Name: Melandrus Mage
Type: PvP only slightly tested though. (may be useful for PvE)
Category: Earth Nuker(with a twist)
Attributes:14earth magic
10energys torage
10wilderness survival
Skills Set: Stoning
Eruption
Earthquake
Stone Daggers
Earth Att
Res Sig
Melandru's Resilience {Elite}
Serpents Quikness
Summary: The basic gist of this build is to do damage. I thought, maybe I could keep energy and health up by using the things i hated most, hexes and conditions. So i finally found a skill that does this: "Melandru's Resilience {Elite}" When this is active you gain 3 health regen and 1 energy regen for how many conditions and hexes you have on you. So basically you're using them against the enemy. The rest of the skills are fairly self explanitory, serpents quickness is used to down the recharge of the skills. I just need some ideas for it to make it better. (btw MR is a stance and can't be removed)
Notes & Concerns: Dont be too harsh only contructive critisism please. (I did the rangers test in desert to get ranger secondary with hench! nearly cried when i did it)
Credit:I credit myself.
