Tactical 8 vs 8 divided in two groups of 4
Group A
Smiter Mo/Me Smiting and Inspiration Lines
Smiter Mo/Me Smiting and Inspiration Lines
Geoprot Mo/E Protection and Earth Lines
Healer Mo/Me Healing and Inspiration Lines
Group B
Smiter Mo/Me Smiting and Inspiration Lines
Geoprot Mo/E Protection and Earth Lines
Geoprot Mo/E Protection and Earth Lines
Healer Mo/E Healing and Earth Lines
Mo/Me
Arcane Mimicry 15
Signet of Judgement -
Holy Strike 5
Banish 5*
Smite Hex 5*
Signet of Devotion -*
Mantra of Signets 15
Ressurection Signet
Mo/Me
Arcane Mimicry 15
Signet of Judgement -
Holy Strike 5
Banish 5*
Smite Hex 5*
Signet of Devotion -*
Mantra of Signets 15
Ressurection Signet
Mo/Me
Arcane Mimicry 15
Signet of Judgement -
Holy Strike 5
Banish 5*
Holy Veil 5*
Signet of Devotion -*
Mantra of Signets 15
Ressurection Signet
Mo/E
Glyph of Renewal 5
Aftershock 10
Grasping Earth 5
Ward Against Melee 10*
Ward Against Foe 10
Reversal of Fortunes 5*
Guardian 5*
Ressurection Signet
Mo/E
Glyph of Renewal 5
Aftershock 10
Grasping Earth 5
Ward Against Elements 10*
Ward Against Foe 10
Mend Ailment 5*
Reversal of Fortunes 5*
Ressurection Signet
Mo/E
Glyph of Renewal 5
Aftershock 10
Grasping Earth 5
Ward Against Melee 10
Reversal of Fortunes 5*
Guardian 5*
Mend Ailment 5*
Ressurection Signet
2 Healers one for each group
Mo/Me can copy either Signet of Judgement or Glyph of Renewal
Mo/E can cast any spell twice in a row if neccesary with Glyph of Renewal.
After one of the Mo/Me make use of SoJ one or two of the other Mo/Me use Holy Strike on any one who gets KD and the Mo/E use Aftershock. The Mo/Me may use Holy Strike but it is better to keep it for the next KD so they can alternate between their Holy Strikes and SoJ.
Mo/E bring snares as part of the idea is to set up snare traps so SoJ can knock various opponents and Mo/E can hit with Aftershock. Grasping Earth +armor is irrelevant because this is all magical damage and mostly Holy to boot, which ignores armor.
Any skill marked with an * means its an Utility Slots. Choose what is best for you. I just took hex and condition management. Interruption management can also be taken if neccesary with Mantras and/or Glyphs.
Geoprots can be changed to Geosmiters if need be. But as Geoprots they make the team more self sufficient.
Healers should bring Healing Seed and due to the nature of this combo maybe Heal Area can be useful.[/QUOTE]
Constructive criticism as to how this could be run are welcome. Remember this isn't a "PRACTICAL" team. More like a fun team that might or might not have potential.
EDIT: Fixed grammatical errors and after analyzing removed Arcane Echo as it will be to hard to pre cast to be useful. I doubt Glyph of Renewal works on SoJ so Arcane Mimicry is better used to mimic SoJ for Mo/Me unless they want to double cast Holy Strike with Renewal and double cast SoJ with Mantra of Signets.
If Arcane Echo can copy Signets then it might warrant some use as you could in theory have four SoJ attacks: Original SoJ, Mimicked SoJ, Echoed SoJ and the Mantra of Signets SoJ.
Changed Earth Smiters to more efficient Geoprotters. With the addition of Prot the Geoprotters can deal with conditions, some defense and snaring for AS.
Smiters are now more self sufficient with Signet of Devotion which might be changed for Ether Feast or Healing Touch whichever is best for self healing sufficiency.
Z


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