skill: arcane langour

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Autumn_Leaf
Autumn_Leaf
Krytan Explorer
#1
for X amount of seconds target foes spells causes exhaustion.
this spell only has like 3-4 seconds when maxed out.
question is does exhaustion take place when the spell is cast, or when the spell is completed.
q2: can a spell cause double exhaustion? i.e chain lighting with arcane langour.

its a good enough skill if it's when completed for a spell otherwise i think they should increase the time to 6 seconds.
Francis Demeules
Francis Demeules
Desert Nomad
#2
Quote: Originally Posted by Autumn_Leaf
for X amount of seconds target foes spells causes exhaustion.
this spell only has like 3-4 seconds when maxed out.
question is does exhaustion take place when the spell is cast, or when the spell is completed.
q2: can a spell cause double exhaustion? i.e chain lighting with arcane langour.

its a good enough skill if it's when completed for a spell otherwise i think they should increase the time to 6 seconds. 1) When they cast.
2) I dont know. If yes, we know why for the 3-4 seconds. If no, then it must be another way to use it like stopping spamming Flare or somthing else.
Hella Good
Hella Good
Desert Nomad
#3
I still think this skill is ridiculous. Ok, you gonna get one spell and that's good and all, it's not like it's not good, but then what? They'll just wait for like 3s and they good to go. And your elite doesn't recharge until what 15 more s? Like even if you Arcane Echo it... it still only last 6 s total. I think this skill is really bad. I don't know about the rest of you. It needs to last at least as long as Diversion. Then the recharge will be justifiable.
Francis Demeules
Francis Demeules
Desert Nomad
#4
Quote: Originally Posted by Hella Good
I still think this skill is ridiculous. Ok, you gonna get one spell and that's good and all, it's not like it's not good, but then what? They'll just wait for like 3s and they good to go. And your elite doesn't recharge until what 15 more s? Like even if you Arcane Echo it... it still only last 6 s total. I think this skill is really bad. I don't know about the rest of you. It needs to last at least as long as Diversion. Then the recharge will be justifiable. You look on how long it lasts. Its a good way to stop fast spamming spell. Like in my example: Flare. AL works like Backfire. Instead doing dmg, it exhaust but last shortly.

What happens when someone cast Flare and doesn't matter about the Hex? Triple or Quadra exhaust before the target notice this. Maybe diversion does like 1minute for skill recharge, AL affects the Energy bar. Dont forget if the target remove this hex with spell, he will be exhausted.
Hella Good
Hella Good
Desert Nomad
#5
Oh, come on now... it's a 3-4 sec hex. No one actually has to remove it. They just need to wait a tag. Heck, even a Boon Prot can wait 3-4 secs before they start spamming stuff again. It's so short that inbetween you calling for some1 to remove it, and some1 removing it, it will be over. Even Wastrel's Worry seems more threatening than this elite.
Francis Demeules
Francis Demeules
Desert Nomad
#6
Quote: Originally Posted by Hella Good
Oh, come on now... it's a 3-4 sec hex. No one actually has to remove it. They just need to wait a tag. Heck, even a Boon Prot can wait 3-4 secs before they start spamming stuff again. It's so short that inbetween you calling for some1 to remove it, and some1 removing it, it will be over. Even Wastrel's Worry seems more threatening than this elite. I call.... prediction. You can't predict what the target do, this skill is uselesss. On the information I got here, its not a hex, but a stance.
Maybe its an error but if it really a stance, I can say ouch.

http://www.gwonline.net/page.php?p=184
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Eaimirth Etaivella
Jungle Guide
#7
Its a worthless backfire.
A level 1 backfire will do more harm than this-at least the backfire stops them from casting for 10 seconds-not 3-4.

When this skill is replaced with crystal haze we will have something to talk about...until then-an empty slot trumps this skill.
Effigy
Effigy
Jungle Guide
#9
Even if they keep casting through the whole duration, you have to figure aftercasts into the equation. If they were spamming 1/4sec spells, it would only trigger the effect three times. And that's with 1/4sec spells, if they spam nonstop through the hex. Realistically, the most you could expect is for them to get exhausted once, maybe twice, very likely none at all. The duration needs to be increased before this will be of any use.
Hella Good
Hella Good
Desert Nomad
#10
Yep, make it 6 seconds like Diversion and we got a deal. And no I don't mean 6 seconds at lvl 16 Fast Cast. I mean 6 seconds at about 10-11 Fast Cast.
Francis Demeules
Francis Demeules
Desert Nomad
#11
Quote: Originally Posted by Hella Good
Yep, make it 6 seconds like Diversion and we got a deal. And no I don't mean 6 seconds at lvl 16 Fast Cast. I mean 6 seconds at about 10-11 Fast Cast. Thats a good deal to buff. Maybe when Faction will come out, it will be buffed.
Themis
Themis
Frost Gate Guardian
#12
Agree. 6 secs is best compromise (for 10 fast cast).
Below 6, it's useless. Over 6 secs it would probably be too powerfull, and should cost 15.

Btw, talking about useless skills : has anyone found any use of "Signet of Disenchantment" ? Perhaps for a brand-new masochist build ?
Terra Xin
Terra Xin
Furnace Stoker
#13
Use it when you have no energy, or if your energy is being denied... signets... they rock...
Hella Good
Hella Good
Desert Nomad
#14
It's a skill for adrenal wars. Or like if you run a Sig Mesmer, and you use Holy Wrath or whatever. It has it's uses. Just not in a regular Mes build.
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exodite
Academy Page
#15
Quote: Originally Posted by Autumn_Leaf
for X amount of seconds target foes spells causes exhaustion.
this spell only has like 3-4 seconds when maxed out.
question is does exhaustion take place when the spell is cast, or when the spell is completed.
q2: can a spell cause double exhaustion? i.e chain lighting with arcane langour.

its a good enough skill if it's when completed for a spell otherwise i think they should increase the time to 6 seconds. Does it run off illusion? as if it does you can put up mantra of persistance which will make it last 6 seconds!
Themis
Themis
Frost Gate Guardian
#16
Quote: Originally Posted by Terra Xin
Use it when you have no energy, or if your energy is being denied... signets... they rock... Well, i doubt i would reserve a slot on my skillbar *just in case* i'm being e-denied, especially for a strip-enchant skill...

I prefer Hella's explanation.

I've just realized there could be another use of this skill : remove SpellBraker
Francis Demeules
Francis Demeules
Desert Nomad
#17
Quote: Originally Posted by exodite
Does it run off illusion? as if it does you can put up mantra of persistance which will make it last 6 seconds! Its Fast Casting
twicky_kid
twicky_kid
Furnace Stoker
#18
The best use for this spell is the same use you have for diversion or shame. Cast it on a monk when you are about to spike a target to force a cast through it. The 15 second recharge kills it though.

BTW, at max you can only catch 2 spells. Spells have a 0.75 after cast. 2 1 sec spell + aftercast is 3.5 seconds.

Its worthless when you put this against other mes elites like say umm.....pyschic distraction.
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Eaimirth Etaivella
Jungle Guide
#19
Who cares when it worthless when comapred to other elites when its worthless compared to other skills!?
LifeInfusion
LifeInfusion
Grotto Attendant
#20
Realistically this is one of the PvE type skills...like cyclone axe or meteor shower pre-aoe patch

PvE monks/mesmers/necros/eles won't stop casting even under hexes.