explanation.
I've just realized there could be another use of this skill : remove SpellBraker
I prefer Hella's explanation.
I've just realized there could be another use of this skill : remove SpellBraker

Francis Demeules
Quote:
Originally Posted by exodite
Does it run off illusion? as if it does you can put up mantra of persistance which will make it last 6 seconds!
Its Fast Casting
twicky_kid
The best use for this spell is the same use you have for diversion or shame. Cast it on a monk when you are about to spike a target to force a cast through it. The 15 second recharge kills it though.
BTW, at max you can only catch 2 spells. Spells have a 0.75 after cast. 2 1 sec spell + aftercast is 3.5 seconds.
Its worthless when you put this against other mes elites like say umm.....pyschic distraction.
BTW, at max you can only catch 2 spells. Spells have a 0.75 after cast. 2 1 sec spell + aftercast is 3.5 seconds.
Its worthless when you put this against other mes elites like say umm.....pyschic distraction.
Eaimirth Etaivella
Who cares when it worthless when comapred to other elites when its worthless compared to other skills!?
LifeInfusion
Realistically this is one of the PvE type skills...like cyclone axe or meteor shower pre-aoe patch
PvE monks/mesmers/necros/eles won't stop casting even under hexes.
PvE monks/mesmers/necros/eles won't stop casting even under hexes.
Hella Good
Well, they don't really need to... it's only like 3-4 secs depending on how much you got in Fast Cast. No one is gonna put the 14 or so points in FC needed to get it to 5 secs. And it was already explained that the 3/4 sec aftercast and the 15 sec recharge add up to the ridiculous duration to make the skill inferior to most regular skills, nevermind the elites, which it clearly does NOT measure up to. That's the bottom line.
Nilles
Well, even for PvE, there are better ways to stop mob casters. Like Power Block and so on. And not even mobs are spamming casts, they have a short break after each cast.
And this skill also activates way too slowly compared to its duration. 2 seconds of activation render you helpless to any ranger cycling through the list of foes for targets to interrupt.
And this skill also activates way too slowly compared to its duration. 2 seconds of activation render you helpless to any ranger cycling through the list of foes for targets to interrupt.
Evilsod
Yeah the cast time needs to be ALOT faster.
This skill really has absolutely no use in PvP at all tbh. How much energy do monks normally have? 0-20 usually. So whats casting and getting Exhaustion gonna do? You'll never have enough energy for it to matter in the first place. At least casting through Diversion is gonna screw you over completely so you wont.
This skill really has absolutely no use in PvP at all tbh. How much energy do monks normally have? 0-20 usually. So whats casting and getting Exhaustion gonna do? You'll never have enough energy for it to matter in the first place. At least casting through Diversion is gonna screw you over completely so you wont.
Terra Xin
Quote:
Originally Posted by Themis
I've just realized there could be another use of this skill : remove SpellBraker
Omg that is 'so' true^^. No wonder you lose all your energy for it.
you're so clever^^ Take 'that' Spellbreaker and Obsidian!

you're so clever^^ Take 'that' Spellbreaker and Obsidian!
Francis Demeules
Quote:
Originally Posted by Terra Xin
Omg that is 'so' true^^. No wonder you lose all your energy for it.
you're so clever^^ Take 'that' Spellbreaker and Obsidian! Ouch, good bye 55 style in Factions.
you're so clever^^ Take 'that' Spellbreaker and Obsidian! Ouch, good bye 55 style in Factions.
Evilsod
Huh? Did i miss something with your SB/OF thing :S
Francis Demeules
Quote:
Originally Posted by Evilsod
Huh? Did i miss something with your SB/OF thing :S
It started with Arcane Langour and Themis wanted to know an utility about "Signet of Disenchantment".
Signet of Disenchantment
Description: Lose all energy. Target foe loses one enchantment.
Energy Cost: None.
Activation Time: 2 Seconds.
Recharge Time: 15 Seconds.
Linked Attribute: None.
Skill Type: Signet.
Its a Signet so it pass throught Spellbreaker and Obsidian Flesh.
Signet of Disenchantment
Description: Lose all energy. Target foe loses one enchantment.
Energy Cost: None.
Activation Time: 2 Seconds.
Recharge Time: 15 Seconds.
Linked Attribute: None.
Skill Type: Signet.
Its a Signet so it pass throught Spellbreaker and Obsidian Flesh.
Hella Good
So does the ultimate enchantments killer > Order of Apostasy, and many other skills actually. Assassins have ways to remove Spellbreak, too. I guess it's nice they gave Mesmers one but again, I think this skill won't fit into just about any Mesmer build. You are either gonna be doing a Sig/Holy Wrath Mes, or you're gonna be an adrenal warrior.
Eaimirth Etaivella
Back to topic...
I want crystal haze
I want crystal haze