Quote:
Originally Posted by Reve2uk
well i hate when ppl use minons over horrors....... there sooooo weak with there dmg output. You might get two minons but they are weak, with one horror it can stand on its own longer and with 10 health pips from vetras sac it will last longer then something with weaker amrour and less health, and will deal more dmg and costing 10nrg less is better.
But if u are going to be a minon bomber, death nova - taste of death then go minons... but i also hate the death nova -tod comb >_<
i normel take fiends and horrors
Verettas Sac will affect a low health minion and a high health minion equally, what's your point? I do agree with death nova comment. MMs need Death Nova in most situations. (ToPK, essential, SF, useful, PVP, possibly)
It depends on what you're aiming for with your necro.
Damage dealing is really not what an MM is all about. MM is the new tank. You're purpose is to keep the enemy of your allies, usually by minoin body blocking in PVP or fooling target selection in PVE.
To this end, Minions are more useful. When I do MM in a non solo, it would be in ToPK. Here minions/horros will die very quickly. Axe chains used by the creatures there will gib any minion in a few hits, with overkill. If you have 2 minions it takes longer to kill than 1, due to changed target time and wasted damage output.
Additionally, you have double the Soul Reaping.
When a horror dies, I gain 13 energy, 2 energy too little to raise a new one.
When my 2 minions die, I gain 26 energy, allowing me to raise another with 1 net gain.
Energy management shouldn't really be an issue at all in a good team, but the point is valid regardless.
Think that covers it.