Anway, being as most of the time when in non-ridiculous missions, and the lack of monks readily available msot of the time i've decided to try and make this buidl as efficient as possible when it comes to healing. After alot of trying, and tweaking i've come up with the below as my build. It has the ability to heal small amounts and large amounts while maintaining energy fairly easily, and has the ability to remove conditions / hexes.
Most of the time the energy (65) is sufficient unless the group aggros too much and I overextend, or they simply cannot tank enough damage and we are overrun. In which case it doesn't seem as though its the energy supply, nearly as much as the group aggroing too much. I mainly use this in ToPK and FoW, as a healer in a barrage group or otherwise accompanied by a Prot.
Armor - Full Droks Ascetic's
Weapon - Collector's Divine Rod 20%, Healing Req Offhand +27 Energy
Healing Prayers - 11 + 1
Protection Prayers - 7 + 1
Divine Favor - 11 + 1
Other - Superior Vigor
1. Word of Healing
2. Orison of Healing
3. Healing Touch
4. Heal Other
5. Healing Breeze
6. Mend Ailment
7. Remove Hex
8. Restore Life / Rebirth (if Prot brings Restore)
Hopefully my build isn't too bad, works fairly well in most situations, just trying to get some critiques to make it better
